#oneaday, Day 282: If You Hold Down The [CANCEL] Button To Run (Earlier Marked [X])

(Fifty Epic Win points if you know where the title of this post came from.)

Yes, it's another running-related post, so soon after the last one… I know, I know. But I wanted to share this as it seems I was a little inaccurate with my description of the Couch 2 5K programme last time I talked about it.

I was surprised to discover as I fired up the GetRunning iPhone app today that Week 5 Day 2 is not, in fact, the same as Week 5 Day 1. I thought there was some mistake when I saw that I would be running for two lots of eight minutes today. But no, it turns out that it was, in fact, correct. And the fact that on Thursday I have to run for twenty minutes non-stop is also, in fact, correct. Scary.

To prevent staleness of posts, I now present to you tonight's run in the form of the output from a text-based adventure/RPG game, circa 1987.

West Street

You're standing outside your house. It's pretty dark, and pretty cold.

The street runs to the northeast and southwest.

A voice from the iPhone in your pocket indicates that you should start walking in order to warm up.

>INVENTORY

You are carrying:
thermals
torch (off)
iPhone (on)

>TURN ON TORCH

The light of the torch illuminates the area around your feet, but little else. It should be enough to see where you're going, at least.

>NE

You're about to start walking when a chill blast of air hits you in the face.

You are afflicted with cold.
You take 5 damage from cold.

>EQUIP THERMALS

Thermals: equipped.

Cold resistance +50.

You are no longer afflicted with cold.

>NE

You set off at a brisk walk.

T-Junction

You have reached the point where three roads—West Street, Eltisley Road and Fox Street—meet.

Eltisley Road runs to the northeast. West Street runs to the southwest. Fox Street runs to the southeast.

>SE

You continue walking.

Fox Street

This street houses the one and only shop in the village, and also one of the few lamp-posts that illuminate the silent streets.

The road continues to the southeast. There is a T-junction to the northwest.

>SE

You continue walking.

Crossroads

You're at the point where four streets meet. There's a sign on a small mound showing the name of the village and arguably its most distinguishing feature, the ancient windmill.

Fox Street runs to the northwest. Caxton Road runs to the northeast. Middle Street runs to the southwest. East Street runs to the southeast.

You feel a bit warmer.

>NE

Caxton Road

This road is home to some new housing developments and as such has more streetlamps than the rest of the village combined. There's a fishing pond by the side of the road which is somewhat difficult to see. You're glad you brought a torch that actually works.

The road continues to the northeast. The crossroads is to the southwest.

A voice from the iPhone in your pocket indicates that you should start running now… for eight minutes. That sounds like an awful lot. You'd better be careful to pace yourself.

>NE

The disembodied voice told you you should run.

>NE

The disembodied voice told you you should run.

>RUN NE

You set off at a brisk run.

Industrial Estate

For such a tiny village, the industrial estate is surprisingly well-populated by a variety of businesses. They are all closed for the night now, but bright orange and white lights illuminate the courtyard of the estate.

Caxton Road runs northeast and southwest. The industrial estate itself continues to the southeast.

>NE

You continue running.

You lose 5 fatigue points.

Recreation Ground

There's a large sports field here that, during the day, is typically home to team sports such as football. It's also been known to play host to some pretty epic Blues and Soul music shows in a giant marquee in the past.

Caxton Road runs northeast and southwest. The football pitch is to the southeast.

>NE

You continue running.

You lose 5 fatigue points.

You are beginning to feel a little breathless.

Dark Road

It's pretty dark down here. You can see a house by the side of the road, but it's clear the occupants are either out or in bed as there's no light emanating from it. The only light you can see is the fairly pathetic beam from your torch.

Caxton Road runs northeast and southwest. Another road branches off to the south.

>S

You continue running.

You lose 5 fatigue points.

You are tired.

Sand Road

It's dark down here, and there are no distinguishing features save a smell of horse shit in the air.

Sand Road continues to the southwest, or Caxton Road lies to the north.

>SW

You continue running.

You lose 5 fatigue points.

You are knackered.

A voice from the iPhone in your pocket indicates that you can stop running and should walk for five minutes. You feel a sense of relief.

Sand Road, Civilised End

This end of Sand Road has a few houses and even a few streetlamps glowing with a bright orange light to illuminate your way. The smell of horse shit is fainter here.

Sand Road continues into darkness to the northeast. A brightly-lit crossroads lies to the southwest.

>SW

You walk, legs slightly wobbly.

You regain 5 fatigue points.

You are tired.

Brightly-Lit Crossroads

This crossroads is illuminated by a bright white streetlamp which gives the illusion of brilliant moonlight. Roads lead in four directions.

Mill Road drops down a hill to the southeast. East Street runs to the northwest. Sand Road leads northeast. Church Street bends off into darkness to the southwest.

>SW

You walk, legs slightly wobbly.

You regain 5 fatigue points.

You are no longer breathless.

A voice from the iPhone in your pocket indicates that you should start running.

>RUN SW

You set off at a run, your legs a bit stiffer than before.

Church Street

Church Street is not especially well-lit, but you can just make out the fact it bends around a sharp corner.

The road continues to the west. A gate leads into thick darkness to the south.

>S

You continue running.

You lose 5 fatigue points.

You are tired.

Churchyard

The churchyard by night is a place of solitude and quiet reflection. It's also pitch dark, making it a bit creepy. Fortunately, your torch is holding out for the moment.

A path leads through the churchyard and down a hill into even thicker darkness to the south. Church Street is to the north. The church itself is to the southwest.

>S

You continue running.

Running downhill is easier.

You lose 2 fatigue points.

You are tired.

Inky Blackness

Beyond the churchyard, trees and bushes surround the path, cutting off all sources of light bar your torch. You can hear the sound of running water from somewhere.

By the light of your torch, you can see that the path leads up a shallow hill to the south. The churchyard lies up a steep hill to the north.

>S

You continue running.

Running uphill is hard. This hill is steeper than it looked a moment ago.

You lose 10 fatigue points.

You are knackered.

Horse Field

You're on a narrow path that slopes gently upwards to the south and back down towards the churchyard to the north. A thin rope fence surrounds the path. In the darkness just beyond the fence, you can just make out a few horses grazing in the fields.

The path continues up a gentle slope to the south, or back downhill to the north.

>S

You continue running.

Running uphill is hard. This hill is steeper than it looked a moment ago.

You lose 10 fatigue points.

You are completely knackered.

A voice from the iPhone in your pocket indicates that you should stop running.

You've done it! That's two eight-minute runs! Now all you have to do is walk home.

** YOUR ADVENTURE IS OVER **

Would you like to (R)estart, (L)oad a saved game or (Q)uit?

>Q

C:\>_

#oneaday, Day 280: Run, Jedi, Run

So I know you're dying to know how my running is going. What's that? You aren't? Well tough luck, sonny, I'm going to tell you anyway.

For those of you joining me in this post… first of all, welcome HELLOTO YOUHUGSANDKISSES and secondly… I've been following the Couch 2 5K running programme for the last 5 weeks. This programme, originally recommended to me by the fine example of gentlemanhood that is Mr Calin Grajko, aims to get lazy bastards up and running a 5K in the space of nine weeks. It does this by doing a gradually-intensifying programme of walks and runs.

The programme starts with you running for 1 minute, then walking for 1.5 minutes, 8 times. The second week gets you running for 1.5 minutes, then walking for 2 minutes, 6 times. The third week has you alternating running 1.5 minutes and walking for 1.5 minutes, then running 3 minutes and walking 3 minutes, twice. The fourth week, which I've just completed, sees you alternating running 3 minutes and walking 1.5 minutes, then running 5 minutes and walking 2.5 minutes, twice. And this week, which I've just returned from the first run of, sees me running for 5 minutes and walking for 3 minutes, three times.

As you can see, the programme gradually increases in intensity a little bit at a time. It's paced so well that if you stick with it, the actual relative difficulty of each week remains the same. So while you may be panting and wheezing after the first run of week 1, it'll seem like a cakewalk by the time you're running for 5 minute bursts in week 5. It's excellent motivation because it lets you see exactly how much you're improving. When I think back to the end of September, when I started, there's no way I could have even contemplated running for 5 minutes at a time. Even the 1 minute runs of the first week were a daunting prospect. But now, a minute of running is child's play.

This is partly due to improved stamina and partly due to you getting to know your body a bit better (in a non-masturbatory sense) and being aware of your limits. As you become aware of said limits, you learn to pace yourself effectively to be able to carry yourself through each zone of intense exercise.

And sure, I'm still slow as hell, but it doesn't matter, because it's giving me a workout and I can feel it having an effect. At the beginning of week 1, I was slow and incapable of running for more than a minute at a time. Now, at the beginning of week 5, I may still be slow, but I can keep it going for some time. Once the stamina is there, the speed can be worked on.

I have to say, the use of gadgetry to help with all this has been a key motivational factor. My iPhone comes with me on every run, along with the RunKeeper and Get Running apps. RunKeeper keeps track of your time, pace, distance and draws a handy map of your route. This will come in particularly handy once I'm trying to improve speed rather than stamina. In the meantime, it's a means of drawing geographical penises across Google Maps.

Get Running is the key app, though, and I've mentioned it before on here, I know, but it's worth talking about again. It's a very simple app, being essentially a glorified stopwatch, but it's put together so elegantly and produced so slickly that it's an excellent aid to the inherent motivation of the Couch 2 5K programme. The recorded coaching is delivered with feeling and makes you feel like you have an actual trainer with you, encouraging you and spurring you on to the next milestone. It reminds you how far you've come since the beginning at the end of each session, tells you at just the right moment that you have "only a minute of running left" and so on. It's a really excellent app and comes highly recommended to anyone interested in following the programme.

So that's that. Exercise without an expensive gym membership to worry about. All it cost was the price of a simple iPhone app which, if you've got a stopwatch, you don't even need. Plus it's an excuse to get out and about and explore your area, which is a particularly pleasant thing to do out in the countryside.

So wish me luck in the next few weeks of the programme as I get ever-closer to the elusive 5K. It seems a long way off now but, given the progress I've made so far, it certainly seems to be within reach.

#oneaday, Day 268: Through the Night

I took my first steps into the night. Coming from the brightness I'd left behind me, the inky blackness looked impenetrable, a solid wall of darkness into which I'd vanish, never to be heard from ever again, were I to take one step further forward.

I took a step forward, and I did not vanish. The light was still behind me but my eyes were gradually adjusting, focusing, bringing that which was hidden into view again.

I took out the small torch and lit it, the small pool of light it cast spilling onto the floor, concentric circles of light and shadow. There's always a way through even the blackest darkness if you have even just a little light.

I stepped forward again, and again, and began walking into the darkness. I didn't know where my feet were taking me save into the black of the night. But I was moving forward, ever onward, like it was the thing to do. It was important. This was all that mattered right now. I walked, sweeping the dim light of the torch in front of me and watching ill-defined shapes pass as the light caught them and I walked past.

"Run," whispered a voice in my ear, and I obeyed. I quickened my pace, still holding the torch, still sweeping it around, not knowing where I was headed or where I would end up. But I was running. The ground was hard under my feet, the regular thump-thump-thump of my steps mingling with the quickening of my heart in a chorus of drums that only I was witness to.

The darkness closed in around me, and the pool of light showed me that I was surrounded by shadows, but they did not feel threatening. Rather, they encased me, enclosed me, kept me safe. And still I ran, ever forward. The hard ground gave way beneath my feet to loose stones and finally soft mud. I felt the occasional splash of a puddle, but I was already past it, ever moving onwards. Still moving, still pushing forwards. But to where?

A scent filled my nostrils, a natural smell; the smell of the woods, of trees and leaves. It infused my being with a sense of peace. Out here there was nothing to fear, nothing to hide from, nothing to run from. But still I ran, with a sense of purpose that became ever more urgent.

In the distance, a pinpoint of light. As I drew closer, it flickered, its warm glow drawing my eyes away from the dark and towards what I now knew to be my destination. Closer still, and I could see the gentle flames; a source of comfort, warmth and safety, a place to rest a while.

As I entered the clearing I felt the warmth of the fire on my face and smelled the sweet smoke. And then she was there too, looking at me, smiling, those eyes gazing deep into my soul.

"I've been waiting for you," she said, taking my hand.

#oneaday, Day 267: Go Outside!

It's funny. I've never particularly thought of myself as an outdoorsman, despite growing up in the country and despite semi-regular trips from primary school and Cub Scouts (yeah, deal with it) to various campsites. This is largely to do with being a nerd, of course, because everyone knows that nerds, like vampires, tend to shun sunlight in favour of the glow of a TV or computer screen. Or sometimes candle-light and books. But books don't glow. Unless they're on an iPad.

Anyway,  the point I was getting at is that I appear to have spent most of the last couple of days outside. This is partly due to the Couch-to-5K running programme I've been following which, by its very nature, requires one to go outside to do said running. Today, though, I decided to just go out for a walk. Of course, I had the flimsy justification of putting various GPS trackers on to try and measure how far I went yesterday (3.75 miles, as it happens) but mostly it was a desire to actually go out again. The place I went yesterday—a nearby wood—is a place that's nice and quiet and peaceful and has literally nothing surrounding it on Google Maps. Today, rather than running there (or run-walk-run-walk-ing there, to be more accurate) I just walked and took my time. I had some awesome tunes on for the duration and just enjoyed being out, feeling the breeze on me (until it got a bit cold later) and the feeling of being surrounded by nature. Evidently I have some sort of latent hippie/wood elf tendencies.

Of course, any kind of sudden change in one's routine is normally down to external stimuli, and of course there's one in this case. A few online chats with a very nice person (who may be reading this right now… hello! *waves*) inspired me to go out and spend some time in all this countryside I'm surrounded with. This countryside I grew up in, and pretty much took for granted, and then became a teenager and thought was boring. So I have. So, special person, thank you for being the one to give me a nudge in the correct direction. It just takes the right person to say the right thing and… well, you find yourself in the middle of the woods listening to Shpongle.

For those who are keeping up, this person is also the person who bullied me (not very hard) into picking up a copy of Firefly and then sat until the early hours with me yesterday watching it "with" me. Which was nice. But also made me forget to write my blog. Although that was mostly my own fault for not writing it earlier and then engaging in a conversation I knew would continue for quite a long time.

Anyway. Yes. Going outside is good. So do it. Especially if you've just finished watching that DVD box set or beaten that game you were playing. Don't pick up another one (yet)—open that door and go and enjoy the lovely mild Autumn sunshine and the crispy brown leaves under your feet. Unless you live in the city, in which case you can go out and enjoy the howling Autumn Peugeot chavmobiles screaming past at all hours.

I have been outside most of today, so I now have no guilt at settling down under a warm duvet with a mug of hot chocolate and a Firefly box set. Can you say the same? Can you?

Oh, here's some photos. These were taken using the iPhone 4's fancy-pants HDR setting and haven't had any processing done to them. Enjoy! I'm off to watch aforementioned Firefly.

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#oneaday, Day 259: Home Again

I prepared the above comic in advance just in case I was too knackered to do a proper one upon returning from London. And I am pretty knackered. But I managed to get my ass outside and go running tonight. At 9pm. In the dark. In a country village. At least I remembered to take a torch with me this time; less stumbling wildly into darkness and a little more Alan Wake. Though with less of whatever that game has in it (because I still, to my shame, haven't played it yet. I KNOW, I KNOW, all right?) and a little more… well, just running. And walking.

I'm following the Couch to 5K programme (again… I started once before) that was originally introduced to me by the fine gentleman that is Mr Calin Grajko. Given that I'm presently in the middle of nowhere (well… the nearest gym is seven miles away) running seems like a safe, easy option to get some exercise without needing any 1) expense and 2) travel. The thing with gyms is, they're cool and all, but if you're already feeling lethargic and not wanting to leave the house, then travelling somewhere that is going to cause you to be grunting, breathless and possibly in pain is likely not high on your agenda. Unless you have a favourite hooker at that classy brothel you like so much.

But with running, yes you still have to leave your house, but you don't have to go anywhere to get started. The world is your gym. And rather than staring at your sweaty, gasping self for half an hour in those mirrors that gyms insist on putting absolutely bloody everywhere, you can take in the scenery. You can take different routes for variety and challenges. You can run in the dark. You can run in the middle of the day. In the cold. In the warm. In the wet. And you can use fancy-pants iPhone gadgetry to analyse your runs in a level of detail that you really don't need to. Or, possibly, attempt to run a route which lets you draw a giant cock on Google Maps. (I haven't done this. But having just thought of it, now I think I pretty much have to.)

So far I've completed Week 2, Day 1 of the programme. This meant that tonight was the first time I was running for a bit longer, but also walking for a bit longer too. The pattern for this week is run for 90 seconds, walk for 2 minutes, 6 times. Last week it was run for 60 seconds, walk for 90 seconds, 8 times. This week sounded like it should be easier. It isn't! Although as I've found previously with exercising, it's actually surprisingly quick to build up a little bit of stamina. I'm obviously not at the stage where I could even think about running a 5k without collapsing dead yet, but I've noticed a marginal difference between how easy it is to keep going since the first day I started.

Just gotta keep it up! Fortunately, there's a good iPhone app to keep the motivation up. It's called Get Running and it's really very simple; it's basically a glorified timer with vocal feedback telling you when to start and stop running, walking and so forth. It also tracks how far you are through the programme and suggests which day you should do next, as well as allowing you to tweet your progress. The nice thing about the vocal feedback is that it's recorded by a real person, which makes it infinitely more motivational than some robot going "You have… RUN… One. point? SIX! Miles."

Anyway. I have a bed to get to very shortly. And then lots and lots of things to write in this coming week. Adieu.

#oneaday, Day 80: Lift! And down. And lift! And down.

I started "playing" EA Sports Active again the other day, having got out of shape during my abortive attempt to return to classroom teaching. And yes, I blame the latter for the former. Partly because the 80-mile round trip daily commute I was doing meant I got back too late to go to the gym, and also that the stress caused tiredness and lack of motivation. Finding myself currently with relatively little to do (it's the Easter holidays, so I'm going to have to wait for supply teaching work) I decided to start it up again.

Those who have known me a while know that I used to keep a blog here. I'm thinking I may start using that again, as it was an excellent self-motivation tool. Even if others weren't particularly interested in reading about how many chest presses I'd managed that day, the act of writing that stuff down helped.

EASA takes a similar approach by constantly offering you feedback and achievable goals. God, I feel like an obnoxious management-type just saying those words, but it's true. For once. Start on the app's "30 Day Challenge" programme and you're automatically set some goals – a number of calories to burn in your first week, a total number of hours to achieve in the month and a number of workouts to successfully complete in the first week. You can also create your own goals, which is nice – though I'm quite happy with the ones it's set for me so far. There's also an Achievement-like trophy system that rewards you for completing workouts, burning certain numbers of calories, completing certain exercises several times – it's surprising how motivating adding these "game-like" elements is.

EASA also has the benefit of actually working. Unlike Wii Fit's all-you-can-eat buffet of exercise with no structure whatsoever (though I understand the Plus edition fixes this), EASA gives you a decent structured workout to do that isn't the same each day. Some days you'll be concentrating on the lower body and doing things that will make your thighs hurt for days afterwards. Other days you'll be using the included twangy red band to work on your arms. The band itself isn't very strong, so I've taken to wearing wrist weights while undertaking the workouts. They're not THAT heavy, but they add enough additional challenge to be able to feel the strain a little bit.

EASA will also get you breaking a sweat quite quickly. Again, unlike Wii Fit, whose only really challenging portion came in the bizarrely featureless monochrome world of the yoga and muscle exercises. Today I had a lot of jumping around, which looked ridiculous, but which was also genuinely hard work. This is good. If I come off a workout feeling tired, then I feel like I've achieved something. It may not be the most pleasant thing to be sitting there sweating, but hey.

Anyway, I shall be continuing with my 30 Day Challenge and seeing where it takes me. I'm also going to try and pick up my gym routine. Motivation!

Now, if only all this stuff I was doing was earning some money, I'd be sorted.

TWANG! Waggle! Kick! Punch! It's all in the mind!

Those of you following me on Twitter may be familiar with my Jedi Health Kick blog. Perhaps you're reading it already, in which case you'll know I recently picked up a copy of EA Sports Active in my latest attempt to hammer and chisel my woeful body into a shape vaguely resembling human. It's good stuff, and for anyone doubting the value of Wii Fit as an exercise programme, you can rest assured that EA Sports Active gives you much more of a battering than Wii Fit ever did thanks to the fact it actually takes you through set programmes (although, of course, you can create your own also) rather than leaving you to your own devices and relying on your own self-discipline which – let's face it – your lack of is probably the reason you came to titles like Wii Fit in the first place!

The thing I like about it is how "videogamey" it makes the whole experience. Being a supergeek as I am, I like anything that rewards achievement in a noticeable way. I'm a sucker for slidey bars, percentage markers and trophies. Ironic, really, that I never got into sports, since sports are also filled with slidey bars, percentage markers and trophies. Anyway, the fact is that EASA is full of these things. You get trophies not only for successfully completing workouts, but for smaller things like doing a certain number of laps around the virtual track across all your workouts, doing a certain number of squats, burning a certain number of calories and the like. These are all goals that you would probably set yourself if you were one of those people who are "into fitness" and can motivate themselves, but for the gamers (or the lazy) amongst us, it helps to have something to remind us that even smaller achievements are worth celebrating.

Anyway, to cut to the tenuous link: there's been a lot of discussion surrounding motion control and full-body control recently, particularly after E3. Some seem to think that it's "the way that games are going", with the idea of us standing up to play games and running the risk of hurricane-kicking our TV a very real possibility. Others are very much a fan of the traditional controller, believing that it is something fundamentally "gamey". I'm inclined to fall into this latter camp, but the motion control thing has some obvious health benefits which are clearly demonstrated by titles like EASA.

The question is, of course, do you want something that is primarily an entertainment device to provide health benefits all the time? Look at other media. TV and books offer health benefits sometimes – you can watch a yoga DVD or read a lifestyle book – but for however many of these there are, there are an equal if not greater number of "junk" items to enjoy – pure, unadulterated enjoyment with no pretense of "doing it for your own good". In this sense, while motion controls are cool and groovy, I'd like to hope that the controller isn't dead just yet.

A key part of the experience is tactile feedback. While motion controls allow you to feel your own body moving, when it comes to actually touching or hitting something, you don't feel anything. This is also a problem with touchscreen controls – a joypad on a touchscreen will never match a real joypad until a technology is developed where you can "feel" it. I also question how some genres would work with motion controls – take an FPS, for example. How do you look up? If you REALLY look up, then you can't see the TV any more, so unless Halo Natal comes with some sort of 360-degree "vision ball" that you have to stand inside to play (which would be awesome, incidentally) then you're resorting to flailing your arms around in some arbitrary gesture or pointing something at the top of the screen.

I think there's work to do – and I just hope that people aren't going to embrace these new technologies too completely. I very much like them and think they're going to be a lot of interesting fun to play with – plus I think all of them provide plenty of scope for further titles like EASA and Wii Fit to improve gamer lifestyle, which can only be a good thing – but let's hope the controller isn't dead just yet, hmm?

Avatar Integration and Feeling the Burn

In my last post, I discussed the virtual world of Second Life. This is something that, as you probably noticed, is of particular interest to me – and I'm not the only one. Jenn Frank posted entries about the issue of avatars and personal identity at some length here and here – two articles on which I also commented at some length – and this led onto an interesting discussion of whether avatars were a reflection of your real-life personality or a fantastical creation from the depths of your own mind.

There are no particular conclusions to draw on this issue, as everyone's different. Just because someone enjoys being tied up and sodomized in Second Life (not me, I might add) doesn't necessarily mean that they will in real life. Just because a guy plays a woman (also not me, though I have been known on more than one occasion to play female characters in games), it doesn't mean that they want a sex change. An avatar doesn't have to look anything like the real-life human behind the controls, but sometimes it does.

My avatar, until recently, looked like me, sort of, a bit. A slightly-idealised version of me, if you will, if I were slightly cooler, less fat and able to pull off black leather jackets and red hair. This all changed the other night, however, when a friend that I had previously only had passing contact with on photo exchange site Flickr decided that tonight would be the night we would meet in-world. Said friend is an active Second Life photographer, fond of, as I am, grabbing groups of good-looking avatars, snapping some pictures of them and then Photoshopping the hell out of them in order to produce some pretty pics. I have something of a liking for this process myself, so here's a picture of aforementioned friend following aforementioned Photoshop mangling:

Morgana(Incidentally, if nothing else, working on SL pics is a fantastic way to get to grips with Photoshop – I've learned far more about graphic design and image manipulation through playing with SL pics than by working on actual photos.)

But anyway: the point. Part of SL's appeal is that you can change your appearance, shape and even gender on a whim. I hadn't done this until now, as I felt something of a personal attachment to my avatar, as you tend to do anything that you "own" and "use" for a long time, or characters in a lengthy RPG *cough*Persona*cough*. Besides, I felt that my avatar was an expression of me – me putting myself "out there" as me. So it was with some trepidation that when Morgana and her friend asked me if they could try out a new skin and shape on me I accepted – I was stepping out of my comfort zone.

The new shape and skin were very different from what I had played before. I felt uncomfortable. It wasn't me. But then the compliments started rolling in. Suddenly I was hot. As shallow as it sounds, a simple change in appearance – an easy matter in SL – was enough to bring these compliments and by extension, give me a huge amount of confidence. Over the subsequent few days, I have grown accustomed to my new avatar – so much so that I feel I am now unlikely to return to my old one, at least for now.

But something else happened in me, too. I looked at my new, buff, muscular self with cool hair staring back at me from the screen and I thought… "I wish I could be like that." The next day I signed up to our local gym and swimming pool complex, and I'm now following a regular exercise programme. It's funny the things that affect you personally and give you inspiration – I never thought the whole avatar thing would work in reverse, with it giving me a desire to do something positive about my real life appearance. And while it's unlikely I'm ever going to look quite like my improbably-shouldered alter-ego, it was very much the "trigger" to set me off on this process. It's an interesting inverse of the usual "avatar reflecting aspects of reality" thing that I hadn't thought of previously.

I discussed this with some friends recently, and they each admitted that they had had similarly peculiar experiences where something "uninspirational" had, ironically, provided them with the inspiration to make a change in their lives. Each of these things carried a certain degree of personal shame to them, too, so I won't embarrass those friends by sharing them with you now. Suffice it to say that I was faintly embarrassed to say that it was SL that inspired me to kick off this workout programme, until I realised that it really doesn't matter what it is that inspires you, so long as it inspires you. And this is why I'm sharing this story with you now.

The BattleIf you're the slightest bit curious about following said workout programme and my feelings towards it, you can follow my progress on Tumblr here.