#oneaday Day 663: Ten of my favourite Evercade cartridges

I've got a relatively ambitious Evercade-related project in my mental "to-do" pile, but I haven't yet found the time to kick that off. So in the meantime I thought I would spend some time talking a bit more about the thing I spend my days working on.

There's a weird sort of culture a lot of people have about not talking about where they work. I understand it to an extent — if people know where you work, that can open you up to harassment as a result of something your workplace did or announced, plus people can (incorrectly) assume that anything you post on a personal account or site is you somehow acting as a "spokesperson" for that brand. In less enlightened workplaces, too, management can spy on the things you do in your free time and inevitably make the least charitable interpretation of the things you say possible so that they have ammunition to treat you like shit at work.

Thankfully I have not suffered the latter for a good few years now, and I am using this paragraph to make abundantly clear that although I work for Blaze on the Evercade project and related products, this post is my opinion only and does not, in any way, reflect the opinions, values and anything else about my employer. I am writing this post 'cause I love Evercade, and have done since I took a chance and splashed the cash on that "All-In" bundle back in 2020.

Anyway, what I want to do today is pick 10 Evercade cartridges I particularly like and share them with you. There may be some cartridges in this list that are no longer available due to the expiration of licensing agreements between Blaze and the license holders, or all manner of other circumstances, and I make no apologies for this; something good doesn't stop being good just because you can't buy it as easily any more.

With all that in mind then, let us begin:

Namco Museum Collection 1

Although both Namco Museum Collection cartridges for Evercade have not been available for a while due to Namco deciding to be extremely weird about releasing their stuff on physical media these days, they remain highlights of the Evercade's launch lineup — and since they formed the part of several launch bundles, there are a fair few copies out there to be found relatively easily.

I have a tough time picking a favourite out of the two, but on balance I think it has to be the first one, which features some all-time classics and favourites, plus some interesting curiosities. On the classics front, you have good versions of Pac-Man, Dig-Dug, Xevious and Mappy, while on the lesser-known front you have the excellent (and surprisingly accessible) strategy game, Metal Marines, plus the awesome space sim Star Luster. And this is just my personal favourites from the cart; there's also Mappy Kids, Libble Rabble, Battle Cars and Quad Challenge, too, making it a well-rounded and fun collection.

Data East Collection 1

If there's one cartridge I feel like I plop in the Evercade more than any other, it has to be Data East Collection 1, for two main reasons: Burnin' Rubber and Midnight Resistance. Both are truly excellent games for very different reasons, but they do have one thing in common: great music.

That's not all that Data East Collection 1 offers, though. There's the beat 'em up action of Bad Dudes and its spiritual sequel Two Crude Dudes, a good version of BurgerTime, the excellent (if totally unrealistic) pool game Side Pocket, the manic puzzler Magical Drop 2, the colourful platformer Joe & Mac 2: Lost in the Tropics and the one-on-one fighters Karate Champ and Fighter's History. All of these games have something worthwhile to offer in 2026.

Jaleco Collection 1

Jaleco is one of those publishers I feel people often forget about, but when you look at their library of stuff you realise they've actually put out a lot of bangers over the years. Jaleco Collection 1 features some stars from their console lineup, including the beat 'em ups Brawl Brothers and Rival Turf!, the firefighting action-adventure The Ignition Factor, the sci-fi top-down run-and-gun Operation Logic Bomb and more.

I don't think I've ever loaded up Bases Loaded but I believe it's a relatively well-regarded baseball game from the 8-bit era, and likewise for soccer with Super Goal! 2. Super Earth Defense Force is a solid scrolling spaceship shooter, Astyanax and Totally Rad are decent 8-bit platformers, and City Connection is a really fun arcade-style game that only really suffers due to its excruciating music. There's not a bad game in this bunch, so I come back to this cart frequently.

Gaelco Arcade 1

The two Gaelco Arcade cartridges are some of my all-time favourites from the Evercade library, but I think the first one just about has the edge in terms of the number of games I keep coming back to. My personal standouts are the brilliant World Rally, which has possibly the best handling of any isometric racer of the era; the unusual gameplay of Glass; and the wonderfully silly run-and-gun action of Biomechanical Toy.

If you're unfamiliar with Gaelco — and I'd forgive you if you are, since I'd never heard of them prior to us putting this cart out — this is a great way to get to know them. Expect polished visuals, challenging gameplay and some truly excellent digitised guitar noodling.

Renovation Collection 1

This one won't come as a surprise to anyone, as it's an oft-cited favourite from many longstanding Evercade fans. Featuring an extremely cool range of 16-bit games, many of which have an awesome anime style about them, there's a ton of value on this cart. Highlights for most are Valis and Valis III, El Viento and Arcus Odyssey, but there's plenty more to enjoy here, too.

Gaiares and Sol-Deace are good (if very tough) shoot 'em ups. Granada and Final Zone are great multidirectional shooters. Dino Land is a fun and quirky take on pinball. Traysia is a solid RPG if you go into it with the appropriate expectations (it's channelling Ultima, hard). Beast Wrestler is the weak link for many, but I bet you can find some fun there if you try hard enough.

TheC64 Collection 1

In the absence of some good Atari 8-bit cartridges — we haven't yet got a commercially licensable Atari 8-bit emulator we're happy to work with just yet — I will have to satisfy myself with its great rival, the Commodore 64. Fortunately, the three C64 collections we've put out to date include some of my all-time favourite games, and while I will always prefer the Atari versions in most cases, the C64 versions are good, too.

My personal highlights in this collection are Lee (originally Bruce Lee but now not for hopefully obvious reasons), Jumpman and Gateway to Apshai. There's a really broad mix of games in here, including some real legends (Impossible Mission!) — plus the two "Games" games are great with friends. I know home computer games are a hard sell for some people who grew up with consoles, but honestly, the three C64 collections plus the Thalamus cartridge are a great in-road for the curious.

Duke Nukem Collection 1

It felt like we'd finally hit the big-time with this cartridge. Duke Nukem is a huge license to land, and the fact we got the excellent Duke Nukem 1+2 Remastered as an exclusive was, for me, the moment we had really got a proper "killer app" for Evercade.

Duke Nukem 1+2 Remastered is, of course, great, and probably the best way to play these shareware classics today. Duke Nukem 3D: Total Meltdown has its detractors, particularly as there are more recent ports of Duke3D that run more smoothly and control a bit more elegantly with a controller, but it's one of those things where if you take it on its own merits and consider that it was running on a platform that, despite having a 3D focus, was still just a little underpowered, is actually perfectly competent and enjoyable. The exclusive levels are a hoot, too — if extremely tough!

Sunsoft Collection 2

Sunsoft is one of those developers that, again, I suspect few people would count among their absolute favourites, but they have a really solid back catalogue of titles to draw upon. This second collection of their games is my personal favourite, primarily due to the presence of the excellent Ufouria: The Saga, which is a truly great exploration platformer.

I'm also a big fan of Pri Pri Primitive Princess!, which is an interesting puzzle game that very much feels like it may have been a home computer game at some point in the past. By this I mean that it's clunky but creative, and if you come at it with the right mindset you'll be well and truly hooked.

Toaplan Arcade 3

I knew I wanted — no, needed — to include a Toaplan Arcade cartridge in this list, and after much deliberation I settled on this third one, primarily for Batsugun and its variant, Batsugun Special Version. Out Zone and FixEight are a hoot, too, Truxton II is just as punishing as its predecessor (but fun once you get into its groove), Ghox is a weird but cool take on Breakout, and Vimana is probably the company's most accessible shoot 'em up.

Toaplan's arcade games are among some of my favourites in the Evercade library, and this is an excellent cartridge full of some of their best titles.

The Turrican Collection

Despite being a home computer gamer in the '80s and early '90s, Turrican is a series that completely passed me by. I always saw gushing praise for it in magazines of the era, but never actually got around to playing it myself. I don't think I ever even played a demo for it. This is a shame, because with The Turrican Collection I've discovered that I like Turrican a lot.

I've also discovered that, unsurprisingly, those who criticise it for having sprawling, meandering levels in which it's easy to get lost were exaggerating somewhat; there's always a clear path forwards, and whether or not you go exploring for goodies is up to you. Plus as the series goes on, it settles into a more "Japanese-style" linear formula, culminating in the technically gorgeous Super Turrican 2. Absolutely banging soundtrack, too.


And there we are. Ten of my favourite carts. Ten of my favourite carts. They might not be yours. But they are mine. And, honestly, if you asked me on another day, I could probably pick out ten more favourites, and repeat the process many times over. In fact, I can find something to love on every single Evercade cartridge — and I'm not just saying that 'cause I work on them. I really am thrilled to do what I do — and I hope that comes across in my contributions to the products in question!

Now after all that, I think I'll go boot one of these up and have a nice retro evening…


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1067: I Accidentally a Wii U

As the title says, I most certainly did accidentally a Wii U. And no, it's not dangerous.

Actually, it wasn't accidental at all; I'd been pondering getting one for a little while, particularly after hearing a number of my friends were having fun with their respective ones, and I saw in Game today that they were doing some quite nice deals. So, after gaining suitable approval from Andie (who is actually quite interested in playing with it too) I appear to find myself with a shiny new black Wii U plus copies of Sonic and whatever Racing Transformed and NintendoLand, which comes with the console.

I can't comment too much on the system's capabilities as we don't have reliable Internet access at our new place as yet — we're leeching Wi-Fi off our neighbours' bandwidth at present. (Legally, I might add — service provider BT offers the ability for users to set aside part of their bandwidth for public use, so we're taking full advantage of the fact that our neighbours have this facility turned on while we wait for our own high-speed line to be installed… which won't be until January 16. Boo!) However, I can comment a little on the games I have played so far.

Let's start with Sonic and… ugh, I'm going to have to actually check what the sodding thing's called, aren't I? Let's see… *rummages* Sonic and All-Stars Racing Transformed, commonly shortened to just Sonic Transformed. Right. Yes. Sonic Transformed. It is a kart racing game. As seemingly usually happens, someone else has beaten Nintendo, supposed masters of the kart racing genre, to the kart racing punch on their own system. And wouldn't you know it, it's actually rather good.

Sega's had a few goes at this kart racing lark with previous entries in the Sonic and All-Stars Racing series, and they've actually been quite good in my admittedly limited experience — even the iOS version is pretty decent, and it is very easy to fuck up the controls in an iOS racer. (Believe me. I know. I have suffered through a lot of them for the sake of reviewing them.) With Sonic Transformed, though, what they've done is channel Diddy Kong Racing, which is something I am very happy about because Diddy Kong Racing was freaking awesome.

For those unfamiliar, Diddy Kong Racing was a kart racer for the Nintendo 64 console, developed by Rare, who were the undisputed masters of development for that platform besides Nintendo. One of many cool things about Diddy Kong Racing was that you weren't limited to just straight kart racing — you also got to fly planes and race hovercraft over watery courses, too. This gave the game plenty more variety than your average kart racer, and meant that not only did you have to figure out how each character handled, but you also had to get to grips with each of the three vehicles' idiosyncracies, too.

Sonic Transformed also features karts, hovercrafts and aircraft. Only rather than having races focused around just one of these at a time, a single event in Sonic Transformed will more often than not see you switching back and forth between them at various points, with frequently hilarious results. For example, an After Burner-themed level sees you racing your karts across an aircraft carrier deck as F-14 Tomcats launch either side of you. Drive through the blue gate that signals a transformation, and suddenly you're flying through the air on the way to the next carrier, surrounded by dogfighting aircraft and other mayhem. Fly through the blue gate on the next carrier and you're back in your kart again, powersliding around the deck to head back the other way and repeat the whole process.

Sonic Transformed is also fantastic for Sega fanservice. While the characters and settings may not be quite as universally recognised as the old Nintendo favourites seen in the various Mario Kart games, it is absolutely delightful to be reminded of some of Sega's past masterworks — everything from Jet Set Radio to Panzer Dragoon via Skies of Arcadia, all with wonderful remixes of their iconic music, and all having their own dynamic take on the game's chaotic, track-shifting racing.

Sonic Transformed is, of course, also available on other platforms and whether or not the Wii U is the "best" platform for it is a matter of debate as I haven't played it multiplayer yet, though five-player local multiplayer is not to be sniffed at, plus there are a couple of "Party Play" modes that make use of the Gamepad device. When racing in single-player, the Gamepad is used to display a top-down map view — not particularly practical to glance at while racing, but a nice touch nonetheless.

So I'm impressed with Sonic Transformed. How about NintendoLand?

NintendoLand is clearly the Wii Sports/Play equivalent, in that it's a series of simple little games designed to showcase the system. Unlike Wii Sports and Play, however, the whole experience is fleshed out a little better, with incentives for progress, trophy scores to challenge and achievement-like stickers to collect. The games make good use of the Gamepad's capabilities, and many of them include nice little touches like displaying your face on screen during play using the Gamepad's front-facing camera. They're little more than minigames in most cases, but I can see these being fun at parties, plus the obsessive collector types out there will want to get their hands on as many "prizes" as possible.

In more general terms, I like the feel of the Gamepad a lot — it's not too heavy, and it's shaped nicely in the hand, though as with Nintendo's handhelds having to hold the stylus and use the buttons can sometimes be a little cumbersome. The use of sound is very clever — the Gamepad sound tends to complement what is coming out of your TV/home theatre speakers, giving a really nice "3D" effect as some noises are literally closer to you than others. This is put to interesting effect in NintendoLand, where the "guide" character Monita typically talks to you through the Gamepad, but her voice can also be heard in a muffled, mumbly form through the TV/HT speakers. I anticipate plenty of other games will make intriguing use of this functionality in the future.

So far I'm pretty impressed, then. It seems like a decent system that will only improve over time, and if nothing else it's likely to continue the Wii's legacy as the go-to machine for fun, easy to understand local co-op experiences. I'll be interested to try out the online functionality — particularly MiiVerse — but that will have to wait until we have proper Internet access here!