#oneaday Day 345: For the sake of fun

I recently picked up the Capcom Fighting Collection 2, primarily on the strength of it having Project Justice in there — one of a few games from the PS1-Dreamcast era that I seriously regret letting go of at some point in the past, considering the prices they command now. (The other is Castlevania: Symphony of the Night on PS1.) And, spending a bit of time mashing buttons through a brief attempt at Project Justice last night, it got me thinking: I should spend more time with games that are not just about getting from beginning to end, and then being done with them.

I've had this thought before, of course. But I'm feeling particularly conscious of it once again, particularly after rolling credits on Clair Obscur: Expedition 33 at the end of last week. Games that have a clear beginning, middle and end are great, and nothing will ever make me want to step away from experiencing games with particularly strong stories. But I'm also very aware of the fact that there are gaming experiences I specifically shy away from because they're not something you can start, work your way through, and finish.

I'm not really talking about what some people call "lifestyle games" like Fortnite and Minecraft. I'm talking about things like arcade games, fighting games, that sort of thing. But also the kinds of games that are friendly to just dipping into for a bit, having a good time and then setting them aside again for a while.

I think part of the problem I have is that so many games these days want to attach a story to the experience. It can feel like a somewhat overwhelming commitment to have multiple titles on the go at once, if you hope to keep all these narratives straight in your head. Of course, some might argue that the stories in some games aren't really worth thinking about too hard — but at the same time, I've played enough games over the years that have been less than favourably received critically, but which actually turned out to have meaningful and worthwhile things to say. I want to pay attention, but sometimes it feels difficult and overwhelming to.

Having finished Clair Obscur, I'm heading back into the Xenoblade Chronicles X Definitive Edition trenches as my "main" game. But perhaps I shouldn't think of it like that. If I think of something as a "main" game, that invites a sense of guilt when I play something that is not that. And, realistically speaking, I have zero obligations to anyone in terms of what I play. I never have done, except perhaps when I was working on gaming publications and was obliged to have played the things that I reviewed. (And quite right, too.)

This is definitely, as I think I've said before, a mindset that I have accidentally conditioned myself into. Back in earlier times — I think probably Xbox 360/PS3 and backwards — I had absolutely no problem jumping back and forth between all manner of different games according to mood. When I found something that gripped me, I'd stick with it; when I wasn't in the mood for something, I wouldn't play it, and I certainly wouldn't spend any time feeling a weirdly anxious sense of quasi-panic about whether I really should be playing it just because I'd started it.

Part of what got me into this mental mess is the desire to create things online: videos and articles. I've always loved creating things, and having the opportunity to just share all these things that I love with the world is great. But it also, at times, affects my brain in somewhat unwelcome ways. Should I play this game For Fun, or should I play it with a mind to Making Something About It? The correct answer is "it doesn't matter, it can be both, or it can be just one, just do what you feel like you want to do at any given time rather than agonising over it".

I don't think the answer is specifically scheduling my time. I tried that a while back for a feature on MoeGamer, and while the experiment was an interesting one, I think it's too inflexible, and it takes things too far in the other direction. What if I'm not in the mood to play a sim on Tuesdays? What then?

This hobby is supposed to be fun, and with the sheer amount of stimulation it offers these days, it's easy to get very overwhelmed. At times like that, you need to take a step back, think "yes, I actually do feel like playing Project Justice this evening, even though I still have Xenoblade on the go" and then go bloody well play Project Justice.


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#oneaday Day 344: Very late night

It is 1am and, surprisingly, I am wide awake. And this is after an evening of drinking… well, I'm not sure I'd say heavily, but we all had a fair few cocktails over the course of 6 hours or so. None of those cocktails were astronomically, brain-fryingly strong, though, so right now I just feel quite… pleasant. Which is nice. The last few times I've had a drink I've found myself just skipping the "happy drunk" phase and going straight to "maudlin".

It was the Eurovision Song Contest this evening. I never feel like I particularly give a shit about this, but if it's on I always find myself getting curiously invested in proceedings. We missed most of the actual performances because we were out in the garden having a barbecue, though we did have them on the radio in the background, so at least we heard most of them.

Without getting too much into global geopolitics, it was looking a bit… risky for a while, shall we say, but I don't think many people will have had too many complaints about Austria winning. The song itself was a bit boring, but no-one can deny the impressive range and power of the Austrian chap's voice. Very operatic. Very impressive.

I find it curious that Eurovision is often described as being very "camp" and even "gay" or "queer" — and I'm not denying any of those things, I hasten to add — while simultaneously having plenty of performances and costumes that heterosexual people would also get a kick out of. I guess a sexy bod and a sexy outfit is always a sexy bod and a sexy outfit, regardless of what gender identity or sexual orientation you're looking at it from.

I suspect the "camp" and "gay" descriptors tend to apply primarily to the performances in their entirety: the flamboyant, overdramatic productions that most of them involve are, for whatever reason, associated with queerness, and that, in turn, gives the whole thing a distinctly queer identity of its own. At least, I suppose that's the case, anyway. I am not, I hasten to add and emphasise strongly, an expert.

Perhaps the argument runs something like "Musical theatre is flamboyant and overdramatic, gay people like musical theatre, therefore anything musical theatre-adjacent that is flamboyant and overdramatic must be gay." I think I've cracked it! Or maybe not. I don't know. I've drunk four cocktails this evening and consequently I'm not entirely sure my powers of reasoning are the best right now, and I probably shouldn't even be typing this. But oh well. It's done now. And, I think, without any spelling mistakes. Certainly a far cry from certain earlier entries on this blog. Or, rather, the tweets I sent the night before the blog after. In fact, you know what, let's revisit those for posterity. (Read from bottom to top for chronological posts.)

For context, these were sent on the 7th of May, 2010, when I was absolutely twatted off my face, basking in the misery of my first marriage having broken down and the prospect of having to move back home to live with my parents for a while. I, obviously, apologise for the errant homophobia, but, y'know, different times and all that. Not that it was particularly acceptable then, either. But I'm sure most of you reading this have some off-colour things you say when you're among friends. And, at the time, my Twitter account was pretty much entirely "among friends".

I haven't seen most of those lovely people for quite a while, though I did randomly run into "dollydaydream" at Specsavers a couple of weekends ago while I was getting a new pair of glasses. That was nice. Hopefully we can have a proper catch-up soon.

I kind of miss that (relatively) youthful exuberance. At the same time, I'm also glad I'm not going out in town on a regular basis, because going out drinking these days is expensive. Much better to just have a few nice drinks in your nice comfy home with people you enjoy the company of, and actually be able to hear one another.

Does that make me an old fart? Almost certainly. But y'know what, I don't give a shit. And now, as a great man once said: Going to bd. Fuck off. Nght night.


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#oneaday Day 343: MiSTerious

I have been, as you do, contemplating my impending ownership of a MiSTer Multisystem 2. And, as so often happens with such things, I have been pondering how I might make good use of it as something that spurs me on to be creative.

The obvious, simple answer is to use it to write about things and make videos in the places I already have: this site, my YouTube channel, MoeGamer. But part of me also wants to start something new, something a bit different.

Let me tell you the idea I've been kicking around in my head. I'm not particularly looking for "feedback" on this, but I think it will help me out to get this out of my head and onto the page.

You know how everyone likes to say they have a "newsletter" now, rather than a "blog"? Well, I was thinking about that, and thinking about how it might be fun to take that "newsletter" idea a little more literally. Specifically, I was thinking about how practical it might be to do some sort of newsletter/blog thing where, rather than individual articles being about one thing, each post was actually an "issue", like a magazine.

I was thinking it might be interesting to do such a thing with the MiSTer Multisystem 2. Each "issue" could have a brief summary of any news about the system itself — and perhaps about the broader MiSTer ecosystem, though as I type this I know absolutely bugger all about that — and then move on to some magazine-style features, perhaps with a theme for each issue. There could be a "preview" of an upcoming "modern retro" game by one of today's indie developers. There could be a "big review" of a noteworthy game that particularly fit the theme. There could be tips and tricks for classic games. There could be short, capsule reviews for smaller games. And, of course, there could be straightforward features on a particular subject, using the MiSTer Multisystem 2 as a means of exploring and researching that subject.

Realistically speaking, I'm not sure such a thing would really work, because you know what people's attention spans are like these days. Were I to put all that in a single blog post or email newsletter, how many people would read beyond the first paragraph? Perhaps it might be better to do individual posts on an existing site, and then provide some sort of separate newsletter that people could subscribe to via email. I used to do this with Rice Digital and it was fun. The newsletter had a good number of subscribers, too, but honestly I inherited most of those from the previous owners.

The reality of the situation is that it would almost certainly be piss in the wind, because you almost certainly know how hard it is to get noticed online these days. The recent rise of independent publications is great, but in a lot of cases these are already well-established names, and I think (no, I know) there's a lot of great individual independent creators out there who just don't get the credit they really deserve when putting their work out into the world.

So I dunno. I have a lot to think about, but I also have a lot of time to think about it, given that the MiSTer Multisystem 2 isn't arriving until August.

I could also just enjoy the damn thing without worrying about any of this nonsense, but where's the fun in not agonising over things that don't matter, hmm?


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#oneaday Day 342: Palette Cleanser

Yes, I know it's "palate cleanser", but I'm making a Clair Obscur pun, see. 'Cause I finished it last night, and boy, was that ever a good game. So much so that I'm sort of sitting in this weird afterglow right now where I don't quite feel ready to go back to Xenoblade Chronicles X, but also feel mildly dazed and confused about what, if anything, I might want to play next.

I won't go into specific details about how Clair Obscur ends right now — that's probably a job for either a podcast or an in-depth article on MoeGamer — but suffice to say that I think, or I hope, anyway, that people will be talking about this game for a very long time. For me, it's the first game that has felt like a notable step forward in the medium for quite some time. Yes, technology has advanced, graphics have got better and load times have got shorter, but I'm not sure the games have got any better.

Clair Obscur, though, is one of the best RPGs I've ever played. Sure, if we're getting technical about things, almost the exact same game could have probably been made (with somewhat worse visuals) one, two, maybe even three generations of console hardware ago. We had the fundamentals of its game design, the way it tells its story, its mechanics and aspects of its presentation back in the PlayStation 2 era, but somehow, all of those elements have never quite come together in this exact form until just now.

In fact, I think one of the best things about Clair Obscur is that it takes influences from a number of different "eras" of gaming. It has the "world map" structure of PS1 and even 16-bit RPGs. It has turn-based combat that, in some regards, feels like it owes something to Final Fantasy X. It has timing-based parry and dodge mechanics that owe a debt to FromSoftware's work. And, of course, it all looks bloody lovely thanks to Unreal Engine 5. I think that's the reason we haven't seen something quite as sumptuous as Clair Obscur for quite some time, because we've needed all those previous generations of influences for them to be able to merge together into this piece.

Anyway, I said I wasn't going to talk a lot about Clair Obscur and then I went and did. What I'm mulling over as I type this is exactly what I might want to play next. And the reason I made the increasingly regrettable pun in the title of this post is that I'm feeling like I might want to play something fairly short as a palate-cleanser before I return to Xenoblade Chronicles X. Or perhaps to play alongside Xenoblade Chronicles X, because I feel like I should probably try and get out of the habit of only feeling "able" to play one game at once, particularly given how many of the bloody things line my walls.

I'm leaning towards something platformer-y. Maybe a Castlevania, or something like it. I have the Castlevania Advance and Dominus collections that I haven't explored yet, so that might be something. Or there's always a racing game. I like racing games. Fuel is currently in my PlayStation 3 because I've been playing that a bit recently, but I also think I maybe might want to play something different. Or maybe I do want to play Fuel. Fuel is good, after all.

In fact, yes. Decision made. I will play some Fuel. I like Fuel. It is a comfort game, and that is what I feel like I need right now. So let's go be comfortable!


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#oneaday Day 338: Bomb Reignited

Boy, it sure has been an… "interesting" time for the games media recently, as I've alluded to a few times recently. To catch you up: Valnet, the sweatshop of the media industry, has bought Polygon and laid off the vast majority of its staff, which, of course, suggests that Polygon is going to become yet another SEO slop factory where its writers are paid peanuts to produce nothing of any real cultural value.

For a time, it looked like the longstanding site Giant Bomb was going the same way, with upsets over "brand-friendly" (or, more accurately, "brand-unfriendly") shenanigans on streams causing a sudden halt to… seemingly everything the site was doing. Giant Bomb has changed hands numerous times over the years; until recently, it was in the hands of Fandom, the people who ruined Wikia with obnoxious autoplaying pop-over videos and links to "related content" that was not, in fact, related to the thing you were looking at in any way whatsoever.

You'll notice I say "until recently". That's because Giant Bomb is no longer under the Fandom umbrella; it was announced on a panel at PAX East yesterday that Fandom and the Giant Bomb staff reached an agreement for the latter to purchase the site and turn it into an employee-owned outlet, much like the growing number of other worker-owned arrangements that are really finding their feet these days.

This is excellent news. I must confess despite being in the official Final Fantasy XIV guild for Giant Bomb, I never really hung out there all that much, but I did know that Giant Bomb, for many folks, was all about the community — similar to the old 1up.com days. The site looking like it was going under thanks to corporate interference was really sad to see — and for once, the corporate interferers saw what was going on, had a seemingly genuine "oh, shit" moment and changed course. Strongly. You can criticise Fandom for many things, but the agreement they reached with the Giant Bomb staff is, to my knowledge, absolutely unprecedented in the online media biz.

I've decided to make an effort to join the Giant Bomb community a bit more. I've rescued my account that I apparently signed up for in 2010 (with a different email address that thankfully I still had access to) and pledged $10 a month to help the folks on the site out. I'm looking forward to seeing what it has to offer, getting to know the community and perhaps, hopefully, finally having a decent place to hang out and talk games.

What does this mean for all the other things I do online? Nothing. I'm still going to be blogging here, I'm still going to be writing about games on MoeGamer — it's just I might be posting a few more bits and pieces on Giant Bomb from hereon, in both the forums and using the site's blogging facility. If there's one thing I really miss from the Internet Gone By, it's 1up.com and its sense of community; I'm really interested to see if Giant Bomb can prove to be an adequate replacement, particularly for someone who is essentially "new" to proceedings over there. I'm intruding on 17 years of history (huh, the site is the same age as this blog) but the "Duders" are supposed to be thoroughly nice people, so we'll see.

Mostly I'm happy to see my pals Jeff Grubb and Mike "Tolkoto" Minotti back in action, because I know very well how hard those two chaps worked to claw their way up the mountain of shite that is the games media industry, and it was a massive bummer to see them seemingly kicked back to the ground. I've known both of 'em since the 1up.com, Bitmob and Squadron of Shame days, and it was wonderful to see that they'd made something of their passions — and that they will continue to be able to do that.

So yeah. Giant Bomb is back. Now, if we could just do something about the rancid degradation of everything else online…


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#oneaday Day 336: The new old

I am presently awaiting two new games consoles with "2s" in their names: the Nintendo Switch 2, and the MiSTer Multisystem 2. And I think I might be more excited about the latter.

I've never used anything FPGA, but I'm led to understand that it's a marvellous thing. And the sheer number of different things that the MiSTer supports is exciting me. With the setup I intend to slot it into, I'm looking forward to being able to use it as a retro computer as well as every games console ever up until the PlayStation, Saturn and N64.

Now, the one difference between the Nintendo Switch 2 and the MiSTer Multisystem 2 is that the latter is going to require a lot more setting up and fiddling around with than the Switch 2 will. But I am hoping that any tinkering will be a one-time process, and that once it is done, the MiSTer will be able to just sit there and do whatever I want it to. Within reason, obviously.

I'm going to hook up a keyboard and mouse to the system as well as a controller, so it can be used for actual computing as well as just playing games. I'll probably get another one of the 8bitdo retro-styled keyboards for this purpose — the C64 one would certainly be thematically appropriate, in the absence of an Atari ST or Atari 800XL one, though the one that looks a bit like an IBM Model M is also quite nice.

I'm also probably going to invest in some nice speakers rather than relying on the single mono speaker of my trusty Trinitron CRT. That built-in speaker is surprisingly decent considering its size and placement, but it would be nice to be able to give console games in particular a bit of oomph.

So all told, I think the setup will probably look something like this, but with less wobbly freehand mouse-drawn lines.

With that, I should be sorted for some retro gaming and computing fun for quite some time. At some point I might consider looking into the various solutions available for using real classic controllers on the Multisystem 2, but I don't think I'll make that a priority to begin with. Let's get it up and running and working — and doing what I want it to do — and then we can talk customisation. Because there's a lot of customising you can do with a MiSTer, I'm led to understand!

It's an exciting new world that I can't wait to get involved in. I have a bit of a wait before that happens — the Multisystem 2 is coming out in August — but I guess I can occupy myself with the Switch 2 and Mario Kart World in the meantime…


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#oneaday day 335: Broken links

I like looking back over the mountains of nonsense I've posted on this site since 2010, but one thing that makes me a bit sad is quite how many of the links I posted years ago are now broken. You can tell at a glance, 'cause I have a plugin running that makes any broken links appear as crossed-out text, and the further back you go in my archives, the more likely you are to find these. (EDIT: I turned it off, because it was throwing up a lot of false positives.)

The same is true for YouTube videos I've posted. More often than not, any YouTube video I've posted that is more than maybe five years old has been taken down, made private or copyright claimed by someone. And, of course, with the mass exodus from Twitter since Elon went… the way he went, formerly embedded tweets that belonged to now-deleted accounts are just… gone.

One of the things I thought was supposed to happen with the Internet was that there would be a certain degree of permanence. You'd make something online, it would be your mark on the world. But, unfortunately, it doesn't work like that. There is no infallible means of making something on the Internet and having it stay as a permanent fixture. If it's your own website, it will cease to exist the moment you stop paying for hosting (or have something happen to you that precludes you from continuing to pay for hosting, like, say, dying) and if it's something you've hosted on someone else's service, such as a social media platform, your stuff is only as permanent as that social media platform.

There are exceptions to this, of course. The amazing work that the Internet Archive does with its Wayback Machine makes it possible to travel back in time and see websites as they appeared back in the day. Okay, it's not perfect — the archiving process often loses images and layout information, any interactive functions will inevitably be broken and anything built using defunct technology like Flash will remain inaccessible — but it's something, at least. I can still visit my website from 2004, for example. And, in slightly more broken form, my short-lived games blog from 2010.

But what about the stuff that, for one reason or another, has been impossible to archive? There is no longer any trace of the discussions the Squadron of Shame once had on the 1up.com Radio forums, for example, and while some of 1up.com itself has been archived, the Club pages, which is where a lot of our conversations took place, are not among that which has been saved from oblivion. Likewise, my old iWeb site, which I hosted on iCloud precursor .mac, no longer exists because at some point Apple discontinued the "iDisk" online storage that the site was hosted on. Those things are all long gone, and that's a bit sad.

This is one reason why I was so upset when WordPress.com made a hash of this site some time ago — against what some might call all odds, I have managed to keep this site in existence for 17 years, which is positively ancient in Internet terms, and the threat of having that all taken away based on a false positive from a stupid automated system was absolutely heartbreaking.

I guess the lesson is that if there's stuff you care about, back it up as well as having it online. Because one day, the online version might not be there any more, and it might not be through any fault of your own!


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#oneaday Day 333: Scribus Interruptus

Yes, I know that's almost certainly not correct Latin. No, I don't care. I just wanted a post title that wasn't just "catching up" again, because I missed yesterday and, as such, you are getting two loads of nonsense today instead of just one. Aren't you lucky?

The reason I forgot to write anything was because yesterday and today were my monthly trip down to the office, meaning last night I was staying in a hotel and, after having spent a long drive getting there, I doubt I would have felt like typing much of anything meaningful on my phone even if I had remembered to write something. But anyway, enough of that. You know by this point that my stays in hotels tend to result in short posts that either involve me talking about cop shows on TV or ranting about AI adverts I saw in between cop shows on TV.

Instead, today I want to call back to something I wrote about in the previous post: my previous creative writing projects. I actually went back and read the one I said I didn't remember writing or remember anything about. Turns out I did actually remember writing it and what at least some of it was about, though the exact details were actually something of a surprise to me come the conclusion. So I guess that did its job, or something.

I have decided to dub that particular work my name. for reasons that will be apparent to anyone who has read it. I actually rather enjoyed revisiting it, and while I think there's probably a bunch of work I could do to it before "publishing" it, I'm overall satisfied with it. Judging by the time I wrote it (November 2012), it was almost certainly as much a therapeutic exercise as anything else, and there are a lot of things about the main character's journey in particular that I can directly relate to my own experiences. I, unsurprisingly, do that in my own creative writing rather a lot; it's a means of processing the things I've felt and the things I've experienced, and by exploring them through another character, even if I'm writing from a first-person perspective, I can sort of take a step back and contemplate them from a slightly different angle.

One thing I do enjoy playing with when creative writing is perspective. I went through a phase of writing a lot of things in first-person present tense, and it's a style I still like very much. I forget exactly what inspired me to first do this, but I'm pretty sure it was something we were looking at in English Literature classes in school — likely something along the lines of Jane Eyre (which isn't first-person present, but is first-person) or its companion piece Wide Sargasso Sea (which introduced me to "stream-of-consciousness" narrative, a form I was also rather taken with, if that were not already very apparent.)

Out of curiosity, the other evening I happened to look up if there have been any novels written using second-person perspective — i.e. placing the reader in the role of the protagonist by narrating using the "you" pronoun. Of course, things like Choose Your Own Adventure and Fighting Fantasy automatically fall into this category, but no; I was thinking something more "conventional" and non-interactive.

I was pleasantly surprised to discover there are, in fact, several novels that have been written at least partially in this style. One that I found particularly intriguing was an Italian piece by Italo Calvino known as If on a winter's night a traveler. This novel is about you, the reader, attempting to read a novel named If on a winter's night a traveler and continually getting distracted. The story apparently jumps back and forth between what "you" are doing — which is the main plot — and the first chapter of a variety of other novels that, for one reason or another, keep distracting you. Supposedly the themes of the various novel extracts are weaved into the main narrative, and it all sounds very clever and, yes, post-modern. It may well be completely insufferable to read — and I'm not going to try until I've finished my Jane Eyre re-read that I started recently — but it definitely intrigued me, and made me think I might try something with second-person perspective at some point.

Anyway, I think that's probably enough for the first post of today. Please feel free to go and read my name. now I've given it a name, or indeed any of my other past creative writing pieces, which you can find in the menu bar at the top. I've even set it so they display in chronological order rather than the usual reverse chronological order — though WordPress' limitations mean that when you want to read the next page you have to press the "Older Posts" button rather than "Newer Posts". But I'm sure you can figure that out.

Enough! I have another post to write. So it's time to do that!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 331: Visit The Cave

It occurs to me that a while back, I went to visit the Retro Collective museums over in Gloucestershire, and I don't think I actually wrote about the experience. Looking back at my Google Photos, it seems that it was 2023 (wow) when I went, and I hadn't yet kicked off this particular round of #oneaday shenanigans back then. In fact, the only thing I wrote about on this blog in the month that I went was a vitriolic diatribe on how much I detested the TikTokification of comedy, something which, rewatching Friends, the subject of much of that post, I still maintain my position on. But I digress.

So! Anyway, what am I talking about? Well, the Retro Collective is a group of people and organisations that make their home in an old mill in Chalford, Gloucestershire, just outside of Stroud. The main attractions for most visitors are the two hands-on interactive museums: "The Cave" upstairs for retro computers, consoles and general gaming tech, and the "Arcade Archive" downstairs for… well, I think you can probably guess.

The Cave is run by Neil Thomas, a thoroughly lovely gentleman who started a retro tech YouTube channel back in 2012, and gradually became considerably more ambitious with what he was getting up to. Notably, he actually followed through on those ambitions, and the result, in collaboration with the other members of the Retro Collective, is a fantastic day out for anyone with the slightest interest in the history of computing and video games.

Neil still makes YouTube videos along with running The Cave — an operation which has a number of regular staffers and volunteers helping out — and he often does restorations on classic computer hardware. If you're into that sort of thing, his YouTube channel, which is now the home of the whole Retro Collective on YouTube, is well worth a follow. You might even see a familiar face in the video below:

The Cave is designed to be nostalgic and comfortable to explore and experience. The main room is absolutely packed with classic computer and console hardware, and the vast majority of it is hands-on and interactive. If you had a favourite computer or console growing up, chances are it's there, and there are plenty of games available to play on it. But there are also lesser-known devices to fiddle around with too, some of which are on a bit of a rotation thanks to being on loan from other collectors, and others of which are part of the permanent collection.

A particular highlight when I went back in 2023 was the Sharp X68000, which, as any fans of Japanese gaming will know, is a bit of a "holy grail" of home computers. Immensely capable and home to some near-as-dammit arcade-perfect ports, as well as games that were as good as — if not better than — the 16-bit consoles of the era, it was a pleasure to finally have a play with this, even if I inadvertently found the inevitable hentai puzzle game that had snuck into the collection of games installed on the machine's hard drive! (I wasn't looking for it, honest. I was more enamoured with the system's excellent version of Namco's Star Luster, anyway.)

As well as all the classic machines that are set up and ready to play, there's a bunch of less common, more valuable stuff on display, with resources to learn about them. There's a huge library of magazines you can browse through at your leisure. And one of the most impressive parts is a little side room built to resemble the software section of a WHSmiths circa 1990. Not only is this an immensely nostalgic recreation of a long-gone shopping experience, but it's interactive, too; the room is equipped with a MiSTer Multisystem hooked up to a barcode scanner, which allows you to scan the barcode of any game in the "shop" and play it. Very nifty.

The Arcade Archive, meanwhile, for which tickets are sold separately — though you can buy tickets for both The Cave and the Arcade Archive at the same time, visiting one in the morning and the other in the afternoon — is situated downstairs in the mill, and is… well, it's just a recreation of a classic arcade. It's dark, lit with neon signs, filled with the noise of a variety of machines competing for your attention, and they've all been lovingly restored to full working order (and free play!) for you to explore and play as much as you like.

Like The Cave, the Arcade Archive has both a permanent collection and a rotating selection of guest cabinets on loan from other collectors. At the time I visited, a particularly noteworthy inclusion was a little-known Nintendo arcade machine known as Sky Skipper, which had quite an interesting story behind it.

Elsewhere in the mill is the engineering company Heber, who work on a wide variety of interesting things, many of which have a retro gaming focus. Notably, they're responsible for the design and manufacturing of the aforementioned MiSTer Multisystem and its upcoming follow-up model, but they also make accessories and all manner of other bits and bobs.

I can't recommend The Cave and the Arcade Archive enough if you want a great, highly interactive day out, whether you're a grown-up or a kid… or just a kid at heart. The museums are immaculately kept by people who absolutely love what they do, and you feel the passion for everything the moment you walk in the door. It's a truly special experience that everyone involved with the Retro Collective has created, and I'm looking forward to paying the place another visit sometime soon.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 330: Portsmouth Comic Con

[EDIT: The first paragraph of this post inexplicably disappeared since publishing it. It said something about how my wife and two of our mutual friends went to Portsmouth Comic Con today. In fact, it probably said exactly that. I now return you to the original post, armed with Context.]

You may recall a while back that this same group went to another, smaller convention that I described as "kind of shit, but in a charming way". I think we actually, on the whole, enjoyed ourselves more at that smaller event.

Not all of this was the fault of Portsmouth Comic Con. It was a much bigger event in a considerably larger venue, and if you were into certain specific fandoms — most notably Star Wars, Doctor Who and, to a slightly lesser extent, Star Trek — there was plenty to see and do. But there were a lot of people there — way more than at the Anime and Gaming Con — and it was a very hot, humid day.

The combination of those factors, plus the fact that all of us are getting on a bit and in varying degrees of disrepair, unfitness, anxiety and obesity, meant that the overall experience was, at times, quite uncomfortable. Not enough to want to run away screaming or anything, but enough to make us, on several occasions, quit what we were doing and go back to it a bit later when there were fewer people. Also my back hurts because apparently I'm an old man now.

But as I say, none of us came away from the event feeling like we'd had a bad time. We all found some nice things to buy — I bought a few stickers to put in my sticker book, Andie bought a great picture of a Kraken that we're going to hang in our toilet — and we all got a kick out of seeing some really great cosplay from the other attendees. It's just… we were done by about 3pm, and didn't feel like we were likely to go again next year.

It was nice to go and check it out and see what it was all about. But I think for future possible events, we're going to try and focus a bit more on attending events that are a little more directly relevant to our shared interests — video games — rather than events like this, which are more adjacent to those interests rather than directly catering to them. (I did find one stall selling Mega Drive games, at least.)

Anyway, now we are home and I am sitting down. It is nice. I am going to enjoy doing that for a few hours and then really enjoy going to bed. And then with it being a long weekend for the May Day (sorry, "Early May") bank holiday we still have two days off from work to enjoy! Hurrah.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.