1390: Temporary Interlude

Forgive the sudden break in the action, but I'm out this evening, have been drinking and am not in a situation where coming up with 2,000 words of prose is particularly practical — especially as I'm writing on my phone — and as such I'm taking a temporary break for tonight; I shall catch up over the next few days.

What I did want to mention briefly while I'm out of narrative mode is the fun I've been having with Nintendo's Wii Fit U, which released for free on the eShop the other day. I enjoyed the original Wii Fit but found its lack of overall structure a little frustrating; Wii Fit U is much better in this regard, offering training programs according to how many calories you want to burn or how long you want to work out for, although ironically now those features are available I haven't been using them all that much!

It's the new activities that are the main attraction. There's a selection of dance routines, for example, that require you to rhythmically step on and off the Balance Board while doing various arm movements using Wii Remotes in each hand, and some fun new games that provide a surprisingly decent workout while remaining genuinely fun.

Highlights for me so far have been the Jazz dance routine, which I've pretty much mastered on its easy difficulty but get completely tied in knots on its Advanced variant, and the minigame Puzzle Squash, in which you whack balls back at a wall made of coloured blocks in an attempt to knock out large contiguous like-coloured areas. It's a fun workout that gets you moving, but the skill element, whereby your timing determines where the ball ends up and thus how you score, that proves most addictive. I found myself firing it up just to play outside of my "workout" session earlier, such is its fun factor.

Most importantly, though, Wii Fit U has got me off my arse and doing some exercising again. Not a lot, admittedly, and hardly the most intense workouts in the world, but that's fine; after becoming so demotivated and discouraged by the whole thing, this sort of gentle, fun easing back in is exactly what I needed.

Anyway. Time for bed. The story continues tomorrow.

1388: Untitled etc. etc. Part 6

"Hey, Sian, you coming down the shop?"

It was Nicola, and Jasmine was trotting up the corridor just behind her.

"Um," said Sian, thinking for a moment. "Okay. I just… need to go and pick something up."

She'd left Miss Charles'… Kristina's class without saying goodbye, and she was feeling a little guilty, so she wanted to poke her head in before she headed to the shops with Jasmine and Nicola. Of course, she didn't really want to tell the girls that — she had a feeling they wouldn't really be on board with the whole "being friends with a teacher" thing — and so she concocted an excuse in her head with an appropriate amount of detail should either of them ask any questions.

Fortunately, they didn't. They did offer to come with her, but Sian managed to convince them to wait by the entrance for her; she said she wouldn't be long. Before they could protest, she took off down the corridor towards the music department at a half-jog, conscious of the fact that she was moving in the opposite direction of most of the foot traffic through the school.

Moments later, she was outside Kristina's room. She was about to push the door open but suddenly had a crisis of conscience and decided to knock instead. There was no response for a moment, so she peeped through the small window in the door and was very surprised by what she saw.

Kristina was kneeling down in front of Edward, who looked as if he was in tears. There was a teaching assistant standing with her hand on his shoulder, too, and both of them looked very concerned. Kristina was saying something, but Sian couldn't hear what it was with the door closed. It looked like a serious conversation, though.

She hesitated a moment, then knocked again, moving away from the window so as not to give herself away. After a moment, the door opened with its distinctive "click", and Kristina emerged looking slightly flustered.

"Oh… Sian," she said, sounding a little dazed. "Good timing. Can you do me a favour, please?"

"Sure, Kr… err, Miss," she said, correcting herself. She figured she should probably remain appropriately formal within the walls of the school. "What's up?"

"Please go and fetch Mr Rhodes for me," she said. "Please tell him it's extremely important."

"Okay," said Sian. Mr Rhodes was the deputy head teacher who tended to deal with the more difficult children in the school, and Sian figured Kristina probably wanted him to help deal with Edward. But it was strange; Edward wasn't being his usual angry self, and it didn't look as if he was in trouble this time around. What could it be? She was curious, and couldn't help herself asking.

"What should I say to him if he asks what it's about?" said Sian as innocently as she could manage.

"Tell him…" Kristina paused for a moment. "Tell him it's about what we had that training day about on… no, that's not right… Oh, just tell him it's about Edward, please, and that it's very important. Very important."

"Okay," said Sian. "I'll be right back."

She jogged back through the corridors and into the school's entrance hall. Jasmine and Nicola were still there; Jasmine was leaning against the wall fiddling with her phone and Nicola was wandering around aimlessly. They looked bored.

"Sorry," she said. "I'm going to be a little while. Go on ahead without me."

Nicola looked up.

"You all right, hun?" she asked. Sian hated when Nicola called her "hun", but she knew all too well that her friend's playfully provocative nature meant that telling her to stop it would just make her do it more.

"Yeah," said Sian. "Yeah, I'm fine, I just have a couple of things I need to sort out. It's fine."

"Okay, if you're sure," replied Nicola. "Come on, Jas."

"Catch you later, Sianie," said Jasmine. "Text you later."

"Talk to you later," said Sian. And then they were gone. Sian immediately turned to the corridor that led to the staffroom and headteacher's offices, and tapped gingerly on the dividing door. She wasn't convinced anyone could hear her, but she was hesitant to step through it; that area had always felt like a "restricted" zone in which students weren't welcome. But no-one was in there right now; how would she find Mr Rhodes?

She took a deep breath, opened the door and strode purposefully through it. Mr Rhodes' office was just inside the corridor, so she didn't have to go far; his door was slightly ajar when she reached it, so she tapped tentatively on it.

"Come in," came the response almost immediately. She pushed the door open to reveal Mr Rhodes sitting at his desk.

Mr Rhodes had always reminded Sian of a kindly old uncle — it was something about the combination of his grey and ginger beard and his gentle voice. He normally set her at ease, but she felt out of her depth coming to his office; she'd always associated coming to one of the offices in this corridor with being in trouble — something that she'd mercifully avoided for all of her school career to date.

"Sian!" he said, putting down his pen and throwing his arms up in an exaggerated gesture of welcome. "Hello. What can I do for you?"

"Um," said Sian. "Miss Charles sent me. She said she needed your help. Something to do with Edward. I don't know any more than that, I'm afraid, but she said it was important."

"Okay," said Mr Rhodes. "Just give me a moment…" — he picked up his pen, quickly scribbled his signature on a couple of pieces of paper, then put the cap back on it purposefully — "There. Lead the way."

Sian blinked, but he didn't seem to notice. He stood up from behind his desk and walked out from behind it, so Sian headed back out into the corridor and aimed for the music department, with Mr Rhodes in tow.

When they arrived back at Kristina's room, Sian stood back from the door. Mr Rhodes looked through the window, then turned back to Sian.

"Thank you Sian," he said. "You should get home now."

Sian's curiosity was bubbling up inside her, but she knew there was no way she was going to find out what was going on right now, so rather than protesting she said her farewells and headed back in the direction of the school's entrance.

 

*  *  *  *

It was cold outside. Sian pulled up her hood and immediately felt a lot warmer. She felt safe inside her hood; it was like a barrier she could put up not only against the cold, but against the whole world. It wasn't that she was embarrassed to be seen or anything; more that she just wanted some time alone with her thoughts.

This time around, her thoughts turned once again to Kristina, and to Edward, and to what could have transpired between them. She'd left the classroom before whatever had happened had unfolded, so she had no idea whatsoever, and didn't know Edward well enough to take a guess as to what the issue might be. What she had seen was new even to her; her relatively few encounters with Edward in the past had been limited to times he'd been exploding in a rage or storming out of the classroom, so to see him so vulnerable like that was more than a little disturbing.

Sian didn't like to think what could have caused that. She knew Longmore had more than its fair share of students with problems at home that occasionally spilled into their school life, but Edward had always been an extreme case, so she figured whatever it was must be something serious. She felt bad running through the possibilities in her head, but couldn't help herself.

Eventually, she pulled out her phone in an attempt to distract herself. There was a message from Jasmine on the screen.

u comin yet? xx

Yeah, she typed back. Are you still at the shop?

"The shop" was the local supermarket that was a few minutes' walk away from the school. It was a frequent stop for the three girls after school let out; it wasn't a particularly nice place to hang out, but it did have a café, a good selection of chocolate bars and a bus stop right outside, making it a convenient place for them to chat, gossip and then go their separate ways for the evening.

Sian felt like she wanted to talk about what had happened, but wasn't quite sure how she was going to raise it. She knew Jasmine in particular hated Edward with a passion, and Nicola usually followed Jasmine's opinions on things like this. She didn't think either of them would be particularly sympathetic or understanding towards… whatever his plight might be, and thus came to the conclusion that bringing it up probably wouldn't be a brilliant idea.

It wasn't long before she reached "the shop", and Jasmine and Nicola were waiting outside for her.

"You all right?" said Jasmine. "You're not in trouble, are you?"

"Please," said Nicola. "When has Sian ever been in trouble?"

"Oh, come on," said Sian, but she knew they were right. She felt she should change the subject. "Fancy a coffee?"

"Sure," said Jasmine. "You paying?"

Sian sighed. "Have you not got any money again? I swear you owe me about fifteen coffees by now."

"I'll buy you something nice," said Jasmine. Sian didn't believe her.

The three trooped into the shop and made their way straight to the café. It was usually pretty quiet at this time of day, and today was no exception. Jasmine and Nicola sat down, and Sian went to order the coffees.

"So you had Miss Charles again today, right?" said Jasmine. "Did she explode again?"

"Yeah, I heard it was crazy!" said Nicola. "I saw Edward was in again today, did he wind her up?"

Sian paused for a moment and took a sip of her coffee.

"No," she said meekly, suddenly worried about standing up to her friends. She cleared her throat and tried again. "No, it wasn't like that."

"Oh?" said Jasmine. "What happened, then?"

Sian paused and took another sip.

"Edward came in and was particularly… Edward, you know?" she said. "He was screaming and swearing and knocking things over and all sorts. It was horrible. Miss Charles didn't explode; she did her best, but I don't blame her for being freaked out by what happened. Edward is scary, and she'd never met him before."

"Edward's a wanker," said Nicola. "Ain't that right, Jas?"

"Yeah," said Jasmine. "Wish that little arsehole would just fuck off like he normally does. No-one wants him in school. Not even the teachers, I bet."

"I'm not so sure," said Sian philosophically.

"Eh?" said Jasmine. "You what?"

"Oh, nothing," said Sian. "I just… don't think it's quite as simple as all that. I think there's something a bit more complicated going on with Edward. I sort of want to know what, but at the same time I want to stay as far away from him as possible, you know?"

"Heh," chuckled Jasmine. "I get that. Actually, just the last bit. I wouldn't worry about it, Sianie; he'll be expelled before we know it."

"I'm surprised he hasn't been already," said Nicola.

"Yeah," said Sian. "I wonder why he hasn't?"

1387: Untitled November Creative Writing, Part 5

Monday morning. She could do this.

The morning bell had already gone and the sound of students milling around outside had subsided. Kristina didn't have her own tutor group, so she liked to use this time in the morning to mentally prepare herself for what was to come — and perhaps even to get her room a little more in order than it usually was.

Her desk was still covered in unfiled paperwork, but she was trying not to let the sight of it bother her. She'd told herself that she was going to go through it at the end of the day, regardless, and just toss out anything that didn't need her immediate attention. It was all about prioritising, she'd decided, and about being ruthless. She wasn't quite sure she had it in her to be ruthless, but she was going to give it a shot.

She was surprised to note that she was actually feeling rather positive this morning — much more so than usual. Her night out with Maxine coupled with her unexpected but not altogether unwelcome conversation with Sian yesterday had perked her up somewhat; it had made her feel like she wasn't going through life completely alone, and that there were still people looking out for her; people who had her best interests at heart.

She still wasn't quite sure what to make of what had happened with Sian; she felt like she'd crossed a bit of a line, but wasn't quite sure why. They hadn't done anything inappropriate, after all — it was just two people who happened to meet and have a chat. She'd seen Sian in passing that morning and the teenager had just given her a polite wave and smile rather than anything that might cause people to think their relationship was anything more; that was fine. She had a lesson with her later, though — it would be then that she'd see if their agreement to be friends would have an impact on the way they worked together.

For now, though, she was enjoying the peace and quiet of an empty classroom. She had a fairly gentle start to the week as soon as the registration period was over — the quietest, most polite year 7 class. Not all of year 7 was like that, unfortunately, but 7C had always been thoroughly pleasant and enjoyable to teach — the kind of class that Kristina wished she had all the time. She knew that was an unrealistic dream — particularly in the kind of area Longmore was in — but still indulged in it regardless.

The bell went again, and she came to her senses. 7C would be here soon, and she wanted to be ready. She was going to start the week as she meant to go on — learning objective on the board, starter activities ready to go by the time everyone sat down, and a well-organised, well-planned lesson all set to go. She liked starting the week with 7C because it was the sort of class where she could plan things down to the minute, safe in the knowledge that a disruptive child wouldn't wreck her carefully crafted lesson.

Before long, she could hear the kids — as far as she was concerned, they were still "kids" in year 7, not "students", though she knew some of her colleagues objected to the K-word — gathering outside her room. She closed her eyes, took a deep cleansing breath, then strode purposefully over to the door and opened it. She was ready.

 

*  *  *  *

By the time break came around, she was feeling pretty good about herself. Her lesson with 7C on Saint-Saëns' Danse Macabre had gone so well she'd been able to deliver it flawlessly to 7B, who came along immediately afterwards. 7B usually caused a few more problems thanks to a few students with behaviour-related special needs, but somehow she'd managed to keep them engaged and interested today. She liked it when that happened; it gave her momentum for the rest of the day. Of course, it only took one Edward to stop all that momentum in its tracks, but she didn't have the GCSE group until this afternoon and was thus trying not to think about it too much.

He might not even be here today, she thought. I hope he's not here.

At that moment, her door opened without so much as a knock, and a colleague she didn't know all that well barged in. She couldn't remember his name offhand, but she was pretty sure it was something Greek and hard to spell, and that he taught design and technology.

"Duty," he said bluntly, gesturing for her to come out of her room and into the common area where students were milling around, talking to one another, eating snacks and generally making a mess.

"Oh!" she said. "Sorry. Just coming."

Shit, she said inwardly. She was always forgetting her Monday break duty. She hoped it didn't annoy or frustrate her colleagues too much, but the one standing in the doorway, whatever his name was — Pan, she thought she'd heard people refer to him as? — didn't look all that happy.

"In this school, we work together," he said tartly as she passed by him. She didn't respond, but she felt the familiar feeling of anxiety in her stomach; the feeling she always got when she felt like she'd done something wrong, regardless of how major it was. She hated letting people down, and she hated people being annoyed with her, even if she didn't really know them.

Just like that, her momentum was gone.

*  *  *  *

Lunchtime came and went, and Kristina chose to spend it alone in her room. No-one came to find her or talk to her, but she was fine with that; she felt like she wanted to be by herself for a bit. She only had the afternoon lesson to go, which could go one of two very different ways depending on whether Edward was present or not. She hoped he wasn't, then immediately felt guilty for wishing one of her students — one who had picked her subject as an option, no less — was absent.

"Afternoon," she said as the GCSE group filed into her room rather casually. It was a small class compared to those from lower down the school; those who had spent three years thinking that music lessons were a pointless waste of time were able to filter off and do things they were interested in — or at least found tolerable — which, theoretically, anyway, left her with those who were genuinely interested in what she had to say.

Today was set to be a listening lesson; something that she didn't feel Edward would respond all that well to.

Stop thinking like that, she said to herself. You've met him once, and he might just have been having a bad day.

Sian entered the room with a cheerful "hello, Miss!" and a friendly wave, but didn't do anything that might have tipped her classmates off about their encounter the previous day. She was grateful for that — not that she was ashamed of having had coffee with Sian or anything, but she didn't quite feel ready to deal with that right now.

"Okay," she said after everyone had taken their seats. "Everyone okay?"

There was a general murmur of approval. The group were always tired in their afternoon lessons, which is why Kristina had thought it most appropriate to set that time aside for the listening activities; they didn't require as much activity, and certainly didn't make anywhere near as much noise.

She invited the group to turn to a page in their school-issued music anthologies, and turned to the CD player to find the right track. Behind her, she heard the door open again, and she immediately felt nervous.

She pressed the pause button on the CD player and turned around slowly. Edward was in the doorway, but he wasn't alone this time around; he had one of the teaching assistants with him. His face was frosty, but he didn't say anything. The assistant urged him into a seat away from the rest of the class, then sat down next to him.

"Sorry to interrupt," she said. "I found him wandering around outside."

"That's okay," said Kristina. "Do you have an Anthology, Edward?"

Edward said nothing. The teaching assistant muttered something quietly to him, but he didn't respond.

"Well, let me give you one anyway," said Kristina, her voice wavering slightly. She turned to her cupboard, took out one of the battered spare anthologies and passed it to Edward. He didn't thank her and didn't open it to the page she'd written up on the board, but she didn't push her luck.

"Okay," she said, addressing the rest of the class and pointedly not looking at Edward any longer than she had to. "You remember when we talked about Serialism a while back? We're going to take a closer look at a piece of Serialist music today."

"That's the weird plinky-plonk stuff, right?" asked Gemma, a friend of Sian and another member of the class with whom Kristina got along quite well.

"In a manner of speaking," said Kristina. "Can you remember the word we used to describe the way it sounded?"

"Atonal!" said Sian, her hand shooting up as she said it. She always was overenthusiastic about giving answers; it was the only thing that frustrated Kristina about her — she sometimes wished some of the quieter members of the group would pipe up and answer. Sian was all but guaranteed an "A", after all; it was the others who needed to focus.

"That's right," said Kristina. "Now, can anyone remember what that actually means — not you this time, Sian," she added before Sian could jump in again.

There was silence for a moment; Kristina could practically hear the cogs whirring in her students' brains as they struggled to recall the fact she'd taught them just last week.

"'S no key," came an unfamiliar voice. Kristina looked around for its source. Surely it couldn't…

"Speak up," said the teaching assistant to Edward.

"'S got no key," said Edward.

Kristina blinked. She wasn't quite sure what to make of this development. Where did that come from? She caught herself after a moment; it wouldn't do to be fazed by this.

"That's… that's right," she said. "Good job, Edward."

Edward didn't smile; his eyes remained fixed on Kristina and his face still looked like he was furious about everything, but he gave a small, almost imperceptible nod.

Kristina blinked again and turned to the rest of the class.

"Okay," she said. "Who can remember what that means?"

*  *  *  *

The class passed completely without incident, much to Kristina's surprise. She still felt uneasy around Edward, but he didn't cause any trouble, and even answered a couple of questions. After his initial correct answer, the rest were completely off-target, but at least he was trying, and Kristina felt that she should probably re-evaluate her opinion of him.

The final bell of the day went just as Kristina was wrapping up her summing-up of the day's studies. Most people seemed to have taken at least some of it in, but she felt they'd probably need another lesson to absorb it completely, much to her chagrin; she hated Serialist music and resented having to teach it and sound enthusiastic about it, but there it was on the exam syllabus, so she had to deal with it sooner rather than later.

The class gathered their things, packed their bags and filed out of the room. Everyone, that is, except for Edward.

"Come on, Edward," said the teaching assistant — Kristina made a mental note to find out what her name was and thank her for her help later — "It's time to go home."

Edward said nothing for a moment.

Then he buried his head in his hands and started to cry.

"I don't want to go home," he said. "Please don't make me go home."

1386: Untitled November Creative Writing, Part 4

Sian was bored.

It was Sunday, the most boring day of the week, and she was stuck in the house with nothing to do. Her parents were both "busy," they said, which meant they couldn't take any time to give her a lift anywhere interesting, and none of her friends were free either.

She'd spent the morning reading her book, an uninteresting "supernatural romance" novel that all her classmates had been raving about recently, but which she was finding deathly dull. She had a mental block that prevented her from leaving a book unfinished once she'd begun, however, so she figured that a boring Sunday was as good a time as any to get some of it out of the way.

She had tired of the book, though; she frequently found her mind wandering as she read and had eventually given up. She tried listening to some music, but she couldn't sit still. She tried playing some games on her phone, but suffered the same problem; nothing was engaging her brain and keeping her occupied.

Sighing to herself, she opened the door to her room and decided to try fluttering her eyelashes at her parents one last time. Surely they couldn't expect her to stay cooped up here all day while they did… whatever it was they were doing sitting at their desks at opposite ends of the house. She wasn't worried about them; they always did this, and they'd been married for a long time now, so it obviously worked for them. It frustrated her, though.

Her father was predictably dismissive of her attempts to convince him. He had a whole stack of email to get through, he said, and it needed to be done right now. He did, to his credit, apologise, but Sian didn't feel particularly appeased by his half-hearted "sorry, Sian."

Her mother, however, surprised her.

"Why don't you just take the bus into town?" she said. Sian was taken aback for a moment; normally her parents weren't at all keen on her going out by herself, so this was an unexpected development — so much so that she had to check what she had just heard.

"Are you sure?" said Sian. "I mean…"

"It's fine, dear," she said. "Your Dad and I were talking earlier, and we figure it's time we let you be a bit more independent. You're sixteen, after all, and you can probably handle going to town by yourself."

At last, Sian thought, but didn't say it out loud. Her friends had been "independent", as her mother put it, for many years now, but she had always felt like a shut-in. She had fought with her parents on numerous occasions about it, but had never been able to prevail; what had changed?

It didn't really matter to her; she was finally getting to go out without a chaperone, and the reasons were unimportant.

"Here," her mother said, handing her a five-pound note. "Get yourself a treat while you're in town."

"I have money, Mum," said Sian, but graciously accepted the note regardless. Her mother chuckled.

"Go and have fun, Sian," she said. "Don't be back too late. Send me a message or give me a call when you're on the way back."

"All right," Sian replied. "I'll see you later."

She wandered out into the hall, threw her coat around herself and fumbled in her pockets to make sure she had everything. Keys, purse, phone — yes, that was everything.

"See ya," she called from the front door.

"Bye," said her mother. She heard the sound of her father getting out of his chair and coming down the stairs, but decided to leave before he came down.

The door slammed behind her, and she was free.

 

*  *  *  *

Town was surprisingly busy, despite the fact that there was a chill in the air. Sian zipped her coat up to her chin and hid the bottom half of her face inside the collar. Now she was here, she wasn't sure what to do.

Coffee, she thought to herself, glancing a nearby café. That ought to warm me up.

She strode purposefully over to the cafe and entered. The air inside was warm, and the smell of freshly-ground coffee beans was invigorating. She ordered herself a latte and a cake to treat herself, and paid with the five-pound note her mother had gave her, plus an extra pound from her pocket since it wasn't quite enough. She knew it was extravagant, but she didn't care right now; it was just nice to be out and about.

As the barista passed her her latte, she glanced around the café in search of a place to sit, and was surprised to see Miss Charles sitting by herself in a window seat. She didn't seem to have noticed Sian; in fact, she didn't seem to have noticed anything at all, since she just appeared to be staring out of the window into the middle distance.

There was a table not far from Miss Charles' table, so Sian decided to sit there and observe what her teacher was up to.

Not much, as it happened; her initial assessment was correct, as Miss Charles did indeed appear to be doing little more than staring out of the window, occasionally turning to her table to sip her large, black coffee. She still hadn't noticed Sian.

I wonder if I should go and talk to her, Sian pondered to herself. No, she probably wouldn't want that… but she does look sort of lonely. Maybe I…

Her phone chimed loudly and interrupted her thoughts. It was a chat message from Jasmine.

ey babes what u up to? x it read.

Not much, Sian tapped out in response. Just in town for a bit. She chose not to mention that she was staring at her music teacher and was contemplating going to sit with her.

She sipped her coffee and returned to gazing at Miss Charles.

She doesn't look at all happy, thought Sian. I really think I should…

Her phone chimed again.

"Oh, for fuck's…" she muttered, this time flicking the switch onto silent. She always felt embarrassed when her phone went off in public, even though she knew her ringtone was far less obnoxious than some of the ones she'd heard.

im free now, came the reply from Jasmin. wana meet up for a coffee or sumat? x

Sian was about to tap out a response in the affirmative, but paused for a moment, frowning to herself.

Sorry, she eventually replied. I have a few things to do, then I have to be back soon. Another time. My folks finally seem to be cool with letting me out of the house by myself, she added.

k x came the reply after a moment. Sian always felt a little bad when she received a blunt response like that from Jasmine, even though she knew that it was just the way she was. She hoped that Jasmine wouldn't mind being turned down, but she had something on her mind right now, and wanted to see if she could resolve it.

She picked up her latte, leaving the crumb-covered cake plate on her previous table. Then, feeling a little nervous, she pulled up the chair opposite Miss Charles and sat down.

"Oh!" said Miss Charles, suddenly snapping free from her reverie. "Um. You're… Oh, Sian? Are you all right?" Sian could tell that she was switching into "teacher mode," obviously trying to sit up straight and look a lot more prim and proper than she was a moment ago.

"It's okay, Miss," said Sian quietly. "We're not at school now. I just… I just wanted to come over and see if you were all right."

"Yes, I'm all right," said Miss Charles. "I'm just having some quiet time."

"Sorry to interrupt," said Sian with a gentle smile. She swallowed, then took a swig of her latte before she continued. "I, err, was a little worried about you."

Miss Charles' eyes widened a little, and she stared directly at Sian.

"You… were worried about me?"

"Yes," said Sian. "Friday was… not very nice for anyone, was it?"

"No," said Miss Charles with a slight sigh. "No, it wasn't. I'm really sorry about that. It put a real downer on things, didn't it?"

"It couldn't be helped," said Sian. "You hadn't… dealt with Edward before, but we all know what he's like. Seriously, it's not you, it's totally him."

Miss Charles gave a weak chuckle. "Yes, well, it doesn't—" She trailed off. "Anyway, I hope it didn't upset you too much."

"Not at all," said Sian with a smile. "I've seen people handle Edward much worse than that, believe me. A lot of people really can't keep cool when he's being a di— when he's being like that. Sorry."

Miss Charles chuckled again. She seemed to be loosening up a bit.

"Thank you for coming to talk to me, Sian," she said. "I appreciate it." She hesitated for a moment, apparently unsure of whether she should say any more. "It's… difficult," she added after a moment.

"I bet," said Sian. "I don't envy you at all. Sometimes I just want to give those kids a good slap."

"Yes, well, we're not allowed to do that, unfortunately," said Miss Charles. "N-not that I want to."

Sian laughed. "Well, we're not really allowed to, either," she said. "I sometimes think it would do some of them good, though."

Miss Charles smiled slightly uncomfortably, apparently thinking the same thing but being unwilling to actually say it out loud.

"Look," said Sian. "I'm sorry for interrupting your Sunday like this, but, well, you looked kind of sad, and I just wanted to see if I could help."

Miss Charles took a sip of her coffee, then closed her eyes and sighed deeply.

"I don't know if you can help, Sian," she said. "I'm not sure if anyone can. But… well, I appreciate that someone like you is trying."

"We're not all bad," said Sian. "Some of us are even human beings, believe it or not."

"So are we," said Miss Charles. "Teachers, I mean."

"I know," said Sian, laughing.

Miss Charles set down her coffee cup and sat forward, suddenly looking a lot more youthful.

"You know," she said. "I always hated that big divide between teachers and students, even back when I was at school."

"Yeah," said Sian. "I do too. Some of the kids in my class seem to feel obliged to just… I don't know, fight against the teachers or something. You'd swear school was some great oppressive regime or something. It's just… weird."

Miss Charles chuckled. "Yeah, I get that feeling," she said. "I haven't been in the job for very long, I know, but I think it's always been that way."

"Okay," said Sian. She swallowed, unsure of whether or not she should say the next part, but pressed on regardless. "How about… how about we be friends, then?"

That wide-eyed look again. Sian immediately regretted saying what she'd said.

"I'm sorry, Miss," she stammered. "I didn't mean… I'm sorry, I…"

"N-no, Sian," Miss Charles replied. "It's fine, I just… that's a really nice thing to say."

"Oh," said Sian. "Whew. I thought I'd crossed a line."

"You probably have," replied her teacher, laughing. "We probably both have. But you know what? Right now I just don't feel like it matters. All right, Sian, let's be friends."

"Okay, Miss," said Sian.

Miss Charles raised an eyebrow.

"If we're going to be friends," she said with a slight smile, "I'm going to have to insist you call me Kristina, or Kris."

1382: Foreword

It's November tomorrow, and that means NaNoWriMo. Or, if you're me, and you like to be awkward, it means monopolising your daily blog with creative writing rather than inane blog posts about nothing in particular and/or video games.

Yes! I'm going to do it again. Much like previous years, I'm going to write… something every day for the next month. Exactly what that's going to be I haven't quite decided yet — and if previous years are anything to go by I will probably "improvise" it and make it up as I go along, with variable results — but I do have a few themes, plots and characters in mind already; it's just a case of actually fleshing them out into something over the course of a month.

Normally I try and post a minimum of 500 words per day for my generic posts and often exceed that; in November, because I'm writing something a bit more long-form, I typically set myself a minimum of 1,800 words instead. I'm going to stick to that because it's worked pretty well for me in past years, and I've usually been able to churn out 2,000 words or more each day, resulting in a total of 60,000+ words by the end of the month, which is sort of novel length-ish.

As for what I'm going to write about? Well, you're going to have to wait and see, aren't you? Largely because I haven't decided which of the ideas I have I'm going to run with as yet. Those who have read my previous work know that I have various stylistic elements that I'm rather fond of using — and have been since creative writing classes at school and university, as it happens — so I'm pondering whether or not to experiment a bit with other perspectives or tenses. Again, we'll see, and I'll make a decision tomorrow when I actually start writing. Once I start writing, I will stick with whatever I go with until the bitter end, and see what happens. Sounds like fun, non? Of course it does.

I'm half-tempted to work on a story I've been working on off and on since school, but I kind of feel doing that would be "cheating" somewhat. While I'm very fond of said story and the characters involved, I do kind of want to do it justice whenever I get around to actually finishing it, whatever medium I end up completing it in. (There's a distinct possibility it will become a game rather than a book, for example.) Not that spending a solid month of churning out 2,000-ish words a day isn't "doing it justice," but I sort of feel like I want to do that without the added time pressure — not to mention the fact that there's already 17,000 words of it that I'm rather pleased with on my Google Drive that I don't really want to abandon and start again.

Anyway. I'm rambling in an attempt to fill space and do something prior to dinner being ready. Hopefully dinner will be ready soon so I can spare you further inane ramblings, and you can enjoy (or be subjected to, depending on your outlook) the fruits of my creative labours over the course of the next month. Either way, thanks for reading.

Oyasumi nasai!

1381: The Hand You're Dealt

There's been a whole load of drama recently surrounding resolutions — exactly what resolutions PS4 and Xbox One games will run at; the fact that Deadly Premonition for PC only runs at 720p; the fact that Typing of the Dead renders at 720p even if you set its resolution to 1080p — and I find it very difficult to care.

I mean, sure, I acknowledge and accept the fact that if you've spent a thousand quid or more on a PC — or bought a brand-new next-gen console, for that matter — many people want everything they play to take full advantage of their hardware and look as good as possible… but if it doesn't, I just shrug my shoulders and move on. It ultimately doesn't matter; I can think of very few situations where technical deficiencies have significantly impacted my experience to such a degree that something becomes unplayable or even that word that NeoGAF appears to enjoy throwing around: "unacceptable". (The last was Guild Wars 2, and that was an extreme case; something the game doesn't like about my particular system configuration makes it run at about 5 frames per second, which really is unplayable.)

I wonder if part of the reason I feel like this is the fact that I've spent a significant proportion of time over the past few years playing games that aren't at the technological forefront. I've played a lot of pixel-art indie games, for example, but I've also played low-poly stuff, games from the early 3D era, games on PS2, handheld games and even low-budget PS3 games. Hell, three of my favourite games in recent memory — the Hyperdimension Neptunia series — are some of the most technically flawed titles I've played for a while, struggling to reach even 30 frames per second at a resolution that I'm pretty certain is not 1080p.

It could also be the fact that I grew up with PCs that weren't always the most powerful or the best and as such quickly learned how to optimise detail settings for a good balance between looking good and running smoothly. I remember playing Doom on a 386 and finding that balance; that said, I also remember us getting a 486 and it being like a completely different game.

Yes, it's lovely when something looks beautiful and animates smoothly to boot — one of the best things about upgrading or replacing your PC is trying out something that brought your previous system to its knees and seeing that it runs butter-smooth — but it really doesn't spoil my day in the slightest if something doesn't run at 60 or even 30 frames per second. It's just not something that matters to me in the slightest. For me, the important thing is the actual game itself: is it fun? Is it emotionally engaging? Do I like the characters? Am I enjoying the experience? Do I want to talk about it to friends? Whether or not I can give positive answers to any or all of those questions, "does it run at 60 frames per second?" is not something that even enters my mind at any point.

Note: I'm not saying you shouldn't care about 60 frames per second or 1080p or whatever — it's your decision what to care about, of course. I'm simply giving my take on all this — and it transpires that I don't really give a shit about it at all. I'm happy just to play a new Typing of the Dead, or Deadly Premonition on PC, or… you get the idea.

1380: Suffer Like QWERTY Did?

There's a new Typing of the Dead game out.

There's a sentence I never thought I'd have the opportunity to type truthfully, but here we are on October 29 in the year of Our Lord 2013, and there's a new Typing of the Dead game out.

Lest you're unfamiliar with Typing of the Dead, allow me to explain.

Sega have a franchise known as House of the Dead. Originally, it was one of those big-screen arcade machines that you and a friend point plastic guns at and pretend you're blasting zombies. House of the Dead and its various sequels were notorious for having some of the worst voice acting ever witnessed in a video game, but also for being fun light gun shooters that didn't take themselves too seriously.

The Typing of the Dead, which came out in arcades in 1999 and was followed a couple of years thereafter by Dreamcast and PC ports, was a… varation on House of the Dead 2. Specifically, it replaced the light-gun shooting aspect with what essentially amounted to a series of touch-typing challenges — zombies would shamble towards you with letters, words or phrases attached to them, and in order to defeat them you'd have to type out their letters, words or phrases before they reached you. As the game progressed, the things you had to type got increasingly complex and silly, culminating with a final boss fight in which the ending you got was determined by how honestly you typed out the answers to a series of questions you were presented with.

The Typing of the Dead Overkill, which came out today, does for House of the Dead Overkill what The Typing of the Dead did for House of the Dead 2. In other words, it's pretty much the same game, only you type things out instead of shooting them. And it's glorious.

I never played House of the Dead Overkill when it came out as a Wii and PlayStation Move-based shooter — lightguns have long gone the way of the dodo — but I was dimly aware of the fact that it was Sega taking the inherent silliness of House of the Dead and turning it up to the maximum, producing a game that is refreshingly unafraid to be completely offensive to absolutely anyone and everyone as often as possible, but which underneath its boobylicious, foul-mouthed exterior, is an immensely enjoyable arcade game of the old-school variety.

The comic juxtaposition between the amusingly mundane things you're typing and the profanity-laced dialogue going on the in the background is hilarious, plus I can't not like a game whose three difficulty levels are "Bitch", "Agent" and "Motherfucker". Aside from the humorous aspect, though, Typing of the Dead Overkill seems to be a solid game underneath, too; there's lots of secrets to find in each level, which you need to grab by hitting the Tab key when you see them on screen in the environment, and a combo-based scoring system rewards you for being as accurate, skilful and quick as possible, so there's plenty of potential for enjoyable high-score chasing.

The voice acting isn't quite as bad as that seen in the original House of the Dead games, but while the actors involved are now clearly professionals, it's pretty clear they've been told to ham it up as much as possible. The characters — including the original House of the Dead's hero G — are broadly-painted stereotypes who all call each other "bitch" and "motherfucker" all the time, and the whole thing just revels in its childishness. It's refreshing.

Also, I've just discovered that the game also includes all of House of the Dead Overkill for those who want to play a traditional lightgun-style shooter. Bargain.

1379: Press Pause

The assertion that "video is the future" of online media is probably more hyperbole than anything else — much like the argument that "free-to-play is the future" of gaming — but it still concerns and frustrates me somewhat.

This isn't to put down any of the hard work that genuinely talented video producers, editors and performers do, of course. It just makes me worried — particularly given my occupation — and also frustrates me as someone who still likes to, you know, read things.

You see, I don't like video as a generic means of consuming information. It's intrusive, it's noisy, it's disruptive and it demands your full attention for a fixed period of time. This is fine if what you are specifically doing is sitting down to watch a video, but when you want to get a piece of information quickly, video quite simply can't compare to a simple piece of text and possibly a Find function.

Video is not particularly portable, either. While mobile phone data networks — and the devices with which to access them — have improved considerably over the last few years, there's still a significant chance that if you're out and about on the go, you may not be able to watch a video link, and even if you do, there's the risk of running afoul of your mobile provider's data limits and/or fair use policies. A simple text link, meanwhile, is something that is quick to download and, perhaps more importantly, easy and discreet to browse in public or while doing other things.

It also makes me a little sad to see people well-known for their entertaining writing skills stepping back from penmanship in favour of video content. Let's take Jim Sterling, for example. This isn't specifically to "pick on" Sterling; he's just a good example of what I'm talking about.

Sterling's work around the Web has historically been somewhat provocative, but to an entertaining degree rather than any attempt to deliberately cause offence. He's mellowed somewhat from his quasi-"shock jock" nature of a few years back and become someone who can bellow well-informed vitriol without alienating people — or at least, without alienating people who don't deserve to be alienated. His reviews and opinion pieces over on sites like Destructoid were always a good read — he wrote in a distinctive voice, but from a well-informed perspective, and even if you didn't agree with his points, he usually made a convincing argument.

Now, Sterling is primarily doing video content, in which he does much the same thing. No bad thing, you might think, and indeed I've specifically sat down and watched a good few Jimquisition episodes when I wanted to have a giggle at the game industry's expense. But I'm significantly less likely to watch a Jimquisition video than I am to read an article simply because of the time involved — and now he's taken to variations on Let's Play videos I now have even less interest in his content whatsoever. It's a bit sad, though I also recognise that I am but one person and he is simply doing what there is apparently demand for.

I've made my thoughts on Let's Plays reasonably clear in previous posts, but I'll reiterate and perhaps reinforce them, since I've had a while to think about them as the format has grown in popularity: I'm not a fan. At all. Particularly Let's Plays of story-based games, which, to me, completely defeat the object of a story-based game. People already get pissy at the slightest hint of a spoiler about games, movies and other media, and yet there are people out there doing nothing but spoiling games… in more ways than one. This is baffling to me; I understand the basic concept of a Let's Play as an opportunity to see how a game plays and get some commentary about it, but to watch a story-based game with someone babbling over the top of it rather than playing it is just, frankly, the absolute last thing I want to do with my time. Again, though, I recognise that the format has popularity and there's apparently demand for it.

I guess what I'm getting at is that I don't want traditional media to go away. I don't want to see the death of long-form articles about games — or even short, snappy news pieces, though I wouldn't mind seeing the back of two-sentence placeholder pieces. I want to see talented writers continue to have the opportunity to express themselves in a medium that they're comfortable with; I don't want to be forced to watch a video just to find out what a voice I trust thinks about a particular game or issue in the industry, particularly when I'm out and perhaps want to share it with friends.

By all means, then, video content producers and consumers, keep doing what you're doing; just don't forget that the way you do things is not the only way to do things.

1378: Oh, Ambassador

Given Dave on Demand's apparent inability to stream anything to my computer at present — we wanted to watch the last episode of Dave Gorman's Modern Life is Goodish — I decided to check out Mitchell and Webb's new show Ambassadors earlier, and was pleasantly surprised by what I discovered.

Mitchell and Webb are an excellent comedy duo, and have proven themselves to be pretty adaptable and flexible through stuff like Peep Show and their sketch show. Of course, David Mitchell usually plays characters that are reasonably close to his real-life persona — or perhaps he adapts his real-life persona to be closer to the characters he plays? — and Robert Webb usually plays slightly supercilious, smug arseholes, but the pair of them actually have a surprising amount of range outside their most well-known roles as Mark and Jeremy from Peep Show.

Ambassadors is a good example of this. The show wasn't at all what I was expecting, but then, I went into it reasonably blind, so this perhaps isn't altogether surprising. I was expecting something along the lines of a modern-day Yes, Minister type thing, with bumbling, incompetent British officials having to deal with comic shenanigans in some far-off country, but what I actually got was something a little more serious. Oh, there was still plenty of ridiculousness along the way, for sure, but the ridiculousness wasn't the main point of the show; in other words, it was more of a "comedy drama" than a straight-up comedy.

Mitchell plays the British ambassador to the fictional country Tazbekistan, while Webb plays his second-in-command — who is actually a little more assertive and confident than his "superior", but who is also being blackmailed for some reason or another that hasn't yet become altogether clear. They're supported by a strong cast of other actors playing officials from both Britain and Tazbekistan, and the first episode revolves around Mitchell having to juggle the seemingly conflicting questions of whether to negotiate the release of a human rights activist or a lucrative arms deal with Tazbekistan for helicopters that can "pick off a rabbit from 70 miles away."

I can't say I'm massively switched on politically and thus can't really comment as to how "biting" the satire inherent in the show really was, but leaving that aside, the show itself was entertaining enough. Mitchell and Webb are always very watchable, and seeing them play characters other than Mark and Jeremy (or variations thereof) is rather pleasing. If nothing else, Ambassadors certainly shows that the duo have the capacity to be serious when it counts — and when strange things do happen, their particular brand of deadpan humour contrasts well with the sillier things going on.

I'll be interested to see how the show develops. With hour-long episodes and the addition of drama to their usual comedy, it's a lot slower-paced than Mitchell and Webb's previous work and thus it will be a good test of their abilities, and whether they can carry an interesting story as well as a series of amusing happenings. The first episode was certainly a reasonably strong start — I'm looking forward to seeing if it continues.

1377: Galactic Competitions of Speed

One of our regular board game group's recent acquisitions is Race for the Galaxy, a card game which has something of a superficial resemblance to the Puerto Rico spinoff San Juan, albeit with more of a sci-fi theme and some slightly different mechanics. I'm aware there are some people out there who don't particularly rate this game that much, but we've been enjoying it a lot — particularly with one of the expansions in tow, which adds some extra "goal" cards as additional means of earning points.

Race for the Galaxy's mechanics are pretty straightforward, and the sci-fi theme is, to be honest, largely irrelevant, much as the "colonist" theme in San Juan is. Each turn consists of every player picking one of several different possible "actions" to perform, and everyone gets to perform the actions everyone picked — though anyone who actually chose the action card in question gets a bonus of some description.

The aim is to build up a "tableau" of cards on the table consisting of planets and developments, each of which offer various benefits to the different action phases, and each of which is also worth a certain number of points at the game's end. Essentially, you want to ensure you have cards on the table that have you ready to take advantage of pretty much any situation as it comes up — one of the reasons we like the game a little more than San Juan so far is because there's seemingly a wider variety of routes to success than the main two seen in San Juan.

I also like it because I won a game of it this evening, which is not something that happens all that often so should probably be celebrated!