#oneaday Day 262: Where Did the Day Go?

I'm not sure where today's gone! We got up quite late, because Saturday, then took our cat Meg to the vet for her annual vaccinations, then Andie went off to Pride for the day. (I remained at home because I don't like crowds, I hasten to add; I hope those celebrating had a great time!)

I'd intended to be productive today and make a bunch of videos, but somehow I only managed two Atari A to Z Flashback episodes. That's better than nothing, I guess — and I beat level 2 of Adventure for the first time ever! — but I was hoping to get a bit more done.

I don't really know what happened either; I think it was just the general heat and sun that was kind of exhausting today, even though I was indoors. I'm in the UK, remember, so air conditioning isn't really a thing (except in our  bedroom, which we bought a portable unit for — one of the best investments we ever made!) and thus in the summers we've been having for the last few years, it's easy to just fall into a sweaty, heat-induced haze. And I guess that's what happened today, because before I knew it Meg was badgering me for dinner — it was six o clock. That cat's internal clock is faultless.

Anyway. It's a long weekend so my mostly wasted day doesn't make me feel too bad, as I have two more days to get things done. And then a whole week off in a couple of weeks!

I also had a great gym session this evening where I pushed myself a bit harder than usual, and I've done a good job on eating well today. So the day hasn't been a complete write off.

That's that then. I hope you've had a good day!

#oneaday Day 261: Relief

It's the end of the week at last… and here in the UK we have a long weekend ahead of us for the August bank holiday. I feel like I really need it; this week has been kind of exhausting!

Now that the week is over, I feel like everything has just sort of "caught up" to me a bit and I'm feeling kind of overwhelmed. I'm really glad that I posted my "We Need To Get Better At Talking About Sex" piece, along with a detailed exploration of Love³ and I'm even more glad that both of them seemingly got people talking… but man, getting even a bit of attention on you is kind of exhausting!

I am, however, pleased to say that I've not had any sort of negative attention from this, as I was slightly fearful I might have. I remember on one previous occasion I made a comment under a Kotaku article objecting to the way they had portrayed something or other — I forget what it was now, as to be honest I've tried to blot it out of my memory — and I subsequently received a ton of very unpleasant replies and messages. I am thankful that this hasn't happened this time around, even if I did kick the hornet's nest a little by posting my Love³ in the replies to both Kotaku and Nathan Grayson's tweets sharing Grayson's obnoxious article.

No; thankfully I've had nothing but pleasant comments from those who have actually said something, and a lot of "silent support" (likes, shares, retweets) from people who evidently feel I said what needed to be said. This feels pretty good. I'm under no illusions that I'm any sort of "big-shot" at this point, I hasten to add, but I do really appreciate that some people feel that my words carry some sort of weight — and that I said things that were worth saying.

I always struggle with whether or not I should speak up on occasions like this, for a variety of reasons: whether it's even worth perpetuating the "culture war" that gaming has been embroiled in for nearly a decade now; whether my points actually have any merit to them; and, of course, whether any of it actually matters. There's always some sort of "bigger issue" that people are supposed to care about; right now it's the whole situation going on with the Amazon rainforest.

At some point, though, I tend to think you have to say "well, which of these can I actually do something positive about?" And, well, here we are. I did something positive where I could make a noticeable, tangible difference. I spoke up in support of people I saw who had been hurt. And if I made a few people feel a bit less alone in the things they like and the things they pour their time, money, effort and passion into… so much the better. The little things are important too; they're the things that keep us all sane in trying times.

Now I think I need a very long lie down! Have a lovely weekend, everyone.

#oneaday Day 260: Good Morning

Good morning! Apologies for the lack of post yesterday, but it was after midnight by the time I finished that epic Senran Kagura music post — which you can check out here, and please do, as I really enjoyed putting it together — so I just wanted to go to bed! I didn't even have time to go to the gym. Ah well; I'll make up for it this weekend.

I've had a pretty good week, which is nice. I've had nothing but a positive response to my piece about "We Need To Get Better At Talking About Sex", and that article actually exceeded the previous day's views before I'd even written anything yesterday! It's always nice when you write something that resonates with people, and a lot of new followers and readers have showed up as a result.

A few of those new followers even seemed to assume that my Twitter account was representing a larger website than MoeGamer actually is, and were rather surprised when I gave them a personal response and indicated that no, it really is just me working on all this. That's kind of flattering, really; I'm proud of what I've created over the course of the last five years, and to have someone mistake it for something a larger team of people had put together gives me a nice shot of self-confidence.

So yeah! This is all good stuff, and I'm happy with how the week has gone. I need to cling on to times like this, and think back to them on those occasions when I find myself feeling low. There are things I'm good at, there are things I do that people appreciate, and I can be proud of how I enjoy, appreciate and express my passion for my hobbies.

I'm looking forward to the upcoming long weekend, though; I feel I deserve a nice long lie-in tomorrow morning!

#oneaday Day 259: And Relax

Whew. I've been quite pleased with the response to some recent articles over on MoeGamer; I'm glad that people have been taking them in the spirit that they were intended, and that people think they are things worth talking about. I'm stepping away from the Internet for the evening to resist the inevitable cycle of refreshing and watching for "social media points", but I do appreciate everyone who has taken the time to say a kind word or share the things I've posted recently.

I'm pretty tired out today. It wasn't an especially late one last night, but I didn't sleep all that well; I was plagued by bad dreams, though frustratingly I wasn't able to remember any of them when I woke up, so I couldn't even attempt to parse what my unconscious was dredging up. That's always the most frustrating; I much prefer it when I can remember at least some details of my dreams, even if they were bad ones, because I can search them (usually in vain) for meaning. Not so last night, though; the sole effect they had was to make me feel exhausted when I woke up, and a dull stomachache for most of the morning didn't help my mood either.

Still, I'm feeling a bit better now aside from general tiredness, so I'm going to play some games then hit the gym before bed, I think; I didn't have time to go to the gym yesterday so I'm keen to get "caught up", as it were. Or at least go and lift some heavy things while watching anime.

Thanks again for all your support and kind words; much appreciated! I hope you have a pleasant evening 🙂

#oneaday Day 258: Something About Rings

We played the Lord of the Rings Living Card Game this evening, or whatever it's called. My friend Tim has been enthusing about this for a while and has clearly spent about a zillion pounds on expansions and boosters for it, so we thought we'd give it a go for a bit of a change.

Despite my general distaste for Lord of the Rings, I found the game rather enjoyable, if quite similar to the Warhammer Quest card game I picked up a while back. It's a good co-op game, and I can see how it would work well as a solo affair, too, which is typically how Tim has played it in the past.

Mechanically it's reasonably simple. Each quest is split into three distinct phases, during which you have to attain a certain amount of "progress points" in order to clear the phase. Standing in your way are a series of locations and enemies, each of which have an associated "threat" value, which acts as a buffer against your attempts to make progress. Defeating the enemies and "exploring" the locations allows you to remove this threat and make it easier to progress; conversely, you can, in some cases, just leave them be if you think you're in a position to be able to brute-force your way through.

Each round of the game is split into several parts. Firstly, each player in turn spends the resources that their "hero" cards generate on purchasing new cards from their hand and putting them into play. The various cards can either be allies (who fight alongside your initial three heroes), attachments (which affix to a hero or ally in order to boost their capabilities in some way) or events (which have an immediate effect) and can either affect you or the other players around the table — this is a cooperative game, so there's no "backstabbing" involved here.

After that, each player takes it in turn to assign heroes and allies to making progress on the quest. If they do this, they are "exhausted", so are unable to participate in combat except under certain specific circumstances. What you're aiming for as a team is to attain enough progress points to clear the phase of the scenario plus any additional accumulated threat from enemies and locations; the trouble is that you don't know exactly how much additional threat you'll need to contend with, because it's not until after everyone has committed heroes and allies that additional "encounter" cards are drawn.

Following this, there's combat. There are some rules that determine whether or not enemies who have appeared attack specific players that I won't get into now, but mostly this is a numbers game: attacker's attack power minus defender's defense power equals damage taken. Enemies attack first, then your heroes and allies get to attack.

After that, the round resolves, exhausted cards are refreshed (except under certain specific circumstances, such as the spider web Gimli was caught in for pretty much the entire adventure) and you continue like this until either everyone is dead or the scenario is clear.

I'm sure part of the fun of the game comes from building decks to challenge the various adventures, but Tim had built us some good decks so we could just play this evening. They worked well, and I don't really understand how to build a "good" deck in games like this anyway, so I was happy to have that particular responsibility taken away from me!

So yeah. I had a good time; the Lord of the Rings subject matter really didn't matter all that much — it doesn't offend me or anything, it just bores me a bit — and there was a mechanically solid, interesting game at its core. I don't know if we'll be playing it again as a group — there are lots of other things we want to play, including continuing our Pandemic Legacy campaign — but I certainly wouldn't object if we were to give it another shot.

#oneaday Day 257: Da-Ga-Shi

I've been watching Dagashi Kashi recently, having discovered that Funimation actually had the first season subbed and accessible to Europe, while Crunchyroll has the second. This obviously isn't an ideal situation as it means being signed up to two streaming services, but there are things I want to watch on both anyway, so, well, whatever.

I might do a full writeup on Dagashi Kashi on MoeGamer when I've finished watching the second season; I've been wanting to write a bit more about anime for a while, and a lot of the people who follow my blog on WordPress are anime enthusiasts who are also interested in games, rather than the other way around, so it'd be something nice to do for them. But for now, I thought I'd dump a bunch of thoughts here, exclusively for you, dear Patrons!

In short, I've really been enjoying it. I knew that I would, and I hadn't put off watching it for so long because I didn't want to watch it or anything; I simply hadn't made time for anime for ages. Having "broken the seal" a few weeks back with How Heavy Are The Dumbbells You Lift? along with some of this season's short-form stuff to watch at the gym while I do some warm-up cardio, I thought I'd delve into something a bit more substantial that had finished running — i.e. something that I'd be able to binge if I wanted to.

I wasn't really sure what to expect. I knew that both Hotaru and Saya were going to appeal to me for different reasons, but I didn't know what their actual personalities and voices would be like. Neither of them disappointed; Hotaru is just the right side of crazy to be endearing, while Saya is just the most wholesome character I've seen for a very long time. Prime girlfriend material. Kokonotsu doesn't know a good thing when it's right under his nose, but such was always the way in anime.

One thing I've been really appreciating about it is how it emphasises completely mundane activities (mostly eating dagashi snacks) using completely over-the-top shounen-style animations and special effects. This is the sort of thing that only works in anime, and it's something Dagashi Kashi absolutely runs with, particularly in its first season.

I haven't finished watching the second season yet but I found it a bit curious that they went to a short-form structure. Thankfully it hasn't hurt the characterisation or narrative too much, and even the slight shift in art style that I remember seeing some people criticise hasn't been too jarring.

This has been a great anime to watch over the summer. Its lazy, mundane, laid-back attitude has been the perfect accompaniment to days where you don't want to do outside into the blazing hot sunshine — but the whole thing has plenty of stuff to "say", too. The characters are well-crafted and demonstrate some depth and development over time, there's a sense of narrative progression, even though not a lot really "happens", and the whole thing is just a damn good time.

I'm interested to see how the second season continues and wraps up, and I know this is going to be one of those shows I miss after it's over!

#oneaday Day 256: Late Night Muscles

I thought I'd try something different in the coming week; previously I'd thought going to the gym first thing in the morning before work would be good — and it has been — but for the last couple of days I've also been rather enjoying going last thing at night.

The advantages of doing it late in the evening are numerous. It's quiet, I have unlimited time and no pressure to get on with things so I can experiment a bit if need be, it's quite a pleasant atmosphere, and it puts me in a nice frame of mind to get some sleep afterwards. The main drawback is the reason I started going in the mornings in the first place: it takes up part of my precious evening, which I do like to try and reserve for doing the things I really want to do.

I might have been thinking about this all wrong, though. Having been going for… what is it, about three weeks now? I'm at a stage where I feel like I actually want to go to the gym; I'm enjoying it, I'm starting to feel (if not see) the benefits, and it's feeling less like an obligation I have to "get out of the way" before I can enjoy myself.

So for this week, I'm going to forego the early morning gym sessions in favour of hitting the  gym last thing at night before I go to bed. I'm interested to see how I feel after a week of this pattern, and which one I end up preferring.

#oneaday Day 255: Bread

One of the great injustices of the world — and proof if proof were needed that there either is no God, or if there is, he's an arse — is the fact that bread makes you fat.

Bread is great. I love bread. Well, specifically, I love white bread, which is the one that especially makes you fat, but as with most things in this life that make you fat, it's the one that tastes the most delicious.

One of my favourite things to eat is just white bread, either toasted or untoasted, with just a bit of margarine (or butter if I'm feeling extravagant and/or can be bothered to get the damn stuff into a spreadable condition) — nothing else. I remember a common jokey "threat" when I was little being "if you don't eat [x], you can live on bread and water". You know what? I think I probably would have been okay with that.

Well, water is kind of dull so I might have attempted to negotiate to have milk instead of water, because the only thing I love as much (possibly more than) bread is milk. But milk also makes you fat, because of course it does, so in fact it appears that living on a diet of nothing but bread and milk would actually end up making you look like you were rather more well-fed than you actually were.

Everything in moderation and all that. But damn, I frigging love bread.

This has been your less-than-deep late night Saturday evening thoughts. Good night!

#oneaday Day 254: I Love Writing

Today is one of those days where I really remember why I love what I do. Researching today's introductory Senran Kagura piece provided me with one of those eminently pleasant situations where I was researching things and constantly finding out things I didn't know and which delighted me. I love it when this happens, particularly when it's with a series I thought I already knew quite well!

For me, the thing that surprised me the most was the fact that Senran Kagura's scenario writer was also involved with 428: Shibuya Scramble, two Fire Emblem games and Chaos Rings, among other things. That certainly explains a few things — most notably the depth of characterisation and backstory in the series as a whole — but more than anything, it was just one of those wonderful moments where you feel everything slotting into place and connecting nice and neatly.

I was going to go to the gym this evening because I was too tired to head there this morning. It's now nearly 1am, though, because I really enjoyed writing that piece. So I should probably go to bed. Chris and I are recording a MoeGamer Podcast this weekend, so please look forward to that on Monday!

#oneaday Day 253: Ploughing Ahead

Whew! With Love³ written up today on MoeGamer, I think I'm up to date on commitments I've made to other people for the moment, which means I can start catching up on the commitments I made to myself!

That means kicking off the new Cover Game feature on Senran Kagura tomorrow (likely with a general introductory post, as I'm still revisiting Bon Appetit and loving it) and then onwards to lots of other fun things in the near future.

I also happened to glance at my YouTube channel earlier and spotted that I've done a hell of a lot more Atari A to Z videos than I'd realised! There are now over 50 just of the 8-bit games, approaching 50 ST games and 31 games from the Atari Flashback Classics collection covered. Not bad going… and there's plenty more where that came from!

I enjoy all the stuff I do on YouTube, but I think the three Atari A to Z series are my favourite to produce. They're also the ones that tend to get the most views and comments, which is always rewarding to see. I don't have any intention of giving up the other stuff I'm doing on the channel — primarily because I'm enjoying doing them just for myself, as with most other things I do — but it's really nice to see that people have an interest in the games I grew up with that don't get talked about as much as stuff on, say, the Spectrum and C64.

I've also had some really kind comments on some of the videos I've posted of late, which makes me feel very happy indeed. It's easy to start feeling like you're shouting into a void sometimes when you're doing creative stuff on the Internet, but just an occasional voice that says "hey, good job, I enjoyed that" helps make it feel all the more worthwhile.

Plus you folks are lovely too, of course. Ahh. I'm feeling quite pleasant this evening, for once. Going by recent history, I should probably enjoy this while it lasts…!