Good morning! Apologies for the lack of post yesterday, I was exhausted and by the time I got into bed and realised I'd forgotten to write anything, I was in no position to get back up again. Then I slept right through my alarm this morning. Fun.
I did manage to get some time to spend with Bullet Girls Phantasia last night, though, and I'm enjoying it a lot. I get the impression it might have quite a bit more depth to it than I initially anticipated, too, which is awesome. That does mean it may take me a little longer than I thought to cover, but that's all good — I want to make sure I do a proper job, as always.
So far, Bullet Girls Phantasia appears to be a third-person arena-based shooter with considerable amounts of loot, a variety of very satisfying (and very different-feeling) weaponry and the enjoyable juxtaposition of modern-day schoolgirls with heavy weaponry fighting off orcs. I've only beaten the first chapter so far so I'll be interested to see how things develop, but I've enjoyed what I've played so far — and it's been a nice challenge, too.
I'm particularly impressed with the depth of the progression and equipment systems. Characters have an experience level, with experience being awarded after each mission, but they also have "material slots" where they can equip various gems to provide passive bonuses in various areas; a skill tree for permanent upgrades (albeit with the ability to reset your assigned points at any time between missions if you want to respec) and a huge amount of equippable lingerie with various passive benefits. Then you can also purchase and upgrade weapons, and equip each girl with three of them.
The weapons are a highlight, as they range from slow-firing powerful projectiles such as rocket launchers to various bullet-based implements of death. The fantasy aspect also frees up the game to have fantastic weaponry, too, such as the "Magicite" one character wields, which effectively act as magical grenades where you need to use splash rather than direct damage to defeat enemies.
Loving it so far, then, and from the perspective of my in-depth look at Shade it's an interesting inversion of Gun Gun Pixies' formula. While that game emphasised the narrative and focused less on its mechanical aspects, Bullet Girls Phantasia feels like it's the other way around. It's not that the narrative isn't there, I hasten to add, but there seems to be a much stronger emphasis on replaying missions for loot, experience and other rewards rather than simply romping through a linear story.
More to come!