#oneaday Day 342: Darkness Drawing In

I both love and hate this time of year. I like the short days, because I'm a big fan of night-time in general, and I especially like night-time when it's cold and snowy; the kind of environment that makes everything outside look a bit like it's not quite real.

However, at the same time, I won't pretend it's not at least a little depressing to be leaving the house in the morning when it's dark, and returning home when it's also dark. Not that I spend a great deal of time out in the sunshine anyway, but just the bit of daylight you can get on a drive home can be invigorating after a day under the fluorescent lights of the office.

It's also a pain in the arse when you leave the house in the morning and have forgotten it often gets a bit cold in the night, necessitating a bit of scrapey-scrapey action on the windscreen of one's car before being able to go anywhere. Especially if you have left the house without anything warm. Ice is cold.

There's something oddly "festive" about it all though. I associate the early darkness with things from my childhood, like going out carol singing with my mother and the "main characters" of the village I grew up in. I remember wrapping up warm, walking through the village streets and feeling a profound sense of relief and gratitude when someone invited us inside for a mince pie — even though I never really liked mince pies all that much.

I guess on the whole I have slightly more positive feelings about it than negative ones, as I always quite look forward to this time of year rolling around for some reason. And now we're in November I consider it just about okay to start thinking of Christmas being "soon"!

#oneaday Day 341: Catch-Up

Good morning! I forgot to write yesterday, apologies. I was playing Bullet Girls Phantasia and I was getting really into the story, so kind of lost track of time! I've still got a little way to go on that so there'll probably be a piece specifically about the sexy elements this week (because there's some interesting stuff to talk about there, relevant to some articles I've posted recently) followed by a bit about the story next week.

As I've noted previously, I'm also interested in resurrecting the New Game Plus video series to play through some postgame content because there's a lot to do there and I'm actually quite keen to do it — I just don't want to drag on the feature for too long.

There's a really satisfying sense of progression, and it's clear that playing through just Normal difficulty is only going to allow you to see a fraction of the power level you'll be able to attain by the end of the postgame. So watch out for that in the near future!

Next up, as I've said, will be Pokémon. I'm a relative newbie to Pokémon having only played a bit of Red and Gold back in the day, and all through the main story of Moon, so I'm interested to come at it from that perspective — and with Sword and Shield being something of a "fresh start" for the series in many ways, I think it's going to be cool to explore.

I'm also keen to do Pokémon for another reason: to counter the massive negativity that has been boiling over about it recently. I understand that longtime fans are upset over the lack of National Dex, but the behaviour of a lot of people who are disappointed in what they perceive Sword and Shield to be lacking has been absolutely disgusting. I've seen a lot of really unpleasant, abusive tweets being thrown around along with outright lies about the game (someone actually tried to convince the Internet that the game had no battle backgrounds yesterday… that went about as well as you can expect) — though I was heartened to see how much traction the #ThankYouGameFreak hashtag mustered in a very short space of time over the weekend.

The game is in urgent need of some quality analysis that looks at what the game is actually doing rather than what it is not doing or "how bad the trees look" or whatever. I'm looking forward to it and can't wait for Friday to give it an initial shakedown!

Anyway. Better do some work… or rather, prepare for an entire morning of pointless conference calls. More to come later today. Have a lovely day!

#oneaday Day 339: Into the Gloom

Good evening everyone! Hope you've had a pleasant Saturday. I've been out all day so I haven't had a chance to record a PATRONS ONLY! vlog as yet, nor have I had time to do a wallpaper for $5+ Patrons. Those are jobs for tomorrow, though, so please look out for them!

What have I been up to today? Well, I've been visiting some local friends that I don't get nearly enough opportunities to hang out with these days, largely owing to two of them having children and our group collectively being quite disorganised with regard to this sort of thing. We usually manage to get together for at least a couple of our birthdays each year, though, and with two of the birthdays in question falling quite close to one another this time of year, now's the time!

Most of our day was spent playing Gloomhaven. I don't love this game, but I had a lot more fun with it than I usually do today by playing a different character class. I do find it quite exhausting to play, though; individual scenarios run quite long, and it also takes quite a long time to resolve individual rounds, but the mechanics themselves are neat, there's a lot of variety and the "legacy"-esque components are cool.

For the unfamiliar, Gloomhaven is a tabletop strategy game vaguely akin to classic dungeon crawlers such as Games Workshop's HeroQuest series and, perhaps more closer comparison, Descent: Journeys in the Dark. Players collectively choose from an initially limited selection of character classes and build a deck with which they can move and take actions throughout each scenario. The game can be played as one-shot scenarios, but the system is really built for a large, evolving campaign somewhat inspired by tabletop roleplaying.

The campaign is the thing I have mixed feelings about, and I can't quite make up my mind if it's the actual campaign itself that is inelegant, or if it's just the fact that we don't get together to play very often. Either way, I don't feel a lot of attachment to the characters I play, I don't care about the unfolding story and everything just seems a bit arbitrary, particularly as, taking the rules as written, there's nothing stopping you getting into a perilous, deadly cliffhanger at the end of a scenario and then just popping back to town to buy some new equipment before you resolve it in the next.

Within the scenarios, the game has some neat systems. Rather than using dice or flat stats, the deck you build consists of cards with "top" and "bottom" abilities. Each turn, you pick two cards, and can use the top of one and the bottom of another. Generally speaking, top abilities are attacks or other active abilities, while bottom abilities (heehee) are movement-related — though there are exceptions to both. There's also an initiative value on each card; when everyone reveals the actions that they are going to take, they also pick one of the two initiative values, then everyone goes in order — including the monsters that have inevitably appeared as part of the scenario.

There's no "dungeon master" or "evil wizard" player required for Gloomhaven; the monsters work using some rudimentary, fixed rules combined with a deck of cards for each type of creature that defines specific behaviours. This allows some variety in how they act as well as some unique abilities for different types of foes, which is neat; there are some really creative, thematically appropriate abilities in there, too, such as tentacly Lovecraftian "deep terrors" being unable to move, but having a huge range on their attacks, or crazed cultists occasionally exploding when you defeat them.

As I say above, the thing I find exhausting about Gloomhaven is that each round of play takes quite a long time, particularly if there are a lot of monsters. If you're playing with a large group of player characters, it can take quite a long time to do anything, and the general pace of play is quite slow anyway — the fact that you need to expend cards to simply move, even through empty rooms, means things can drag on a little bit. On the micro level, this means it can be a while before you get to do anything on any given turn, and on the macro level it means even just one scenario can take several hours to resolve.

It's a game I want to like very much as in theory it should be exactly my sort of thing. But the whole thing just feels a little too clunky for me, causing my mind to wander a bit while playing. Interestingly, there is a digital version in the works; it's currently in Early Access on Steam, so I wonder how much this might resolve the issues I have with the tabletop game. Although then we run into the issue I typically have with board game adaptations on computer — I often end up asking myself why I wouldn't just play something that had been specificially designed as a CRPG.

Ah well. We had a good day, and we got in some time with Mario Tennis Aces and Super Smash Bros at the end of the evening, too, so that was neat. Banjo and Kazooie are super fun!

Anyway. Bit of gaming now before bed, then, as I say, PATRONS ONLY! and wallpaper to follow tomorrow. Have a pleasant rest of your Saturday!

#oneaday Day 338: Outer Limits

I've been watching ProJared play through The Outer Worlds and while I've confirmed it's not a game I have any interest in playing myself — it all looks far too "Bethesda" for me in exactly the ways I'm not very fond of — I've been rather enjoying his playthrough.

Jared is entertaining — and I'm glad he's managed to pick himself back up after the debacle earlier in the year — but it's also quite interesting to watch someone else play a game, see how they handle things and be able to analyse what is going on as a "spectator" rather than an active participant. It is, of course, also a way to vicariously experience a game that you're curious about, but perhaps which you're not sure if you'd actually want to play yourself.

The Outer Worlds makes good use of its setting — and I'm glad it's not just traipsing around planets that are basically Skyrim (or perhaps more accurately, Fallout) in space — but I do feel like I'm getting a little tired of the cynical, dystopian future stuff that tends to go hand in hand with this type of game. The Outer Worlds' anti-corporate message feels a bit heavy-handed at times; its repeated use of characters who blindly parrot "the company line" is a joke that gets old quite quickly, and from what I've seen so far the writing on the whole just doesn't seem to have the same kind of thoughtfulness from Obsidian's early work.

It's one of those dystopias where pretty much everyone you meet is an awful person, too, and not in an entertaining way; they're just dislikeable. This makes it kind of hard to care about what is going on. The only vaguely nice character I've seen so far is the companion Parvati, who a lot of people seem to fixate on for this reason. She just hasn't shown herself to be super-interesting as yet, beyond being quite pleasant company; she suffers a little from predictable responses to situations.

I respect what the game is going for, and it certainly seems to be one of the better applications of Bethesda-style open-world adventuring I've seen for a while. It just doesn't seem to fix the overall sense of drabness that always seems to suffuse this kind of game, and which I find extremely offputting when I compare it to the vibrant colours and energetic nature of the Japanese games I particularly enjoy.

Still, like I say, I am having fun with the playthrough that Jared is putting himself through, and I'm glad that the game seems to have turned out well for those who were looking forward to it. Me, though? Yeah, I don't think I can look back at this point! Bring on the cute, colourful girls!

#oneaday Day 337: Poképete

I realise at this point I've completely gone off the rails with regard to the titles I was intending to cover at the start of the year, but I guess that's the beauty of being independent, solo and not tied to the daily churn of the mainstream games press — as interesting topics come up, I can change what my focus is and explore things as they become particularly relevant.

With that in mind, I'm actually leaning somewhat towards covering Pokémon Sword/Shield after I'm done with Bullet Girls Phantasia. I was originally considering Atelier Ryza next, but I know I'll be looking at the Atelier Dusk trilogy in January or February of next year, so I'm not sure I want to have too much Atelier in rapid succession. That said, recently I was pondering doing a "Trails -> something else -> Trails" cycle in order to plough through that series, so maybe it won't be so bad.

The reason Pokémon is on my mind is because it's obviously a big series with a lot to talk about, and Sword and Shield look like being the most significant revamp for a very long time. This, of course, has made a lot of people angry for various reasons, and that means there are almost certainly interesting things to explore and talk about. I also have the perspective of someone who hasn't played a ton of Pokémon over the years to bring to the table, so my outlook on things is a little different from a jaded old veteran who's been playing since Red and Blue.

I also think that there are a lot of potentially very cool things to write about with regard to the new games. There will be a lot of words written about them elsewhere on the Internet, but I doubt there'll be a lot in the way of in-depth analysis; it'll more than likely mostly be clickbait news stories and "guide content". I feel I can provide something interesting and unique that actually picks apart these games' various components in detail.

I also know that I do want to play Pokémon, and that it's a big game that will take a lot of time to be able to engage with fully. With the way I tend to tackle games these days, it's tough to juggle multiple large, sprawling titles at the same time, so if I know I'll be actually covering Pokémon I'll feel less… "guilty" about playing it?

Basically since you fine people are good enough to support me and the work I do, I guess I wanted to ask if you'd have any particular problem with that. MoeGamer, for the most part, typically focuses on overlooked and underappreciated games, and I doubt Pokémon will be either. Previously, I have covered Final Fantasy XIV and XV, however, and I don't think anyone would call either of those overlooked.

To clarify, I'm not ditching Ryza — I might even do it after Pokémon and hang the consequences of doing that then Dusk immediately after one another if no-one has any issue with that! — I'm just trying to prioritise. Pokémon feels like something best experienced while the community is at its most active.

If you have any particular thoughts one way or the other on this, let me know and I'll bear them in mind!

#oneaday Day 336: Late-Night Updates

Few quick things because it's half midnight and I'm tired!

  1. The book I mentioned yesterday is now available for sale in paperback and eBook format. You can grab a copy here. I've also set up a Bookstore page on MoeGamer with links to all the books I've put out so far — I've got a few more books lined up to release at some point, so they'll be added to this page when they're set up and ready to go. No promises when right now as I just put these together when I find some time and/or motivation!

  1. $5+ Patrons, I haven't forgotten about your wallpaper, I just seem to have found myself oddly busy in the evenings of late so haven't had time to put something together. I'll get you something on Friday in all likelihood.

  1. It rained really hard tonight. My cats did not like it. It has now stopped. Naturally, it was at its heaviest while I was putting the bin out.

  1. Today I learned about "ARE YOU OKAY?!" and Buster Wolf, so I will be investigating that in Smash shortly. I'm long overdue another look at Smash; I haven't played it for a good while despite buying the Fighter's Pass a while back.

  1. I snuck an Atelier gag into my currently rendering Atari ST A to Z video, released tomorrow. The crossover between my two "audiences" may be minimal, but for the couple of people who do straddle both camps, I hope you spot and enjoy it!

  1. I'm going to bed now. Good night!

ARE YOU OKAY

#oneaday Day 335: Book!

I got the proof copy of the novel I talked about a few days ago today. I'm really pleased with it, particularly given that I went for the "economy" option on the paper, what with it being nothing but text.

The book, which I originally wrote as a sort-of-not-really-NaNoWriMo project back in November of 2013, is loosely based on my time as a classroom teacher, though thankfully I never had to deal with a situation quite as serious as that of my protagonist. It was an experiment in telling a story from multiple third-person character-centric perspectives, and perhaps something of an exercise in empathy as a result — as well as a way of processing and dealing with some of my own memories.

Having re-read it recently, I was rather pleased with how it all came out, so with some minor edits and formatting (hopefully I haven't missed anything major) it's now a paperback book.

I'm not expecting to sell many (any?) copies of this, but tomorrow I'll look into getting it made available for sale via Blurb's own storefront and Amazon for anyone who might be interested. From there, I've got a couple more stories like this that I'd like to assemble into books, too — mainly for my own vanity's sake, but also just in case anyone is interested in reading them.

For now, admire the shiny pictures and I'll keep you posted on availability once I know what's going on!

#oneaday Day 334: What Happened to Music Videos?

Every time I go to the gym and happen to catch a glimpse of the endless cycles of music videos playing on the TVs dotted around the place… I have to wonder exactly what happened to the art of the music video.

Here's one I saw today:  https://www.youtube.com/watch?v=zCsMwgXy6vU 

And it's far from the only one I've seen like this. It seems a common approach for music videos — or perhaps more specifically, music videos for electronic dance music acts — is to put out something that looks like the first piece of coursework from someone who is just getting their head around motion graphics and animated typography for the first time.

I mean, I guess there might be a certain value to this type of video in that it encourages people to sing along… but then you have the paradox that not a lot of electronic dance music is particularly designed for singing along to. That and the fact that in the circumstances where it might be desirable to get people singing along — like, say, in a club — the video probably won't be playing anyway. (Or will it? I think it's literally been a good 15 years since I've been inside a nightclub. And I mean that; it has been a good 15 years.)

It's just a bit sad, though, really; I have a hard time not thinking of songs with lyrics as having a "story" of sorts, and seeing the creative potential for providing a visual depiction of or accompaniment to that story going to waste in favour of a simple karaoke video is a bit disappointing, especially when I consider some of the amazing music videos I grew up with.

But, well, I guess it's just one of many ways that the media landscape has changed considerably over the years. I salute you, artsy fartsy music video; you will be missed.

#oneaday Day 333: November Novella 2019

I know I said I wasn't going to share this until I was done with it, but it's very late and I've just spent a bit of time working on it… so, well, as a… treat(?) you can see the first chapter of what I've been writing for not-NaNoWriMo so far.

I tend to do creative writing in quite an "improvisatory" manner, so I don't always have a long-term goal in mind for the stories I write. I have an interesting concept in mind for this one, though, so I'm interested to see where my imagination takes it over the course of the next month. In the meantime, I hope you enjoy this teaser! (Excuse any weird formatting, this was copied over from a Google Doc, so I'm not sure if it'll do paragraphs and stuff correctly.)

 

  “I’m bored.”

  “You’re always bored.”

  “Well, you try living like this.”

  It’s been like this for a while now. I can’t seem to find anything that entertains her for more than a few minutes at a time.

  It really is just my luck to be lumbered with the one restless spirit that doesn’t seem to have some grand piece of unfinished business left to resolve before she can move on. Instead, she’s just… well, restless. She can’t sit still. She always wants to be doing something, seeing something, talking about something. And these desires are fundamentally incompatible with the sort of person I am.

  Let me back up a little, since you’re probably already confused.

  Last week, I was the one who was bored. I’d finished all of my outstanding essays and for some reason I didn’t feel like sitting indoors all day as I normally would. The walls of my room felt like they were closing in on me a bit, so I decided to take a bit of a trip.

 Nothing grand, mind. You think I can afford to actually go somewhere exciting on a student loan? Don’t be ridiculous; I caught the bus to Portswood.

  Portswood isn’t an exciting place, but it is student central. Not only are there lots of student houses and flats there, there are also a lot of takeaways, charity shops and dodgy-looking hairdressers. It’s somewhere you can go to burn an hour or two without too much difficulty, and not spend much money in the process.

  This time around, I’d found myself wandering down beyond the main shopping street and towards the area that mostly consisted of grotty pubs and clubs. Tucked away down here next to a questionable pizza place I’d never quite had the courage to order from was a little bookshop that had always looked intriguing. I’d never been in there, but I’d always meant to. So I decided to stop thinking and start doing for once.

  The shop had a charming old-school bell on its door, jingling away cheerfully as I walked into the pokey little establishment. I was immediately hit with the distinctive smell of musty old books — an aroma I’d always been rather fond of.

  It reminded me of my parents’ bookshelves; shortly before I’d left for university and after they’d paid an impromptu visit to famous “town of books” Hay-on-Wye — the first of many, as it would transpire — they’d become rather taken with collecting old hardback editions of novels from some of their favourite authors. Over time, our hallway had gradually and subtly taken on the scent of an old library; while I didn’t get around to reading any of the books in question myself before I left home, I’d always been an enthusiastic reader, and the musty smell of old paper brought me a certain amount of comfort.

  There didn’t seem to be anyone around in the bookshop, and it was silent inside apart from the ticking of an antique clock that was hanging on the wall. There was a strange atmosphere about the place; it wasn’t unpleasant, but it was a little unusual. It occurred to me how rare it was in this modern age for one to be able to stand in complete silence — or, well, near-silence, anyway; tick, tick, tick — and I just stood motionless for a good few minutes, drinking in the calm and letting it infuse into my soul.

  I looked around. The place was well-kept, but clearly had too much stock to fit into its limited square footage. The shelves were packed to such a degree it was actually quite hard to pull an individual volume out without the rest of the shelf coming with it, and there were stacks of hardbacks on the floor next to each bookcase. It was clean, though; there didn’t seem to be a hint of dust anywhere, so whoever owned this place evidently took pride in it, however chaotic it might be.

  As I wondered what sort of person that “whoever” might be, I heard creaking floorboards and footsteps from somewhere other than the shop’s carpeted main room. They sounded like they were approaching, but also as if they were in no hurry to get here. I admired how trusting the apparent proprietor was; if I’d really wanted to, I could have probably escaped with an armful of volumes by this point.

  “Hello,” came a kindly voice, finally disturbing the near-silence as the curtain behind what appeared to be the sales desk silently moved aside to reveal a man who I estimated to be in his early sixties. He reminded me a little of my dearly departed grandfather, and thus I immediately warmed to him. “I’m sorry, I was out the back. Can I help you find anything?”

  “Just looking,” I said.

  “You’re a student?”

  “Yes.”

  “We don’t get many of you lot in here. Most of you go to that place up the road.”

  “Well, they are cheap.”

  The proprietor chuckled. I wasn’t wrong; September Books, as the “place up the road” was called, had an agreement with the university to stock everything from the various course’s reading lists; the university subsidised them a certain amount and, in exchange, they got some regular, reliable business from students and staff alike. The books were cheap and they pretty much always had what you were looking for, which was why most students went there.

  I wasn’t looking for anything in particular, though, which was why I was at this place. I wasn’t lying, I really did just want to look.

  “Let me know if there’s anything in particular you’re after,” the proprietor said, seeing me looking around. “Fiction’s on that wall, non-fiction on the other.”

  “Where do you get all these?” I asked, admiring both the apparent age and good condition of many of the volumes. They looked old but immaculate.

  “Donations, mostly,” he said, smiling. “Old folks die and their kids don’t want to deal with something as old-fashioned as books, so they just pass ‘em on. I’m not complaining.”

  I nodded. The rapidly advancing technology of the modern world had made books — physical media in general — feel like an obsolete relic of the past to many people. Why would you fill your limited living space with bulky objects when you could just download the complete works of Shakespeare — or that trashy book about kinky sex everyone seemed to be into — onto your phone?

  I had a phone — I wasn’t that much of a Luddite — but I still enjoyed having books around. I didn’t have a lot of room for them in my present accommodation, but I’d curated a small collection of publications that were either important to me or required reading for my course. In some cases, the latter had even become the former, which was always gratifying. In others, I’d never wanted to touch the book in question ever again after I no longer needed it for my studies, but I still kept it around for some reason; it felt like it was part of my life that I should acknowledge, even if I didn’t like what it represented. Damn you, Martin Heidegger and your interminable ramblings.

  A thick, leather-bound hardback with nothing written on the spine caught my attention for some reason. I reached up for it and, holding back its peers that very much wanted to come with it, pulled it out from the shelf.

  This, as it turns out, may have been a mistake.

  “What are you doing?” she asks.

  “What does it look like I’m doing?” I retort, acidly.

  “I said I was bored!”

  “Only boring people get bored.”

  “You say that every time. It’s boring. You’re boring.”

  I put down my pen and turn to look at her.

  “What do you actually want from me?”

  She smiles sheepishly.

  “I don’t really know.”

  “Well, that’s just great, isn’t it? Surely you have something in mind if you’re so incredibly bored. What would you rather be doing right now?”

  She pouts a little.

  “There’s not a lot I can do, really, is there? What with being dead and all.”

  I sigh.

  “All right, what would you rather I was doing right now?”

  I’d come to understand this somewhat. Her being “bored” actually meant that she wanted me to do something or other. Break the routine. Go outside. Talk to someone. Something that she could watch.

  These were not things I generally wanted to do all that much at the best of times but, well, I guess it doesn’t hurt to go a little out of your comfort zone now and again. Sometimes you even learn something.

  She ponders a moment, then breaks into a broad grin.

  “I want to see you go out and get pissed and try to pull!”

  And sometimes… well, sometimes you don’t.