#oneaday Day 372: New Day

It would be easy to blather on about the election result, but I'm not going to do that. Things didn't go the way I hoped, and there's nothing that can be done about that. So time to move on and make the best of things because whingeing online never got anything done for anyone.

Instead, let's look forward to the future. I had an assessment with a local counselling service today; I've previously spent some time with them having one-to-one online therapy, which I found quite helpful, but which I found it a little too easy to get distracted from thanks to, you know, the Internet. This time around, the person I had the assessment with suggested I attend a course on managing anxiety which starts in late January; this sounds like it might be quite a good idea and while I'm not too thrilled about it being a group thing rather than a one-to-one thing, it's good to step outside your comfort zone once in a while.

To be honest, the social anxiety side of things hasn't been bothering me too much for a while. That's not to say it's not there or anything, mind you; I still can't do small talk, I still don't want to spend time with people I don't really know and I'd much rather sit at home in the dark than "go out". I think I'm just a bit more… accepting of it, I guess. That and I actually think some of the stuff I've been doing — on YouTube particularly — have helped me accept myself as I am a little bit more; to recognise that I have something to offer and that people appreciate both that thing which I have to offer and me as a person.

I still have a long way to go, of course. My anxiety is still such that one little negative thing happening in a day can ruin the whole day for me, and I really wish that didn't happen sometimes. It's a massive waste of time. I know this, but my brain still does it.

Oh well. Let's see where the new year takes us. We've already started making some positive changes with this new diet — which I feel like might be sustainable — so here's hoping improvements to mental health will follow, too.

Now time to enjoy the weekend!

#oneaday Day 371: Quest for the Crown

I really enjoyed making today's Atari A to Z video on King's Quest. As I noted, a few people had been asking if I'd do full playthroughs of adventure games, so I decided to jump in with this one — one that I knew reasonably well already, if not completely comprehensively.

It made for a long video, of course, but I don't think that's the cardinal sin that it once was — particularly when it comes to "Let's Play"-style content. When putting this together, I specifically had in mind similar examples such as Danny's various Sierra playthroughs on the Game Grumps channel (all 2-3 hours each, several of which do the whole game in a single episode) — and I thought about how I like to enjoy stuff on YouTube.

For me, there are three main times that I watch YouTube rather than doing something else: when I'm bored, when I'm having a meal or when I'm trying to get to sleep. When I'm bored, I'll watch whatever; it's at this time I'm most likely to discover new stuff as I idly click around or, more commonly, look at links between channels or check out specific friends of channels that I already follow. When I'm having a meal, I typically want something about 20-30 minutes in length, so things like episodes of Good Mythical Morning or LGR's stuff generally works pretty well.

When I'm trying to get to sleep, though, that's when the long videos (or the long series) come in. I find it quite relaxing to fall asleep to the sound of someone gently enjoying a game that isn't too strenuous — something like an adventure game, a strategy game or an RPG. With this in mind, I particularly appreciate it when videos err on the longer side, as it means I can enjoy one thing without being constantly interrupted with pre-roll ads (no adblock on Chromecast!), credit sequences or whatever.

Related to this, I've been told by more than one person that my voice is calming, soothing and relaxing, and I'd be inclined to agree with that somewhat. I used to hate listening to my own voice, but since starting to do a lot more podcasting and video-making, I've actually come to quite appreciate what I do; as narcissistic as it might sound, I have been known to watch my own videos. More than once, even. This is down to a combination of pride in what I've created, and the fact that I actually enjoy them for myself.

I've even fallen asleep to my own voice on more than one occasion. Make of that what you will.

Anyway, if you don't stay awake for the full two and a half hours of King's Quest, I hope I at least gave you a relaxing time! And there are more long videos coming up, too; the next couple of Final Fantasy Marathon videos are pretty beefy so we can get through the remaining stuff in the game in a reasonably timely fashion, and I'm sure this won't be the last adventure game I do a full playthrough of.

As always, thanks for your support! I can see the King's Quest video is already doing reasonably well (comparatively speaking, obviously — my channel is still tiny!) so thanks if you've taken the time to watch even some of it.

Now it's off to bed… and hoping that we don't wake up in the morning with an even more disastrous government than we've been enduring for the past God knows how long… sadly, exit polls make it look like this is rather likely, but we'll see!

#oneaday Day 370: An AI Adventure

Recently, I've become quite fascinated by the idea of AI-generated texts. My first real encounter with this — outside of much earlier attempts such as ELIZA and its various clones in the '80s — was with Talk to Transformer, which is a ton of fun to play with. Today, though, I was informed of the existence of AI Dungeon, an attempt to allow you to play an AI-generated piece of interactive fiction.

Here are the results of my initial adventure; anything with a ">" before it is me; everything else came from the AI.

You are Pierre, a wizard living in the kingdom of Larion. You have a staff and

 a spellbook. You finish your long journey and finally arrive at the ruin you've

 been looking for. You look around and see that it's not much different than

 when you left it years ago. The only thing is now there's a large group of orcs

 standing outside the ruins

> look at orcs

You turn to face the orcs who stare back at you with their big red eyes. They

 all start moving forward towards you.

"What do you want?"

They don't answer right away. Instead they all move together as one

> read spellbook

You quickly grab the book off the ground and begin reading through it. It seems

 like it has a lot of information on magic spells. You find a few pages about

 fireballs, but nothing else. You try some other spells, but nothing comes to

 mind

> cast fireball on orcs

You raise your hand up into the air and fire a fireball at the orcs. The fireball

 explodes into flames, causing them to scream out in pain. A few of them run

 away from the explosion, while others just stand there looking scared

> talk to orcs

The orcs slowly approach you. "We need help". One says.

"I'm sorry," you say. "But we can't go any further".

"Why not? We're not bad people".

> ask orcs about help

"Can I get you anything?"

"No".

"Well then, good luck".

> enter ruin

You walk down a long corridor that is filled with rubble and broken furniture.

 You see several torches illuminating the room. There is also a door here, which

 you open and step inside. Inside the room is dark except for two candles burning

 in a small altar

> examine altar

You notice a large piece of parchment lying on the floor. You pick it up and

 read:

Dear friend,

I am writing this letter because I know you will be able to help me. My name

 is Kivan, and I live in the city of Nalin

> look at candles

You look at the candles and see that they are glowing red hot. They seem very

 bright and burning.

> take candles

You take the candles and put them over your head. You feel cool air blow over

 your face. This feels nice, so you continue to use the candles until you hear

 a voice call out to you.

> listen to voice

You turn around and see a man wearing a hooded cloak standing before you. He

 looks older than you would expect someone to be, but he still looks quite handsome.

"Hello," he says. "My name is Prince Valanar".

> ask valanar about himself

"Prince Valanar, my father was killed by an orc raiders. I was only nine years

 old at the time".

> ask valanar about orcs

"Yes, orcs".

> ask valanar about the city of Nalin

"Nalin is a great city. It's home to many noble families, and its citizens are

 kind and generous".

> give parchment to Valanar

"Here".

> ask Valanar about parchment

"This is a letter to my son, Pierre".

> tell Valanar I am not his son

"Oh, no. I'm sure you must think of yourself as such".

> leave ruins

You walk along the path leading to the ruins. You pass a group of soldiers patrolling

 the area. They look bored, but they don't make too much noise. You pass another

 group of soldiers patrolling the path ahead of you. They look bored, but they

 don't make too much noise either

> continue on path

You continue walking along the path. Eventually you come across a large structure

 made entirely of stone. It is made of white marble and is taller than most houses

 in the village. On top of the building sits a tall statue of a knight holding

 a lance and shield

> enter structure

You climb up onto the roof of the structure and peer inside. It appears to be

 a library, though bookshelves line the walls. Books cover almost every surface,

 including tables and chairs. Most of the books are in ancient languages, but

 there are also some modern ones

> read books

You carefully search through the shelves of books. You find a couple of interesting

 books, but none of them interest you. You decide to search through the rest

 of the bookshelves. As you do so, you notice a small wooden box sitting on a

 table nearby

> look inside box

You open the box and pull out a small leather pouch. Inside the pouch is a silver

 ring. It is a ring engraved with a cross.

> wear ring

You put the ring on your finger and press it against the side of your nose. You

 breathe deeply and close your eyes. Suddenly, you feel a sharp pain shoot through

 your nose. You gasp and drop the ring

> examine ring

You stare at the ring in disbelief. It seems like it should hurt, but it doesn't.

 Instead, you feel slightly nauseous. You try to wipe the taste off your tongue,

 but it is difficult. You begin to shake violently and vomit

> cast healing spell

You quickly cast a healing spell on yourself. The effects last for a few minutes,

 but eventually you calm down. When you regain consciousness, you realize that

 you are back in the forest. A large tree has fallen from the sky and landed

 right next to you

> look at tree

You look at the tree and see that it is dead. You wonder if it fell due to bad

 weather or something similar. You can't remember now. You look around and see

 a large group of soldiers marching towards you. They all appear tired and hungry

> talk to soldiers

You approach one of the soldiers and speak to him. He nods in response and speaks

 to you in a language you recognize as Common. He tells you that he is part of

 the army sent to capture you

> ask soldiers why they want to capture me

The soldier replies that they need to capture you so they can interrogate you.

> ask soldiers why they want to interrogate me

The soldier replies that they want to question you about the whereabouts of a

 certain book.

> ask soldier about book

The soldier tells you that they need to know where the book is so they can get

 it back.

> ask soldier which book they are looking for

The soldier tells you that they are looking for a book called 'The Book Of Shadows'.

> tell soldier I will find the book for them

You nod and say goodbye to the soldier before leaving the forest.

> inventory

Your equipment consists of:

Ring – Silver

A dagger – Steel

An iron sword – Iron

A Leather pouch containing several gold coins

You arrive at the gates of the city of Nalin. There are two guards standing outside.

 One of them looks tired and hungry

> talk to guards

You approach the guard who looks tired and hungry. He asks you what you want

 and you explain that you would like to speak to someone who can help you find

 the book.

> ask guards about book

The guard tells you that he knows nothing about the book, but he thinks that

 it might be somewhere near the town of Rask.

> ask guard about Rask

The guard says that he knows nothing about Rask either, but he thinks that it

 might be somewhere near the town of Varsakken.

> ask guard how to get to Varsakken

The guard tells you that he knows nothing about Varsakken either, but he thinks

 that it might be somewhere near the town of Ligruv.

> enter city

You enter the city of Nalin. You see a large crowd gathered around a huge statue

 of a giant. The people seem very excited by this event. You wonder if they are

 celebrating something important

> ask crowd about what is happening

They all start speaking at once. Some of them are very excited, while others

 are very nervous.

> look at statue

You look at the statue and notice that it is covered in blood. You don't understand

 what is going on, but you assume that it must be some sort of great victory.

> ask crowd about statue

Everyone starts talking at once. Most of them are very excited, while others

 are very nervous.

> go to tavern

You walk into the tavern and sit down. The bartender greets you warmly. She tells

 you that she is glad to see you again. She then begins telling you about her

 life and the history of the tavern.

> listen to bartender

She tells you that the tavern was originally built by an elf named Eirik. After

 his death, the tavern became owned by another elf named Jarlaxle. In time, Jarlaxle

 died and the tavern passed to another elf named Kivan

> ask bartender about Kivan

The bartender tells you that Kivan is the owner of the tavern. He also mentions

 that he is currently traveling through the wilderness and hasn't been seen since

 yesterday morning.

> ask bartender about The Book of Shadows

The bartender tells you that the book is located in the basement of the tavern.

> thank bartender

You thank the bartender and leave the tavern.

> enter tavern basement

You enter the basement of the tavern. You hear a lot of noise from within. You

 begin to panic. What could possibly be going on?

> search for The Book of Shadows

You search the basement and you find nothing. You realize that you are trapped

 inside the tavern. You quickly run out of the tavern and try to call for help.

> look around

You look around and see no one nearby. You decide to return to your room.

> go to sleep

You wake up in the night and you are still unable to contact anyone. You decide

 to go back to your room.

> leave room

You head back to your room and lock yourself in. You think about what happened

 last night and you realize that you were right. It seems that you are trapped

 in the tavern. You hope that you can escape soon.

> call for help

You call for help and you hear a voice coming from outside. You open the door

 and you see a man dressed in black clothes. He has a long beard and wears a

 hooded cloak. He looks very scary.

> talk to man

You tell him that you need help escaping. He tells you that he doesn't know anything

 about such things, but he will try to help you.

> ask man about The Book of Shadows

He tells you that he doesn't know anything about the book, but he thinks that

 it might be somewhere near the town of Rask.

At this point the game crashed and I was unable to input any more commands. But I have to say — I was well and truly intrigued!

Give it a go for yourself at  http://www.aidungeon.io/ 

#oneaday Day 369: Whoosh

I had barely a free moment to write last night, so apologies for the lateness! My parents stopped by for a flying visit after work, then immediately after that I was off to see some friends and play some board games. (They all got to drink mulled wine and eat mince pies, but I did not partake due to the whole keto thing. Also I don't really like mulled wine and mince pies, so I didn't mind too much.)

We played a game of Betrayal at House on the Hill, a game I like very much indeed. It's a game that begins as a cooperative exploratory game where you gradually reveal a randomly generated map of a spooky old house, but at some point in this initial phase a "haunt" will begin, at which point all of your characters become possessed and play out a scene from the mansion's past — usually with fatal consequences.

This latter part of the game is interesting because it's asymmetrical. There's always at least one "traitor" who has distinct objectives to the rest of the players, and at this point the game becomes a competitive affair, one team against another.

There are a lot of haunts in the base game, with even more added in the Widow's Walk expansion. All play very differently from one another; the one we played last night was a riff on Cluedo, where we had to retrieve items and establish alibis in various rooms around the house before 1) the police arrived or 2) the actual murderer got us. We failed, primarily due to problem number 2. The murderer had a chainsaw, could not be killed and, upon his first encounter with me, wrenched my "blood dagger" out of my arm, leaving me in excruciating pain and extremely vulnerable to being eviscerated.

The mechanics of the game are simple and straightforward; the beauty of the game is that they're incredibly flexible. In some respects they're similar to the mechanics of a tabletop roleplaying game, in that a lot of things are resolved by "success rolls" based on your stats, and unique mechanics crop up only as and when they are needed.

I'm a big fan of the game. The only unfortunate thing about it is that if a player is killed early (as one of our number was) they, in most cases, have literally nothing to do for the rest of the game, which is always a shame. Still, it's kind of unavoidable in a game where there is genuine peril for the participant characters, I guess!

#oneaday Day 368: Making the Most

For various reasons, every three weeks I have a two-hour lunch break at the day job and have to stay an hour later than usual. Recently, I've been spending those two hours relaxing in a local coffee shop and playing some Switch, but today I decided to try doing something different: popping home and seeing if I could squeeze in a quick video recording session.

Turns out I could! This is excellent news, as it means I can now get more done… at least every three weeks or so, anyway. Today's lunch break was ample time to be able to record an episode of Warriors Wednesday and still have time to eat, nip to the shop and be back at work before I needed to be. So that's pretty good. With that in mind, I'm going to start trying to make "productive" use of these two-hour lunch breaks when I can — getting ahead of schedule on some video series would be very beneficial, as it'll free up other times for me to get on with the other commitments I've made to myself.

I like making "discoveries" like this. It's a satisfying feeling when you successfully optimise your time somewhat — especially if it means you can spend more time doing the things you love doing. While I don't love the late finishes at work, I could certainly get used to having 5 days in a row where I have plenty of time to get stuff recorded ahead of schedule for various series! I might even be able to find some time to do more "reading" videos, then — there's a lot of articles I've written in the past couple of months in particular that it would be cool to make a video for, for the benefit of those who are "exclusively YouTube" and haven't paid MoeGamer a visit.

Anyway, I'm sure I'll figure something fun out to do with all this extra time. Watch this space!

#oneaday Day 367: PATRONS ONLY! #14

EDIT again: This should be working now! Sorry about that!

Time for another vlog! Today I talk a bit about the new diet Andie and I are following, and a little about Inio Asano's manga A Girl on the Shore, which I think I need to read again immediately before I try and compose any further thoughts about!

$5 Patrons, I owe you a wallpaper; now this month's payments have come through, I'll get on that this week. I have a busy couple of evenings early in the week but I'll get something to you as soon as I can!

#oneaday Day 366: Epic Adventure

I've spent a lot of today recording the next couple of episodes of Final Fantasy Marathon for YouTube. They're long episodes (a little over 2 hours each) because I wanted to make a significant amount of progress — plus some quick mental calculations in my head last night led me to believe that at my current pace, it's going to take about six years for the "project" as a whole to be completed. Probably more, since the games get longer as time goes on.

I very much want to go through with this as I really enjoy both Final Fantasy and the recording of these videos, but I'm conscious of the amount of time it takes to get through them. Unfortunately, with my current life and working situation, there really isn't a way I can do it any quicker along with all the other things that I want to do — and those "other things" are probably more important to me, as Final Fantasy Marathon was always intended as a fun little side project.

Going forward, I think we'll just take things as they come. If we need a long episode to get through a long dungeon, we'll do that. If we need to take a year to get through one game, we'll do that. I'm in no rush to get this "finished", as it were; I'm just conscious of things like the slightly turbulent atmosphere surrounding YouTube right now, as well as things like the MMOs — what state will they be in by the time I get to them?

Probably best not to worry about it. This is all for fun and a hobby right now, after all. As I've said numerous times, I would love to make it my full-time job, but that needs a few more Patrons before it's a thing I could even contemplate a little bit — so I do what I can when I can for the moment.

Speaking of which, the fact it's now 23:52 as I type this means that I'm probably going to leave this week's PATRONS ONLY! vlog until tomorrow, so watch out for that then!

Hope you're having a good weekend and Christmas shopping hasn't been too stressful.

#oneaday Day 365: A Year?

So, I've apparently been doing this daily post thing for a year! Actually, slightly more than that, because I looked back and it seems I started this on December 4th last year, so I've obviously buggered up the numbers somewhere. I'm not going through 365+ posts trying to fix that though, so, well, we'll call it a year from today, huh.

On this day last year, I was writing about how much pain I was in because of my hernia, and talking about losing some weight so I can hopefully get it treated. Unfortunately I haven't been able to make a ton of progress on that, because both Andie and I got pretty demotivated with Slimming World thanks to anxiety, stress and depression, so we both fell off the wagon pretty hard.

We have started a new diet, though, and we're going to see how this goes for us. We've decided to give the keto plan a go; this is a high-fat, low-carb diet where you deliberately put your body in a state known as "ketosis" — it's nothing scary, despite the frightening-sounding name; it just means that your body starts burning fat for energy rather than carbohydrates. And since most of the weight you carry around consists of energy stored as fat, that's exactly what you want your body to be doing if you want to lose weight.

I've had a go at low-carb diets before, specifically Atkins, but I didn't get on all that well with it. At least part of this was because I was trying to do it by myself at the time and, as they say, these things are always easier if you have someone to share the experience with. With both Andie and I working on the same diet, it's easier for both of us to be strict and keep to what we're supposed to be eating.

It's only been a couple of days so far, but I'm feeling like it's something I'll be able to do. One of the things I missed the most on Slimming World was the pleasure of fatty foods like nice cuts of meat, butter and that sort of thing. On the keto plan, those make up the majority of your food intake, so you can enjoy stuff like bacon, pork chops and the like without guilt — you just need to make sure that you complement them with appropriate, non-starchy (i.e. green) vegetables in order to make sure that you're getting enough fibre. And drink lots of water, obviously.

We've also learned of the questionable joy of chia pudding, which is a jar of milk with some chia seeds in it; leave it a little while and it goes goopy, roughly the consistency of tapioca or rice pudding, and can then be consumed for a surprisingly filling breakfast. You can add cocoa, vanilla essence and sugar-free syrup to make it actually taste of something, too; this is an ongoing experiment for us to see what works well.

Thankfully, we're spending Christmas at home by ourselves this year, so we can take complete control of our Christmas dinner and not be tempted by either of our respective mothers' excellent roast potatoes — verboten on keto — and hopefully still have something nice.

The one side effect is that for the first few days — and possibly a couple of weeks — you are a bit prone to something known as "keto flu" while your body adjusts to this "new" way of doing things. Consequently, it's a good idea not to overexert yourself, as you might find yourself a bit low on energy or feeling the "brain fog" a bit, so that probably means a temporary pause to my gym activities. Once I know I've set the appropriate dip switches in my body, though, I can get back to it — and supposedly, this diet is actually good for energy levels in the long term, so I should (hopefully) see improved performance.

We'll see. I know a few people who have had some success with this, so I'm intrigued to see if it actually works. And perhaps one day I'll have shed enough weight to actually get my guts put back in the place they're supposed to be. That would be nice!

#oneaday Day 364: Asia English

I find the growth of "Asia English" releases kind of fascinating, because it's gradually becoming a synonym for "niche interest, limited run".

I say this after Play-Asia announced earlier today that they had opened preorders for a physical release of the Atelier Dusk Trilogy for Switch — something that Koei Tecmo fans have been clamouring for for quite some time now.

One small snag for some people: it's $89.99, which seems like a lot of money for a relatively no-frills physical release. However, it's important to remember what this package is offering: three separate, distinct games that are all fairly substantial in terms of content and length, and which will almost certainly be at least $29.99 when they're released digitally in January. They might even be more than that; I believe the Arland Trilogy was about £34.99 per game when it released, so if Dusk is priced similarly, that $89.99 is actually a reasonable saving.

I've grabbed a copy because I'm one of the people who has been asking Koei Tecmo for a physical release of these games for some time now. I have all the original PS3 versions on my shelf, but knowing that the enhanced and expanded "Plus" versions are out there, I've been holding off playing them. And to date, only one of the "Plus" versions has had a packaged release: Atelier Shallie, which is the last of the trilogy.

I understand why some people might baulk at the idea of $89.99 for "one" packaged release, but do bear in mind what you're getting for that price in this case.

I feel like the price might also reflect the fact that this is always going to be a niche-interest limited run for people like me who try to avoid digital-only whenever possible, and that's why I say Asia English releases are kind of feeling like that pokey little shop down a dark alleyway that only a few people know about, but where you can find some of the coolest stuff imaginable.

Asia English has, to date, been a way to get around overzealous censorship of titles like Omega Labyrinth (and I imagine Bullet Girls Phantasia wouldn't have gone down well either) as well as a means of acquiring English language releases that, for one reason or another, Western arms of publishers don't feel will sell well over here.

And maybe they won't. Which is why I'm grateful that Asian publishers appear to have no qualms about releasing something that may only sell a few hundred or thousand copies. It means I can keep my shelves well-stocked with games that I like — and over time, that collection will become increasingly unusual and unique when compared to other people with more mainstream tastes in games!

So, well, it looks like I'll have a copy of the Atelier Dusk Trilogy on my shelf towards the end of January. Just in time to write about it!

#oneaday Day 363: Quite a Reach

Nearly ten years ago, I was not in a good place. My first marriage had come to an end, I had lost my job and I had been forced to confront the truth that I had "failed" at life. I was mortified at how badly I had messed things up, and at how I'd had to move back home with my parents.

In retrospect, all of those things worked out for the best. I'm in a much better position now — not perfect by any means, but better — and my parents helped me out of a pinch that, not to put too fine a point on it, could easily have been the end of me.

During that dark period, I tended to spend a lot of time locked away in my room. I'd interact with people I knew on social media or through blogging, but otherwise I wouldn't come out all that much.

At some point during the original #oneaday project, I met a young woman who called herself Ms Vee. She was a fascinating person to me; she was one of the most open and honest people I'd ever spoken to, and she'd tell me in great detail about the "swinging" lifestyle she and her boyfriend were into.

She was also a gaming enthusiast. And when Halo: Reach came out, she wanted me to play it with her and her friends.

I was never a huge Halo fan. I've never really gotten into the extended lore and stuff, and I don't find the overarching plot particularly interesting. But I have had some fun with the multiplayer over the years, especially when playing with friends. In fact, Halo multiplayer of various descriptions is one of the few online games I've stuck with for more than a day or two.

Sensing an opportunity for a new distraction from the black pit of despair that was my life at that time, I picked up a copy. I actually found myself rather enjoying the campaign, but by far my fondest memories of Reach are all about those multiplayer sessions I spent with Ms Vee and her friends. Sadly she sort of disappeared from the Internet one day and I have no idea where she went; I miss her quite a bit, as she was a great friend to me in a time of need.

Why am I telling you all this? Well, Halo: Reach came out on PC yesterday. I was going to ignore it, until I saw quite a few of the people I enjoy chatting to on Twitter posting enthusiastically about it. Then, out of curiosity, I happened to look it up on Steam: £6.99. (It's part of the Master Chief Collection, which you can either buy as a bundle and get all the component games as they're released on PC, or buy them individually.)

For £6.99, I was happy to see if it still had that magic; and, moreover, £6.99 is firmly within "impulse purchase" territory for my local friends. We're rarely able to get together to play tabletop games any more due to various circumstances, so online provides a means for us to do something together with relatively minimal time commitments required. And the advent of Discord means that we can chat and mess around while playing almost like we were in the room together.

I think I convinced them to pick up copies, which is great, but none of them were available to play this evening. So I fired it up for a quick go myself; I remember when Reach originally released that I enjoyed just having a bit of a blast in the Rumble Pit playlists, even though I was never particularly good at it.

It's still fun. I still like it a lot. And playing Halo at 60fps feels slightly odd!

I'm also struck by quite how much variety there is in this single game: no additional DLC, season passes or whatever required (unless you count the complete Master Chief Collection package) — just a wide variety of different games ranging from simple deathmatch to elaborate esports-style affairs, all designed to be accessible and enjoyable to newcomers, but providing plenty of depth and challenge for those willing to put the time and effort in.

I don't know how much I'll end up playing Reach on PC, but for £6.99 just a couple of fun sessions a month with friends will make it well worth that small outlay.

If you want to play, feel free to add me on Xbox Live — I'm "sonicfunkstars". Or you can probably also add me via Steam too: https://steamcommunity.com/id/angryjedi/