No stats today, as I gave myself a "day off". I haven't gone crazy or anything, but I've had a good week and I just fancied treating myself.
Anyway.
I was pondering things earlier, prompted somewhat by a conversation between my good friend and podcasting partner Chris Caskie where we were both bemoaning "next-gen bullshit" like the grumpy old (gamer) men we are. And, through a convoluted mental process I can't quite explain, after Chris wandered off into the woods to clear his head, I found myself browsing the information about the upcoming Intellivision Amico system.
For the unfamiliar, the Intellivision Amico is a new console from the current rights holders of the Intellivision brand, which includes famous video game composer Tommy Tallarico. I haven't looked into the full details as yet, but I understand the previous rights holders (who released the Intellivision Lives! compilation as well as preserving a number of historical documents and other information) have subsequently been rebranded as Blue Sky Rangers, but they are collaborating with Tallarico and co, who are now known as Intellivision Entertainment.
The Amico is a system designed around some admirable principles. Its games are intended to cost between $2.99 and $9.99 for downloadable versions (and $30 for a physical release with some sort of "special features" that haven't been announced yet) and must be ad-free, microtransaction-free and family-friendly. They must contain a single-player component and are preferably designed for people in the same room to play together. And they must make use of the system's unique features.
The standout feature of the console is its controller. This is a chunky iPod-style device with a touchscreen and a clickwheel at the bottom; it looks very much like a modernised version of the classic Intellivision controller. Pleasingly, we've already had confirmation that players will also be able to download an app to their phone and use that as an additional controller. The controller features buttons, the aforementioned clickwheel (which appears to be both turnable and pressable), a touchscreen, built-in coloured LED lights and motion sensors, allowing for a variety of different control options. They charge wirelessly by simply resting them in the "bed" on top of the console, or can also be plugged in via USB-C.
The system will cost $250 at launch, and come with six games; five of these have been confirmed as Skiing, Shark! Shark!, Astrosmash, Cornhole and Farkle, several of which are updated remakes of games from the original Intellivision platform with new presentation but similar gameplay. A bunch of games have already been confirmed to be in development, too, with Tallarico estimating that the library will be balanced as roughly 20% updates of classic Intellivision games, 20% completely original games, 20% sports and recreation, 20% tabletop/card games and 20% educational titles.
What's interesting about the Amico is that it's not designed to be super-amazing technology that wows everyone with its stunning visuals or anything like that, but the hardware does appear to be built like a brick shithouse, and from what Tallarico and co are saying, they want this system to last. In other words, they really do want it to be more like a classic console from the '80s than a modern setup — the only difference is that the games will primarily be distributed digitally and downloaded either to the system's internal memory or a microSD card.
Now, it's easy to pooh-pooh this system and write it off as another Ouya, but I think there's definite potential for something interesting here. For starters, this isn't an Android box running crappy free-to-play bullshit on your television; it's its own thing. Secondly, it's been designed as a premium product rather than a piece of plastic crap. And thirdly, even with how successful the Switch has been, no-one, not even Nintendo, has really tackled the "family-friendly, people playing in the same room" market since the original Wii; everyone is too afraid of mobile.
So I'm wondering a few things. Firstly, if the system is worth investing in and exploring, since I think there is potential for a variety of unique experiences in its library — including new takes on old classics. And secondly, if there would be a market for a website that provides information on the system, its games, and news surrounding it.
What I've idly thought of this evening is a site that, in the run-up to Amico's launch, offers a couple of things: news announced by the company, and nostalgic looks back at the original Intellivision's library. Once the system launches, the site would then transition into a source of information on the games available for the platform including a variety of different types of information, corresponding to the various audiences that this thing is supposedly for. I'm thinking:
- Basic concept of the game
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The content (i.e. exactly how "family-friendly" it is) — similar to the info my brother's old site "What They Play" (RIP) offered
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The basics of how to play it
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Its connections to classic games (where applicable)
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A more detailed writeup on how the game plays, the interesting things it's doing etc.
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No review scores, just information and a personal perspective, perhaps gameplay videos etc
This is something I'm vaguely interested in pursuing myself, because as far as I can make out, there are no "Amico websites" out there at the minute. I mean, with the thing launching in April of next year, that's not altogether surprising, but this could potentially be an opportunity to get in early on something that could be really interesting and rewarding to be part of.
I have a number of hesitations, however.
- Does the broader Internet audience actually want this?
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Is Amico going to succeed — i.e. is this something worth pursuing in the first place?
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How can I establish myself quickly as a reliable source of information on the platform — and someone that the Intellivision Entertainment team might want to work with directly?
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Do I have the time to do this alongside my other projects and my day job?
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What do I do about funding?
The latter one is a bit of a key question, because while I could just set up another WordPress site and get started that way without spending anything, immediately having a domain name and a (preferably ad-free) site ready to launch whenever I'm good and ready would be much more preferable for a variety of reasons — most notably from a credibility perspective, so far as your average, less "gaming-savvy" Internet denizen might be concerned; your average non-gamer, I feel, is probably more likely to trust something.com than something.wordpress.com.
Since I would rather the site be ad-free, crowdfunding would appear to be the logical way to go — but what approach? Donations? (Can't rely on those.) Patreon? (Need to provide meaningful rewards, something I worry a lot about already with what I do here!) Kickstarter? (I tend to perceive that as being for projects bigger than "make a website", though I could be wrong)
One possible option is to set up the site on a free WordPress setup and just not hit the "launch" button to make it available to the public initially. Then, when I have a bunch of stuff prepped and ready to go, I can launch a preview of the site to use as something to go "hey, this is what I want to do" to prospective crowdfunders/donors/whatever.
I dunno. These are nothing more than idle musings at the moment, but it does strike me as an interesting possibility for the future — and with plenty of time until Amico's launch, it would seem to make sense to get something prepped and ready ahead of time. I hasten to add that even if I do decide to pursue this, I have absolutely no intention of abandoning either MoeGamer or my retro-centric projects on YouTube, because I know one (or both) of those are the reason why you're here reading this in the first place!
Just thought I'd share with you all. Don't any of you go stealing my ideas now — not that I think any of you would. 🙂