1904: 21st Century TV

The Internet has brought with it many things both good and bad, but by far my favourite thing about it is to do with video.

No, I'm not talking about YouTube generally — the whole "anyone with a webcam can make videos!" culture it promotes feeds into modern youth's unhealthy obsession with "being famous" — but rather the fact that, between the various streaming services out there, both legitimate and… less legitimate, there is probably some way of watching all those programmes/adverts/movies you wish you still had 1) the VHS tapes for and 2) something to play them with.

This last week, for example, Andie and I have watched Police Squad!, the TV-based precursor to the Naked Gun movies. Only six episodes were made, and back at university, when I "discovered" the show for the first time, I had a VHS cassette with two of them on it, so I had only ever seen those two episodes. Now, however, some helpful Polish person has kindly uploaded the whole lot onto YouTube for anyone to enjoy at their leisure. No waiting for TV networks to license them and show them again. No tracking down video tapes and VCRs. Just click and go.

The ability to rediscover old favourites is one of the best things about streaming video, then, as my rewatch of Star Trek: The Next Generation for the first time in about ten years will attest. But the fact that streaming services makes new favourites easier than ever to discover, too, is rather wonderful. I doubt I'd have become so interested in anime without my Crunchyroll subscription, for example; prior to widespread streaming video, the only real way to get into anime was to buy VHS tapes or DVDs, and with anime being niche-interest and somewhat "exotic", particularly when it first hit these shores in the mid-90s, it was a rather expensive hobby. Anime DVDs and Blu-Rays still cost up to twice as much as a regular ol' Western film even today, making online services like Crunchyroll much better value.

This is the TV of the 21st century, then; it really is the vision of the future we had twenty, thirty years ago: decide what you want to watch, then just watch it. In most cases, that's possible to do, even if you have strange, bizarre and peculiar tastes. And even if you're more fucked up than most, I can almost guarantee that there's some dark corner of the Internet out there somewhere more than willing to cater to your particular interests, whatever they might be… for better or worse.

In these days of people seemingly constantly yelling at one another on social media and comments sections on large sites being widely (and, sometimes, justifiably) regarded as fetid cesspits, it's easy to forget the great and wonderful things that the Internet has brought to modern life. I'm a strong believer that its ability to "archive" — for future generations to be able to enjoy movies, TV shows, animations and other videos from years ago — is one of the best things about it. And as technology improves and we find more and more ways to interact with this world-wide network, I hope we never lose sight of these simple pleasures that it's allowed us to enjoy like never before.

1903: Easter Sunday

It's Easter today. This is one of those days that declines in importance as you get further away from childhood, until you reach the point I'm apparently at today, where you just ignore it completely.

That's kind of a shame, really, as it was fun to have specific days to look forward to for whatever reason — birthdays and Christmas for presents, Easter for chocolate — but I can't help but feel that most of these occasions are made a big fuss of primarily for the benefit of children.

This isn't a bad thing, of course; in many ways, modern children are being forced to "grow up" much too quickly, and thus allowing them days of unmitigated excitement about imaginary figures and the prospect of presents coming down from on high is an important part of allowing them to cling on to their childhood for as long as possible. There's a difficult balance to strike as well, of course: ensuring that said children don't end up spoiled and turning into those ungrateful (and probably fictional) brats that Buzzfeed et al dig up every so often, who whine on social media about getting the wrong colour iPhone or a car with a sunroof when they wanted a convertible or whatever.

Perhaps it's just cynicism on my part that prevents me from enjoying these occasions as much as I did when I was younger. Perhaps it's my depression contributing to matters, making me either unwilling or unable to just switch off and enjoy myself without worrying about the things that worry me every other day of the week. Or perhaps it really is the case that I'm too old to care about these things a great deal any more, and would rather just take aim at the big picture, the seemingly unattainable aim of having a quiet, peaceful life with no worries.

One thing I will say about ignoring Easter today, though, is that I haven't really missed chocolate. In fact, I haven't really had much chocolate since joining the Slimming World programme a while back. The "syns" system allows the flexibility to have a chocolate bar now and then, and there's some tasty Slimming World-branded chocolate chewy bars that are rather nice, so I haven't had to go entirely without sweet things. But as fun as it was to have a sideboard covered with various shiny eggs come Easter morning — and then to spend the next few weeks getting through them a bit at a time, feeling slightly guilty at ruining its pretty presentation every time I cracked another one open — I can't say I've particularly missed it today. And my waistline will probably thank me for not having temptation lying around the house!

So, then, balls to Easter, I guess, and balls to the bank holiday tomorrow; it's hard to enjoy and appreciate it when you're not really getting time off from anything — but if you're currently enjoying a four-day weekend away from work and the pressures of "real life", I hope you continue to do so tomorrow, and that you, at least, enjoyed stuffing your face with chocolate this Easter Sunday.

1900: 20th Century

Post 1900. Feels like a significant number. I feel I should do something significant, but I'm not sure what.

Perhaps a reintroduction for those who are just joining me, and an explanation of what that "1900" is all about.

Hello. I'm Pete. I've been writing on this blog every day for the past 1900 days. It initially started as a Twitter-based challenge called #oneaday in which the participants were challenged to write absolutely anything every day for a year. I joined a little late, only hearing about it midway through January of 2010, but I decided it was something I wanted to be a part of, so I jumped in. Not everyone who started made it to the end of the year — hell, some people didn't make it to the end of January — but I did. So I carried on. And on.

And now here I am, over five years later, still doing this for my own amusement more than anything else, but also as a means of self-expression, catharsis, stress-relief or simply a place to enthuse about things I'm excited about when no-one else wants to listen. I do that last one a lot.

The last five years have been a rocky road, and not in the pleasant chocolatey way. I'm still in the midst of a fairly unpleasant time of my life thanks to not currently having a regular source of income after a series of unfortunate and horrible episodes of being screwed over, though hopefully the income situation will change soon following some recent events.

I live in a house that I own with my fiancee Andie; we're getting married in June of this year. We have two rats called Clover and Socks. We would like either a cat or a dog, but haven't decided which yet, and figure the former in particular might be an unwise choice while the rats are still around — which hopefully they will be for at least a little while yet.

I'm a musician. Piano is my first instrument, and recently I actually bought my first real (albeit cheap and slightly battered) piano, having been getting by on an electric piano for the last few years — it's just not the same. I also play the clarinet and saxophone; just recently, I've been doing some clarinet teaching for the first time in years in some local primary schools. While sort of fun, it's also been reminding me why I don't want to go back to classroom teaching ever — oh, yes, I'm a qualified classroom teacher with a specialism in music.

I play a lot of Final Fantasy XIV. My character's name is Amarysse Jerhynsson, and you can find her on the Ultros server. To my surprise, Andie started playing a little while back and now possibly plays even more than I do, even coming raiding with me on Sunday nights.

I love Japanese games. I often celebrate them on this blog, but also write about them in more detail on my other site MoeGamerI set up MoeGamer after being laid off from Eurogamer offshoot USgamer last year. I don't get to update it as often as I'd like to — at least partly because lots of Japanese games are pretty long and I like to have beaten them before I write about them in detail! — but it provides a means of continuing the thing I enjoyed best about my time at USgamer: my weekly JPgamer column, in which I regularly enthused about the Japanese games that other publications ignored at best, ridiculed at worst.

Aside from Final Fantasy XIV, I am currently playing Hyperdevotion Noire and Senran Kagura Shinovi Versus on Vita. I am absolutely loving both. Noire is a surprisingly competent strategy RPG (or unsurprisingly, if you're more familiar with developer Sting than I am) featuring characters who have become firm favourites over the last couple of years. Senran Kagura, meanwhile, continues the series' tradition of blending enjoyably cheeky fanservice with genuinely good stories about the nature of good and evil, what it means to be a shinobi and how you go about finding your place in the world.

I am fat. I have recently started attending Slimming World sessions and have so far lost over 2 stone in 10 weeks, so that's going quite well. I don't know if I'll be able to keep up that pace, but if I can get even vaguely close to my self-imposed target I'll be happy.

I am depressed, and have lost at least one job as an indirect result of this. Recently, I finally plucked up the courage to go to the doctor and talk about it. The doctor complimented me on my thoughtful, philosophical attitude towards it — she caught me on a good day — and prescribed me some anti-anxiety meds. I can't say whether or not they're actually doing anything yet, but, well, baby steps and all that.

To the person who came to this blog by searching for "video games with a lot of pantyshots", may I recommend the Dead or Alive series, Rival Schools on the PSone, Senran Kagura, and any visual novel that errs on the side of "eroge" without getting into weird shit.

To the person who came to this blog by searching for "huniepop kyu", this is for you.

This is Kyu, the magic fairy who's going to make you better at talking to girls.

To the people who have been following along for the last 1900 days, thanks for indulging me for so long. To the people who have joined me recently, hello, welcome, and perhaps you understand me a little better now.

1899: Continued Shrinkage

Slimming World tonight, and I'm pleased to report that I lost another 3.5lb this week, which puts me in the "Club 10" category; I've lost 10% of what my body weight was when I started. If I can keep at or below this weight for 10 weeks, I get a free week of membership: a small reward, but an incentive nonetheless.

I'm pleased at how well I've managed to stick with it so far. The fact that the "diet" itself isn't anywhere near as restrictive as a lot of other plans has helped me maintain my motivation to keep with it. I can continue to eat many of the things I enjoy, so long as they're prepared appropriately — in most cases, this means substituting oil for low-calorie cooking spray, which I haven't noticed having a particularly big impact on flavour. It obviously rules out things like deep-frying, which is a shame as there are certain things — hash browns are one — which are unquestionably superior when deep-fried compared to baked, but it's something I can live without.

Or rather, I don't necessarily have to live without these things so long as I pay attention to their "syn" values. Syns are abstract values that I believe are somewhat tied to calorific content, but also seem take into account things like sugar, fat and so on. The pronunciation of the name is perhaps a little misleading — they're not "sins", but rather short for "synergy" in that they provide controlled doses of the parts of a balanced diet that are easy to let run away with themselves — things like the aforementioned fats and sugars. We need these things to function — we need calories, too — but having too much of anything is where problems start. By limiting "syn" intake to 5-15 a day — I normally err towards the 15 mark, since I still enjoy my food — it's much easier to keep a handle on what's going in. And that, in turn, helps the weight continue to fall off: since I've started, which was, I believe, about 10 weeks ago, I haven't had a single week where I haven't lost weight as yet. I'm sure it'll happen eventually — every week I expect to have reached that plateau and have to start working a bit harder — but for now, the efforts I'm making are being rewarded.

And that's a good feeling. At a time in my life where I can't honestly say things have been going particularly "well" — though things are marginally better than they have been thanks to me getting some sporadic work here and there — it's nice to have one thing where I'm consistently and regularly having the opportunity to genuinely celebrate some success. And I'm pleased that the Slimming World group I'm a member of — as with most Slimming World groups, from what I'm given to understand — is more than happy to celebrate that success and keep me motivated to continue.

That and the fact I tried a pair of jeans on earlier that I couldn't do up a few months ago and they went on easily.

1893: Sweet Vanilla Salt

I started watching Toradora! after finishing Golden Time because it's an earlier work by the latter's writer, and as my posts from a short while back will attest, I enjoyed the latter very much indeed.

I knew nothing about Toradora! going in save for the fact that it was well-regarded by quite a few people (the exception being Andie's sister, who thought it was "tripe", but conceded that she was not the target audience) and it had even been a "jumping-on" point to anime for a lot of people. So I was confident it would at least be an entertaining watch if nothing else.

Toradora! tells the story of the relationship between the "Dragon" and the "Tiger", better known as protagonist Ryuji and leading lady Taiga. Neither of these are typical leads according to slice-of-life/romance anime tropes: Ryuji is (at least initially) feared by his classmates for his sour-faced, intimidating appearance — a genetic inheritance from his father, whom it seems is no longer around thanks to seemingly being involved in some questionable activities — while Taiga is… well, she's very short, and not at all happy about it, particularly as the combination of her height, slight figure and somewhat petulant tendencies tend to make her come across as considerably younger than she actually is.

Ryuji and Taiga are brought together by their attraction to each other's friends; Ryuji likes Taiga's friend Kushieda who, as a spunky, loud genki girl is the polar opposite of Taiga in terms of personality, while Taiga likes Ryuji's friend Kitamura. Ryuji discovers Taiga is living a somewhat lonely existence in the apartment building next to his house: she's living all alone in an apartment too big for her, and clearly doesn't know how to take care of herself. Ryuji, having had to be the "man of the house" for some time thanks to his departed father and his dirty stop-out of a mother, takes it upon himself to look after her, cooking her meals and helping her out with all sorts of domestic chores.

Unfortunately, this, of course, leads to misunderstandings when people see them together, and this in turn makes their pursuit of their prospective paramours somewhat more challenging. I have little doubt that the two of them will end up with one another by the end of the series — though I will be pleasantly surprised if the show goes another route — because they complement one another nicely. Taiga doesn't show any fear towards Ryuji and sees him for who he is; at the same time, Ryuji manages to bring out a side of Taiga she doesn't show many people: an honest, frank and vulnerable side. It's a rocky relationship, to be sure, but it has the makings of an entertaining watch indeed.

As I said above, I'm only four episodes in so far, but I'm enjoying it a lot. It's sharply written, with some genuinely funny moments, and the cast of characters all have their own little surprises that defy the initial impressions they might make. I'm intrigued to see where it goes and how the relationships depicted in the show develop over time, and can already appreciate why this is such a well-regarded series.

1892: Shrunken

Slimming World meeting tonight, and I'd lost another 2.5lbs this week. That means for the last 9 weeks I've consistently been losing weight, and I've now lost a little over 2 stone in total.

To say I'm pleased is an understatement. I still have a long way to go, of course, and I intend to keep doing what I'm doing as it seems to be working, but it's been heartening to see the lifestyle changes I've made since joining the programme having a noticeable and positive effect.

There's a few major changes to what I was doing before that have taken some adjusting to, but which are now fairly comfortably part of my usual routine. Firstly, I've cut right back on dairy; I used to drink a lot of milk which, of course, has its own health benefits, but which is also calorific and packed with fat. I've never been a mega-fan of cheese — I like it well enough, but I can happily live without it — so that's been fairly straightforward to cut out, too. Instead, using the Slimming World "Healthy Extra" system, I limit myself to one latte in the morning (with 250ml milk measured) or 30g of cheese in a meal. I can spend some "Syns" to have both in a single day — I did tonight, in fact — but I'm now pretty much in the habit of keeping my dairy intake controlled.

Secondly is keeping an eye on what I drink, as this is probably where a lot of calories have snuck up on me in the past. I like to drink cold drinks, particularly cans, so I've switched exclusively to diet or "Zero" drinks instead of the Fat Cokes I used to enjoy. I'm still not a huge fan of Diet Coke, but other diet versions of popular drinks have proven surprisingly palatable. I actually think I prefer Diet Pepsi to regular Pepsi and Pepsi Max now, and Fanta/Sprite/Lilt/Dr Pepper/Irn Bru Zero are all pretty much indistinguishable from the "real thing", and those are all drinks I like, so the fridge is kept well-stocked with those for when I want a cold drink, and it's squashes or water at other times.

Thirdly is the aforementioned "syns", keeping an eye on what other things I'm eating over the course of the day. The nice thing about Slimming World is that a lot of food is "free" (i.e. you can have as much as you like — and this includes stuff like pasta, rice and lean meat) but you also have the flexibility to use these "syns" to slip some extra stuff in there, too. (The "syn" part is from "synergy", not "sin"; they're supposed to complement the "free" foods and fill in the gaps for a balanced diet with things like sugar, fat and whatnot — the things that can easily get out of control, but which are still necessary for a decent diet.) Checking syn values of various foods has been eye-opening, and also helps me to make better choices when things are on offer. This doesn't mean I can't treat myself — indeed, when I went over to Boston for PAX, I pretty much took a few days completely off from the programme as it simply wasn't practical to follow when I didn't have full control over what I'd be eating — but it does mean that I can think more carefully about what I'm eating and drinking.

So it's going well so far. I'm sure the weight loss will slow down or even stagnate at some point, but it's encouraging that I've managed to lose so much so (relatively) quickly. A few people have commented that they can see the difference, and for once, I think I can, too. I'm still not happy with my body — I have a lot of weight to lose — but I'm happier with it than I was nine weeks ago, and hopefully that pattern will continue. Whether I'll make it into the realm of the normal-sized people I don't know — genetically, the odds are stacked somewhat against me — but I can but continue trying.

1888: Put the Phone Down

I'm coming to detest my phone, not necessarily for what it is, but for what it's done to me.

I don't specifically mean my actual phone, either; more the general concept of smartphones and the "always-connected" nature of modern existence.

I don't even specifically object to the "always-online" nature of modern society, more the habits — or, more accurately, compulsions — that it tends to instill in people. I've become very conscious of my own compulsions in this regard recently, and I'm making an effort to try and change my habits.

Here's the problem for me: picking up a phone and fiddling with it (usually checking Twitter and/or Reddit) has become a default thing to do if no better activity is available. Phones are great for that; with the wide variety of apps available these days, there's something sure to distract and entertain even the most attention-deficient individual, even if only for a few seconds. That "even if only for a few seconds" thing can become a problem, though; the fact a phone can fill an empty few seconds easily means that it's easy to reach for it while you're in the middle of something else, breaking your concentration and perhaps immersion.

I became particularly conscious of it while I was playing Criminal Girls the other day. (Side note: I've now completely finished that, so expect a comprehensive writeup on MoeGamer very soon.) I noticed that even mid-battle, I was reaching for my phone and fiddling with it while animations were playing, or sometimes between turns. There was no good reason for it, either; I wasn't particularly interested in what Twitter had to say at that moment, and I was genuinely enjoying the game. It was just a nigh-uncontrollable compulsion to reach for it and look at it.

It happens in the night sometimes, too. I can't get to sleep, so I pick up the phone and look at whatever vapid nonsense social media is spewing at any given hour. There's rarely anything meaningful — although there's occasionally an enjoyable late-night conversation with some of my friends in other timezones — and it doesn't really have any value; it certainly doesn't help me get to sleep when I find myself mindlessly refreshing for minutes at a time instead of putting the damn thing down, closing my eyes and trying to disconnect from the stimuli of the outside world.

So I'm trying to stop myself from doing these things. When I'm sitting down to play a game, unless I'm specifically intending on "liveblogging" my experiences as I play, I've started putting my phone out of reach or, at the very least, covering it over so I can't see the notification light and screen. When I go to bed, I've started switching my phone off altogether rather than just leaving it in standby mode. And while a phone is a convenient thing to fiddle with to stave off social anxiety when dealing with other people face-to-face, I'm going to try and make an effort to keep it in my pocket unless it becomes clear that I really am surplus to requirements in a particular social situation. (Not necessarily in a negative way; I may just be along for the ride while others are discussing making arrangements for something or other that doesn't directly involve me, for example.)

I feel like smartphones have done serious damage to our collective concentration spans over the last few years. And I'm quite keen to get mine back.

1887: Fading Gold

Finished watching the romance anime Golden Time today. It was a quiet day, so I marathoned the last few episodes — though at a little over 20 minutes apiece, it wasn't really much of a "marathon", I guess. Still, I have now watched the entire series and feel a little more qualified to comment on the whole thing.

I enjoyed it a lot overall. Its biggest strengths come from its more unconventional characteristics: a protagonist (Banri) that's a little more fleshed out than your average self-insert leading man found in a lot of other romantic anime and visual novels; a heroine (Koko) who, although certainly physically attractive, is presented from the outset to be a little, to put it politely, "difficult" (and consequently, perhaps, to some, a little less desirable than she perhaps might have otherwise been); an amnesia backstory that isn't used as a crutch for the whole show, but instead as an interesting source of conflict; and a fast-moving, pacy plot in which something of significance happens in every episode.

The last few episodes do meander a bit more than those that had come previously, as it becomes time to finally resolve the amnesia plot. The meandering comes from said plot being wrapped up fairly comprehensively, however; the payoff is very much worth it, with some emotional final scenes and a satisfying conclusion to the whole run that gives everything a pleasing sense of closure.

I wasn't quite sure what to expect from the end, as it happened. The tone of the show is interesting; comedic one minute, very serious the next. It's effective in making the situations depicted feel fairly down to earth and realistic, and a probably intentional side effect was that I spent the entire run wondering if things would end neatly or very, very badly, because there was the potential for it to go either way right up until the last moments. You've probably already inferred which way it went from my comments above, but just in case you haven't, I'll refrain from spoiling how it all ends for now.

There are some great side characters supporting the main cast. Protagonist Banri's childhood friend Linda is a very likeable "other woman" throughout, for example, but the potential angst she could have generated is kept on a tight leash: it's explored, and features a number of touching scenes (and one surprisingly sexy one), but it doesn't force the show into a cliched love triangle situation. Instead, Linda is depicted as an interesting, sympathetic character in her own right who plays her role in the story of Banri and Koko's love without derailing it.

Probably the highlight of the supporting cast is "2D-kun", though. Initially introduced as the stereotypical glasses-wearing otaku character, 2D-kun repeatedly proves himself throughout the series to be a true friend for Banri, as well as exhibiting considerably more character depth than the usual "hurr, hurr, I like 2D girls" this type of character is often limited to. Indeed, he plays an absolutely crucial role in the final moments of the series, and his contribution here makes him a worthwhile — and, judging by comments on Crunchyroll, beloved — addition to the cast.

Overall, I enjoyed it a great deal, then, and thoroughly recommend it to anyone looking for an enjoyable anime series with interesting, realistically flawed characters and a somewhat unconventional take on the usual romance formula. Well worth your time.

1886: The Order

(Couldn't resist, sorry. This post has nothing to do with The Order 1886.)

Spent the evening round at my friend Tim's house this evening. We played some multiplayer games and just hung out a bit. It was pleasant.

On the multiplayer front, we gave ZombiU a go properly now that I have a Classic Controller Pro or whatever the Wii U Xbox controller knockoff is called. It's much more playable than the cumbersome, weird Nunchuk and Wiimote setup we tried it with last time, and made for a far more enjoyable game.

ZombiU's multiplayer mode is a lot of fun. There are two distinct ways to play: a Capture the Flag-style mode and a variant on a "Horde" mode. Neither of these are conventionally implemented thanks to the focus on asymmetric play: one player has the Wii U GamePad, while the other has some form of more traditional control scheme (preferably a Classic Controller Pro) and plays on the TV. The GamePad player is essentially playing a top-down real-time strategy game, while the player on the TV is playing a conventional first-person shooter.

It's a simple idea, but very effective. The GamePad player is able to summon zombies of various types into the player's game by tapping the screen, though there are certain limitations: firstly, different types of zombies cost a certain amount of resources, which increase gradually over time; secondly, you can only have up to eight zombies summoned at once; thirdly, you're not able to just plop zombies down right next to the player: red zones on the map (including a mobile one in the player's immediate vicinity) show where you're not able to summon one of your minions. Each time you place a zombie, you creep closer to a level up, which allows you to unlock new zombies and abilities; in other words, the longer the match goes on, the more difficult it gets for the "Survivor" player.

It's definitely worth a try. Not sure how much "staying power" it has, but we played it for a good while this evening and it was consistently fun.

Having the opportunity to spend some time with Tim this evening got me thinking, though. It's been a while since we were able to hang out together, and with two of our regular board gaming group now considerably busier than they once were — one with a new house, another with a new baby — it's getting more and more difficult to find opportunities to spend time together and do fun things. This is all part of "growing up", of course, but, to sound like a petulant child for a moment, I don't like it all that much.

Over the last few months, I've found myself feeling quite a bit more isolated for various reasons. I haven't seen quite a few of my "real life" friends for quite some time, partly because they're busy with their own real lives — there are several new babies in my circle of friends, for example — and also partly because my own social anxiety makes me feel like I'm being a bother when I consider asking people if they have time to hang out.

There are lots of things I'd like to do with people, but I'm not entirely sure if the people I know now would be interested in doing them. I'd like to play board games with a wider circle of people, for example; I'm envious of my friends elsewhere who have groups who can meet much more regularly than mine. I'd like to play some role-playing games — both silly ones like Maid: The Role-Playing Game and more traditional ones like Dungeons & Dragons — but I'm not entirely convinced I know anyone who'd be up for it. And I'd like to shamelessly copy my friends Mark and Lynette in having a regular "anime and cocktails" evening (perhaps with less emphasis on the latter, as I don't drink much these days) during which we watch several different shows with markedly different themes. I am at least thankful that I can share Final Fantasy XIV with Andie.

Chances are I do know at least a couple of people who would be interested in some or all of the above, but it's sometimes difficult to know how to bring these things up — or, in some cases, how to ask to join other well-established friendship or activity groups who would be into this sort of thing. It's even more daunting to contemplate the prospect of finding completely new friends, so I have to wonder if I'll continue to be stuck in this faintly dissatisfied situation, never quite able to truly share some of the things I enjoy with other people?

1882: More Golden Time

I've watched a few more episodes of Golden Time this evening. I was planning on only watching one, but, well, they got interesting and exciting and, at the time of writing, I've watched three in succession and am very much considering watching another one before I go to bed.

For those who missed my previous post on the subject, Golden Time is an interesting slice-of-life anime focused on the relationship between amnesiac protagonist Tada Banri and heroine Kaga Koko. I suppose technically it's a "romance" anime, but there are elements of comedy and ghost stories in there, too, and so far it's been a thoroughly compelling watch.

There are a number of elements contributing to this. Firstly, Banri is an interesting protagonist. While visually very much fitting in to the usual generic floppy-haired anime protagonist mould, his amnesia, while something of a narrative cliche, makes for a compelling hook. As snippets of his past are revealed over the course of the show's run — both through him remembering them and through the explicit depiction of the "ghost" of his past life — we start to get a picture of who he really is, what he's really feeling and, this being a show that very much enjoys a bit of drama, how these feelings conflict with how his current self is living its life.

Koko is the more fascinating of the two central characters, however. Far from being a typical tropetacular anime heroine, she's a deeply complex character who is initially introduced as being a possibly unstable stalker-type whom Banri's friend Mitsuo just can't seem to shake off. As she and Banri get together, though, we start to discover more about her. The word "unstable" still applies somewhat, given her violent mood swings and occasional inability to deal with the world in a rational manner, but it becomes apparent over time that she's not unstable just for the sake of it: it's not her defining characteristic. Rather, it's a symptom of something that runs a little deeper: her dissatisfaction with her life and her place in the world, and her difficulty coming to terms with living as an "adult".

With two characters as complex as this making up the central couple of the story, you'd expect their relationship to be somewhat troubled, and indeed it is. This isn't your standard, neat anime romance by any means; it's not even the apparently-rocky-but-actually-still-pretty-solid tsundere romance you get with some heroines. No; Banri and Koko have a rocky path ahead of them, and things frequently comer to rather violent heads whenever Koko's stress over her existence becomes too much to bear, or when Banri starts recalling things that are fundamentally incompatible with his new life. They have, so far, managed to stay strong, however, though not without some heartbreaking scenes along the way.

I'm about seven or eight episodes off the end of the run now, and I'm thoroughly hooked. I'm interested to see where it goes; despite its often light-hearted nature, it's the kind of show that I can see ending with heartbreaking tragedy, though being unfamiliar with the source material — the original manga — I can't say for sure whether or not that will be the case. I'm looking forward to finding out, though, and feel I can pretty confidently recommend the show to anyone looking for an interesting, enjoyable and emotionally engaging drama.