#oneaday Day 397: Cool Sites: where are they now?

Earlier today, prompted by some discussion online, I found myself pondering the concept of the Cool Website. You know the kind of thing: the places you used to point your browser at on a semi-regular basis before everyone collectively agreed (apparently) that the only websites worth a damn now are social media, "newsletters" and whatever "legacy media" rag people are angry at this hour.

I've been trying to think of some Cool Websites that I used to visit at various points in my long-term Internet history, and I thought it might be interesting to see what happened — if anything — to each of them that I can remember. Sound like fun? No? Well, I'm doing it anyway.

1up.com

I must confess familial bias here: since my brother helped launch it and was a key part of its team that helped to establish what we know today as The Gaming Podcast, 1up.com will always be special to me. But it will always be special for another reason, too: it's where I met a number of like-minded folks that I enjoy discussing video games in great depth and at great length with. Honestly, I always spent at least as much time on 1up.com with the community features as I did with the staff's writing, but it was just a damned good website all round, really.

Where it is now: 1up.com officially closed in July of 2013, but everything that had once made it special had disappeared long before that. I put it probably around 2008-2009 or so when most of us made a grand exodus off the site to try and find a new collective home; we never quite settled in one place since, more's the pity, though most of us had at least brief dalliances with Facebook, Twitter and even Google+. 1up.com itself though is long-gone, now, though; not even a holding page remains, and the nature of how the site was programmed means that archive.org can't even get particularly reliable snapshots to pull out of the ether. So this one is, sadly, long dead.

Persian Kitty's Adult Links

Picture, if you will, a land and a time before PornHub. Indeed, a time before YouTube. A time where watching a pornographic video meant a significant commitment in order to download a 10-second video that filled a quarter of your screen, because no-one was streaming filth over dial-up connections. In that environment, Persian Kitty's Adult Links became legendary for me and my friends after one of us saw it mentioned in a magazine. This was a site that updated daily with new links to free galleries of ladies with their kit off. Sometimes there were even videos. Most of these galleries were trying to get you to sign up for a pay site, but there was plenty of material available that was perfectly suitable for a wafty crank of an evening.

Where it is now: Astonishingly (or perhaps not, given the enduring nature of online pornography), Persian Kitty's Adult Links still exists as a website… though it is a shadow of its former self, consisting of little more than some banner ads for various adult livestreaming sites. Four, to be exact, two generic "sex/adult cam" sites, one BDSM-themed site and one MILF-themed site. I'm happy that the Persian Kitty flag still flies, but less thrilled at what the site has become. It always kind of was a big ad, but now it's not trying to hide that.

Kongregate

For quite a while, Kongregate was the place to go for online Web-based games. All the big Flash game makers posted their stuff there, and the site had a bunch of interesting features like achievements, real-time chat, online multiplayer and even a site-wide metagame where you could collect trading cards by playing individual games, then battle other players with those cards in its own self-contained area. While I never got as big into Flash games as some others did, there were some legit all-time classics on Kongregate, with Desktop Tower Defense being the one that springs most readily to mind.

Where it is now: The site still exists and still offers many of the features I mentioned above, but the distinctive Web-based nature of the old Flash games has disappeared with the retirement of Flash as a commonly used Web technology. What we have now are pretty much the same free-to-play games you'd see on your average storefront, including licensed junk and a bajillion Raid: Shadow Legends knockoffs. Of greater concern is the site's new tagline at the bottom, which states "Kongregate is an open platform for all web games and a pioneering game developer in the blockchain space." Yeah. Fuck that.

hairytongue.com

I don't even remember what the main point of this site was — I think it was just a general "Internet humour" site similar to b3ta.com (which still exists and I don't think has updated its design since about 2005, but which still appears to be quite active) — but I do recall there being an extensive gallery of photoshops based on the easily provable hypothesis that Jamie Oliver is a flabby tongued Mockney wanker.

Where it is now: It is nowhere, save for a GoDaddy holding page. Thankfully, archive.org just managed to grab its last wheezes of life on this Earth. I was surprised and saddened to discover that it was as long ago as 2003-2004 that this site apparently ceased to exist. Oh, and if you were wondering, it was a site about hangovers. But mostly about mocking Jamie Oliver.

Weebl's Stuff

This was, among other things, the home of badger badger badger badger badger badger badger badger mushroom mushroom, and was a mainstay of popular Internet culture for many years. As with several of these other sites, the decline of Flash meant there's now a whole generation who (probably) haven't grown up with the adventures of Weebl and Bob, Magical Trevor and numerous other pieces of absolute nonsense.

Where it is now: It's still there! Not only that, but Weebl himself is still making videos, and from the sounds of some recent posts on Bluesky, has found himself a creatively fulfilling Actual Job involving writing.

I think that's probably a nice place to leave this, isn't it? Definitely a subject I might return to at some point, though… once I can remember what websites used to exist, that is…


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#oneaday Day 395: A place for authors

One thing I've found myself wondering about a fair bit of late is whether the world still has a place for authors. By that, I mean people who primarily write books as their main contribution to existence; people whose job it is to write things that are, by their very nature, more long-form than your average 500-word Internet article.

Because, you know, I'm a little concerned. I'm a little concerned that a lot of people simply don't seem to have the mental capacity to digest anything written that is more than 250-500 words these days. Worse, there are people out there who genuinely believe that getting ChatGPT to "summarise" books for you is the same as "reading" them.

Part of me wants to write a book, or perhaps more accurately, multiple books, both fiction and non-fiction. I've always wanted to do this, and to my shame I've never pursued it to any particular degree, when I probably should. But these days I find myself wondering if I haven't left it too late. Is anyone even reading books any more? If I were to write a complete book that was all me, conjured up from the depths of my imagination, would anyone even believe that it wasn't AI-generated these days?

There's also the question of what to write about. There are numerous things I've started writing over the years, but only a few I've actually finished. Some of them you can read on this blog; one I even turned into an actual, physical self-published book. But that big question always hangs over my head: would anyone give a shit? Would anyone care enough to read it? Does that even matter?

Well, of course it matters to a certain degree. Writing a book is a significant amount of work, and putting all that effort in only for no-one to actually read it is… a suboptimal outcome, to say the least. And the trouble is, I feel, that the longer I leave it, the more likely that suboptimal outcome is to come true. The fewer people will be reading books. The fewer people will ever care about me, a nobody in the grand scheme of things, having found some means of expressing my creativity.

I've just been back and had a rummage through my "Creative Writing" folder that I have on my Google Drive. There's a few things in there that are the start of a good idea. Perhaps I should develop some of those. Perhaps I should try and start something completely new. Perhaps I should try and actually finish the story I've had half-complete in my mind since the age of about 15.

Or perhaps I should just accept the world as it apparently is today, recognise that I have maybe left it too late, and attempt to content myself with the other creative things I do.

I dunno. That last one doesn't feel altogether satisfactory. I still clearly have some thinking to do in this regard, it seems.


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#oneaday Day 393: Howling in a box

It was Patti the cat's annual checkup and vaccinations today, which meant we had the always-heartbreaking task of putting her in The Box and then listening to her howl all the way to the vet's.

Cats have got it sorted. They know exactly the right noises to make to have an emotional impact, and while of course they don't have "words" in the same way we do, they are absolutely capable of communicating, both through sound and through action.

Thankfully, Patti's checkup was all fine, and the one arguably fortunate side effect of her not liking trips to the vets (or people other than us, generally) is that she behaves herself while she's there. Okay, yes, the fact it's because she's paralysed with fear makes me feel awful every time, but at least she doesn't react like our dearly departed Meg, who was such a troublesome patient she had a note on her file. I always found this kind of hilarious, because at home she was always the sweetest thing, and she enjoyed company, including strangers.

Oliver, meanwhile, has had nothing but good visits to the vet to date. He of course does not like being in The Box, as no cat does, and he of course let's out the plaintive howls of heartbreak on the way, but once at the vets, he's always sociable, friendly and extremely susceptible to treats.

Patti has, I think, forgiven us for today's trauma, because as I type this she's sitting on me, occasionally making a point of reminding me she's there. I know you're there, Patti; you are precious family and I will always be here for you.

Anyway, I've had a few drinks, I'm tired, I'm hot, and Patti has got one of her claws stuck in my pants. So I think I probably better leave that there!

#oneaday Day 392: Never forgive them for what they have done to the computer

[Recommended reading: Ed Zitron's "Never Forgive Them", from which the title of this post is taken.]

This evening, my computer inexplicably ground to a halt while I was doing… nothing in particular. Browsing a few webpages, doing a bit of research in preparation for some videos I'd like to make, if I'm being specific, but it really wasn't anything the slightest bit demanding. For whatever reason, though, everything just stopped, nothing was responsive, and the only thing I could do was force the power off and restart.

When the computer restarted, it took 10 solid minutes to become responsive because a piece of software for a controller that isn't connected decided to spontaneously uninstall and reinstall itself, while at the same time popular chat app Discord decided to install 18 updates that were apparently essential, despite the fact I'd updated it yesterday, Steam updated itself (which, all credit to it, it did without complaining or holding anything else up) and, of course, Windows is bugging me to "upgrade" to Windows 11.

At the same time, my phone has been repeatedly sending me notifications telling me it "needs optimising" and "must restart", despite everything working absolutely fine, and despite it never having insisted on this process before. (It does, however, insist on "Optimising Apps" every time you turn it on or restart it, though, which makes what should be a very simple, quick process — turning it off and on again — take a good few minutes.)

This is what people mean when they say "enshittification". All of the above is unnecessary. All of the above are examples of tech deliberately making itself worse, for reasons that are not apparent to the end user, but which I'm sure are "providing shareholder value" via some means or another. This is what Ed Zitron means when he says "never forgive them for what they have done to the computer".

I love that description. I feel like people don't say "going on the computer" any more, because most of us spend pretty much our entire waking life joined at the hip to one form of computer or another, be it a PC, phone or tablet. When I was a kid, "going on the computer" was a discrete activity. You'd come home from school, do your homework, have some dinner, then go on the computer. And the computer would oblige. You'd turn it on, and there it was. If something went wrong, you turned it off, waited a moment, then turned it back on again, and nine times out of ten, the problem would be gone.

Now, granted, "the computer" that I'm talking about here is several orders of magnitude less sophisticated, powerful and, arguably, useful than the PC I'm typing this post on. But it still feels like we've lost something. Things have been taken out of our control. I could literally do nothing while those stupid update processes were running on my PC, because they were so badly programmed that they monopolised the system to such a degree that I couldn't even bring up Task Manager to stop them. And, as I discovered, turning the PC off and on again wouldn't have helped, because they'd have just started again — or, perhaps worse, fallen over because of the half-finished job I switched them off in the middle of.

I appreciate that updates are sometimes necessary to add new features, fix bugs and, in the case of operating systems, plug security holes that could be exploited by malicious actors. But man, do I ever miss turning on the Atari 8-bit, booting right into BASIC and being able to just get on with things. Those "things" may have been considerably less elaborate than what I can do on "the computer" today, but was that really so bad…?


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#oneaday Day 390: Over Nine Thousand

Microsoft apparently laid off somewhere in the region of nine thousand people today. This is simultaneously horrifying and difficult to conceptualise. I think I've only ever worked at one company where it would even be possible to lay off nine thousand people at once and still have a company left afterwards, so it's borderline unthinkable to imagine how many people's lives and careers have been destroyed today. To put it in context, laying off nine thousand people would be akin to completely obliterating the company I currently work for approximately 450 times.

And the gall. The gall of the memo that delivered this news, telling everyone that the company has "more players, games and gaming hours than ever before" before giving some mealy-mouthed nonsense about "prioritising opportunities" that doesn't really say anything, and doesn't even have the courage to say, outright, that people are going to lose their jobs.

But then, it's always like this, in my experience, whatever size company you work at. When the layoffs come, they're always sudden, without warning, and without any support for those affected. I have been through the process more times than I would have liked to, and it's been hellish every time.

The first time I experienced it was when I was still working as a teacher. It was my first "proper job" out of university, and while I didn't love it, it was a stable income and a job that I could take a certain amount of pride in. Unfortunately, as my year at that school progressed, it became clear that the school was struggling quite a bit, and that redundancies were looming. Naturally, as one of the last in, I was also one of the first out, and I was given an utterly humiliating and pointless opportunity to "plead my case" to the headteacher and the board of governors before they confirmed the decision that they had absolutely no intention of changing.

The second time I experienced it was when I was working on GamePro. One morning just before Christmas, I awoke to find a flurry of activity on social media and in my email inbox. Several of my colleagues had announced that they were leaving, seemingly out of the blue, and then the email came. This time there was no opportunity for discussion, no support. Just a firm boot out of the door because the company didn't want us or our work any more. Truly horrible.

The third time I experienced it was when I was on USgamer. On the morning of my birthday, I received an email out of the blue from the head of what was then Gamer Network, who informed me that my services would no longer be required. On this occasion, I was given about a month's notice, but I was given no support, no severance, no assistance in finding a new position, not even a little bit of empathy or sympathy.

In every instance, these ultimately boiled down to poor leadership. And yet it's never the leadership that takes the fall; it's always the workers at the bottom of the pile; the ones who need those jobs just to survive. And the leaders get their golden handshakes for successfully "prioritising opportunities" and "streamlining the business", adding to vast fortunes that are already far more than any one person could ever possibly need to have in their personal assets, while real people suffer.

My heart sincerely goes out to everyone who has been affected by a situation that is clearly out of their control. Not just at Microsoft, but everywhere that is slashing workforces right now. Whether it's out of an attempt to save money or ill-advised going "all-in" on generative-fucking-AI, it always sucks, and I wish we, as a society, could find a way to move past this. Where does it end?


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#oneaday Day 389: Belonging

One of the things I've struggled immensely with in more recent years — particularly during and after the COVID years — is a sense of belonging. I don't feel like I fit in anywhere. I don't feel like I have any friends. I feel like in the spaces where I have attempted to fit in, my presence is more just sort of tolerated at best, rather than particularly appreciated. And I'm really tired of having to pretend like everything's okay.

My particular snapping point this evening came in a small online community that I'm a member of. I'm not going to go into the details of the situation or the venue — and perhaps the fact that I don't feel able to, for fear of causing upset or drama, is part of the problem here — but suffice to say that a comment was made which made me feel rather unwelcome. It wasn't aimed directly at me, but it still had the net effect that I felt 1) unwelcome and 2) unable to talk about it, because honestly, it's not the first time it's happened, and on a previous occasion where I did speak up about it, there was a lot of unnecessary stress that I'm not especially keen to repeat.

The details don't matter. The important part is that I now feel less inclined to attempt to engage with that community on the things that are important to me because of this incident. Despite having been a member of that community for a while, and theoretically having a fair bit in common with a lot of them, I have, in various ways, been made to feel like I don't matter, like my opinion isn't important, like I'm somehow wrong to feel upset when something like this happens.

I don't say anything because I know what the response will likely be. "Stop being defensive." "It's just a bit of fun." "It's a bit of banter, isn't it?" All with an implied "you're in the minority here, so everyone is going to laugh at you for getting upset".

I don't like this. I don't like that I feel this almost anywhere I go online these days. I don't like that I find it near-impossible to make new friends, I don't like that I can't be honest about things I'm thinking or feeling, and I don't like that the only places I have where I feel like I can really express myself are those that I have complete control over — like this blog and MoeGamer — and which getting people to pay attention to is difficult. I even feel anxiety posting things on YouTube and Bluesky for fear of someone (often wilfully) getting the wrong end of the stick and yelling at me.

But more often than not, I'm just ignored. Tuned out. I'm unimportant. Unremarkable. Worthless. No-one cares. If I cried out for help, like if I was going to do something really stupid, I feel like no-one would come. Thankfully I do at least have my wife, who loves and supports me, and my cats, who unconditionally adore me, as I do them. So that is something, at least.

It's just sometimes it would be nice to remember what it's like to have friends. People I can share just small but special moments with. People I can be unabashedly nerdy and dumb with. People I can get drunk and play retro games with. People I can get a pizza and watch anime with.

I used to have all of those things. There are, mercifully, still a few small elements in my life that mean I haven't given up hope on all of the above completely. But every day it feels like it gets a little bit harder, and the world feels a little bit less like I really belong in it.


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#oneaday Day 388: Death in Paradise

I've started watching Death in Paradise. This is a TV show that my wife watched in its entirety during quiet and boring moments at work a while back (she has a lot of quiet and boring moments at her job) and which I always enjoyed any time I happened to sit in the comfy chair in her study, usually to cuddle a demanding cat.

After watching Shakespeare & Hathaway: Private Investigators and A Good Girl's Guide to Murder, I thought I may as well just watch Death in Paradise from the start. And I'm really enjoying it.

For the uninitiated, Death in Paradise is a heavily formulaic murder mystery show in which a fish-out-of-water detective from Great Britain (or, for a period later in its run, Ireland) finds themselves acting as the Detective Inspector for a little police station in the town of Honoré on the fictional Caribbean island of Saint Marie. Initially, this role is taken up by Ben Miller (of comedy duo Armstrong and Miller fame) who plays Detective Richard Poole, but over the course of the show's complete run to date, the lead role changes several times — including, via a rather ballsy move at the opening of the third series, the murder of said lead. Spoilers, I guess.

Death in Paradsise is not a particularly demanding watch. And when I say it's formulaic, I really mean it; each episode very much has a standard structure, and it sticks pretty rigidly to that format. Sometimes this sort of thing annoys me, as I find myself expecting each of the obvious story beats, but the cases themselves are interesting and varied enough that the repetitive structure of the show has not yet become an issue for me.

The show is helped along very much by its cast. Thus far, I'm coming towards the end of the second season, so I'm still in Ben Miller/Detective Richard Poole territory, but I've caught a little bit of several of the later series, which include excellent comic actors such as Kris Marshall, Ardal O'Hanlon and Ralf Little. The supporting characters are also very good, with Danny John-Jules (best known as Cat from Red Dwarf) putting in a particularly strong performance as one of the station's regular police officers, and Don Warrington as Commissioner Selwyn Patterson steals the show any time he's on screen with his understated, deadpan performances.

The show strikes a great balance between serious drama and entertainment. It's not as explicitly comedic as something like Shakespeare & Hathaway, but it is notably light-hearted — perhaps a strange thing to say about a show in which at least one person gets murdered every episode, but an accurate statement, nonetheless. It captures a good feeling of camaraderie between the core cast, and the growth in Miller's Poole character as the series goes on is endearing to watch, even as he remains steadfastly stiff-upper-lip British about everything.

Like I say, it's an undemanding watch, good to throw on when you don't really want to tax your brain too much, and thus I'm never going to hold it up as The Best Thing Ever or anything. But sometimes that doesn't matter; sometimes you just want something that has enough substance to be genuinely engaging and entertaining, but which doesn't make excessive demands of its audience. Death in Paradise very much falls into that category. No deep lore, no need to listen to podcasts to understand each episode after watching them, no worrying that you've missed out on major serialised storylines — aside from the occasional replacement of the lead role, of course.

It's simple, uncomplicated entertainment, and I'm all for that. So I'll be watching a lot more of it!


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#oneaday Day 387: A weekend off

I didn't get around to making any videos. Well, that's a partial lie: I got some scripts done for quite a few, I just didn't record any. It's still very warm, I was feeling pretty tired, and I just didn't want to. So rather than feeling guilty about it, I just enjoyed the weekend, relaxed, played with my cats, played some Xenoblade Chronicles X (I'm finally into the new Definitive Edition story material) and just had a generally nice time.

Andie and I have also booked a holiday for later in the year. We're off to Center Parcs again, because it's a holiday destination we both like very much, and we were given some very generous tenth wedding anniversary gifts from both our respective sets of parents, so we're spending a hefty chunk of them on a nice holiday. While on previous visits, we've only gone Monday to Friday, this time we're going Monday to Monday. It's a lot more expensive to do that, but it also means you have a lot more time to unwind, relax and generally have fun.

We're going to the Longleat Forest site this time. We've been to this one a couple of times, as well as the Elveden Forest one. The Elveden Forest site has some nice memories for me, as it's the one I went to with my parents a couple of times as a kid — though of course it's changed quite a bit since then — but Longleat is a bit closer and arguably a bit nicer. We've lucked out with our accommodation, too; despite not paying up for the option to choose where your lodge is, we're in the "central" area which is not very far away from the main plaza area where most of the shops and restaurants are, so that will be nice. We're still getting an old lady-style wheelie bag to carry the shopping in, though, because balls to carrying heavy groceries on foot. We learned that to our cost last time!

So that's something to look forward to in September, which isn't really that far away now. We're nearly at the end of June, after all, which means just over two months until we can escape from It All for a bit and enjoy some quiet time in the forest. I'm really looking forward to it.

The world is a terrible and awful place right now, and it's very, very easy to feel overwhelmed by it all. So I'm very much looking forward to a week of not having to think about all the horrible things that exist in this world, and just enjoying myself. It is an important thing to allow yourself that time every so often, even if you're a committed "activist" for a cause (which I most certainly am not), because if you don't allow yourself that time to unwind, you're just doing yourself a disservice, and quite possibly mental harm in the process, too.

So yeah. The countdown to holiday has begun, and I'm sure the knowledge that I get to escape for a bit is going to make the next couple of months of work fly by! At least I hope so. It's been a difficult few months, for reasons I won't get into now (nothing to worry about, it would just be unprofessional of me to comment on specifics in such a public place) but I think, I think we're getting over the worst of it now. In fact, we're already starting to get ahead of schedule with stuff planned for next year! How exciting.

Anyway. My Sunday is rapidly disappearing, and I want to go and play some video games before I get to bed at a vaguely reasonable hour. So, on that note, good night — and remember: book yourself some holiday, even if you don't go anywhere. Time off is important!


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#oneaday Day 386: Suboptimal creativity temperature

It is somewhere in the region of 27-28 degrees C here today. I know this is laughable to people who live in the actual desert or tropics or whatever, but it's bloody boiling here in the land of no (well, more like very little these days) air conditioning.

The heat is exhausting, but it's also quite nice. With the stuff Andie has done in the garden, it's really nice to just go and sit either out in the catio or on the nice garden furniture down at the bottom of the garden. We bought a nice parasol from Ikea the other day, so we can sit in the shade when down at the bottom of the garden, and the catio has a certain degree of shade by virtue of it being enclosed.

Trouble is, with it being quite nice to just go and sit in the garden and bask in the heat, it's not exactly conducive to getting anything done. I feel like I want to make some videos, but summoning up the motivation to do so is proving exceedingly troublesome, because doing so will mean locking myself in my study, and there's not much in the way of ventilation in there unless I blast the fans up full (which interferes with voice recording a bit) or have the window open (which brings in outside noise).

It's not so much the practicality of the situation as it is just the sense of lethargy that this heat brings. My brain is saying "let's go", but my body is just going "I want to melt into the sofa". So I think what I might try and do is spend a bit of the daytime scripting some bits and pieces, then once the sun goes down, maybe record into the evening tonight. Then I can spend the remaining daylight hours sitting by the fan doing very little.

The other problem is that the mental lethargy brought about by this heat is it makes making any sort of decision difficult. Do I want to continue with my playthrough of The Sword of Hope? Do I want to do some Atari ST stuff? Do I want to do some Atari 8-bit stuff? Do I want to do some Evercade stuff? Part of the problem is that the answer to all of those is "yes", but from a practical perspective I should probably just pick one or two and be content with that, rather than feeling like I "have" to churn out two, three, four or more videos.

Anyway, when I'm done here I'm going to make that decision, make some notes on what I want to cover, then once the sun dips behind the horizon and things get a little cooler, I might just go and record something. Or I might just leave it until tomorrow. I guess it doesn't really matter all that much.

In the meantime, Xenoblade Chronicles X is a-callin'.


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#oneaday Day 385: Hater Checkpoint

I have spoken many times on this blog about how I find needless negativity to be exhausting, unproductive and not conducive to good conversation, but on a regular basis, I am made to feel like I have something of a minority opinion on this subject. People are much more willing to hate on things than they are to say nice things about something.

Case in point: this week one of those interminable "quote tweet (but on Bluesky)" memes did the rounds, this time encouraging people to go through Wikipedia's list of "Video games considered the best" and hate on games of their choice. Naturally, given an opportunity to spew vitriol at things a fair few people like, everyone jumped at the opportunity:

The whole post is, of course, fairly transparent engagement bait, and people fall for this sort of thing every time. But, like I say, they're significantly more likely to fall for it if the opportunity to be negative presents itself. This post got 1.8K quote posts, with people jumping at the chance to complain about titles like The Legend of Zelda: Breath of the Wild, Skyrim, Overwatch, Fortnite, Mass Effect and even fucking Pong.

I… don't understand it. I've always been of the opinion that if you're engaged with and love a hobby, then you seek out and enjoy the things about that hobby which appeal to you. Expending energy on things that you, personally, do not like — and make no mistake, pretty much every one of those quote posts is not "this is bad and here are some solid reasons why" but rather "I don't like this" — just seems like a massive waste of time and energy.

You not liking Thing does not mean that Thing is bad. It just means that, for whatever reason, it didn't click with you. And that's fine! I just don't need to hear about it, and I don't need to see you smugly thinking Your Opinion Is Correct because ooh, so brave, you think Fortnite is "bad". I don't like Fortnite, either. And that's why you've never seen me write about it. I know I won't enjoy it, I know there are many things I don't like about it — so I just don't engage with it! It's really not hard.

I'm not mad with people who do enjoy Fortnite and I don't feel the need to try and convince people that my dislike of Fortnite is "the correct opinion". I simply don't care. I have a bajillion other games to enjoy that I do like, and I'd much rather 1) play them and 2) talk about them with others. I could go off on a 20-post thread about why I don't like Fortnite, but what is that achieving? Not very much, really. To me, someone going "I hate Thing" is just a means of shutting down a conversation, whereas someone telling me how much they like Thing and why can be the start of something wonderful.

Word of mouth works! So I'd much rather it be used for something positive — I can take some sort of action with that, like buying the game you're recommending — rather than negativity.

I realise that this post is, in itself, being negative, though, so I'll just tell you that you should go and play Raiden Nova because it's a lot of fun, and leave it at that. Good night to you!


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