As the Coca-Cola advert says, holidays are comin'. (To go off on the earliest tangent I've ever gone off on, the word "Coca-Cola" is seemingly indecipherable to Americans when pronounced with a British accent, as I discovered at the cinema the other night.) In fact, holidays are pretty much here, what with it being Christmas Eve and all. Actually, by the time you UK types read this, it is Christmas Day. Happy holidayweenukkahmas. Fuck it. Happy Christmas.
Anyway. You may be currently locked in a house with the rest of your family, in which case it will at some point become necessary to devise some form of entertainment in order to prevent you all from killing each other. It is probably a little late to recommend things to go out and buy right now, but you'll know for next time. In the spirit of List Season, which always seems to coincide with holiday season, here are the five best and worst board games to break out during a lull in the conversation and/or turkey consumption. Well, maybe not the "best" and "worst". But five good ones and five less appropriate (though still good) ones, in the order that I thought of them.
The Best
Ticket to Ride
Ticket to Ride is a relatively simple game. The basic goal is to collect sets of coloured cards in order to claim train routes on a board representing America, Europe, Scandinavia or one of the many other variants out there. Bonus points can be attained for claiming the longest continuous unbroken route as well as completing specific "point-to-point" routes between two cities across the board via any line. It all seems very simple until near the end of the game, when a lot of blocking each other's routes comes into play. It's simple enough for kids as young as 7 to understand and enjoy, yet there's enough strategic play in there for the adults to appreciate, too.
Carcassonne
Carcassonne is a game about laying tiles on the table to build up a map of a geographical region featuring cities, roads and fields. Points are scored by claiming these regions with little wooden people commonly referred to as "meeples". It's another simple game that is expandable with about a bajillion optional expansion packs. There's only one rule—the "farmers" rule—that is a little difficult to explain to everyone. The rest is very simple. There's also a great iPhone and iPad version for those lucky enough to have Apple products under their tree, and there's a similarly great version on Xbox LIVE Arcade, too.
Settlers of Catan
Catan is a game about building and trading. There is lots of interaction between players as you attempt to collect combinations of resources for building roads, settlements and cities. There's also an element of luck thanks to a roll of two dice determining which resources are "produced" each turn, though the luck factor never overwhelms the strategy element. Catan is perhaps a bit complex for young kids, but is a lot of fun for older kids and adults. It's also expandable with several additional packs, though not quite as many as Carcassonne.
Robo Rally
Robo Rally tasks players with racing through a series of checkpoints using their robots. Robots can be programmed using "instruction cards", which allow the 'bot to do things like turn 90 degrees left or right, move forward a certain number of spaces and a few other things. Each turn, players can give 5 instructions to their 'bots from a pool of cards in their hand. It becomes a game about planning where you'll end up and making the best of the options available to you. It's simple to play, with lots of different variations and tracks included in the box.
Space Alert
Space Alert is a thoroughly silly game where you start by listening to a CD filled with sci-fi alerts telling you where threats are appearing around your spacecraft. Using hands of "order cards" (a bit like Robo Rally's instruction cards) players plan in advance how they're going to take care of all the threats and keep the ship running smoothly. The twist is the amount of time they have to plan all this is determined by the length of the track on the CD. If they dawdle too much, jobs won't get done, normally with disastrous consequences. Said potentially disastrous consequences are revealed after the CD has finished, when the orders laid down are revealed and resolved on a turn-by-turn basis. It's genuinely horrifying to see a well-laid plan screwed up and resolve itself in turn-by-turn slow motion, but it's hilarious.
The Worst
Arkham Horror
Arkham Horror is a brilliant co-operative game set slap bang in the middle of HP Lovecraft's Cthulhu Mythos. However, its shortest variant takes three hours to play, with more difficult opponents taking four or five hours to take down and usually ending with the players' defeat. It also has a bajillion rules to learn, which are easy enough to remember once you've played a game or two, but nightmarish to explain to newbies. Save this one for gaming nights with plenty of time to spare.
Power Grid
Power Grid is an in-depth simulation of competing electric corporations attempting to supply power to cities in either Germany or America. It has a few elements in common with Ticket to Ride but also has an in-depth simulation of supply and demand in its resource market, as well as a requirement to be good at both maths and forward planning. It's quite heavy going for newbies and is rather depressing for people who don't do well with numbers.
Monopoly
When was the last time you finished a game of Monopoly? Exactly. The simple reason for this is that people always forget two things: firstly, that the "you can take all the tax money if you land on Free Parking" rule is complete bollocks and was never in the game in the first place, and secondly, if you don't buy a property when you land on it, it's supposed to be auctioned off. Following these rules (which no-one ever remembers to) makes games a lot quicker. Alternatively, you could download the Board Game Remix Kit and make Monopoly worth playing again.
Warhammer Quest
Warhammer Quest is awesome, but has a big-ass rulebook, hundreds of bits of cardboard, cards, counters, miniatures and all manner of other things to deal with. While it makes an awesome Christmas present, it's best saved for a night you can devote to it with a group interested in taking part in a full campaign.
Agricola
Agricola is a great game (that is a lot more interesting than its concept—"a game about 13th century German agriculture"—sounds) but takes approximately a thousand years to set up thanks to its hundreds of little wooden bits, thousands of cards and board that comes in far too many pieces for its own good. I also hate it because I never win and that means it's bullshit.
So there you go. All of the above are worth spending some Christmas money on. Not all are worth trying to explain to your grandma, unless she has a particular interest in trying to take down Cthulhu.
I was going to write this post yesterday but then I got all wrapped up in the whole next-year thing, which you should read about if you're interested. It's the entry before this one. Which means it's after this one on the page. Which… oh, be quiet.
Okay. I'm going to go ahead and make this pledge now, since I've been farting around with it for the whole day and don't want all that work to go to waste.
In honour of my being in America, I thought I would clarify some of the strange words that I use in order that we might understand one another a little better. I'm also away from a Mac with Comic Life Magiq installed, so our friends in the panels above might look a little different for the next couple of days thanks to the idiosyncracies of Windows Paint and the Windows version of Comic Life.
It's easy to get stuck in a rut when browsing the web, visiting the same few sites over and over and over again in a vain attempt to find something new to waste your ultimately meaningless existence with. Facebook is usually the timesink of choice for many people, closely followed by Twitter, TVTropes, Wikipedia and a few others.
Well, it serves you right. Get on with what you're supposed to be doing and I won't have to embarrass you again.
The few of us who are still flying the #oneaday flag are closing in on the grand finale. 365 posts of non-stop bollocks, some of which might have been entertaining, some of which may have been utter nonsense. If you haven't checked out the fellow survivors' blogs yet, I encourage you to pay
You're sitting in front of your computer right now. You're either working, or bored, or wondering what on Earth you should do with yourself. You probably wouldn't be reading this otherwise.
http://twitpic.com/felch comes up with this image, with the caption "THIS. My cousin is me all over", worryingly, though as the astute commenter beneath the picture observes, there is no actual felching in the picture.
http://twitpic.com/crunk displays this disappointingly dull image of someone on their way to Charlotte for training. Unless Charlotte is a person, in which case the implied "training" which will be going on can take on an altogether more interesting meaning.
http://twitpic.com/arse gives us more food. People really love to show each other what they're eating on Twitter, it seems. It appears that one of the stereotypes about Twitter users is true.
http://twitpic.com/butts gives us a sleeping man. Why is he asleep? No-one knows. But the cameraperson is certainly very close to this sleeping man. Sleeping man also appears to not be wearing a shirt and have slightly flabby shoulders.
And finally, http://twitpic.com/dirty gives us a collection of jazz music, thereby confirming something we've all known for a very long time: the fact that jazz music is dirty. The internet has proved it.
This game also works with a variety of other sites, including imgur, yfrog and numerous others. For the truly brave, you could also try it with URL shorteners such as bit.ly and tinyurl. There's no telling where you might end up with those, and so that, dear friends, is a game we shall save for another day.
Hai, America. You know, I've been looking at you for a while and I thought, you know, you're kinda cool and I wondered if you'd, you know, like to hang out some time, maybe, and get a coffee or something. Cause, you know, I, like, think you're pretty cool. And stuff.