#oneaday, Day 341: The Five Best and Worst Holiday Board Games to Teach Your Family

As the Coca-Cola advert says, holidays are comin'. (To go off on the earliest tangent I've ever gone off on, the word "Coca-Cola" is seemingly indecipherable to Americans when pronounced with a British accent, as I discovered at the cinema the other night.) In fact, holidays are pretty much here, what with it being Christmas Eve and all. Actually, by the time you UK types read this, it is Christmas Day. Happy holidayweenukkahmas. Fuck it. Happy Christmas.

Anyway. You may be currently locked in a house with the rest of your family, in which case it will at some point become necessary to devise some form of entertainment in order to prevent you all from killing each other. It is probably a little late to recommend things to go out and buy right now, but you'll know for next time. In the spirit of List Season, which always seems to coincide with holiday season, here are the five best and worst board games to break out during a lull in the conversation and/or turkey consumption. Well, maybe not the "best" and "worst". But five good ones and five less appropriate (though still good) ones, in the order that I thought of them.

The Best

Ticket to Ride

Ticket to Ride is a relatively simple game. The basic goal is to collect sets of coloured cards in order to claim train routes on a board representing America, Europe, Scandinavia or one of the many other variants out there. Bonus points can be attained for claiming the longest continuous unbroken route as well as completing specific "point-to-point" routes between two cities across the board via any line. It all seems very simple until near the end of the game, when a lot of blocking each other's routes comes into play. It's simple enough for kids as young as 7 to understand and enjoy, yet there's enough strategic play in there for the adults to appreciate, too.

Carcassonne

Carcassonne is a game about laying tiles on the table to build up a map of a geographical region featuring cities, roads and fields. Points are scored by claiming these regions with little wooden people commonly referred to as "meeples". It's another simple game that is expandable with about a bajillion optional expansion packs. There's only one rule—the "farmers" rule—that is a little difficult to explain to everyone. The rest is very simple. There's also a great iPhone and iPad version for those lucky enough to have Apple products under their tree, and there's a similarly great version on Xbox LIVE Arcade, too.

Settlers of Catan

Catan is a game about building and trading. There is lots of interaction between players as you attempt to collect combinations of resources for building roads, settlements and cities. There's also an element of luck thanks to a roll of two dice determining which resources are "produced" each turn, though the luck factor never overwhelms the strategy element. Catan is perhaps a bit complex for young kids, but is a lot of fun for older kids and adults. It's also expandable with several additional packs, though not quite as many as Carcassonne.

Robo Rally

Robo Rally tasks players with racing through a series of checkpoints using their robots. Robots can be programmed using "instruction cards", which allow the 'bot to do things like turn 90 degrees left or right, move forward a certain number of spaces and a few other things. Each turn, players can give 5 instructions to their 'bots from a pool of cards in their hand. It becomes a game about planning where you'll end up and making the best of the options available to you. It's simple to play, with lots of different variations and tracks included in the box.

Space Alert

Space Alert is a thoroughly silly game where you start by listening to a CD filled with sci-fi alerts telling you where threats are appearing around your spacecraft. Using hands of "order cards" (a bit like Robo Rally's instruction cards) players plan in advance how they're going to take care of all the threats and keep the ship running smoothly. The twist is the amount of time they have to plan all this is determined by the length of the track on the CD. If they dawdle too much, jobs won't get done, normally with disastrous consequences. Said potentially disastrous consequences are revealed after the CD has finished, when the orders laid down are revealed and resolved on a turn-by-turn basis. It's genuinely horrifying to see a well-laid plan screwed up and resolve itself in turn-by-turn slow motion, but it's hilarious.

The Worst

Arkham Horror

Arkham Horror is a brilliant co-operative game set slap bang in the middle of HP Lovecraft's Cthulhu Mythos. However, its shortest variant takes three hours to play, with more difficult opponents taking four or five hours to take down and usually ending with the players' defeat. It also has a bajillion rules to learn, which are easy enough to remember once you've played a game or two, but nightmarish to explain to newbies. Save this one for gaming nights with plenty of time to spare.

Power Grid

Power Grid is an in-depth simulation of competing electric corporations attempting to supply power to cities in either Germany or America. It has a few elements in common with Ticket to Ride but also has an in-depth simulation of supply and demand in its resource market, as well as a requirement to be good at both maths and forward planning. It's quite heavy going for newbies and is rather depressing for people who don't do well with numbers.

Monopoly

When was the last time you finished a game of Monopoly? Exactly. The simple reason for this is that people always forget two things: firstly, that the "you can take all the tax money if you land on Free Parking" rule is complete bollocks and was never in the game in the first place, and secondly, if you don't buy a property when you land on it, it's supposed to be auctioned off. Following these rules (which no-one ever remembers to) makes games a lot quicker. Alternatively, you could download the Board Game Remix Kit and make Monopoly worth playing again.

Warhammer Quest

Warhammer Quest is awesome, but has a big-ass rulebook, hundreds of bits of cardboard, cards, counters, miniatures and all manner of other things to deal with. While it makes an awesome Christmas present, it's best saved for a night you can devote to it with a group interested in taking part in a full campaign.

Agricola

Agricola is a great game (that is a lot more interesting than its concept—"a game about 13th century German agriculture"—sounds) but takes approximately a thousand years to set up thanks to its hundreds of little wooden bits, thousands of cards and board that comes in far too many pieces for its own good. I also hate it because I never win and that means it's bullshit.

So there you go. All of the above are worth spending some Christmas money on. Not all are worth trying to explain to your grandma, unless she has a particular interest in trying to take down Cthulhu.

#oneaday, Day 340: Blogrollin', Like They Do In Canada

I was going to write this post yesterday but then I got all wrapped up in the whole next-year thing, which you should read about if you're interested. It's the entry before this one. Which means it's after this one on the page. Which… oh, be quiet.

Anyway. To the point. I reorganised my blogroll yesterday. No, that doesn't mean I hung the toilet paper with the sheets hanging down the other way to normal, it means I sorted out the links in the sidebar. I nuked the lot and started again, because there were a bunch of defunct places that some people hadn't updated for ages and a few sites that just didn't exist any more.

Then I put out the call on Twitter for anyone who wanted to be included. I figured it'd be a good opportunity for me to have a chance to check out some other people's work, too. When you're writing a blog for yourself (particularly if it's a daily one) it's very easy to focus entirely on your own work and never pay any attention to what anyone else is writing. So, let's rectify that right now, shall we? Here's a bunch of the links I added yesterday and what they're all about.

First up, the fellow #oneaday survivors, who are well on their way to finishing their first year on the "job". You should check out all of 'em, since they've all got a veritable plethora of content for you to read and enjoy now. Like this dusty little corner of the Internet, all their blogs have evolved and changed over time, and hopefully they've all got something out of the experience, whether or not they intend on joining us next year.

So, in no particular order, then:

  • Game Design Scrapbook—Krystian Majewski's account of the trials and tribulations of developing an actual proper game that you'll be able to actually play and everything.
  • Halycopter—The daily blog of Jen Allen, editor of the slick and awesome Resolution Magazine, featuring candid thoughts on all manner of subjects.
  • Mat Murray—The man with the fastest Retweet finger in the West. He got married a short while ago and also takes nice photographs.
  • Mr. Writer—The #oneaday blog of Ian Richardson, veteran of Staffordshire (we salute you), motorsports enthusiast and aspiring journalist.
  • The Mirrorball—Daily blog of Mike Grant, Bristol-based writer and novelist.
  • Worthless Prattle Makes the World Go Round—Play Magazine's Ian Dransfield sets the world to rights with a variety of amusing posts and a classic Gran Turismo 5 tutorial video.

Next up, here's some of my friends, many of whom are members of the Squadron of Shame.

  • 4X.Scope—Alex "Unmannedpylondronecommandsomethinglikethat" Connolly's blog, which hasn't been updated for a while but since he and his wife have been busy having a kid, I think we can excuse. Alex writes detailed, in-depth commentary on a variety of interesting games that you probably haven't heard of, and also draws rather well.
  • Alternate Course—Chris "RocGaude" Whittington's site, which he promises will provide a veritable cornucopia of audio-visual-textual entertainment in the coming year. Oh yes indeedy.
  • Cerebral Pop—As the name implies, this is a site that covers the more cerebral side of pop culture, run by a wide variety of delicious-smelling gentlemen, many of whom also frequent Bitmob (which I think I've been capitalising incorrectly for time immemorial).
  • First Time Flowing—Andre Monserrat's blog, deserving special mention for buying me a copy of Baldur's Gate today along with being a formidable opponent at Carcassonne.
  • Nice Guy Gamer—Cody Winn is the nicest person on the Internet. He likes video games, knit caps and kittens and writes about them here. Pay him a visit.
  • Press The Buttons—Matt Green is another ex-Kombo refugee and runs this gaming site with podcasting contributions from the sexygorgeous Brad Hilderbrand and Joey Davidson. Check in for some well-written commentary on games and the industry.
  • Rhymes With Chaos—Jesse Bowline's blog covers all manner of arty, musicy, gamey, geeky thoughts and opinions and is well worth your time. But what rhymes with "Chaos"?
  • Starfuckers, Inc.—The online home of Ashton Raze, formidable writer-about-games, man-about-town, hat-wearer, champion of DEADLY PREMONITION's cause and starfucker.
  • We Clock—Ian Scott appeared in my Facebook friend requests one day with a mutual friend, so I added him. His blog covers a variety of topics, from general geekery to eye-opening slice-of-life stuff. He's also an active member of the GOG.com and Reddit communities, so is a fountain of information on old games and Internet memes.

If I missed you, it's 'cause you didn't get back to me on Twitter. I know there's a couple of you out there but you're escaping me right now. Give me a poke in the comments and I will add your links to my sidebar (and this post) post-haste!

For now, enjoy all the hot and spicy content these fine folks have conjured up for you and I'll see you tomorrow.

#oneaday, Day 339: Looking Forward

Okay. I'm going to go ahead and make this pledge now, since I've been farting around with it for the whole day and don't want all that work to go to waste.

I will be continuing with daily blogging next year, whether you (yes, YOU) like it or not.

However, a couple of people pointed out that it's worth putting some kind of "incentive" in place for those who want to take part. I'm not talking about monetary gain for the participants (though if you want to fling a few quid and/or Steam/GOG games my way in appreciation for my hard work, I certainly wouldn't say no) — rather, as the fine, gorgeous and well-endowed Mr Daniel Lipscombe suggested, we should get sponsored. For charity, like.

With that in mind, I've set up a few things today. The first is this. I envisage this page being a central hub for our collective, where we can post all of our entries together and end up with a delicious archive of everything we've done together. This can also double as a jumping-off point for people to visit our individual sites, and contains the all-important donation buttons. I took an executive decision and signed up to benefit Cancer Research UK via JustGiving, and To Write Love On Her Arms via SocialVibe. Most people out there know someone or have been personally affected by cancer, so that seemed like a safe option. To Write Love On Her Arms is an organisation which helps those with depression, anxiety, crises and suicidal thoughts. Being someone who has suffered considerably with depression for many years now, this particular group held some personal resonance for me, and it's one of the more popular options to support via SocialVibe.

Here's what I need anyone reading this to do, and it's very simple:

Tell people. Get them to follow us on Twitter. Like us on Facebook. Read the updates on the blog. And, for those who are interested in joining the party, signing up on this page.

Once things are up and running, I can co-ordinate everyone's work (and by that, I mean post their entries onto the Project's main page, not hassle people if they don't have time to write something) and we can all work on promoting blogging for a good cause.

Sound good? It sounds good to me, and as a co-operative effort I think it will work well. The fact that we're being sponsored for charity will give some people the push to carry on, and despite the name, I figured we can relax the rules on posting frequency a little bit.

By the end of another year, we'll have a huge body of work to look back on with pride and hopefully will have raised at least a little money for a couple of charities that are worth supporting. Plus it's certainly a more proactive approach than simply changing your bloody Facebook avatar.

#oneaday, Day 338: English-American Dictionary

In honour of my being in America, I thought I would clarify some of the strange words that I use in order that we might understand one another a little better. I'm also away from a Mac with Comic Life Magiq installed, so our friends in the panels above might look a little different for the next couple of days thanks to the idiosyncracies of Windows Paint and the Windows version of Comic Life.

But anyway. Here we go. In no particular order:

  • Chips: French fries.
  • French Fries: A brand of chips that look like fries.
  • Crisps: Chips.
  • Jam: Jelly. Also, a line of traffic.
  • Jelly: Jell-O or equivalent.
  • Queue: Difficult to spell. Also, a line of people and/or cars.
  • Herb: A word with an "H" at the beginning.
  • Erb: A little-used verbal non-fluency feature.
  • Aluminium: The correct way to spell "Aluminum".
  • Wanker: A person who masturbates. Also a synonym for "asshole", when used in reference to a person who is an asshole, not an actual asshole.
  • Wankered: Drunk.
  • Arse: Ass.
  • Ass: Donkey and/or mule.
  • Rat-arsed: Drunk.
  • Trousers: Pants.
  • Pants: (n.) underpants or (adj.) not very good.
  • Trousered: Drunk.
  • Fucking: Verbal punctuation.
  • Fucked: Drunk. Also, screwed over. Sometimes at the same time.
  • Bollocks: (n.) testicles or when used as the object of a sentence, nonsense, clearly a lie. "The things Mat Murray said on his blog were bollocks."
  • The dog's bollocks: Really good. "Mat Murray's blog is the dog's bollocks."
  • Itchy scrot: Venereal disease.
  • Scruttocks: Compound word, meaning unclear. Component words suggest that it might refer to the perineum. More often used as a mild, non-offensive expletive.
  • Fanny: Vagina. Also, to mess around: "to fanny about".
  • Faff: See "fanny", but remove the vagina reference.
  • Bum: Butt.
  • Tramp: Bum.
  • Slag: Tramp.
  • Bumming: Engaging in anal sex.
  • Poof: A homosexual male.
  • Pouffe: A footstool.
  • Sod: Multi-purpose mild profanity. Can be used as a noun or a verb. ("Sod off, you sod")
  • Bugger: See "sod". Also, to engage in anal sex.
  • Buggered: Broken or messed up. Also, to have been the recipient of anal sex.
  • Shag: To have sex with. Also, carpet.
  • S: a letter we use instead of "Z".
  • Zed: Zee.
  • U: a letter we use after the letter "o" for no particular reason.

Clearly British English is a ridiculous language. The sheer number of synonyms we have for being drunk should probably tell you everything you need to know about our culture.

Still, you know what? I'm a big fan of our stupid words. There are few words more satisfying to mutter under your breath than "bollocks" when something goes wrong. And calling someone a "bloody bastard stupid buggering bugger-head" (or similar) if they have infuriated you is similarly satisfying.

Also, the number of alternative meanings for many of these words can lead to a wide variety of entertaining double-entendres and ambiguities. The cast of the Carry On series of films made an entire career out of this little language trick, after all.

So there you have it. I hope all you Americans out there feel suitably enlightened about the best way to use the English language now. I shall expect you to all be talking the Queen's English the next time I hear from you.

Because of course, the Queen is always banging on about how rat-arsed she's going to get before shagging her husband and throwing him out on his arse. In fact, that's all her Christmas speech normally consists of. It's actually quite embarrassing.

#oneaday, Day 337: Internet Games #2: TinyURLette

It's easy to get stuck in a rut when browsing the web, visiting the same few sites over and over and over again in a vain attempt to find something new to waste your ultimately meaningless existence with. Facebook is usually the timesink of choice for many people, closely followed by Twitter, TVTropes, Wikipedia and a few others.

As such, it's easy to forget that there's a wider web out there, filled with sites that you may not have ever come across during your daily browsing routine. Some sites you would never have wanted to discover, ever. And some are real gems that you'll be happy you came across.

So what better way to explore the web than to make it into a little game? There used to be a website devoted to this very philosophy. Called ShuffleTime, it allowed players to jump around the web seemingly at random, answering trivia questions about the pages they were seeing. Correctly answering the questions allowed the players to collect cards and coins and purchase rewards and entries into prize draws. Sadly, it didn't last very long, but I thought it was a great idea.

So here's a variation on it. I can't promise any kind of reward (short of discovering something horrendous/wonderful) but it's a good time waster. Probably not safe for work, but if you're reading this at work then you're probably not concerned about that, either. Here is a picture of Rise from Persona 4 in a bikini to make you feel uncomfortable about reading this at work.

Well, it serves you right. Get on with what you're supposed to be doing and I won't have to embarrass you again.

Alternatively, you could embarrass yourself further by playing TinyURLette, a game of discovery. The rules are very similar to The TwitPic Game which I informed you all of a few days ago (and no-one participated, boo) except this time we're dealing with websites.

So here's what to do. Visit your link-shortening service of choice and simply add whatever you like after the URL. I will attempt this with both TinyURL and bit.ly links to demonstrate.

So first up, we have http://bit.ly/blargh, which takes us to a page of YouTube comments for this video. It is a Scottish guy who has obviously been studying phonetics recently. He also says hello to a lot of people. And goes off on a rant against one of the members of his channel. He also does that irritating "quick-editing" thing that people are doing all the time on YouTube. "Hello! I am [edit] a person [edit] who is [edit] talking [edit] to you about [edit] rubbish." Enough of him.

http://tinyurl.com/ihateyou, conversely, is appropriately named and takes you to a picture you really don't want to see. Especially if you're at work. You have been warned. It's not porn or gore.

http://bit.ly/arse takes us to BioEthics Bytes, a blog about multimedia resources for teaching bioethics. An unfortunate URL for a page that looks quite interesting.

http://tinyurl.com/what takes us to an article from the San Francisco Chronicle about the death of Margaret Singer, an expert on brainwashing and cult activity. The obituary is an interesting read, actually, with some quotes from Singer herself.

By extension, http://tinyurl.com/whatisthisidonteven takes you to a page clearly intended to RickRoll you. Unfortunately for them, the video they have been using for RickRolling purposes is a broken link, meaning that this page is, in fact, a failed RickRoll. A RickStumbleAndFallOnYourAss, if you will.

http://bit.ly/yourface features a news headline from Twitter very literally about your face.

http://tinyurl.com/stopit gives us a blog post in Russian about Lifespring, the now-defunct "human potential training" company. Or, as Google Translate puts it, "Layfspringe", which is a much better name.

Finally, http://bit.ly/borednow takes us to a page from McCarthy Psychology Services from Australia about care provision for the elderly.

I'm a little disappointed. Out of 8 different pages, only one of them is the slightest bit inappropriate. You are not doing your job properly, Internet.

Found any entertaining TinyURL or bit.ly shortlinks through playing this stupid game? Let me know in the comments.

#oneaday, Day 336: Being For The Benefit Of Mr. @shoinan (And Any Other Prospective #oneaday-ers)

The few of us who are still flying the #oneaday flag are closing in on the grand finale. 365 posts of non-stop bollocks, some of which might have been entertaining, some of which may have been utter nonsense. If you haven't checked out the fellow survivors' blogs yet, I encourage you to pay Jen, Mat, Mike, Krystian, Ian and other Ian a visit and support the awesome work (and endurance) they've shown over the last year. Give 'em a big hand, or whatever the Internet equivalent of applause is.

Now: to the point. I have tagged @shoinan in this post because he was specifically asking about it on Twitter at some indeterminate point in time that I'm confused about due to intercontinental time zone drift and watching Scott Pilgrim until 1:30 in the morning, then getting up at 7am to record a podcast. But this post is directed at anyone who wants to be Awesome Like Us.

#oneaday is something I intend to keep going with once my year is up. The others may feel differently. For some it feels more like work, for others it's a good habit that they've got into. Some are persisting out of sheer bloody-mindedness, some are passionate about the whole thing and want to succeed in it as a creative endeavour. In fact, most of us have fallen into some or all of the above categories at different times. And those who dropped the project partway through the year all did so for completely valid reasons, too.

It's a challenge, make no mistake, but it's one you largely set the rules for yourself. The only rule that everyone needs to abide by is this:

Post something—anything—at least once a day for a whole year.

Exactly what "something" means to you can be anything at all. It can be a photo-based post (I've done a few of those in the past). You can set yourself a minimum of at least a paragraph. Personally, I try to write at least 500 words a day, and in the last *mumble* days I've also been doing my comic daily, too. (All right, I couldn't be bothered to check. But I know it's over a hundred days now.)

But there's no hard and fast rules about how much you need to write, how good it needs to be or even what it needs to be about. The whole point of the exercise is to get you (yes, YOU) writing. Writing anything. Posting anything. Getting into the habit of being creative regularly. Creativity is something you need to exercise, just like your muscles. Spend your time not being creative and you'll stagnate, but it doesn't take long to get back on track. And there's no better way to exercise the creative bits of your mind than coming up with something—anything—every single day.

The other side effect that you might find is that it's a good outlet. I've had a shit year, by all accounts, and I know that one thing that has really helped me deal with said shit is writing about it, getting my thoughts out of my head (where they'd fester and eventually explode) onto the page. Saying things and knowing people are reading them—even if the things I've written aren't specifically aimed at anyone (or are, in some cases)—helps. It's a form of therapy.

I'm not saying you need to have something going on in your head to enjoy success at #oneaday blogging. But it certainly gives you something to write about, and I believe it's a healthy thing to do, too.

So for those of you interested in participating next year, I'm fully intending on continuing to take part and helping to co-ordinate everyone's efforts, too. Keep an eye on these pages for further details, and in the meantime feel free to get started whenever you like. If you do, be sure to let me know that you're on the case and I'll be sure to throw up some links.

Not in a vomity way. That would be weird. You know what I meant.

Anyway. Now it is time for pancakes. I hope those of you reading this who have a creative itch that is proving difficult to scratch will certainly consider joining me on another year of #oneaday blogging next year. Good luck to those of you who are in for the ride.

#oneaday, Day 333: Internet Games #1: The TwitPic Game

You're sitting in front of your computer right now. You're either working, or bored, or wondering what on Earth you should do with yourself. You probably wouldn't be reading this otherwise.

So today, I present to you a simple and fun game which you can play whenever you've read the whole Internet and are at a loss for what to do next. It's a simple game, and there's no real "winning" as such. But it can be played solo, or as a social game with the aid of additional participants on Facebook, Twitter or the social network of your choice. You can even play local multiplayer with people in the same room, either hotseating on one computer, or with a collection of different computers.

The game is very straightforward to play. The image-sharing website "TwitPic" is used to share images on Twitter. The URL format for TwitPic is http://twitpic.com/stringoflettersandnumbersgoeshere. You can probably guess the rest, but for those of you who haven't cottoned on yet, simply replace "stringoflettersandnumbersgoeshere" with a code of your choice (keep it no more than 5 letters or numbers in most cases) and then see what out-of-context images you can discover.

Here's some samples from a quick go today:

http://twitpic.com/spack comes up with this delightful image of someone's dinner. The plastic tray and plastic cutlery seem somewhat at odds with the battered shrimp, corn and unidentifiable green shit in the corner.

http://twitpic.com/felch comes up with this image, with the caption "THIS. My cousin is me all over", worryingly, though as the astute commenter beneath the picture observes, there is no actual felching in the picture.

http://twitpic.com/crunk displays this disappointingly dull image of someone on their way to Charlotte for training. Unless Charlotte is a person, in which case the implied "training" which will be going on can take on an altogether more interesting meaning.

http://twitpic.com/arse gives us more food. People really love to show each other what they're eating on Twitter, it seems. It appears that one of the stereotypes about Twitter users is true.

http://twitpic.com/butts gives us a sleeping man. Why is he asleep? No-one knows. But the cameraperson is certainly very close to this sleeping man. Sleeping man also appears to not be wearing a shirt and have slightly flabby shoulders.

And finally, http://twitpic.com/dirty gives us a collection of jazz music, thereby confirming something we've all known for a very long time: the fact that jazz music is dirty. The internet has proved it.

This game also works with a variety of other sites, including imgur, yfrog and numerous others. For the truly brave, you could also try it with URL shorteners such as bit.ly and tinyurl. There's no telling where you might end up with those, and so that, dear friends, is a game we shall save for another day.

Found any awesome TwitPic URLs yourself? Do let me know. That's what them thar comments are for.

#oneaday, Day 331: Like A Ro-ogue, Killed For The Very First Time

Horatio Spankington was one of several children to a Serf, and a credit to his family. He had brown eyes, curly red hair and a dark complexion, lending him a somewhat distinctive look that his father often joked would probably "end him up in some freak show somewhere".

He joined the ranks of the Paladins at an early age, and by the time he was 18 he had determined that it was time to go dungeon-delving. He rented a room in a small village above a notorious dungeon, and prepared for the long quest ahead.

One morning, he awoke, and his God spoke to him, granting him the power to detect evil things. Rushing straight for the stairs down into the dungeon, he was eager to try out his new power. Concentrating as hard as he could, he prayed fervently for sight beyond sight, to see where the evil things dwelled.

The effort caused him to faint out cold for a few minutes. When he awoke, all was as it was before, though he wasn't in a hurry to ask his God for anything else for a little while.

He pulled out the makeshift weapons and armour that he had acquired, and lit his torch. He looked around.

"What a boring place," he thought.

He looked around the room he found himself in and found a curious scrap of paper on the floor. It read "pro redam."

"Pro redam," he said out loud. Suddenly, he felt more knowledgeable, and figured that he could probably figure out exactly what the next thing he looked at was, whatever it might turn out to be. He stowed the magic scroll in his pack and headed for a tunnel in the wall nearest to him.

The tunnel was quite long, and went around several twisting corners, but eventually led him to a long, narrow room. There was a curious smell in the room. He gazed around, looking for the source of the stench and eventually found it in the form of a patch of grey mould. Figuring that he may as well cleanse the dungeon of filth as well as evil, he strode boldly toward the grey mould, broadsword in hand.

The mould let out a cloud of spores, which tickled his nose and made him sneeze. Undeterred, he whacked the patch of mould with the flat of his sword, dispersing it.

He looked around the room. There was nothing of interest here, save several tunnels in the walls. He chose one and strode valiantly into it.

After a couple of twists and turns, he came to a closed door. Trying the handle, he found it to be unlocked, so he opened it carefully and peered into the room beyond. He couldn't see anything in there, so he stepped through the archway and took a look around.

The room was pretty dark, so he walked along the walls, using the light from his torch to get his bearings. His first impressions were correct; there was little of note here. In fact, the room was more of a wide corridor, with two tunnels leading off in different directions at one side, and another closed door at the other.

He tried the handle on the door, and found it to be locked. Pulling out a safety pin he always kept for emergencies such as this, he inserted it into the lock and fumbled around inexpertly and to his surprise, succeeded in opening the door. He stepped through the doorway cautiously, unsure what he might find beyond.

The corridor beyond the door extended for a short distance and turned a few corners before opening up into a large, light room. This, too, was empty of interesting details, but there were tunnels leading off in a number of directions, along with another door in one wall.

Figuring that the doors hadn't steered him wrong yet, he headed for the door and tried the handle. It was locked, but again he tried his safety-pin trick and to his surprise, it worked.

Beyond the door was a long, twisting and turning corridor that seemed to go on forever. Eventually, it opened up into a long, thin room, and there was that terrible smell again. Another patch of mould sat waiting for him. Feeling bold, he charged for it.

Suddenly, an acrid black smoke filled his nostrils and stung his eyes. He tried to brush it away, but he couldn't. He tried to blink his eyes clear, but he couldn't see anything. The smoke was too thick. He staggered around blindly, setting off the trap several more times, stinging his eyes more and more each time.

The stench of the mould was getting stronger and stronger. He flailed wildly at the mould, trying to destroy it, but he felt the spores blow up his nose, into his throat, filling his lungs. He began to feel sick.

Something crawled on him. It felt blubbering and icky, and he heard a chewing sound. He still couldn't see, and the foul smell and darkness were confusing him.

He felt weak. Finally, coughing up blood and vomit, he barged head-first into a granite wall, collapsed onto his back and whimpered.

Horatio Spankington died just 50 feet below the surface of the earth. Few people mourned his passing, least of all the family of the drooling village idiot he claimed to have "accidentally" killed upon leaving a shop one morning.

The dungeon lay unconquered still. Many had come to tackle its dangers. None had survived so far.

Try it for yourself if you can stomach a bit of hardcore ASCII dungeon-crawling. Download Angband here.

#oneaday, Day 328: Hi, America

Hai, America. You know, I've been looking at you for a while and I thought, you know, you're kinda cool and I wondered if you'd, you know, like to hang out some time, maybe, and get a coffee or something. Cause, you know, I, like, think you're pretty cool. And stuff.

I'm serious! I like your food. You sure know how to do a good breakfast. It's a breakfast worth getting up for in the morning. Sure, a typically British bacon sandwich is all very well and good, but there's little that can beat a stack of pancakes, some waffles, some French toast or indeed the wonder that is Eggs Benedict, which I discovered the other morning after spending the night with you.

You know what else? And this is going to sound a bit weird, 'cause I wonder how many people compliment you on this, but I think your bread is awesome. Sure, you can get fancy-pants bread from fancy-pants bakeries in the UK, but your everyday sort of bread, the sort that you make everyday toast and sandwiches from? That's functional at best, dry and sawdusty at worst. You make me appreciate a good sandwich. And I like sandwiches at the best of times. But you make me appreciate them more. I like that.

You also seem to have the art of the takeaway down to a fine art. We Britons of Britainland believe that we are the masters of the Chinese and Indian takeaways, but I can honestly say that I think yours are better. Your Indian curries are creamy and smooth and delicious, and your Chinese meals are full of flavour and they come in those awesome little cardboard boxes with the lids that are a good shape to eat the food straight from with a pair of chopsticks, instead of those foil trays with the cardboard lids that are always way too hot to put on your lap.

Since we're being honest here, I don't like how you use the word "an" before words that start with an "h", which isn't a vowel, and you spell "aluminium" wrong, not to mention your seeming aversion to the letters "u" and "s". Also, as our beloved comedian Eddie Izzard says, "herb" is pronounced "herb" because "there's a fucking 'H' in it".

But you know what? I don't care. I can accept your flaws because they make you more colorful (see what I did there?) and interesting. I can accept that you use the word "momentarily" different to the way I do, and I think it's charming. All your sweet, nutty bread and pancakes and Hollandaise sauce on eggs and love of good coffee and ability to put free Wi-Fi hotspots in places other than Starbucks just make me think that, you know, you're pretty sort of kind of cool and I think it'd be, you know, nice if we could, um, spend a bit more time together. If you know what I mean.

#oneaday, Day 326: Time Zone Trauma

It's rather late, I know. Although it's not late where I am, because as I may have intimated rather subtly above and in a post a few days ago, I'm in the States. Yayness, as Recette might say. In local time back home, it's currently 4:30am, while here it's 8:30pm. I have been up for over 24 hours. Hardcore.

Time zones are a bugger at the best of times, let alone when your own body clock is buggered beyond all recognition. There are a curious mix of influences at work here, as a combination of insomnia, stress, depression, lack of desire to go to sleep any earlier and friends in time zones other than my own all conspire to bugger up my sleeping patterns. In fact, I'm actually anticipating that I'll sleep better and at more "normal" times here than back home.

Before I left Southampton, I got chatting to a very lovely person online who happened to live in mountain country in the US. We were frequently up until 4 or 5am GMT talking about things, and that made getting up the following morning rather more difficult. However, being jobless and, at the time, shortly to be homeless, there didn't feel like much of note worth getting up for in the mornings. So, well, I didn't. Actually, I haven't heard from her for a while, so after writing this post I will email her, you see if I don't.

This had both benefits and drawbacks. Benefits included the ability to play Alien Swarm online with people I didn't normally have the chance to play online with. Which was nice. Drawbacks included going to the local shop in the afternoon, the man with the smelly armpits behind the counter asking "how my day had been" and me being able to answer quite honestly that it had been just fine, conveniently omitting the fact that I'd actually spent most of it asleep.

A mixed blessing, I'm sure you'll agree. But at least the shop was open until 10pm in the evening, so even though my day was 6 hours out of sync with everyone else, I could still, you know, buy bleach. Exciting is the life of the unemployed.

I'm actually quite looking forward to (hopefully) getting back into some semblance of normality if (when) I get a job. That or I should just move to the States, which I know there are a number of you currently reading this would be a plan you could firmly get behind. Well, I've got nearly a month to enjoy being on Pacific Time, so we'll call it a test run or something.

So then, who wants to sponsor my visa application?

[If the comic looks a bit different, it's because I forgot to bring my template with me. Whoops. Ah well. I got it near enough.]