#oneaday Day 877: Far Away

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It's not been a great week to be in my mind. You can't control how or when or for what reason depression will hit you, but it's been getting me down somewhat recently for a variety of reasons. The events I outlined yesterday are one contributing factor, but as I said there, they aren't directly affecting me and thus I have to think that the exaggerated feelings of disappointment and upset I have been feeling may be caused by, rather than be the cause of, depression. Or perhaps there's a whole mess of contributing factors.

I don't know. And thinking about it inevitably doesn't help.

One thing that is getting me down a bit at the moment is how far away I am feeling from all my friends. I live in the middle of nowhere a long way away from pretty much everyone I know, and thousands of miles away from the people I talk to literally every day — friends, coworkers, confidantes. I have Andie in my life, a fact which I am incredibly thankful for every day, but that unfortunately doesn't stop the occasional feelings of loneliness and disconnection.

It's partly my fault in some cases, of course. When you have disparate, unconnected friendship groups scattered around the globe, it's difficult to keep up with all of them. (Hell, it's difficult to keep up with disparate, unconnected friendship groups in the same city sometimes.) Some necessarily fall by the wayside as a sort of natural atrophy. In many cases, this gradual contraction of your worldwide friendship network is a sign that one or all of you have evolved and changed from the people you were when you first knew each other, and you're just going in directions too different to stay together. In others, yes, it can simply be laziness, but mental states play a role in all this, too, particularly if you struggle with social anxiety as I do — sometimes even the prospect of hanging out with a longtime friend can be terrifying if you haven't seen them for ages. What if you have nothing to talk about?

Mostly, though, my daily life, my work and my hobbies have led me to the position I am in now, where the vast majority (though not all) of the people that I would consider my closest friends live many thousands of miles away across the Atlantic Ocean, and in some cases even further afield than that. It's great that I can talk to these people every day thanks to various forms of social media and other online happy funtimes, but sometimes all you want to do is get some people together in the same room, play some couch co-op (or couch competition games like the rather wonderful Hidden in Plain Sight), play some board games, eat some pizza/curry/Chinese/other takeaway goodness and simply, you know chill out together. It happens all too rarely these days.

Ah well. Not a lot I can do about it right now at 1am in the dark in Chippenham, is there? Someday I'll buy you all a drink. Just probably not all at the same time.

#oneaday Day 876: Gamers, Men, Everybody... Stop Being a Dick

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I have mentioned these issues a couple of times over the past few days but I've come to the conclusion that they're actually making me feel a bit depressed. I know that there's little point in getting depressed or upset over "the way the world is" and there are far bigger problems in the world, etc. etc. but, I mean, wow. Something really needs to be done.

I am referring primarily to the treatment of Anita Sarkeesian, better known on the Interwebz as Feminist Frequency, the author of a number of feminist perspective critiques on popular culture. Sarkeesian recently launched a Kickstarter campaign to fund her newest piece of research and criticism, dubbed simply "Tropes vs. Women in Video Games". The proposed series of videos Sarkeesian is intending to produce will deconstruct the most commonly-seen female character tropes in video games, highlighting recurring patterns and discussing them rather than simply pointing the finger and going "LOOK! THIS IS BAD."

The response to Sarkeesian's campaign was both good and bad. On the positive side, the campaign was fully funded in the first 24 hours, and since that time a number of "stretch goals" have been smashed, allowing Sarkeesian to produce a much larger amount of content than initially proposed.

On the negative side, this happened. And this happened.

I really shouldn't be astonished by things that people say on the Internet any more, given that it is widely regarded as a wretched hive of &c &c despite all the lovely and intelligent people who also populate it. But these incidents really bothered me. They happened quickly and relentlessly… and they were clearly organised — likely by noted Internet cesspits 4chan and 9gag. This fabulous piece by Foz Meadows sums up the key aspect of the problem, I think: in attempting to defend themselves against accusations of sexism, misogyny and the promotion of a rape culture, those who deliberately and maliciously harassed Sarkeesian resorted to, you guessed it, sexism, misogyny and the promotion of a rape culture.

Sarkeesian's suffering isn't in any way the only time this has happened, of course, though it may have been the most high-profile one in recent weeks. The Hitman: Absolution trailer I mentioned a few posts ago stirred up plenty of controversy, and anyone speaking out against it tended to get shouted down by people who couldn't see the problem with it in the most abusive manner possible. Disagreements and differences in taste; threatening others and calling them abusive names because of those disagreements is not.

Even princess of geekdom Felicia Day wasn't immune to this bullshit. Her recent video "Gamer Girl, Country Boy", released as part of her entertaining "Flog" series on Geek & Sundry, attracted a swarm of completely unprovoked hateful comments. The hornets' nest had already been stirred up, so another target for their ire was just a happy bonus. Whatever you think of Day's past work, it should be clear to most people that there's clearly not a malevolent bone in her whole body, and the whole incident clearly upset her very much. I'm not "white knighting" here, it's a clear and simple fact. Who wouldn't be upset by an organised campaign to troll and flame something you'd worked hard on?

All of this is just a bit much to take. I've always been someone who likes to try and see the best in people — to a fault, really — but to see that some people hiding behind that ever-present veil of anonymity prove themselves to really be complete and utter cunts doesn't make me feel great. Obviously my own take on the matter pales in comparison to what Sarkeesian, Day and anyone else who has suffered at the hands of these trolls must be feeling about all this, but it's genuinely upsetting to know that there are people that vile and disgusting out there — people who supposedly share the same passions and hobbies as I do.

It needs to stop. That will only happen with concerted efforts from everyone involved, and it goes back to what school always told you about handling bullies. Be assertive, but not aggressive. Tell the bully that what they are doing is upsetting and unpleasant. And tell someone else. Don't be afraid to talk about it. Don't suffer in silence. Because while someone (or, indeed, a thrown-together Internet lynch mob) being a complete arsehole can utterly ruin your day, week, month, year, it's infinitely worse if you have no-one to turn to for support.

Let's stamp this odious attitude out. Freedom of speech is one thing; using said freedom to intimidate, harass and silence others is not its intention. I fully support and endorse Sarkeesian's Kickstarter campaign, and while I won't insist that you do so too, I would certainly like to encourage you all to stand up to bullying when (not if, sadly) you see it happening — even if it's not directly involving you. Good Samaritan and all that.

Above all, don't be a dick. And if it all gets a bit much, then pay this site a visit.

#oneaday Day 874: 21 Hours Left to Get Indie Game Music Bundle 3

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As I type this, Indie Game Music Bundle 3 has just 21 hours left on the clock. The package aims to give your ears a good rogering with the soundtracks to Terraria, Plants vs. Zombies, Dustforce, Ilomilo and Frozen Synapse, and is a cheap date, too — it's available under the fashionable "pay what you want" scheme.

There's a caveat, though — break the $10 barrier and you get a bunch of extra soundtracks, too. Specifically, you get the following additional albums on top of the already-awesome package detailed above:

  • Offspring Fling Original Soundtrack — Alec Holowka
  • Mubla Evol Ution: NoituLove 1&2 and More — Joakim Sandberg
  • Cardinal Quest Original Soundtrack — Whitaker Blackall
  • InMomentum Original Soundtrack — Gareth Coker
  • Impeccable Micro — _ensnare_
  • Bluescreen Chiptune/Jazz — Protodome
  • Beautiful Lifestyle — George & Jonathan
  • Rise of the Obsidian Interstellar — Disasterpeace
  • Deorbit — Disasterpeace
  • Gungirl 2 Original Soundtrack — Josh Whelchel
  • Astroman Original Soundtrack — Jeff Ball
  • The Blocks Cometh Original Soundtrack — Hyperduck Soundworks
  • Fittest Original Soundtrack — Zircon
  • Songs for the Cure '11 — Various Artists
  • Songs for the Cure '10 — Various Artists

You may not be familiar with any or all of the above artists, but rest assured that this is a fantastic bundle to pleasure your lugholes with for 19 and a half hours, covering a wide range of different musical styles. To be honest, it's worth your money for the fantastic Frozen Synapse soundtrack alone, which is aural sex.

Game music is traditionally a "love it or hate it" sort of thing, though in recent years we've started to see a huge shift in attitudes towards it. Whereas game soundtracks were once bleepy-bloopy loops made to fit into the amount of memory it takes to write a single sentence in a Microsoft Word document these days, today they're impressive affairs that are frequently on par with movies.

In fact, big-budget triple-A video games (particularly those from the West) try a little too hard to be movies, with sweeping orchestral scores composed by the likes of Hans Zimmer. In some respects, these modern soundtracks, while impressive, have lost a lot of the character that game music used to have — by working around the technological limitations of the era, old-school game musicians came up with catchy earworms that you'd remember for years afterwards. This happens much less these days because composers can pretty much run free with whatever they want to do. As an exercise, hum the Super Mario Bros. theme to yourself now. Then hum the Modern Warfare 3 theme. You probably can't do the latter. (Though you probably can hum the Halo theme, showing that some composers still "get it".)

Anyway, my point is that soundtrack composers for independently-developed titles such as these tend to "get" what made game soundtracks of the past so memorable much better than those composing for big-budget titles, and these indie composers are then able to apply this knowledge to modern compositional techniques and technology in order to create some truly excellent pieces of music. Some deliberately make use of chiptune sounds; others have their own distinctive aural aesthetic. All are unique. All are most definitely worth your $10.

Grab a copy of the Bundle here.

#oneaday Day 872: Haters Gonna Inspire Worldwide-Trending YouTube Videos

I really love it when someone I know achieves success with something. That's why it was so utterly delightful to see something that a friend from university worked on gradually spread around the world today.

I am talking, of course, about this video, which if you haven't watched yet… well, you just should. (Probably NSFW.)

I don't know Isabel Fay (the lead performer) directly, but I do know one Mr Tom Hopgood, who co-produced the piece and has worked very hard with Isabel and the rest of the team at Clever Pie TV to produce some high-quality comedy skits over the last few years. Today, it seems, all that hard work really paid off.

I watched it happen over the course of the day. Another university friend shared the video. I expected this. But then someone who, to my knowledge, had no direct connection to Tom or Isabel shared the video, which surprised me. Then I shared it after watching it and finding it hilarious.

Then I went and did some work. As the day progressed, I saw the video start appearing in various tweets along with Facebook and Google+ posts.

Then Stephen Fry shared it, which is pretty much a guarantee that you're going to be a sudden global sensation, at least temporarily. Sure enough, a lot of the YouTube comments indicated that Stephen Fry sent them.

As it gets close to bedtime, I see more and more people still sharing it, including other unrelated Twitter followers. It truly is something which has spread worldwide and has enjoyed universal appeal among everyone I know online. This is delightful to see.

It's especially delightful to see as it was absolutely perfectly timed. I have a feeling it was just a happy coincidence that it happened to appear on everyone's radar today, but after reading this depressing post over on Feminist Frequency regarding the harassment, misogyny and silencing tactics the author had endured after promoting her upcoming research and video series, it just seemed perfectly, perfectly apt. Perhaps the fact that hateful comments on the Internet are very much at the forefront of people's minds right now meant that it resonated more than it might have done otherwise.

Or, you know, perhaps it's just a great piece with an infuriatingly catchy melody.

Whatever the reasons were for the video enjoying the success it has done so far (and still is — Twitter mentions of it are still flowing in even as I type this) don't really matter, though. I'm absolutely stoked for Isabel, Tom and the rest of the Clever Pie gang, and though I haven't seen Tom for a large number of years now I'm very proud to say that I have both known and worked with him. I have photos to prove it and everything.

I hope this is the beginning of something really big for Clever Pie. If they can continue to tap into relevant topics like this, then they've got it made. "Thank You Hater!" manages to be both topical and timeless at the same time — Internet trolls are always going to be an issue, but they're particularly prominent in people's minds right now for various reasons.

Enough gushing. Time for the weekend. Have a good one, everyone.

#oneaday Day 871: A Change of Heart

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It's not easy to change your own opinions, for any reason. It's even harder to change it when someone else makes a convincing argument as to why you are wrong and therefore a big dumb-dumb poopy-head. But sometimes it's something you have to do in order to move with the times.

I have two very different issues in mind for which I've encountered the above concept. I'll tackle them in order of difficulty to comment on.

First up is mobile gaming.

Last year, I wrote this post. In it, I described how I thought the supposed pressure from Nintendo's investors for the Japanese giant to start developing for smartphones rather than its own proprietary hardware might not actually be a terrible idea. I actually still don't think it's an awful idea, but after a year of reflection, observation and immersion in the mobile gaming industry, it's clear that what I describe and suggest in that post isn't going to happen.

For all some iOS developers' attempts to take the iPhone and iPad seriously for gaming purposes, there are at least ten times as many developers churning out free-to-play or quick-hit casual games. For every developer who is up front about the cost of their app and refuses to nickel-and-dime the player with additional in-app purchases, at least ten times as many incorporate some sort of means of endless monetization, be it an "energy" system, a means for players to buy in-game currency without earning it or the facility to unlock content without having to progress naturally through the game.

I don't begrudge these developers their income, of course — games cost money to make, and every developer wants to make it big with their titles. But, unfortunately, the prevalence of such business models in the mobile gaming space makes it all but impossible for the "core" gaming community to take it seriously. As much as many of us moan about grinding for levels or money in games, a lot of us secretly quite enjoy it — it provides us with "war stories" about how we played Mahjong for six hours straight in Yakuza 2 in order to be able to afford a fancy dress to give to a girl, or how we accumulated fifteen bajillion souls in Demon's Souls only to die and then die again on the way back to retrieving them, losing them all forever.

In short, the effort and personal sacrifice involved in accomplishing feats in some of these games is rendered meaningless if someone can just come along and pay ten quid to bypass all the pain and suffering. Sure, it's convenient, but it renders achievements meaningless — particularly if the game's monetization strategy features "pay to win" items, whereby players can pay real money in order to gain a significant in-game advantage, be it the ability to "continue" after death without score penalty or simply acquiring powerful new equipment.

What this means is that "core" gamers as a community don't take mobile gaming seriously, which means that when developers do come along wanting to do something serious and non-exploitative, they often get ignored — particularly if their game is seen as "expensive" compared to the myriad free and 69p apps out there. If you want a recent example of this in action, just consider the Kickstarter campaign for Republique that I wrote about here. Despite starting as an effort to get "triple-A" games on iOS, the team behind the project gradually had to accept that this mission statement wasn't going to get them the funding that they wanted, and eventually had to expand and promise PC and Mac versions. Even then, it looked for a long time like they weren't going to make it.

Anyway. I was wrong. I accept that. Mobile gaming is its own thing, and that's cool. I will continue to appreciate it when a developer treats me as a player rather than a customer (or worse, cash cow) and provides me with deep, meaningful, worthwhile experiences on iOS, but I'm no longer holding my breath for it to be the next big thing in portable gaming — at least not for the "core" audience. There is still a place for dedicated handhelds.

Now for the second issue. I kind of don't want to talk about this much because there's been a lot of angry table-thumping surrounding it in recent weeks. There are, too, a lot of very vocal commentators on the subject and I really don't want to attract their ire — firstly, because that is by no means my intention, and secondly, because I've seen people really get laid into as a result of such arguments.

I am, of course, talking about gender issues and the question of whether or not the video games industry constitutes a rape culture.

Some context, first. Apologies to those whom the following offends, but it's necessary to include it for context. (NSFW, duh.)

This trailer for the upcoming game Hitman Absolution made a lot of people very angry, for various reasons. The ridiculous nun disguises covering impractical porn-star dominatrix outfits. The question of how exactly a nun conceals a rocket-launcher inside her habit. The fact that this really didn't look like the Hitman series people knew and loved.

By far the biggest concern, though, was the violence towards women depicted in the trailer.

I am not going to get into the broader discussion of whether or not this is indicative of a rape culture here as, to be frank and honest with you, I do not know enough about the subject and therefore feel ill-qualified to comment on it.

What I can discuss, however, is how my own thought processes went.

My initial reaction to the trailer was simply "WTF". This was shortly followed by "that's clearly sexist and unnecessary", and I commented as such on Twitter around the time it was emerging. My opinion was that the trailer was the result of a horny marketing department making deliberately sexually-provocative promotional material in order to get people talking about the game. On that note, it certainly worked.

I thought little more of it for a while, until articles like this one started to appear, claiming that the trailer was indicative of a larger problem — the trailer was, to paraphrase Brendan's piece, not simply sexist, but evidence of a culture that normalised violence against women, and specifically sexual violence. In short, a rape culture by its very definition.

I had no idea what "rape culture" meant when I saw the initial discussions surrounding this trailer. My initial reaction, like many others, was to assume that "rape culture" in fact meant "directly endorsing rape". Despite being conscious of the fact that I had publicly spoken out against the trailer, the accusations flying around and the increasing anger of commenters on the subject — on both sides — made me feel deeply uncomfortable and, yes, defensive. No-one likes to be told that something they care deeply about has such an odious undercurrent, after all.

But I stepped back for a moment and considered what was going on. This was clearly a hot-button issue for a lot of people, and one that I knew wading into with ill-informed opinions would be desperately, desperately unwise. I'd already seen a few weeks previously that a friend who had inadvertently ventured into a similar discussion got very publicly torn a new one (a little unfairly, I feel — though that's an altogether different story) as he attempted to discuss the matter.

So here's what I did: I stepped away. I read through the various angry tweets, blog posts and articles with a degree of detachment, attempting to understand where these people were coming from and why those who were saying "it's no problem, what's the big deal?" were pissing them off so much. I read up a little on what "rape culture" as a term actually meant.

And I came out of it feeling differently to the defensiveness I felt before. I already knew there was a problem with sexism in the industry, but now I felt I had an increased (though by no means comprehensive) understanding of the issue. I am aware that there are still things I do not understand about issues of feminism, gender, sexuality, rape culture and cultural norms — people spend years studying these things, after all — but I am willing to at least learn about these subjects before sticking my oar into a debate I am currently ill-qualified to have. I am also aware that many of the commenters who feel so passionately about this issue are not, as might first appear, condemning the entire industry and everyone involved in it as sexist, misogynist perpetuators of a rape culture, because gross generalisations are never helpful.

Let's get off the specifics because, as I've said several times, I don't want to get into that particular discussion right now.

The key issue is that a little consideration and reflection goes a long way. Knee-jerk, immediate, passionate, emotional and ill-informed reactions might feel good in the short term, but often they leave you looking like a jackass. I'm glad that I stepped back and considered the way I felt about the discussion surrounding this issue — and why — before even thinking about jumping in and potentially making a twat of myself.

It pays to have flexible opinions, a willingness to educate yourself and, yes, the ability to admit you were wrong (and understand why), in short. That's not to say that you should blindly follow the herd — quite the opposite, in fact. You should take the time to explore an issue, find out as much as possible and gather sufficient information for you to be able to accurately decide whether or not your initial reaction was, in fact, correct.

If it was — in your opinion, anyway — then you'll be well-equipped to argue your case. And if it wasn't, it's important to be humble enough to admit it.

#oneaday Day 868: Enforced Merriment

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The Queen has been on the throne for 60 years. Yay The Queen.

In Britain, despite the fact that we spend roughly 98% of our time being completely oblivious to the continued existence of the royal family (apart from those few members who regularly appear in OK Magazine and have subsequently developed obnoxious and probably quite disrespectful nicknames), it is actually the law that anything vaguely celebration-worthy that involves said group of royals must be celebrated with a Street Party, with non-participants being taken to the Tower of London to be pecked to death by ravens.

As such, there was a Street Party today on our street. I was coming back from my evening of board game and curry depravity and I had work to do, so I really wasn't feeling it anyway, but then my social anxiety kicked in and I was reminded of why I hate this sort of thing quite so much.

I loathe, despise and detest enforced merriment — the feeling that you "should" be somewhere and that you "should" be having more fun than you actually are. Enforcement could be unspoken (a simple feeling that you "should show your face") or explicit (someone outright saying "oh come on, come and see these people!" in such a way that to say "well, no actually, the very prospect fills me with a crippling sense of outright panic" would make you look like A Right Bastard rather than someone suffering from an actual problem). The effects are the same though — a feeling of dread, the thought "I don't want to do this" rattling around your head and, while the socialisation is actually going on, a constant and intense desire to find an excuse to leave or, in extreme cases, to simply bolt as quickly as possible.

The reason I don't want to be in that situation is generally nothing personal to the people I'm supposed to be socialising with — our neighbours seem like a perfectly nice little family, for example — but it is simply part of the whole social phobia. I feel pressured to put myself in that situation, and then once I'm in there, there isn't an easy escape route to get out of it, which makes me panic.

I think the main problem I have with occasions like this is the fact that they centre around small talk, which is something I can't do very well. I tend to think about things a lot before I say them — to a fault, sometimes — and small talk just doesn't work if you're contemplating and considering every single thing that you say. "Should I mention the weather?" I think. "Or does that make me sound like the most clichéd twat ever? Should I crack a joke? What if it falls flat? That's the worst feeling in the world. Everyone's looking at me. Say something."

Oddly enough if I'm in a professional situation where I have a reason to be interacting with strangers, I'm absolutely fine. If I'm running an event, or meeting and greeting customers, or standing up on stage and presenting to lots of people, I have no problem whatsoever in talking, making jokes, being charismatic and charming the pants off people. (Not literally. To my knowledge, anyway.) But take away that sense of context and purpose and I'm fucked. I feel panicked, and all I really want to do is run away and do something — anything — rather than talk to these people I feel I have nothing in common with. I build up resentment, and then I feel guilty about resenting these people for simply being more social than I am, and the whole vicious cycle goes around and around and around until I find some convenient excuse to extract myself and leave, never to return. (Today, I had work to do, so I was able to go and hide for a bit while I did that.)

This particular aspect of social phobia/social anxiety/shyness/whatever you want to call it is why I never really got on with the concept of "going out" for the sake of going out, or going "on the pull", or indeed in speaking to anyone I didn't already know somehow. I count the few occasions that I have successfully managed to initiate and carry on a non-essential or non-professional conversation with a stranger as huge personal victories — justifiably so, in some cases, as some have led to long-term friendships, such as my utterly nerve-wracking first words to my now-friend Cat while trapped in a lift (well, not "trapped" as such… we were both riding it, and it was in full working order) with her on my first day of a pre-term music course at university.

I won't lie, this particular phobia is a real pain to deal with at times, and I really wish I could be free of it. That won't happen without hard work over a long period, however, and I'm sometimes not sure I'm ready to confront this particular problem head on.

#oneaday Day 865: All Change on Squad Mountain

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Those of you who follow what I do over at the Squadron of Shame may have already noticed that some changes have been going on recently.

First up, longtime mainstay hosts of our podcast Chris Whittington and Jeff Parsons have moved on from their presenting duties to host their own show. Too Old For This… is a show for ageing, busy geeks who still like to keep up to date with the latest happenings in comics, games, movies, music and beer (lots of beer), and it's a great listen. Chris and Jeff have a great dynamic together and their show deserves your support.

With Chris and Jeff out of the podcasting picture over at the Squad, we're going to be doing a lot more in the way of our traditional "mission" podcasts whereby we investigate a "shameworthy" game thoroughly and then discuss it at great length. This decision came about partly due to the success of our show on Katawa Shoujo, which attracted a bunch of new listeners and community members, but also because it's something we've always done well — and something which is still very distinctive in the crowded world of gaming podcasts. That's not to say we won't be doing any more "topic" shows or "genre primers" — but a bunch of listeners have been clamouring for more "missions" for a while now, so it's time to give them what they want.

The long-term goal for the Squadron of Shame has always been to be a place for mature, wordy, niche-loving geeks to call home. The "Squawkbox", our freeform discussion board which I set up temporarily several years ago using WordPress. has been a good start to that, but I figured it was time we took it to the next level. We have a number of talented writers among our ranks, so I thought we should showcase that fact a little better. And those who don't want to write will certainly appreciate some interesting things to read and comment on.

Enter our new experimental Articles section, in which long-form articles can be presented, featured and archived separately from the main Squawkbox discussion. They still appear in the main feed, but have their own dedicated sections now. Over time, this part of the site will hopefully become populated with numerous long-form pieces from our members (and guests) about things they think are truly "Shameworthy". The categories I've put in place so far are largely games-focused, but there's no reason this can't expand to other media over time — the joy of using WordPress is that it's easy to tweak, poke and rejig everything as the need presents itself.

I'm excited about what the future might hold for our little site, and this is the first step towards that bright future. Be sure to drop by, join the conversation and let us know what you think.

#oneaday Day 862: Lion and Logic

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I've been meaning to reinstall my copy of Logic Studio for ages now. For the uninitiated, Logic Studio is a suite of music and audio production tools for Mac that has become an essential part of the podcast editing process for me. I have a podcast to be editing right now, in fact, but am unable to do so until I reinstall Logic Studio, which somehow buggered itself up in the transfer process from my old Mac to my new one.

So it was that today I decided to bite the bullet and begin the several hours long process that is reinstalling Logic Studio. (There are lots of DVDs of content.) I popped in the first disc, opened up the Finder window for the disc and double-clicked the installer, only to be confronted by a message that I really wasn't expecting.

"You can't open the application LogicStudio.mpkg because PowerPC applications are no longer supported."

WHAT.

Logic Studio is a Universal app — for non Mac users, this means that both older PowerPC-based Macs and newer Intel-based Macs can run the program. However, for some reason that remains unknown to seemingly everyone on the Internet, Apple decided to make the installer application for Logic Studio a PowerPC-only application.

On past versions of OS X, this wasn't a problem, as a technology called Rosetta was included to allow newer Intel Macs to run PowerPC-only apps. This feature was phased out in the latest version of OS X ("Lion"), however, meaning that you're seemingly fucked if you want to reinstall anything from disc that is more than a year or two old. (This is obviously not an issue for anything you have purchased from the Mac App Store, since when you download from there you always get the most up-to-date version.)

It's pretty clear why this situation is how it is, even if no-one from Apple would like to admit it — the latest verion of Logic Studio is, naturally, available from the Mac App Store, meaning that those who are really serious about their music and audio production needs should just drop £130 and upgrade. Some of us (like me) aren't made of money, however, meaning a frantic scrabble around Google to try and figure out what to do next.

There was plenty of advice on how to get Logic Studio actually running once it's installed (it seems that Apple included some sort of "obsolescence" tech in the app to actually forcibly prevent it from running under Lion — another nudge in the direction of the upgrade, no doubt) but very little on how to install it in the first place. Fortunately, I eventually found the information I needed, and I thought I could serve anyone suffering the same problem well by sharing said solution. So, without further ado, I present:

How to Install Logic Studio 8 Under OS X 10.7 "Lion"

You will need:
1 copy of your original Logic Studio discs.
1 OS X 10.6 "Snow Leopard" DVD (10.5 "Leopard" may work, too, but I didn't investigate)
Lots of time

1. Insert your Snow Leopard DVD into your Mac and open the disc's Finder window.
2. Double-click on the Optional Installs folder.
3. Double-click on the Optional Installs.mpkg file to run the installer.
4. Agree to all the bumf and choose your OS X install drive.
5. Rummage through the list of optional installs and ensure that the checkbox next to "Rosetta" is ticked.
6. Begin the install process. It should be pretty quick.

You'll probably get a warning message that Rosetta is not supported on Lion, but ignore it and proceed.

7. Remove the Snow Leopard DVD and replace with the Logic Studio Install DVD.
8. Open the disc's Finder window and double click on the Logic Studio.mpkg file.
9. Follow the instructions as normal. The Logic Studio install process takes hours, so go and do something else and check back to swap discs every so often.

Voila! Sorted.

I haven't finished reinstalling Logic Studio as yet so I don't know if any of the poking around to get it actually running is necessary as yet, but the installer certainly seems quite happy. This Rosetta trick also has the happy side-effect of allowing PowerPC-only applications to run under Lion, which was previously impossible — though obviously you do still need a Snow Leopard disc to pull this off. They don't have license keys, though, so if you have a Mac-toting friend with one, just borrow it — or doubtless some enterprising young individual has put it online somewhere, too.

I'm normally pretty patient with Apple's idiosyncratic ways of doing things — I believe things like the App Store, the "walled garden" nature of iOS and numerous other gubbins are all excellent ideas when you consider the demographic that the Apple of 2012 is trying to court — but all this seemed rather heavy-handed and unnecessary. To lock customers out of an application that they had paid several hundred pounds/dollars/whatevers for because of their desire to be up-to-date with their operating system seems ridiculous — particularly as there's no real reason that I can discern that the app itself shouldn't work. I guess we'll see once I actually finish reinstalling and try to get the bloody thing working again.

In other news, expect a new Squadron of Shame SquadCast by the end of the weekend, all being well!

#oneaday Day 861: Cycle of Life

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Today I took ownership of a shiny new bicycle. It is red.

Technically I took ownership of a shiny new bicycle (that was red) yesterday, but said shiny new bicycle was far too big for me, meaning that my testicles suffered considerable (and uncomfortable) compression when attempting to stand astride it, and making actually getting on to the saddle without looking like some sort of Special Person an impossible task. It didn't do wonders for my confidence, so I took it back and exchanged it for a smaller one. Now I can ride it without feeling like I'm going to fall off. At least, not quite as much.

I haven't ridden a bike for at least five years, I think. I used to do it a fair bit and have always enjoyed it, despite not being very good at it. I'm fairly clumsy and cack-handed and balance has never been a particularly strong point, meaning that I'm not very good at doing things like signalling, or riding without my hands clamped firmly to the handlebars. (Any tips for getting over that particular phobia are most welcome.) I'm also not particularly good at going uphill, changing gear (with either hand) or bumping up onto a pavement. But I can, at least, pedal, move forwards and stay upright without falling off into heavy traffic and dying, which is a start.

Cycling is good exercise. I've been doing a lot on the exercise bike at the gym recently — up to an hour at a time — and it got me thinking I should get back on the "real cycling" at some point, particularly as the weather is so nice at the moment. Observations so far are that real cycling is significantly more challenging than gym cycling (at least on the resistance level I've had it set at, it seems) but you get to be outside and have the nice feeling of the wind rushing past you, which is most pleasant and one of the reasons I've always enjoyed getting on a bike as a means of transportation and recreation.

That "transportation" part is a good thing about real cycling. At the gym, you pedal and pedal and pedal for hours and don't go anywhere, you just make the little numbers on the screen go up. On a real bike, you can actually go somewhere that is too far away to walk. Granted, the speed at which I cycle probably isn't significantly faster than walking (unless I'm going downhill) but at least it makes some places that were previously inaccessible without jumping in the car a little more, well, accessible. This is nice. I could probably even cycle to the gym if I tried hard enough, though I then have to consider the fact that I also have to cycle back after exerting myself lifting heavy things and/or all the other stuff I decide to torture myself with.

I would very much like to get fit and lose weight, as has probably been made clear numerous times on these very pages. The more alternative activities I have to help achieve that goal, the less likely (hopefully) I am to get demoralised or bored with the whole thing. I'm doing pretty well with watching what I eat and trying to get more exercise on a regular basis — this is just another means to that end. We'll have to wait and see if it helps. Hopefully it will.

#oneaday Day 859: HAWT

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It is officially Hot. The sun has been out all day, and this means that all the world's Hot has been stored up for the whole day and is now being stored in our bedroom making it an unbearable oven almost impossible to sleep in without leaving a noisy fan on all night.

This means that Summer is Here, or something along those lines, anyway.

I have a weird relationship with summer. I've written about this subject in the past, but after 858 previous daily entries, frankly it's sometimes difficult to come up with completely original topics, so I'm going to write about it again. (The last time was in 2010, anyway, so I think I've earned the right to do it again.) I digress. Let me start again.

I have a weird relationship with summer. I like the fact that it's warm and it looks nice outside and you can wear shorts and not put a coat on and whatnot, but I dislike the fact it makes my arse sweaty (apparently my arse contains my body's thermostat, meaning that if I get slightly too hot it's the first place to start sweating) and it can be uncomfortable to sit outside in for too long, particularly if you're prone to burning like I am.

I like the fact that it's socially acceptable to get out a hosepipe (assuming they haven't been banned in your region due to "drought" conditions — and let's not get started on the misuse of that term) and spray it all over yourself on the "mist" setting. Well, okay, maybe not socially acceptable, but certainly understandable.

I like the fact that paddling pools become a viable option in the summer, even for grown adults who should really know better.

I like that you can do normally indoor-type stuff outside (though techie geeks really need to invent a phone/tablet/laptop screen that is actually at all visible in the sunlight and has a faster response time than e-ink displays) and that it's pretty much obligatory to have some sort of iced drink to hand at all times.

I dislike the fact that if you get burned, then everything hurts for days afterwards. Particularly worthy of ire is getting burned on the top of your head, which is enormously uncomfortable and itchy — doubly frustrating for one such as myself who suffers from a perpetually-itchy head.

I dislike the fact that scrawny chavs feel the need to take their shirts off and display their hairless, prepubescent-looking chests to the world while walking around town.

I dislike that you can very easily inadvertently blind yourself with nothing but a phone screen and an unfortunate reflection.

I like that you can get in your car, open all the windows and drive to your destination with fresh air blowing in freely, regardless of what it does to your hair. (My hair inevitably looks stupid, so being windswept has very little effect on my usual appearance.)

I like that it's a good time of year to play Dead or Alive Xtreme 2, not only one of the most perverted non-hentai (well, there's no bonking in it, anyway) games in the world, but also one of the most summery things in existence.

I like the feeling of summer humidity exploding into a heavy rainstorm, and standing out in that warm rain getting drenched.

See? Mixed feelings. I don't do "being Hot" very well, and if I had the choice I'd rather be too cold than too hot. But there's plenty to like about the summer. It's a cheerful time of year, particularly in a country such as this which spends an awful lot of time overcast, raining or both.

As such, I've bought a bike and will be picking it up tomorrow with a view to actually Going Outside when I get the chance. This, then, is doubtless a cue for the sun to disappear for the rest of the year and a torrential deluge of Biblical proportions to begin. Oh well. Good intentions and all that.

What are your favourite and most-despised things about the summer?

(Cue silence. In the past, ending a post with a question has generally been a prompt for there to be no comments whatsoever. But I'm not giving up now, dammit.)