#oneaday Day 81: Improv Theatre

[Preamble: We listen to stories when we're kids because they have a soporific effect. There's no reason why you should stop telling stories when you "grow up", particularly if you enjoy improvising. This is a story I came up with on the fly at the request of a certain young lady who couldn't sleep last night, given the stimulus words of "robots", "clocks" and "cheesecake". No preparation was involved, hence the total lack of structure and nonsensical, improvised nature of it. But I was quite pleased with the eventual result.]

There once was a robot. His name was Trundlebot, because he wasn't very good at moving quickly on the wheels he had instead of feet. Trundlebot didn't mind though, because he was a robot and didn't know any better.

Trundlebot was the only robot employee at the Grognak clock factory, the first of his kind and something of an experiment for the factory owners. He was made from leftover clock parts and a few electronic gizmos that old Mr Grognak had ordered from the Internet against the express wishes of Mrs Grognak.

The Grognaks' son, Jeremiah, who was five years old, was fascinated by Trundlebot, but Mr Grognak, still wary of the robot's unproven track record, didn't let him too close. But Jeremiah longed to see Trundlebot up close, to look at him, talk to him and see what sort of person he was.

Mr and Mrs Grognak indulged Jeremiah with fanciful tales of what Trundlebot used to get up to before he came to the Grognak clock factory, taking care not to disappoint Jeremiah with the sad truth that Trundlebot was an unthinking, unfeeling machine who knew nothing of human life.

But Jeremiah was unsatisfied with just stories. He wanted to know what made Trundlebot tick himself, so one chilly winter night, he wrapped himself up in the warmest clothes he could find, stole his way downstairs and crept out of the house door and into the grounds of the factory.

The chill wind battered his young face, but it wasn't far to go. He crept across the courtyard to the front door of the main building and knowing that his father always left it unlocked due to the big iron gates outside, pushed it open slowly and carefully. It was dark inside, but the faint glow of the power-saving lights was enough for Jeremiah to see by. He heard the familiar ticking of the clocks as he walked through the corridors, looking around for what he desperately hoped would be his new robot friend.

He found his way to a door, which he recognised from the times his father had shown him around as the staff's break room. It was eerily quiet inside, the ticking of the clocks outside a stark contrast to the gentle hum of the fridge that was the only sound in here.

Overcome with curiosity and not really knowing why, he reached for the fridge door and opened it. The bright light from within flooded out, and he shielded his eyes as they adjusted to the sudden change in ambience. The fridge was mostly bare, save for a single plate on the middle shelf which bore a cheesecake, topped with sticky sauce and sweet berries. Jeremiah reached for the plate, then paused for a moment. The cheesecake clearly belonged to someone, but it also clearly hadn't been touched. Who would leave a delicious-looking cheesecake like that just lying around? He extended a finger and took off just a tiny blob of the sticky crimson sauce atop the cake, and licked his finger. It was as good as it looked, but he knew he shouldn't touch any more.

He closed the fridge and was about to walk out, when he heard a clattering from outside the break room door. It sounded like someone was coming. Jeremiah didn't know what to do. The only way out of the break room was through the door he'd come in by, and that was where the sounds were coming from. He looked around frantically and eventually opted to dive under a chair and hope whoever was coming wouldn't see him. He heard the door open, and a ticking noise, along with what sounded like something being dragged along the floor.

Looking out from under the chair, he saw a familiar set of wheels. It was Trundlebot, but what was he up to?

The ticking robot trundled over to the fridge and jerkily extended one of its arms, yanking the door open rather forcefully. Jeremiah was fascinated. What on Earth was the silly little robot doing in the fridge? He heard the "clink" of metal on porcelain, and it was apparent that the robot was taking the cheesecake out of the fridge. Jeremiah heard the door shut again, and Trundlebot wheeled himself out, apparently oblivious to the young boy's presence.

Jeremiah followed Trundlebot back through the factory corridors at a discreet distance, to the building's front entrance and out into the courtyard. Across the courtyard, and into the Grognak household.

Jeremiah didn't follow the robot in straight away, because he didn't want to get caught. But after a moment, curiosity got the better of him and he crept in.

Inside, he was astonished to discover Trundlebot had not only set down the cheesecake in the middle of the dining table, but also set three places with plates, knives and forks.

"What are you doing?" said Jeremiah, unable to restrain his childish curiosity, and not even sure if the robot could understand him. The robot, apparently only now becoming aware of the child's presence, paused for a moment and turned around on his wheels.

"One year since activation," he said in a raspy metallic voice. "Operator Grognak efficient and kind operator. Protocol dictates giving of gift."

Of course, thought Jeremiah. Trundlebot had been a part of their life for a year from tomorrow, and he wanted to celebrate.

"Did you make the cake?" asked Jeremiah.

"Affirmative," said Trundlebot. "Internet recipe. Delia Smith."

Jeremiah smiled at the robot. He was sure this would be a big surprise for his mother and father, and he looked forward to seeing their faces.

There was a sudden "snark" sound, and a long strip of paper began to emerge from a slot on the front of Trundlebot. Jeremiah took hold of it as it came out, further and further. Eventually, the other end dropped from the slot and Jeremiah picked up the finished article.

It was a banner, printed in red and gold. "THANK YOU", it said in large friendly letters. Trundlebot raised his arms and Jeremiah, sensing what the robot was thinking, carefully laid the banner across so it looked like he was holding it up.

"Gratitude for assistance," said Trundlebot. "Now child-unit must engage sleep programme." Jeremiah nodded, and crept up the stairs to bed.

The following morning, the Grognak family rose early and went down to breakfast. They were astonished to discover Trundlebot standing mutely in their living room, holding a large red and gold "THANK YOU" banner, and a delicious-looking cheesecake on the table.

"Oh my goodness!" said Mrs Grognak. "Did you do all this, Jeremiah?"

Jeremiah peered at Trundlebot, who said nothing. He swore that one of the robot's eyes blinked on and off briefly, and he smiled.

"Yes," he said. "It's Trundlebot's birthday. So it's only fair we celebrate it, even if he can't, isn't it?"

So they all ate cake and had a lovely breakfast. Trundlebot and Mr Grognak made their way back to the factory and started their day of work.

Jeremiah didn't hear Trundlebot speak again, but he knew that the silly little robot was more than just old clock parts and mysterious electronics. He was alive, and that made Jeremiah very happy indeed.

The End.

#oneaday Day 79: MeatMaid

BRISTOL, MARCH 19 2011

Käselichliebewurst Produktionen GmbH, makers of the hugely successful line of Cock-Hands products, today announced a revolution in morningtime routine technology. The MeatMaid line of products promise to do for fry-ups what the famous Teasmaid did for morning drinks.

"We are very excited about the possibilities that MeatMaid offers the discerning professional fry-up connoisseur," said Käselichliebewurst Produktionen's Associate VP of Marketing for EMEA, Helmut Wringer. "We believe that the provision of timely fry-ups on an automated basis is a gap in the market which has remained unfilled for too long."

The MeatMaid range of products will initially be launching in the UK with a lineup of three unique breakfast automation solutions to fit every budget and lifestyle.

MeatMaid Classic offers its users the unique opportunity to pre-prepare a fryup to be ready on schedule for their morning routine. Special compartments allow for the insertion of bacon, sausage, egg, tomato, mushroom and hash browns. Optional toaster, black pudding, juicer and hot drink attachments are available to customise the MeatMaid experience. Simply insert the ingredients the night before, set the timer for when you want your breakfast and MeatMaid Classic will take care of the rest, carefully cooking and preparing your fryup to be waiting for you beside your bed right on schedule. Available in 1, 2, 4 and House Full Of Guests-person models, starting from £250.

MeatMaid Express offers the perfect breakfast solution for busy professionals who don't have the time to cook things. Simply insert one of the range of MeatMaid Express capsules, set the timer and MeatMaid Express will take care of the rest, carefully preparing the ingredients from the capsule into a full breakfast within 30 seconds. Perfect for the fry-up connoisseur on the go. Full English, Veggie Breakfast and Big Breakfast capsules will be available on launch, with additional options available in the coming months. Starting from £350, with packs of 7 capsules costing £5 each.

MeatMaid On The Go provides all the benefits of MeatMaid Express in a handy briefcase-sized device that you can take anywhere, with no need to plug in! Load up the stylish carrying case with MeatMaid On The Go capsules, press the button when you're hungry and voila! An all-day breakfast on demand! Starting from £500. Packs of 5 capsules cost £5 each. Additional battery packs £89 each.

"We anticipate that MeatMaid will be a huge success, particularly in the United Kingdom," said Wringer. "We've been using it in our own offices daily and everyone appreciates starting the day with a good breakfast."

ABOUT KÄSELICHLIEBEWURST PRODUKTIONEN GMBH

Founded in 1999 by renowned German businessman Werner von Wellensittichschmerzen, this European company have consistently been on the cutting-edge of modern technology, always following their motto "Finding the answers to questions no-one is asking". Past successes include the popular line of Cock-Hands products as well as the Socialite's Friend range of customisable kebab-storage systems.

#oneaday Day 74: Fanfic

It was late, and dark, and cold. The air was thick with desire, and there was only one thing on his mind as he quietly descended the stairs in pursuit of the one thing he wanted. His bare feet made no noise as he descended the stairs towards the home of his heart's desire.

He reached out and opened the door to the land of forbidden pleasures and shielded his eyes against the light. He gently took his love from her prison and laid her down softly, tenderly, waiting for him patiently.

Two sheets of white, laid flat on a porcelain bed. He softly greased them up until they were slick, and smooth. Then, he picked up his love and slowly undressed her, removing her clothing a little at a time until she stood naked, unashamed, in his hand, waiting to please him, to make him happy.

He took out his weapon of choice and plunged it deep into his love, sliding through her easily, then back out again. He tenderly peeled off the edge, then plunged deep into it again, harder this time, jerking back a little more suddenly than he intended. He pulled off another, thicker piece, and thrust in for one final time. Now, he knew, it was almost time to enjoy the fruits of his labours, to savour the pleasures that his love had been saving for him. His mouth began to water at the prospect.

He laid one of the sheets over the pieces of his love, and split her down the middle with his tool. Satisfied, he stood back for a moment to gaze at that which he had wrought. His mouth was full of saliva now, and he longed to take that which he desired firmly in his hand and feel her rich, pungent bounty enter his mouth and fill his senses with the pleasure he so longed for.

He could wait no longer. Grasping her firmly, he slowly raised her to his mouth and parted his lips just enough to allow his love to enter. He felt the familiar pleasurable sensations as he let just the tip slip into his mouth, and his tongue tasted his love's familiar flavour. Desire overcame him quickly, and he bit down hard, sinking his teeth into his love, feeling her yield to his strength. He closed his eyes and breathed deeply, enjoying every moment.

"Damn," he thought, "I really love cheese sandwiches."

#oneaday, Day 21: Fun Games to Play With a Microwave

It's important to have some basic survival strategies in mind for every situation you may potentially find yourself in as part of daily life. And I'm not talking about those "just in case there's a nuclear war and/or zombies" survival situations; I'm talking about those everyday situations which are statistically rather more likely to happen in your own lifetime, however stupid they might be.

For example, plausibly at some point in your life you may find yourself locked in a kitchen. Most people typically don't have locks on their kitchen doors, but you never know; you might find yourself in the one house that does lock their kitchen doors (perhaps they're trying to give up the midnight snacking or something) or indeed the kitchen of a fancy restaurant or hotel.

So picture the scene: disaster has struck. You, and possibly a few companions, have found yourself stuck in a kitchen. You can't get the door open, and everyone outside who could have plausibly let you out of said kitchen has now left the immediate area/building to go and have sex and/or watch television.

You're not left wanting for food—bitch, you be in a kitchen, yo—but you are somewhat starved of entertainment. It's at this point that you—yes, you—can be the resourceful member of the group who teaches your companions how to have fun using only a microwave and some other utensils which are readily available in your average kitchen. Imagine what fun you'll have while you wait to be rescued!

Bomb Disposal

Oh no! There's a bomb in the kitchen! And it looks suspiciously like a microwave! What are you going to do? Defuse it, that's what, and you're going to do it in a cool way like in the movies.

You will need:
A microwave
Something to microwave that won't explode or catch fire (frozen chips are ideal)
Something to keep score with (frozen chips are ideal)

Players: 3-the number of people you can physically fit in the kitchen.

Objective: To be the coolest bomb disposal technician on the Force.

Danger rating: Minimal

How to play:

One player is the Terrorist. They set the microwave to whatever time they like while one player, who is the Bomb Disposal Expert, faces in the other direction.

The Terrorist shouts "You have [amount of time microwave was set to] to save the world, asshole!" and then starts microwaving something. The Bomb Disposal Expert must remain facing in the other direction, and turn round in order to bash the "Stop" button on the microwave before the timer reaches zero. If the timer reaches zero, the current player is eliminated and must eat something raw that is usually cooked (frozen chips are ideal).

Once all non-Terrorist players have had a go, the person who stopped the timer closest to 0:01 wins a point. Give them something to celebrate their victory with (frozen chips are ideal). Repeat until bored, or you run out of microwaveable foodstuffs.

In case of a tie, resort to a frying-pan fight.

The Great Exploding Fruit Race!

It's Race Day in the kitchen, but you're not watching cockroaches scurry along crudely-designed courses marked out by baked beans! No! You're going to make fruit explode!

You will need:
A microwave
Several different types of fruit
Something to write on and with (if no pens or paper are available, use a bottle of tomato ketchup or seafood sauce to write on walls/floor)
Something to keep score with (frozen chips are ideal)

Players: 1-a bajillion

Objective: To correctly bet how long it will take before the fruit you place in the microwave explodes.

Danger Rating: Moderate

How to play:

One player chooses a piece of fruit. Everyone  writes down how long they think it will be before the fruit explodes. The fruit is microwaved until it explodes. The person nearest the correct answer wins a point. Repeat until you run out of fruit, you get bored, or your microwave explodes.

The Great Supper-Time Race!

It's another Race Day in the kitchen, but this time it's all about using your mad chef skills to beat the microwave at its own game! Except microwaves aren't very good at making sandwiches, making you inherently better, so they have something more up their alley (Making Things Unevenly Hot) to do!

You will need:
A microwave
Sandwich ingredients (bread, butter and mutually-agreed fillings)
Some milk
A microwaveable cup

Players: 1-as many as you bloody well want

Objective: To successfully make a delicious sandwich before the microwave finishes warming a cup of milk.

Danger rating: Minimal

How to play:

Fill the cup with milk. Set the microwave for however long it normally takes to warm the milk without exploding—we're not playing the bomb game any more. Two minutes is a good bet for average home microwaves. If you're using a high-power industrial microwave from a restaurant, this game is much more difficult. Then put the cup of milk in the microwave and start it.

Now you must make a complete and structurally-sound sandwich before the milk is finished warming. If you fail to achieve this, all the other players are allowed to call you a "bell-end" six times a day until the end of the week, even if you're in front of your parents.

In case of ties, all participants must then eat their milk and drink their sandwich as quickly as possible. Wait, what?

You Got Balls, Kid, I Like That

This is the most extreme game you can play with a microwave that doesn't involve putting yourself inside it, and since most microwaves are not big enough to fit average-sized drunk humans (because let's face it, if you're locked in a kitchen, you're probably drunk) that isn't an option right now. This game may still result in your death and/or arson charges.

You will need:
A microwave
A selection of metal objects
Something to keep score with (frozen chips are ideal)
Balls of steel/equivalent ladyparts

Players: 1 (if suicidal)-many (mass suicide pact)

Objective: To be the bravest person in the group without killing everyone and/or burning down the kitchen you are locked in.

Danger Rating: If You Play This One For Real, You're An Idiot And Deserve Everything You Get

How to play:

One player chooses a metal object and places it in the microwave. They then turn on the microwave and watch the pretty blue lightning. They must then stop the microwave as soon as they get scared something might be about to catch fire, explode and/or kill them.

The next player then steps up and does the same, until all players have had a go. The player who held on the longest without killing anyone is the winner of that round and gets a point. Repeat until you realise what a stupid idea this game is, and resort to chef's knife swordfighting instead.

If anyone dies during this game, everyone loses.

I hope you enjoy these games. I am not responsible for any deaths that occur as a result of playing You Got Balls, Kid, I Like That.

#oneaday, Day 20: Idea Factory

They—I'm not sure who, just, you know, "them"—say that you should never write about writer's block. Which is why I'm not writing about writers block; I'm writing about how I avoid it. An important thing to consider if you're going to be writing something every day, I'm sure you'll agree.

Firstly, I never think "I have nothing to write about". If you believe you have nothing to write about, you're not thinking hard enough. There is always something to write about, even if it's the mundanity of your day, how much rubbish there is on your desk or how much your pants smell.

Banished that phrase from your memory? Good. Now you can start narrowing down all those possible things that you can write about into the one thing that you actually are going to write about.

First of all, think about your day, personally. Did anything interesting happen? Did anything amusing happen? Would other people find those things interesting or amusing? Is it something that you'd particularly like to remember when looking back over random entries months down the line? If not, then probably best to steer clear of writing about your day.

Next, think about the news. Did anything interesting happen? Did anything amusing happen? You get the idea. Did anything happen that you consider is worth commenting on? If so, why not try writing about it? There have been plenty of posts around the One A Day Project recently that are topical in nature, and they've sparked plenty of discussion in comment threads and even some complete counter-blogs at times.

If there's nothing in the news that tickles your fancy, think about the most recent thing that has irritated you. People seem to enjoy a good rant about annoying things, particularly if they can relate to them. Perhaps you can frame it in the wider context of something else, or even start an occasional series of Things That Really Piss You Off About Socks.

If you're the mild-tempered sort and don't get annoyed about socks or the declining badger population of our riverbanks, perhaps something has inspired you recently. Maybe it's something a friend did or said that's led you on to doing something else. Maybe you've made the decision to make some changes in your own life, and you'd like to state them publicly "for the record", as it were. Even if your blog doesn't enjoy that many readers, putting virtual pen to metaphorical paper and stating in attractive, clear Times New Roman that yes, you are going to stop scratching your testicles in public because it is Freaking People The Fuck Out is more powerful than just making a resolution to yourself.

If there's nothing in reality that tickles your fancy, delve into the realms of fantasy and do some creative writing. There's no one way to be "good" at creative writing, as everyone has their own style. Just write what comes naturally. Perhaps it's a simple, descriptive piece. Perhaps it's a short scene. Perhaps it's a complete self-contained story, or maybe a poem. Whatever it is, you summoned it up from your brain. That's cool. That guy over there hasn't done that today.

And if you struggle for inspiration in the creative sphere, try out "Freewriting". Get a clock or stopwatch, set it for ten minutes, start it and just type. Type type type without stopping, without checking your work and without editing. Let the words flow freely out and see what happens. You may have a surreal, imaginative scene pop out. You may have the things you're thinking about laid bare. Some home truths may be revealed. Whatever pops out as a result of freewriting, it's often interesting to glance over afterwards and figure out where on Earth that came from.

Our world is made of language. There's always something to write about. You just have to find it.

#oneaday, Day 19: Day 365, or: Judgement Day, or: Judgment Day, or: The Best Of 2010 (And A Bit Of 2011)

It's dark. I remember falling through something—a trapdoor? But why would there have been a trapdoor in my house? It doesn't make any sense. But then neither does being in a place so completely devoid of light. There's usually at least a little light to see by, or at the very least, you eyes adjust to the darkness and let you make out the shapes of things in the room.

But here, there's nothing. Just darkness.

Oh wait, and now a pair of glowing red eyes and a supercilious grin.

"Des," I say. "Good to see you."

Des lets out a bellowing laugh that seems to reverberate around this space we're in, even though exactly what "this space" is isn't clear.

"Seriously?" I say. "Evil laugh? There's no need for that, is there?"

"I'm just trying to lend a bit of drama to the occasion," says Des, sounding a little hurt. "Today is a big day, after all."

"You're right," I say. "Though spending some time in a darkened room isn't exactly how I'd have chosen to celebrate 365 entries of non-stop daily blogging. No offence."

"None taken," he says. "I know we haven't always seen eye to eye. But I figured we'd do a bit of a Christmas Carol thing here, and whizz back through some memories. You like memories, right?"

"Hmm," I say. "Depends what they are. If you're referring to the memories of the year just gone, I'm not sure I do."

"Nonsense," Des says, laughing. "You'd be surprised. Let's start from the top, shall we?"

"Must we?" I say. "This is going to be a long story, otherwise."

"Yes," snaps Des, a little more aggressively than he apparently intended, as he says it again, softer. "Yes. From the top."

The blackness shimmers, and fades in to an image of me sitting at a laptop computer at an untidy desk in a classroom. I'm typing at my usual rapid rate of knots, but there's a faintly confused expression on my face. I'm writing nothing in particular. No change there, then.

"Humble beginnings," says Des. "I'm not sure you knew what you wanted to write about."

"No," I said. "I didn't. To be honest, I wasn't sure I'd be able to find something to write about every day for 365 entries. I wasn't terribly happy at the time—no change there, then—but was aiming to take some positive steps to improve life for myself."

"Right, right," says Des. I can't see his hands, but I imagine he'd be stroking his chin if I could. The image fades. "Like going to PAX East?"

"Yes," I say, fondly remembering those awesome few days in March.

"Uh-huh," says Des. "Good times, huh?"

"Right," I say. "Good times. An escape from the unpleasantness that had come before, and the calm before the storm that was to come."

"Overdramatic," says Des. "But probably accurate. It was an interesting time all round, really, wasn't it? What with that leaders' debate, the time you met those Twitter people in town and forged several close friendships as a result and, of course, the day you decided to write all about cock." Images flashed past rapidly as he spoke, ending with a close-up of a penis that I really wished would go away quickly.

"The word 'cock'," I correct him. "Also crudely-drawn ones. Not actual cock."

"Oh," says Des. "Do you have any idea how long it took me to find that perfect image?"

"Approximately 0.19 seconds using Google Images," I say. "Plus maybe a minute's browsing time? I mean, you're the one who was surfing for cock. I don't know how long you spent."

"SHUT UP!" says Des, sounding extremely British. There is an uncomfortable silence for a moment. "You remember the time you picked a fight with Roger Ebert?"

"I wouldn't call it me picking a fight with him," I say. "He started it."

"Oh please," says Des. "What is this, the schoolyard?"

"No," I say. "Fuck him, though, he made a lot of people a bit annoyed with those comments."

"All right, all right," says Des. "Keep your panties on. So, May, huh?"

I grit my teeth. May was not a good time.

"Yes?" I say. "What about May?"

"Well," says Des. "Where to begin? You went dancing. You got really drunk and then analysed the experience in exhaustive and, I have to say, very amusing detail the next day."

"Thanks," I say.

"Welcome," says Des. "You got a reply from Allie Brosh of Hyperbole and a Half. You successfully located some animated GIF images of stickmen shagging that you thought had been lost to the dark days of the Internet gone past."

"Yes," I say. "Thanks for bringing those up. They've been stuck in my top search terms ever since."

"And talking of stickmen," Des says, a flood of light suddenly appearing and a crudely-drawn stickmen dropping to the ground in it, "you introduced Stick-Pete, albeit a somewhat bizarre-looking one."

"He was," I begin, "I was looking worried. Of course his… my face is weird."

"Right," says Des. "Of course, you were under the impression at this point that it wasn't always appropriate to have clumsily-drawn stickmen as part of what were often quite emotionally-draining blog posts."

"Yeah," I say. "I was wondering when that was going to come up."

"I am a personification of your own black cloud of despair," says Des. "Of course it was going to come up. But you know what, people seemed to appreciate the way you dealt with it in writing. You wrote a surprisingly poignant post about bacon sandwiches, which I think no-one was more surprised about the power of than you."

"Uh-huh," I mutter. "Can we talk about something else?"

"I suppose," says Des. "Are you sure you don't want to be miserable for a bit longer?"

"Quite sure," I say. "I can do that every day. Show me something amusing."

The stick-figure Pete is still standing in the beam of light, looking over at the pair of us, squinting into the darkness. I can't tell if he can see us or not.

"Okay," says Des. "How about this, then? Things you thought were true, but aren't. Changed your mind on any of those yet?"

"No," I say. "I still worry about my car exploding when someone throws a fag-end under it. Particularly with the weird noises it makes in cold weather."

"And talking of weird," says Des, sighing at his own pitiful segue, "you explored some of the strangest viral phenomena ever to come out of the Internet in one memorable post, I believe."

There's a sudden burst of sound and a chiptune version of the ALF theme starts playing. Stick-Pete starts dancing with two chicken wings that have inexplicably appeared in his hands. I can't help but smile.

"Haha," I say. "Seriously, what the fuck is that about?"

"I don't know," says Des. "But bear in mind you also prepared an exhaustive and illustrated guide on how to laugh on the Internet the following month, so I'm not sure you're in a position to comment."

The music continues. Stick-Pete continues to dance.

"Can we turn that off?" I say. "It's a little distracting."

"I kind of like it," says Des, his red eyes bobbing around in the dark. "Catchy."

I sigh. "Fair enough."

"You also showed people the ten-step programme of how to go out on your own," says Des. "Though I'm not sure your way of doing it will catch on, to be honest."

"No, perhaps not," I say. "But then, you know what an antisocial git I am. I have time to write a blog every day which includes a comic strip, however crudely drawn it may be. Do you remember when that started?"

"Yes," says Des. "And the first person in it was that blonde bint Lucy. And you."

Stick-Pete stops dancing and the music stops. As amusing as that piece of music is, it's been getting a little tiresome over the last few minutes. A blonde girl stickperson drops down next to Stick-Pete and they smile at each other. Stick-Pete offers her a chicken wing. She accepts.

"While I was taking my work into new and unexplored territory, though," I says, "some other people were deciding that they didn't want to carry on. I chose to honour them in my own individual way."

"And honour them you did," says Des. "Much as you honoured the guys and girls at Kombo when that site went through… changes. And again when The Big Pixels launched. And again when—"

"Yeah, yeah, I get it," I say. "Look, is this going on much longer? Only it's been nearly 1500 words now, and that shit all happened in October."

"All right," says Des. "Let's quickly jump into a few big achievements and leave it at that. I'm sure you have more important things to do. Like writing blogs. Oh wait."

"Shut up," I say. "Celebrate my achievements. I haven't had that many opportunities to do that in the last few months."

"All right, all right," says Des. "How about that time you beat the Couch 2 5K running programme? That was pretty awesome."

"You're right," I say. "That was pretty awesome. Not to mention the fact I'm still going, and aiming for a 10K in May."

"May, huh?"

"Shut up."

"You also did your bit to enhance international understanding," says Des, ignoring me. "And frankly, I'm not sure why you're reviewing the year again right now, because you did just that on New Year's Eve."

"Yes, but—" I begin, not sure where that sentence is going to end. "Never mind. Are we nearly done?"

"I'd say so," says Des. "The recent stuff is… well, recent. People can look back for themselves."

"All right," I say. "Can I go now?"

"In a moment," says Des. "First, you must BEHOLD MY TRUE FORM!!"

There's a flash of light. Stick-Pete and Lucy look on in horror as the darkness swirls around, revealing a huge, slobbering monster with thousands of tentacles, wings, mouths and spider-like legs emanating from it in every direction. I am nonplussed.

"Seriously?" I say. "You're doing the JRPG final boss thing?"

"Oh come on," says Des, his voice now loud and booming. "You love final bosses. You have waxed lyrical at great length on the subject, even long before you started doing this every day."

"Yes," I say, smiling. "But I'm not at the end yet."

#oneaday, Day 12: Welcome Home

[Disregard the above. It is nothing to do with the below. This is a short piece of fiction that I promised I'd write. It is late and I have been out all evening. But this is no excuse to not write something. So here is… something. I feel I should not have bothered with this disclaimer as it probably diminshes the atmosphere. Still, it separates the prose below from the cartoon about a man getting his penis out above. Which is, I suppose, a good thing. Now. Shut up and read.]

He sat in the chair by the big windows that looked out over the pristine courtyard below. The chair was comfy, his apartment was immaculate and the lush foliage down below looked completely perfect. If there were such a thing as Paradise, this planet was surely as close to it as Man was ever supposed to get.

He stood and walked solemnly up to the window pane, gently sliding it open with his free hand and letting the cool, clean air of this new world flow in through the gap, filling his lungs with purity.

He closed his eyes and breathed deeply. This was a far cry from the overcrowded, polluted atmosphere that was the Earth he left behind. For a brief moment, he wondered what state the planet was in after their long voyage, but the image soon faded, and the darkness started closing in. He opened his eyes to escape it, if only for a moment.

I should be happy, he thought. This should be the happiest moment of my life. I am part of history. Never again will anyone get the chance to do what I am doing right now. A virgin world that was ripe for colonisation, prepared for Man's arrival by the machines and now inhabited by the first humans ever to step forward and volunteer themselves to live permanently away from Mother Earth? There are people who would kill for that opportunity—there were people who killed for that opportunity—but there was no happiness here, no pride. Nothing could erase the pain he felt.

Everyone knew the risks when they signed up. The stasis chambers had been successful in small-scale, short-term laboratory tests, but all the colonists knew that they were really test subjects for use of the chambers on a voyage of many years in length. The potential rewards outweighed the risks for many participants in the program, most of whom were unemployed, or living in the dirtiest, most run-down areas of the cramped, overcrowded cities. The chance of a new life on a virgin Utopia was too good to pass up, even if it meant relying on an unproven technology.

He recalled the last time he had seen her before the voyage began. As husband and wife, their pods had been next to each other, so they had the chance to be together right up until the last moment.

"Sweet dreams," she had said to him, kissing him lightly on the lips and touching his nose playfully with her fingertip. "We'll be in our new home before you know it."

He had smiled at her, held her close and kissed her back, and gazed into her eyes as she lay back into her pod, the Space Corps officer closing the lid, ready for her journey into the unknown. She had blown him a kiss just before the lid had clicked shut.

Smiling, he lay back into his own pod, closing his eyes and picturing her face. The sight of her always brought him comfort. He knew that wherever she was, that was home. And the thought of starting a new life with her on this exciting, unknown new world that they'd heard so much about on the NewsWire—that was a thought that had kept him going. The knowledge that they'd be escaping the constant struggle to survive in post-War London. The fact that they'd be able to start a family without having to deal with the bureaucracy of the Overpopulation Act of 2342. It felt like their life was starting again, like they were being given a second chance, and one which wasn't doomed from the outset.

He felt the cool air of the pod bay stop caressing his face, and he heard the "click" of the lid closing. He opened his eyes, and all was darkness. It was beginning, and he knew that this would be the last memory he would be having for a while. He closed his eyes again and pictured her face smiling at him; those beautiful blue eyes, those luscious, kissable lips that he could never resist, the cute dimples on her cheeks when she grinned.

Then, nothingness, like a sudden and involuntary sleep. He had no idea how much time passed between the complete loss of all his senses and the moment he became aware again, hearing the "click" of the pod unlocking and seeing the lid open into the darkened bay.

He had known as soon as he saw the face of the Space Corps officer opening his lid that something was wrong.

"What is it?" he said, his voice croaking. "What is it?" he said again, louder this time. The officer said nothing, but clearly looked worried.

He braced himself against the sides of the pod and hauled himself to his feet. The lights of the bay had been lowered so as not to dazzle the awakening colonists, but he still felt the need to squint as he stepped out into the cold air. The officer offered him help in getting to his feet, but he brushed it aside, looking over to that all important pod next to his own. Her pod.

It was still closed. The lid was still firmly atop it, even though it seemed that most of the other colonists were now waking up, starting to mill about and speak to one another hesitantly. He knew that something was very wrong, and he turned to the officer again.

"Tell me," he hissed. "Why haven't you woken her up?"

Footsteps behind him. The sound of his approach—the man who would say the words that would change his life forever. The sound of the shoes clanking on the metal floor got closer and closer, then stopped.

"I'm afraid we have some bad news," came a voice from behind him. He felt a hand on his shoulder, but he was already starting to feel dizzy, nauseous and afraid. He turned around to face the source of the voice and found himself looking at a short man in a white lab coat, a messy mop of grey hair atop his head, a grim expression on his face.

He could barely form words. He didn't want to ask the question, but it came out almost involuntarily.

"What… what happened?" he asked, his voice quavering. The extremities of his vision seemed to blur, and his head was pounding. He couldn't take not knowing any more, whatever this bad news was.

"I'm sorry," said the grey-haired man. "But your wife… she didn't survive the voyage."

He let out a loud cry, the support of his legs gave out, and he collapsed to his knees. He stared straight ahead, the man's words echoing around his mind, over and over again. "She didn't survive the voyage." So cold. So clinical. And over there, in the pod that had become her coffin, there she was.

There was a long silence. The other colonists milling around the bay had stopped, watching this strange scene unfold in front of them. A few of them looked like they'd figured out what was happening, some of them gesturing to the closed pod and whispering to one another, but the low buzz of conversation seemed to have ceased.

He closed his eyes, tears running silently down his cheeks, and he breathed deeply in a vain attempt to compose himself. Opening his eyes again and looking to the grey-haired man through his distorted, tear-filled vision, he spoke uneasily.

"Can… Can I… see…"

The grey-haired man stroked his chin and looked solemnly at him.

"If you wish," he said. "However, I feel I should warn you that the contents of that pod… may not be how you wish to remember your wife."

He staggered to his feet, tears still running down his face, and walked slowly over to the pod.

"Show me," he growled. The grey-haired man nodded to the officer, who looked very uncomfortable, but silently walked over to the side of the pod, pressed a button and started to open the lid.

Instantly, he knew that his wife was gone. He turned away in disgust at that which he had but glimpsed. She had clearly been dead for a very long time, and that was not how he wanted to remember her. The grey-haired man had been right. He couldn't sully the memory of her beautiful face with what she had become thanks to the failure of technology.

But it was too late. It had been but a glimpse, but it was already seared into his memory. And even now, standing here, breathing in the crisp, cool air of this virgin planet, he could not be happy. His new beginning had been cut short by cruel Fate.

As he raised the barrel of the gun to his temple, he closed his eyes and whispered one simple phrase, one which he had hoped he would be saying for the rest of his life.

"I love you."

#oneaday, Day 10: Wordplay

[Before we start and descend headlong into depravity, let me give those of you who don't follow me on Twitter a bit of context. I asked for a word to blog about. I was immediately bombarded with lots of them. So I've decided to attempt to insert all of them into a piece of creative writing that makes at least some degree of sense.

I have hyperlinked each word used to the original tweet that mentioned it.

Given the nature of the words that have been incoming while I'm writing this, the following piece of prose may not be suitable for anyone those under the age of the age of majority in the region where you are reading this. Also, hearty apologies to any Jamaican readers and ting.]

Feena awoke, sat up groggily, brushed the hair out of her face and rubbed the sleep out of her eyes. She blinked a few times and looked around her, mouth hanging slightly open, as she tried to recall exactly what had transpired.

Last night had been filled with silliness, for sure. There had been copious drinking and outrageous dancing at the pub, much to the delight of the elderly regulars. The girls had picked the pub specifically because it was a place that wouldn't be filled with the sort of Ben Sherman-wearing, aftershave-drenched creep that tended to latch on to a group of pretty girls and proceed to harass then throughout the course of the evening. The old men had come out with a few cheeky wolf-whistles and saucy comments, but it was all good-natured and the girls had enjoyed themselves.

She swung her legs down off the bed and let her bare feet drop to the wooden floor, wincing slightly at how cold it was. Evidently she'd forgotten to put the heating on when she'd got in, which wasn't surprising. She shivered a little, but stood up, intending to make for the kitchen and make herself a nice hot pot of coffee.

The pub hadn't been the end of the night, of course. Feena couldn't remember who had suggested moving on to the nightclub, but she sincerely hoped it wasn't her, considering the things that were flooding back into her mind, faster and faster now.

The club, Jokers, was a regular student haunt and seemed to constantly have a background scent of stale flatulence. This was partly due to the fact that the toilets were pretty much constantly out of order, though that didn't stop people pissing, shitting and vomiting into them, the fragrant effluvia occasionally spilling out of the toilet block into the laughably-named "beer garden" and, on one memorable occasion, onto the dance floor.

It wouldn't have been so bad if Jokers served normal drinks, thought Feena. Jokers was the only place in the city you could get a can of Clamweiser, though. And by the time people were drunk enough to end up in Jokers, they were drunk enough to consume a beverage made of a mixture of gassy American beer and clam juice. She shuddered as she remembered the last memory she had of the night: the fetid stench of the drink being poured into the glass in front of her.

She retched slightly at the thought. It was markedly worse than the previous Most Disgusting Experience of her life, the time where as a teen she had caught her brother at the tail-end of an apparently-epic masturbation session, his computer screen filled with boobies, dripping cock clenched in his hand while their mother's bra's clasp pinged open and fell off his chest. She shivered; it was an image which would have been enormously amusing had it not been quite so horrifying.

She rummaged around in the fridge blindly, the light stinging her hungover eyes, and finally withdrew two slices of bread. A piece of toast will sort me right out, she thought. She popped the two slices into the toaster and pressed the lever down.

Suddenly, there was a noise. It sounded like a toilet flushing. Feena froze in her tracks. Was there someone else here?

The answer to her question came in short measure, as a Jamaican man with long dreadlocks wandered into her kitchen, naked as the day he was born, and gave her a polite nod.

"I use de last of ye bumbaclot," he said, gesturing towards her bathroom and scratching his testicles nonchalantly. "Hoap ye don' mind."

Feena blinked, but said nothing. All was silent for a moment. Then, as if finding the silence unbearable, the toaster flung the two hot, crisp pieces of bread high into the air. They seemed to spin in slow motion, rising to the zenith of their flight before gravity took hold and they accelerated inexorably towards the floor, where they plopped unceremoniously, immediately forgotten.

"Did you…" Feena stammered, not sure what she wanted to ask this strange naked man who was now looking at her quizzically. "Did you… Did we…?"

"What?" he asked, smiling slightly.

"Did you… Did you invade my coochie snorcher?" she babbled. She didn't know why her brain had chosen that particular moment to resurrect a euphemism she hadn't uttered aloud for at least ten years, but she figured this situation couldn't get any more embarrassing.

The man chuckled.

"No," he said. "Some ras-clart try to start dis ting in de club. Saw him off too, noat before me mandible were dislocated, though. Ye help me oot, done fix me up good and ting, Miss Nursey, an' ye let me sleep here."

"Oh," said Feena, still a little bewildered by the whole situation.

"Ye want ye' toast?" asked the man, picking up the discarded slices from the floor, a thin dusting of brown crumbs remaining on the tiles.

"No," said Feena absently. "No, I think I just want to go back to bed."

#oneaday, Day 7: Video Games: A Primer

A lot of my fellow One A Day bloggers are avid video gamers. Many of them even write words about them on a professional basis. But there are others, like Pete Fraser, who are understandably bewildered by the whole thing. Sure enough, it's a fast-moving, exciting medium which many believe is difficult to penetrate if you haven't been along for the whole ride.

To that I say: pish, pfaugh and nonsense. There's never been an easier time to get into video games and find out more about them. Let me explain why.

It's unfortunate that the early days of gaming were plagued with stereotypes (which some people, see the delightful Jeff Minter, pictured to the right, are still more than happy to live up to) and this put a lot of people off getting into the hobby. It wasn't a "cool" thing to do. It was the thing that "nerds" did, and the sort of thing that could potentially get you beaten up at school if you were in a particularly rough and less-enlightened place.

The thing is, though, at least some of the stereotypes had partial basis in fact. Early gaming demanded many things. Patience. An understanding that you were dealing with a brand new technology that wasn't particularly refined yet. In many cases, a mathematical mind. A willingness to practice things until you got better. Early games were frequently simple affairs that artificially inflated their playtime by being ludicrously difficult. This made the hardcore gamers very happy when they were able to finally beat a particularly difficult level, but for people who might be interested in passing? They didn't want to spend that much time in front of a TV listening to the whining and squeaking of a cassette deck loading games.

Over time, though, games have become more and more sophisticated, family-friendly and accessible. A big part of this movement has come via games consoles, which have actually been around almost as long as home computers. Games consoles are made to be hooked up to "the big television" of the house and, in the early days at least, were often filled with experiences made to be shared—indeed, the very first gaming machines were primitive multiplayer "tennis" affairs. Later, we got many arcade conversions, and TV advertising, particularly the cringeworthy efforts from Atari, encouraged family participation and friendly competition.

As consoles became more and more sophisticated, developers started experimenting with a greater focus on developing narratives throughout their games. We saw titles such as the ambitious Final Fantasy series telling surprisingly mature, sophisticated (if now clichéd) stories through the SNES and PlayStation 1 periods having graduated from their primitive roots on the original NES. Graphics improved at a rapidly-increasing rate, giving us games that wanted more and more to be like the movies. But still they were tied to arbitrary control schemes that required practice; there was still a barrier of entry: "you must be this skilful to enjoy this medium".

Until we get to this generation. This generation of gaming has exploded. We're at a stage now where gaming is accessible to pretty much anyone. We're at a stage where gaming is no longer confined to one specific demographic. We're at a stage where you don't even need a controller to work your Xbox if that's the route you want to take.

Love them or hate them, several things have done a huge amount to make gaming more accessible to the masses. The Wii and the variety of plastic-instrument music games such as Rock Band brought family-friendly, "lifestyle" and party gaming back, reminding people how much fun it was to get together with friends and play in the same room. Kinect for the Xbox provides entertaining, active games that kids and adults alike can enjoy without having to remember which button does what. Facebook games like Farmville, while shallow to people who have been playing games for years, provide bored office drones and soccer moms with fun things to do on the Internet. Call of Duty lets the frat boys (and girl-equivalents) of the world blow seven shades of shit out of each other whilst shouting racial epithets at one another. And the blossoming independent development scene sees digital artists and creative minds pushing the boundaries of what "interactive entertainment" really means.

Games may or may not be art—that's an interminable question that may never be answered conclusively. But one thing games aren't? Just for teenage boys. Give 'em a shot. You might surprise yourself.

#oneaday, Day 344: Bullshit Filters

One of the biggest challenges in creative writing is overcoming your own personal bullshit filters—those parts of your brain that point out what you're writing is complete worthless nonsense and garbage that no-one in their right mind would ever want to read.

My own tolerance for nonsense is pretty high, as my enjoyment of JRPGs and love of Bayonetta will attest. But even when I'm writing creative stuff myself, I end up picturing some variant on Comic Book Guy reading what I've written and saying "BUT THAT WOULD NEVER HAPPEN!" I guess I have bullshit filters by proxy, as if I were writing stuff purely for myself, it could make as little sense as I please.

One simple way to overcome your own bullshit filters (whether or not they're proxies like mine), though, is to watch some movies or read some books. When you see how much nonsense other people—published people who actually get paid for their bullshit—put out, you'll feel a lot better.

Let's take Tron: Legacy for a moment, which I went to see the other night. This is a movie built almost entirely on nonsensical premises. Why are the programs in the computer personified as humans? Why do they behave in a human way? Why do they need vehicles? And given that the main distinguishing feature of one group in the movie is that they act "more human", what, in fact, is the difference between them and those who are already acting pretty human? How does a virtual projection of an aircraft stall at altitude in a virtual environment which presumably has no air? THAT WOULD NEVER HA—

Stop. Tron: Legacy isn't a bad movie despite the fact that all of the above issues are clearly nonsensical plot holes which spectacularly fail to be resolved by the end of the movie. I enjoyed it very much and intend going to see it again. In fact, Tron: Legacy is a movie which actually benefits from you specifically not trying to read too much into it. The reason the programs act human? Because it's relatable. The reason they drive vehicles? So there can be awesome action sequences. The reason a virtual aircraft stalls at altitude? Because it's exciting. Nothing more than that.

So it is when you're writing. Not everything has to be laced with hidden meanings, metaphors and commentary on the human condition. In fact, some of the best "hidden meanings" come about completely unintentionally, as an unconscious communication on the part of the author, an unconscious expression of something deep-seated in their mind that comes out in the things that they are writing. A window onto their soul, if you will.

Of course, some people can transcend that kind of writing and deliberately do clever things. But then they probably get labelled as "pretentious" and don't get appreciated in their own lifetime. And everyone wants to be appreciated in their own lifetime, right?

So, the next time you're writing something, take care that it makes sense, sure. But if you want to write something which initially appears to be "stupid", think about the rest of what you're writing too. Does it make sense in context, however "unrealistic" it might be when compared to reality? If so, then there absolutely is no reason that the Blood Sausage of Agamemnon can't turn into a semi truck at the push of a button when combined with the Amulet of Lindor under a full moon.

And if you still feel what you're writing is ridiculous, go watch Tron: Legacy.