Through various combinations of circumstances, I found myself looking at the information about Hasbro's recent(ish) reboot of HeroQuest earlier, and I actually found my finger hovering over the "Buy" button (it was £30 off on Amazon, putting it down to a much more reasonable £70 from its usual £100 price tag) before the rational part of my brain kicked in, reminded me that I haven't seen another human being other than my wife in my house for a very long time indeed, and found myself feeling a bit sad that I, seemingly, would be forever deprived of playing something that I think would actually be rather fun.
Of course, this is nothing new. Growing up, I had a copy of Advanced HeroQuest (still do, in fact) that I played with other people precisely… twice, I think. Space Crusade (which I no longer have) hit the table a couple of times, and a couple of more recent successors like Descent: Journeys in the Dark also had a couple of plays, but I have never yet managed to play through a complete campaign of any game like this. And this makes me sad, because I have wanted to ever since my brother's teenage girlfriend (as in, girlfriend when they were both teens, to be clear) Allie introduced child me to the original MB release of HeroQuest many, many years ago.
Part of me is just saying "fuck it, buy it anyway" and maybe convince my wife to play, or perhaps convince my few remaining in-person friends to come play it for a day when I manage to pry them away from their oh-so-busy personal lives for the one occasion a year they'll actually leave their houses around my birthday. But that rational part of me keeps saying "you'll never get anyone to play it, you'll have wasted your money".
And perhaps I will have. But part of me still wants it.
There's something about the original HeroQuest that I've always liked. I know there's elements of it that are stupid (like the roll-to-move mechanic, which is at least phrased as "you may move up to that many spaces" rather than "you must move that many spaces", and the fact every monster in the base game only ever had 1 body point, meaning it was nearly as easy to kill a lumbering Gargoyle as it was a pathetic Goblin) and that other, later games did what it's doing a lot better. But I also think there's still a distinct appeal to HeroQuest that those "better" games lack.
Take Descent: Journeys in the Dark, for example. Ostensibly this is the same kind of game: you have 1-4 hero players competing against an antagonistic player who is in control of all the monsters. But each scenario is much more of a tactical strategy game challenge rather than a dungeon crawl. There are elements of exploration, sure, but the whole thing feels less about delving into dank dungeons, and instead more like a wargame. That's not necessarily a bad thing; I just think I prefer the dungeon crawling aspect.
Then there are games like Gloomhaven, which, although critically acclaimed, make me feel like they overcomplicate things massively — and again, each scenario often ends up feeling more like a wargame than a dungeon crawl. I wanted to like Gloomhaven, particularly after a friend spent a lot of money on the fancy Kickstarter edition, but I just… didn't. It really didn't grab me, for some reason, and its potentially interesting "Legacy" elements, predictably, went mostly unused because we only played a couple of sessions of it.
I think the place for something like HeroQuest is firmly in what often gets described as "beer and pretzels" territory: a game that everyone around the table can enjoy, but which no-one really needs to concentrate on too hard. A game you can play while gradually getting more and more intoxicated and still have a good time. A game that you can easily introduce newcomers to without having to spend an hour discussing the rules — and a game that a group can easily return to several weeks or months after their last session and still remember how to actually play.
So I dunno. I feel like buying a copy of HeroQuest would be silly. But I still kind of want to. I haven't yet decided if I'm going to. But I'm certainly considering it.
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I've had a nice quiet weekend that has been almost entirely occupied with Xenoblade Chronicles. I thought about making some videos, but decided that I didn't really have the mental fortitude to sort that out, so I have just had a completely relaxing weekend where I thought about nothing of any importance whatsoever, and just enjoyed myself.
This is a valuable thing to do now and again, particularly if you are feeling any sort of burnout or stress, which I most certainly have been of late. Honestly, I feel like I am starting to come out of the other side of the funk I've been in for the last while. I'm not completely out of it by any means just yet — and I'm sure the first time I look at social media for work on Monday I will suffer a mental health setback — but I am feeling a bit better, partly for having spent some time just relaxing, partly for having got some things off my chest with the post the other day, and partly… well, these things just pass eventually, usually.
That, honestly, is one of the things that's kept me holding on through difficult times — the knowledge that "this, too, shall pass". It always has done. Sometimes there have had to be difficult decisions made in order to encourage this, too, to indeed pass, but for the most part, just gritting your teeth and hanging on in there generally allows one to pass any number of this, toos, that might find themselves coming your way. And thankfully this most recent bout of the blues appears to have fallen into that category.
One thing I try to do when I'm feeling low is to ponder the things I do have that I should be — and am — grateful for. I'm not saying that just because you have things to be grateful for that you shouldn't be sad, of course — processing one's emotions is important and healthy — but rather, I think I'm saying that when things get hopeless I find it helpful to remember that I do not, in fact, have nothing, and that as difficult as it can be to appreciate that when you're down the bottom of a depression hole, those things you do have are a welcome sight when you eventually clamber back out.
That was a tortured metaphor, I know, but I'm just bashing things out on fumes here. Early night tonight and an attempt to get back into a routine of feeling like a vaguely normal human being. I don't know if I'm quite ready to return to the super-early mornings and going for a walk down to the shop, but I can at least look to tomorrow with good intentions if nothing else.
I hope you've had a pleasant and appropriately relaxing weekend, and that your week ahead isn't looking too stressful or chaotic. I am very much ready for a break, but I have a couple of weeks to get through before I can enjoy that break. That's feeling eminently doable at this point, though, so here's to Getting Back Into Things.
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I've been having an issue with my fancy, expensive Razer keyboard for a while. I've had it plugged in to USB, but as soon as I take the USB cable out, it seems to completely forget that it's been on charge and just die. This meant that I couldn't use it wirelessly, which was one of the keyboard's main selling points: it was a rare example of a mechanical keyboard that was also wireless. It didn't used to do this.
For a while, I just thought the battery was dead. Then I remembered that I'd uninstalled the Razer software a while back, because a shonky update process had made it cause my computer to pitch a shitfit and completely lock up for ages. So, out of curiosity, today I reinstalled the Razer software, plugged in the keyboard to charge and went off to play Xenoblade Chronicles for a couple of hours.
I am now typing this with the keyboard's USB cable unplugged, and the battery reading 100%. So it was the fucking software. My keyboard officially will not charge its battery unless you have Razer's stupid software installed.
Thankfully, they seem to have fixed whatever the locking-up issue was when I uninstalled it, so it's not a huge inconvenience to have it installed again. But it's pretty annoying to have spent several months thinking that my keyboard was broken in some way, or that it needed a new battery, only to discover that a completely arbitrary piece of software was preventing my keyboard from doing something that, you'd think, it should be able to do without any software intervention whatsoever. I mean, USB charging is a fundamental part of most of our tech these days, and most pieces of tech can charge without a piece of software running. You just plug them into a wall, the device goes "ooh, there's power coming in, I should route that to the battery" and that's that.
But no. Not for Razer, apparently, and I suspect there's other manufacturers who do the same thing, too. Logitech, for example, pissed people off when they tried to install some weird AI software into people's mouse drivers a while back, and the general enshittification of tech is, at this point, extremely well documented — though the number of people actually doing something about it, or even acknowledging that it's a problem, is rather slimmer than it perhaps should be.
Now, I'm not saying that my £150 keyboard not charging when its software isn't installed is really making my life significantly worse in the same way that Facebook and Instagram's abusive practices are systematically destroying the mental wellbeing of individuals in the name of perpetual corporate growth, but it's still symptomatic of the age we're living in. 20 years ago, if I had a wireless thing with a rechargeable battery, I could just plug it in and be safe in the knowledge that it would, y'know, charge. Today, apparently, that is not the case. And that seems stupid. Really stupid.
But I guess that's the world we live in now. So, for now at least, we just have to live with the stupidity.
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Whew, that was heavy going yesterday huh? I am pleased to report that it resulted in some healthy and worthwhile discussions, so I'm pleased I plucked up the courage to write it. But I figured I should probably go a little lighter this evening. And not just because I've left it until 1am to write this.
I've been enjoying working my way through the first season of Angel as some bedtime viewing, and I'm now about halfway through the fourth disc of the set. I'm glad that this show is just as good as I remembered; I'm always a little concerned when revisiting an old favourite after many years, but thinking back on things, there's been very few, if any, occasions when I've felt let down by something I used to love.
Perhaps this is because in a lot of ways, I've never really left the past completely behind. I often think back fondly on my school and university days, for example, which is when I was enjoying shows like Friends and Angel, and hell, I still play a lot of the video games I played from before I was even ten years old.
There have only been a couple of things that I'm hesitant to go back to, and they're all things that raging transphobe Graham Linehan was involved in — stuff like Father Ted and The IT Crowd. But then I haven't had a problem going back to Angel knowing that Joss Whedon is a bit of a tool, because "his" shows were much more about the writers, the directors and the actors than just him. So I'm sure if I went back to Linehan's shows I'd be separating art from artist in no time, because they, too, are all about their casts and their performances.
In fact I think these days it's much too easy to get hung up on whether the creator of a former favourite is actually an awful person or not. In some respects, I think I was happier just not really knowing anything about anyone, and just letting the creative works speak for themselves. But that's not really an option these days.
Anyway, regardless of all that, Angel is still good. And I think that's all I really want to say today!
Likely to be a long one today, and I'm not entirely sure exactly what I want to say, nor exactly how to say it, but I ask you to indulge me, whether you're a regular reader, someone who stumbled across this page, or someone I specifically pointed in the direction of this post.
I'm just going to start typing and see where things go from there.
This is something I've been meaning to write for some time, but have never really known exactly how to write it. It's probably going to be difficult to write, it's probably going to be difficult contemplating the possible reactions to it, and I honestly don't know if it's a good idea to even write it at all in the first place. But having had… Feelings festering inside me for probably the best part of a decade and some change at this point, I think it's time I got at least some of them down on paper.
I was inspired to write this by Chris "Papapishu" Person's excellent post over on Aftermath, I'm Only Here Because I Was A Forum Poster, in which he contemplates how, in the mid 2000s, he found a community of like-minded folks on the forums for 1up.com, and that, via a somewhat roundabout route, resulted in him being a professional games journalist, initially for Kotaku and subsequently for Aftermath.
Pishu isn't the only person for whom this is true. I can probably attribute my current position indirectly to those days back on the 1up.com forums, and Jeff Grubb and Mike "Tolkoto" Minotti of Giant Bomb, both specifically namechecked in Pishu's piece, almost certainly have their own similar stories. Those heady pre-social media days on 1up.com were, it's fair to say, a real high point for online socialisation for me and for many others, and I feel like things have only gotten worse since the collapse of that site and its consequences: the community scattering to the four winds, never really settling down and calling one place "home" ever again.
I first came to 1up.com because of the family connection. My brother, John Davison, helped to launch the site, and was also working on Electronic Gaming Monthly and the Official U.S. PlayStation Magazine at the time. 1up.com was a bold new experiment in online video game-related media: its social features were, at the time, pretty revolutionary, allowing any of its users to start a blog, create a club with its own private message board, and post on the forums. The site still had professional staff, of course, and for many folks the various 1up.com podcasts by that staff were a real highlight of the site. But for me, the thing that made me happier more than anything was the sense of community it had at its peak.
As someone who is what I now understand to be autistic, finding a community of like-minded nerds online was an absolute lifeline. Finally, I had a place where I could well and truly be myself, among "my people". And it didn't take long for me to find a niche within a niche: nerds who enjoyed video games, and who enjoyed talking about them at great length, in great detail, and with a mind to proper in-depth critical analysis rather than just flame wars or quickly writing things off because they didn't score over 80% in a review.
If you look back over the past entries of this blog, you'll see frequent references to "The Squadron of Shame". This was a loose conglomerate of 1up.com members who came together after a discussion on the 1up Yours podcast about "The Pile of Shame": what today tends to be referred to as "the backlog". The pile of games that you've bought, but haven't gotten around to. The games you always meant to play, but haven't. The games that don't get the time of day in reviews, but which you always thought looked interesting.
Fun fact: the first video I ever posted on YouTube was a hacked-together "trailer" for the games we'd covered up until that point.
1up Yours was initially intending to pick a game from the hosts' respective Piles of Shame, play it as a group, then discuss it the following episode, book club style. They didn't really manage to do that — and this isn't a criticism or admonishment of them, as they were all busy people — but a group of us on the forums thought that it was a really good idea… so we did it instead, beginning with the game the 1up Yours crew intended to cover: Psychonauts.
Squad "Missions", as they were known, took the form of a forum thread, in which the person proposing the "mission" would outline the reasons they thought the game in question was noteworthy and why they thought it could do with some in-depth discussion. These initial posts were often long and in-depth in their own right, and they set a good tone for the subsequent discussion: Squad threads became notorious as being wordy, but no-one gave us grief for it, and we often got a shout-out on 1up Yours for successfully picking up and running with the otherwise aborted concept.
One day, something terrible happened on those forums, and I'm not entirely sure why. Where there once had been a selection of subforums specific to particular types of discussion — including individual platforms, plus a special forum for the "1up Radio" podcasts, which is where the Squad threads resided — there were now just two forums: "Games" and "Not Games". Presumably this was done in an attempt to make moderation easier, but it was the beginning of the end for 1up.com's community.
The first Squad thread we posted under this new layout (in "Games") was immediately trolled by someone, clearly unfamiliar with how we had done things on the 1up Radio boards, complaining about a "massive fucking wall of text", and things derailed quickly from there. It was abundantly clear, both from this forum upheaval and various other behind-the-scenes happenings at 1up.com, that the writing was on the wall for this community, and so we started looking into alternative approaches. (1up.com actually hobbled along until 2013, but most of the community and staff left long before that.)
Many of us settled on the fledgling Twitter as a means of interacting with one another, but one of the most important things we did was organise a podcast. This would take the place of our megathreads on the 1up.com boards, and allow a rotating group of us — with several regulars — to discuss the games in-depth, in person, for as long as we wanted. Although severely lacking in confidence to speak up when surrounded by people I always felt were probably a lot more clever and articulate than I was, I quickly developed a reputation among the group as The Guy Who Was Good At Editing The Podcast, so my seat in pretty much every episode was all but assured, and I made a (now-defunct, and apparently non-archived) website that left a written record of all the podcast episodes and the things we discussed. (The episodes themselves, thankfully, survived — you can find them all on my Soundcloud.)
For a while, things went well, and friendships solidified. I even made the trip across the pond to visit various other members of the Squad (who were mostly North America-based) on multiple occasions, and we played host to some Squaddies on at least one occasion that I recall.
We changed the format in which we discussed things several times over the podcast's complete run, shifting from the "book club" format to focusing on a particular topic and bringing our own examples to the table. Things were good, for a while. Then we stumbled across Katawa Shoujo, a visual novel about a boy with a heart condition and how he came to love a group of girls with disabilities that he came into contact with when they all attended the same special school.
Katawa Shoujo was — is — a thoroughly interesting cultural artifact, if you're unfamiliar. It stems from the work of an independent Japanese artist named RAITA (if I remember correctly), who sketched some girls who had various forms of physical disabilities. Various members of the notorious imageboard 4chan found these images somewhat striking, and so, seven years after the original images' publication, they took the unusual step of forming a development collective of individuals from all across the world in order to bring these characters to life. The result was an absolutely fascinating visual novel that handled the subject matter infinitely more sensitively than anyone would have ever expected, given the origins of the development team being a website commonly referred to by many (not without cause) as a "cesspit".
In keeping with the visual novels that tended to come west at the time of its release, Katawa Shoujo was a sexually explicit game, featuring erotic scenes between the protagonist and each of the various heroines. Unsurprisingly, this made some people uncomfortable, particularly given the high school setting of the game and the way it (like many other localised Japanese works) left the cast members' ages somewhat ambiguous. And, although we had a great podcast discussion about the game itself — during which several of us opened up emotionally more than we'd ever done in public before — some damage had been done to our group. I don't blame the folks who splintered off or their reasons for it, but I am still sad that it happened, because it marked the beginning of the end.
We managed a few more episodes post-Katawa Shoujo, but eventually things petered out. We'd had plans for a Squadron of Shame website with its own forum to host discussions just like in the Good Old Days, but it took a long time for those to come to fruition, and it never quite built up the same momentum as in the 1up.com era. Eventually, it fizzled out completely, and after many years of reflection I probably can't say with any confidence that I was completely blameless in this.
Around the time of our Katawa Shoujo discussions, I'd started getting to know one of our members known as "Shingro" a bit better, and he was particularly interested in anime, manga and Japanese games. He, along with a couple of other people I knew in other places online (including Google+, remember that?) had given me some recommendations for some localised Japanese games to try — games that never got much attention from the press, weren't received particularly positively when they did, but which were likely to appeal to anyone who "got" what Katawa Shoujo was going for. Among those games were the early entries in the Hyperdimension Neptunia series, the Atelier Arland series and the Ar Tonelico series.
I played and absolutely adored all of those games, and, along with Katawa Shoujo, found that I was experiencing something unusual and interesting: I was enjoying games that felt like they had been tailor-made to suit me and the way what I would later come to recognise as my neurodivergent brain worked. I recognised that they likely wouldn't appeal to everyone for a wide variety of reasons — and not just the sexually provocative element. They were unabashedly cheerful, they were colourful, they were often gleefully experimental (and not always successfully so) with their game mechanics, and their voice acting had a lot of screeching and shouting, particularly if you played in Japanese.
But I liked them for that; they knew their audience, and they unashamedly catered to that audience and no-one else with a laser-like focus. I started to discover hidden depths in these games; even the most silly-seeming ecchi titles, like Senran Kagura Burst, had something interesting to say, and they often had a lot less shame about it than many mainstream titles, many of which were still in their "dark and edgy equals mature" phase. In stark contrast to my growing disillusionment with triple-A games — Gears of War was my absolute last straw in this regard, as I hated that game and pretty much swore off "big games" after that — I felt like I was discovering gaming afresh for the first time.
And, naturally, I wanted to share the way these games made me feel. So I did. And for a while, things were okay, until I saw a few messages that made me feel a bit uncomfortable. Messages that, while it almost certainly wasn't the intent, given the sources, made me feel like I was being judged for the type of entertainment I was enjoying — entertainment that, let's not forget, I had recently come to feel was "speaking" to me like pretty much never before in my gaming career. Words like "creepy" and "perverted" were bandied about a bit too readily, and I… did not like that.
For a bit of context, I was struggling in my personal life around this time. (So what else is new?) Shortly after I took one of the aforementioned trips across the pond to meet some Squad members at PAX East in Boston, I split up with my first wife. And I… did not handle it very well. I felt betrayed, broken, utterly destroyed, and the things that I could cling onto for some degree of comfort in those trying times were of increasing importance to me. By the time Katawa Shoujo and the aforementioned other games came along, I was several years deep into A Difficult Time and, although I had met Andie, the wonderful person who is now my wife, I was still struggling and in great need of comfort.
I started to get frustrated when I saw the things I enjoyed come under what I perceived to be "attack". In the early to mid 2010s, this really started to come to a head, as the modern progressive movement started to really raise its head online — and was being more than a little abrasive about it, with public shaming often being the weapon of choice. In retrospect, I recognise how effective this can be — and how flaccid groups like the USA's Democratic party appear when they're not willing to step up and confidently declare their opponents to be Bad People — but at the time, I did not like it, particularly as I saw people I knew and cared about caught in the crossfire on multiple occasions.
At this point I should clarify that I have always had beliefs that are broadly in line with what one would call "progressiveness". I believe that straight white men have indeed been in a position of power and privilege for many years, and that marginalised groups, including women, have had an uphill struggle to stand on the same level — and that it is the responsibility of those who are in positions of power and privilege to help others up, so we can all benefit. I believe trans rights are human rights, I believe everyone has the right to love whoever they want to love, regardless of gender, and I believe racism is something we should have left behind long ago, and that it doesn't go challenged nearly often enough these days.
At the same time, part of my frustration stemmed from those mid-2010s feeling like I was being demonised for my gender and my sexuality in particular. I am sure at least part of this was down to my vulnerability at the time, but when I saw articles literally branding people who liked certain games as "creepy", "paedophiles" and "sex pests", I didn't like it. At all. Striving for equality, I felt, shouldn't mean dragging people down — particularly when there's a lot more nuance to the situation than just "white straight man = privileged". As someone having difficulty with my own personal situation — and what I later learned was neurodivergence — I certainly didn't feel like I was in the same position as the hypothetical straight white bogeyman, sitting in his suit with his perfect white teeth, counting his money and posting slurs on the Internet.
So I lashed out. There are numerous posts on both this blog and on MoeGamer where I did just that: I attempted to express how I was feeling about this. I attempted to express how these things that were important to me made me feel — and how it made me feel when I was called all manner of horrible names simply for what I liked, including by former colleagues. When I left USgamer, I was subject to some absolutely horrible abuse from an individual who joined the organisation as I was on the way out, and I received absolutely no support from anyone when that happened.
All this, as you might expect, eventually attracted the attention of the Gamergate crowd, who also counted among their number people who liked sexually provocative (or explicit) games, just like I did, and seemed to be forming a community of like-minded folks. I recognised even in the early days that Gamergate — and particularly its subreddit, KotakuInAction — was a scarlet letter, so I always took care not to publicly associate myself with the movement or even express support for it, particularly as things escalated and it became clear that no, for some of those people, it really wasn't about ethics in games journalism.
I maintain to this day, however, that among the early Gamergate crowd were some genuinely good people who wanted change for the better — and in a few cases actually achieved meaningful change that didn't involve any sort of bigotry — but with the inherently disorganised nature of the whole thing, it was, in retrospect, very easy for it to become an alt-right pipeline, and for bad actors to take control of things. And, as silly as it may sound for a dispute supposedly over video games to have such power, I firmly believe that at least part of the reason the world (particularly the online world) is in such a mess today is down to Gamergate.
Although I continued not to associate myself with Gamergate or its supposed beliefs, I found supporters from among its members for what little overlap we had. And I won't lie, it was nice to feel like there was someone who supported the way I felt, regardless of where they'd chosen to plant their flag. I found people who seemed to understand me, many of whom were on the periphery of the whole "culture war" by choice, much like I was, but who often got dragged into things whether they wanted to or not.
I continued to feel frustrated and vulnerable, though, like I was being pushed aside by people I had once called friends and a community I had once felt part of, all for the things I enjoyed. I continued to lash out, including towards people who had once been good to me, close friends, all because I felt like they had "sided" with people who didn't value my opinion, who wanted to brand me some of the worst names you can call people. And all because I liked anime-style games that occasionally crossed a line into sexual provocativeness or explicit scenes.
I said some things that I regret on multiple occasions, and I am deeply sorry about that. I recognise today that, in retrospect, I was standing at the very mouth of the alt-right pipeline and, if I had made some very different choices, I would be in a far worse situation than I am in today. Thankfully, I eventually recognised the danger I was in, and successfully changed my ways in such a way that I could continue to enjoy the things I loved without putting myself at risk of becoming one of those "everything I don't like is WOKE" idiots who infest online discourse today. And one of many positive results from that was a very enjoyable period in charge of Rice Digital, which subsequently led to my current position with Evercade — a job that, were it not for the necessity to check in on social media every day when I have otherwise mostly abandoned it for my personal life, would be 100% a dream assignment.
That doesn't change the regrets I have, though, and I wish I had come to the above realisation sooner than I did. There was still a period where I was in a bad place, and doing bad things, whether or not I really intended to. I deeply regret lashing out and pushing people away, and I wish I could make up for what I did, regardless of my reasons for it.
The reasons don't even matter any more; all that remains is the result, that being that I am growing older, I am mostly alone (except, thankfully, for the blessings that are my wife, cats and family) and in complete and utter despair at the mess I've made of my interpersonal relationships over the course of the last decade and a half.
I have many regrets. I am sorry to those I hurt. And I want to make things right. I just don't know how.
So this post is, hopefully, a start.
If you're reading this and you used to know me before… all this, I would like to know you again. I'm sure both our lives are very different to how they once were, hopefully for the better. On the whole, my life is much better than it was 10-15 years ago.
But I wish I hadn't lost those 10-15 years, and all the people I lost with them.
I am sorry to those of you I pushed away, either consciously or unconsciously. I am sorry to those of you I hurt. It doesn't matter if it was deliberate or not; if I hurt you, I hurt you, and I am sorry.
I just want things to go back to how they were during that one brief time in my life when I can say I was happy, when I felt I was accepted, when I felt I was among "my people". I know it can never be exactly the same as it once was. But I'm willing to put in the work needed to rebuild, reconnect and rekindle lost friendships.
Whatever it takes.
Thanks for reading.
Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.
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It's day 250 of this bullshit, which feels like a significant milestone, and I feel like I don't really have anything to write about. Inevitably, I will almost certainly now proceed to churn out at least 500 words on nothing in particular as I always do when I claim to have "nothing to write about", but I at least wanted to set expectations up front.
I am feeling exceedingly burnt-out right now, and I use that phrase deliberately. After my reading up on autistic shutdowns the other day, I also ended up reading a bit about autistic burnout, which is not a "medical" term, but it is one that has come to be commonly used among autistic people and those who care for them. And it's definitely something I feel like I am contending with right now. Persistent tiredness? Check. Random irritability? Check. Inability to concentrate? Hell to the yes. Desire to just shut down completely? Absolutely.
I should probably talk to someone about this, but I don't really know where to begin, and don't want to come across like I'm making excuses or anything. It's a busy and stressful time for everyone at work right now, and I don't want to leave anyone else in the lurch by just noping out of life for a few days, but at the same time I feel like if I don't put my hands up and say "I need a fucking break" I will almost certainly involuntarily end up noping out of life for a few days. And I don't really want that.
As I've alluded to on previous days, the current happenings around the world aren't helping, and I'm also becoming frustrated with the few online communities that I have remained a part of in a vain attempt to feel any sort of social connection with anyone. There's one in particular that I'm very close to just ditching completely because I'm tired of the moaning negativity that goes on in there, but I like the people who run it so I don't want to upset them by appearing to go off in a huff or anything like that. (Who am I kidding, I suspect no-one will actually notice if I leave.)
I am finding distraction from my own negative thoughts through a combination of Friends, Angel, Xenoblade Chronicles and, yes, I bought the RPG Maker DLC the other night and have made a start on making a stupid self-indulgent project. So that is something. At least I am not sitting staring at a wall or anything like that. But I would like to feel, y'know, better about things generally. And I'm not entirely sure where to start with that.
Oh well. The week is half over. I can, at least, look forward to the weekend. We have nothing in particular planned, but that is nice. I fully intend to sleep in, play some video games, perhaps record some videos and just forget about all this for a couple of days. And once my commitments for this month are over, perhaps I will finally take that time off I clearly owe myself.
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I'm getting a hankering to make a game again. I say "again", having only ever finished one game-making project (technically two, though one was a remake of the first). I'm not sure what triggered this — perhaps a recent post on Bluesky that I found quite striking:
Just make insanely self-indulgent shit. Quality does not matter. Quantity does not matter. "It's just [thing] yet again 🙄" does not matter. Whether or not you ever show it to anyone does not matter. Make self-indulgent shit because it's the only way to live and be happy.
And… this is good advice. Being creative is fun, and the biggest mistake a lot of people make when pondering whether or not to be creative is "can I monetise this?" The modern Internet has made us all believe that everything we do should be to the end of making money from it, but it really doesn't work that way. Some of the most rewarding creative work I've ever done came about because I just… wanted to create it. (Frustratingly, one of my all-time favourite works in this regard, my epic, albeit unfinished, RPG Maker 2000 project The Adventures of Dave Thunder, has long been lost to the ghosts of PCs past.)
And so I've been pondering booting up one of the many different versions of RPG Maker I've acquired over the years. My specific thinking this time around is not to do what I always do — which is to get overly, stupidly ambitious, spend six months gathering plugins and reading half-finished, unresolved Reddit threads about how to do stuff, then never actually make a finished game — and instead to just do something simple, unassuming and straightforward. To that end, I have my eye on a couple of asset packs for RPG Maker MV that include Famicom-inspired graphics and music, and I kind of want to see if I can make an enjoyable game using just that and the stock RPG Maker MV mechanics.
I've been hovering over the "Buy" button for those asset packs all day. They're £50 in total, which is quite a lot to spend on what will almost certainly be little more than a vanity project, but I also feel like I'll probably get £50 worth of fun out of making something, even if the only person who ever plays it is me.
The other thing stopping me is pondering what sort of concept I should use. In past RPG Maker projects I've always had grand ambitions to do something unusual and expectation-subverting — but subverting players' expectations is almost a cliché in its own right these days, so just making a straightforward Famicom-style RPG feels like it would be more fun at this point. And, thinking back on my beloved The Adventures of Dave Thunder project, I had the most fun by just making the damn thing up as I went along, balls to any sort of coherence. Self-indulgence was the name of the game there, and I loved it.
So I think that might be the play. Just download those assets (perhaps waiting an hour to see if they go on sale in the RPG Maker event that's supposed to be starting today) and just make, and see where things end up. Who knows? I might even end up making something actually good. Or, indeed, finish something. But we'll see.
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I watched the first episode of Friends over lunch today. By my reckoning, it's over 10 years since I last watched Friends all the way through, and I've had a bit of a hankering for it recently. It's nothing to do with the inexplicable rise of Friends merchandise (up to and including Krispy Kreme doughnuts) in the last year or so but rather simply the fact that Friends always was, more than pretty much anything else on television, my "comfort show".
I was always aware that Friends was going to age. Hell, when I first started watching it, the first season in particular already looked very dated in terms of the fashion sense and hairstyles. But there are ways in which it shows its age now that I wouldn't have considered back when I was obsessively watching it as a teen.
The laugh track, for example. Audience or canned laughter has completely fallen out of favour for TV shows over the course of the last 20-25 years or so, to such a degree that there are those who find it (if you'll pardon my use of GenZ vernacular for a moment) "cringe". Even people who were there for it first time around.
Honestly, I've never had a problem with a laugh track. In fact, with Friends, it was part of the experience — as emphasised by the YouTube videos that remove it and make Ross in particular look like a psychopath as a result. But it was more than just a signal of when something funny had happened; I really enjoyed hearing the audience reactions that were other than just laughter.
For example, during that all-important moment in the second season where Rachel learns exactly how much Ross was in love with her in his late teens and ends up kissing him, there's an absolutely glorious moment as she walks across the room to him in complete silence, the only sound being her shoes echoing on the hardwood floor of Monica's apartment. Then, as she comes up to Ross and grabs his face in preparation to kiss him, there's an audible gasp from an audience member that feels completely genuine. Then, when the kiss happens a moment later, there is cheering, screaming and applauding. It's an amazing moment, made all the more amazing by how the audience had clearly been rooting for them, but were unsure if the writers were ever going to resolve that particular dangling thread.
Friends, like many shows of its time, was filmed in front of a live studio audience, and this allowed the cast to work around the laughter and other reactions. Supposedly Lisa Kudrow, who played Phoebe, absolutely hated it when the audience interrupted her lines with laughter, but she never let it show. At the other end of the spectrum, it's abundantly clear that the late, great Matthew Perry adored playing to the crowd, with much of his delivery reliant on pausing for reaction and playing off the audience's response. It's different from what TV shows today do, yes, but it's not an inferior way of doing things by any stretch of the imagination.
Sometimes this backfires for a non-native audience, such as when a guest star shows up to rapturous applause from the American audience, but no-one in the UK has any clue whatsoever who the person in question is. (Okay, I very rarely knew who the person was, outside of a few obvious exceptions like when George Clooney and Noah Wyle, riding the peak of ER's fame at the time, showed up.) But you can get something from that even if your response isn't the same as the audience's; it's a sign that Friends was huge, and Hollywood people were almost certainly queueing around the block to make a guest appearance in what was, for a long time, the hottest sitcom in town.
With the bizarre resurgence in Friends merchandise there has been recently, I wonder how much it really resonates with a modern audience — i.e. those who grew up after the launch of smartphones, and after the ubiquity of the Internet had been well and truly established. Very few people in Friends even have a mobile phone, and computer use is rare to see, often the subject of comedy. The way people develop interpersonal relationships has changed massively since Friends' time. Hell, even the concept of just hanging out with your friends in person at their place is likely to be completely alien to some people — I was there for it, and it even feels like a distant memory to me, to be perfectly honest.
But the strength of Friends wasn't necessarily that it was a snapshot of a time and place — although, many years after it was current, it functions quite nicely as just that — but rather that it was a show with some strong, well-defined and nuanced characters, with a wide array of interesting storylines, many of which were rather boundary-pushing at the time of the show's original broadcast. So far as I'm concerned, it still holds up very well as a "comfort show" for me due to its familiarity — and I suspect, so long as a younger viewer can get around the culture shock of certain ubiquitous aspects of 21st century life just being flat-out absent from much of the show's run, there's still a lot they can get from it, too.
There is, I'm sure, plenty you can criticise Friends for if you want to get on the tedious "everything is problematic" bus, but fuck that. I love Friends, I always have done, and starting this new rewatch afresh this lunchtime, I suspect I always will.
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One thing I'm becoming increasingly conscious of as time goes on is how my attitudes towards enjoying my hobbies have… well, they've stayed the same, really, but other people are changing around me, even people who are older than me who I would have thought would be even more set in their ways than I am.
I'm thinking of two particular examples when it comes to this. First is the "I don't have time to play long games any more" person, who no longer wishes to commit to any game over the 20 hour mark because they'll "never finish it", ostensibly because they are "much too busy" now to be able to commit to it.
In some cases, this may be true, particularly if the person in question has started a family in the interim. But realistically speaking, I know a lot of people who say this actually have pretty much the same amount of free time as they had 20+ years ago, and are thus talking bollocks.
Why do they think they have no time, though? Because daily life has changed. We are so overstimulated with our daily lives — and particularly the ever-present nature of the Internet and its endless reams of Content™ — that it's easy to feel overwhelmed, like you simply don't have time to just switch off from all that and enjoy something that takes your full attention. What if you miss a pithy tweet from someone? (To that I would say "get off Twitter, it's a Nazi bar") What if you don't see breaking news happening as it breaks? (To that I would say "we used to do just fine with news bulletins on the TV at 1pm, 6pm and 9pm") What if you miss a message from someone you like? (To that I would say "most forms of online communication are inherently asynchronous, meaning it doesn't really matter if you reply now or in 6 hours' time")
But I get it. It's easy to get locked into that "loop" of cycling around the same three websites, hoping something interesting happens. And before you know it, several hours have passed — several hours you could have (and should have) spent doing something much more enjoyable. This is one of the biggest reasons I've tried to curtail my own social media activity as much as possible, and why I'm still not entirely convinced that signing up to Bluesky wasn't a big mistake. But we'll see on that. At least Bluesky isn't a Nazi bar now.
The other situation that gives me pause these days is when coming across people who won't even consider starting to watch a TV series if they don't have access to every piece of information ever written about it immediately. In a couple of Discords I'm in, there are people who won't start a new TV show if there isn't also a YouTube channel of some boring GenZ type holding a lapel microphone in their hand (clip it to your shirt, for fuck's sake) giving "summaries" of what went on in a monotone drawl.
This latter one is absolutely alien to me, because it makes watching a TV show into a complete chore — to say nothing of how much time it adds to the complete series' runtime if you insist on watching BrackityPoop420 read out an AI/Wikipedia summary of what you literally just watched along with each episode. I watched all of Star Trek: Deep Space Nine last year and the only time I looked at a wiki or any sort of commentary was to see if the actors I thought I recognised actually were the actors I thought they were. (They usually were.)
I feel like our overall sense of media literacy has taken a real tumble over the course of the last 20 years, and I feel it myself at times, too. Last night, I watched the first episode of The Wire, and I found it enjoyable, but a little hard to follow to begin with. By about halfway through, I'd settled a bit more into the rhythm of things and I think I'll find the rest of the series a little more palatable, but that first half an hour made me think "have I made a mistake here?"
20+ years ago, we would quite happily pick up a box set of some show that we liked and watch it repeatedly. This was partly down to how media was relatively expensive compared to what you can pick it up for these days, but I feel it also helped our overall sense of media literacy to be more willing to do the work ourselves and watch something again to see how we responded to it second time around. Today, there are two things standing in the way of that: one being the crippling fear of spoilers, and two being the constant desire to consume new content.
I've talked before on here about how much I object to the use of the word "content" (and "consume", for that matter) when we're talking about creative works and art. And nowhere is this more apparent than with folks' media literacy. It's not about watching something and understanding it deeply any more; it's about watching as much as possible, as fast as possible.
And this isn't an exaggeration; Netflix has gone on record as saying that numerous shows and movies on its service are specifically designed to be "second screen experiences" that people don't really have to pay attention to, and the proliferation of people who will quite happily admit to watching everything on 1.5x normal speed "just so they can get through more" is… well, I don't like it.
Just recently, I picked up a few box sets of DVDs from CEX because they were dirt cheap. I've grabbed The Wire, Angel, Scrubs and Friends — all complete runs. I already have Buffy the Vampire Slayer and Battlestar Galactica (which, probably 10+ years after acquiring, I must shamefully admit I am still yet to watch) and there's probably a couple of other series I might nab at some point (notably some Star Trek series, maybe Frasier and House) — and then I think I might be happy with just that. Watching new stuff is cool at times, but it can also be overwhelming — and it can also cause things you once loved and thought were a fixture in your head to just… fall out. I can't remember a lot of what happened in Angel, for example, and I fucking adored that series when it first came out.
I think it's okay if you don't "get" something first time you watch it, or if it takes a little while to get into the groove of a new series, like I suspect I'm going to be with The Wire. I'm going to consciously try to resist running straight to a wiki wherever possible, though; we used to live without these things and still be able to enjoy our media, so I'm pretty sure I still can live like that.
Also I still have time to play long RPGs. And I suspect I always will.
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One thing I have been gradually coming to realise — or perhaps more accurately, accept — since I was diagnosed with an autistic spectrum disorder in (checks) 2017 is that… you seemingly don't get any help. At least not by default. I probably could get some help if I went and asked for it, but I sort of feel like being diagnosed with a condition should probably be some sort of automatic trigger for someone to get help, or at the very least, advice.
But no. While I am glad I got my diagnosis as it helps me understand a bunch of things about myself that I had always been a tad frustrated by in the past, there is still a whole lot that I don't know — and if I hadn't specifically gone looking for the information myself, I probably wouldn't have found out.
Now, I'm kind of hesitant to do this, because I simply don't trust the Internet at large to provide reliable medical advice these days, but there are sources that, one would hope, set themselves up to be reputable and authoritative, so if I do go looking for information, I seek out those sources wherever possible.
One thing I learned about today is known as a "shutdown" or, to some, an "autistic implosion". This is where an autistic person, when confronted with an uncomfortable situation, a high level or stress or overstimulation in general, closes themselves off, puts their shields up and seemingly becomes quite non-responsive in terms of interpersonal interactions, emotions and suchlike.
I've been aware that I do this for a long time — up to and including very recently — but it had never really occurred to me that it, too, is a symptom of being on the spectrum. But sure enough, as I read this piece from an Australian autism charity earlier — one of those sources that I judged to (hopefully) be reputable — I found myself recognising more and more things, including behaviours that I had engaged in long before I knew that I was autistic.
Experiencing a shutdown is very strange, because you're often conscious that you're doing it. You're aware that everything is becoming too much, but rather than wanting to lash out at it (which leads to the opposite, but equally possible, reaction known as a meltdown) you just want to… retreat. Hide. Get out of there as soon as possible.
And this reaction, this desire to flee the situation I was in… that is all too familiar. I'm pretty sure this also ties in with the bouts of depression I have where I just feel like I'm suspended in a bubble, barely aware of anything that is going on around me, only half-conscious of the fact that I'm just staring into space, my mind constantly going around and around and around the same thing over and over, even though doing so is what is driving me deeper into that shutdown.
I kind of wish that, having been diagnosed, I could have had some proper time with a therapist who knows and understands autism, who could explain the various situations and behaviours that I'm likely to encounter and be more conscious of, now I better know who I am — and perhaps how to cope with them. Because there's no "curing" these situations; it's just part of the person I am. But there are ways to manage my environment and the situation I'm in to make them less likely to happen — and to cope with them more effectively when they do arise.
Perhaps it's time to bite the bullet and seek out some sort of private therapy. Two things have, up until now, discouraged me from doing that, though: the cost, and the choice paralysis that comes with deciding exactly who would be an appropriate therapist for me. Because it turns out there are a lot of them. I've also not really been sure what I'm looking for when seeking a therapist — but I think today's revelations are telling me that what I should really be seeking out is exactly what I describe above: someone who knows about and understands autism, and who can help me understand the behaviours and feelings I'm likely to experience, and suggest some ways to manage and cope with them.
Food for thought. I will mull it over.
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