#oneaday Day 628: Virtual Connections

Been feeling kind of… I don't know, lonely I guess, lately, but I've been drawing some comfort from the visual novels I've been enjoying.

This particularly struck me with Nurse Love Syndrome, the precursor (but not "prequel" or anything) to Nurse Love Addiction, which I'm currently ploughing through for my bedtime reading. There's something about that specific work's writing that really draws the reader in and makes them feel included — and this is further supported by the excellent characterisation and voice acting, courtesy of some big names like Yumi Hara, Eri Kitamura and Asami Imai.

In particular I'm finding myself thoroughly enamoured with the character Yamanouchi, who in the context of the game is a more experienced nurse than the protagonist (who is fresh out of nursing school) and her senpai (who has been there for a year). Yamanouchi is a charming, somewhat tomboyish woman who speaks in Kansai dialect (or, in the English localisation, the usual "drawl" that this is translated into) and is the sort of person who makes you feel happy just by being in the same room.

Yamanouchi is frank and honest with our protagonist, and someone who puts across a wonderful "older sister" vibe without going down the "ara ara, oneechan" route. She's someone you'd want in your life just because she puts across the impression of being easy to talk to, supportive and kind, but also not afraid to give you some friendly "tough love" if you need it.

I'm actually not taking aim for her "route" in Nurse Love Syndrome right away because I also like the senpai character, but I'm very much looking forward to seeing what makes this charming young woman tick. I suspect there's going to be a lot of interesting things to discover, but we'll have to wait and see!

Anyway, on that note, I think I'm going to go sit in bed and enjoy some time with my nurse friends. Have a pleasant evening!

#oneaday Day 627: Time Out

The wife is away for a week next week hanging out with Final Fantasy XIV friends, so I've also taken a few days off from the day job. The Monday is a bank holiday anyway, but I've also taken the Tuesday and the Wednesday off. I was hoping to get the whole week, but my team leader, who believes that every day is "ooh, manic, absolutely manic, we're rushed off our feet" even when there is so little to do that I can literally sleep through half of it, is panicking over some upcoming projects, so I said I'd take the two days (plus the bank holiday) and see how things went.

I don't have anything in particular planned for the days off, but it will be nice to just have some guilt-free time to do whatever I want to do. Catch up on Atelier, make some progress on Nurse Love Syndrome, play some Evercade games, record some videos, chill out with Microsoft Flight Simulator — all the usual stuff, just without the gnawing feeling that I should probably at least attempt to look like I'm busy, even if there is absolutely nothing to do.

I've been enjoying Microsoft Flight Simulator a fair bit recently. I haven't done anything super-substantial with it as yet, but given its nature, it is best approached as something of a "software toy" rather than something with any real objective. There are the regular Landing Challenges and some additional navigation trials to complete, but otherwise it's literally just do what you want to do, so long as it is in an aeroplane. In the last couple of days, I have flown over my village, followed the accurate, correct road system to the town where I went to school and landed in the car park of said school. (Said school is not modelled with 100% accuracy, it's built from the procedurally generated buildings due to being a low-detail area, but it was still recognisable enough to land there, even if the Technology block appeared to have become a shoe shop.)

I haven't tried all the aircraft yet but I'm already developing some favourites. I'll always have a soft spot for the trusty Cessna 152, of course, since I've been flying that since the Atari ST version of Flight Simulator II (the 8-bit version was a Piper Cherokee, if I remember correctly) but I'm very much enjoying the Savage Cub, if only for the fact it causes air traffic control to append the word "Savage" to your callsign, making for some delightful silliness. Savage FARTS, cleared for takeoff and all that. My only issue with the Cub is braking a bit too hard on landing and causing the stupid thing to go arse over tit, but I'm sure I'll figure that out eventually. The frankly terrifying acceleration from a dead stop when taking off is more than enough to make up for any difficulty actually bringing the thing to a halt.

Anyway. Couple more days of this week to make it through, then a nice super-long "weekend" to enjoy. Looking forward to it already. Hope the rest of your respective weeks are tolerable!

#oneaday Day 626: New Screen of Not-Death

So I bought a new TV. Repairing the old one was — and still is — a possibility, but with the amount of time it was going to take for parts to arrive thanks to the age of old TV, I preferred to just replace it.

I'm impressed by quite how much the prices of these things have come down. I paid over a thousand quid for the one that's just broken, whereas my new one, which is better, was less than £350. The new one is 4K and has a brighter, more vibrant picture, whereas with the old one I suspect I was paying for the Samsung brand. (The new one is a Hitachi, which is not nearly as prestigious, but if these things are going to crap out after five years I don't want to drop a grand on them every time!)

I was especially impressed with Argos' service. I ordered the TV and it arrived the same day, within about three hours of me ordering. I could have gone to collect it and have it immediately, but we weren't sure if it would fit in my car, so we dropped an extra four quid and got it delivered. Fantastic service, would do again.

So yeah. I've entered the 4K age. Not that I actually possess anything that outputs 4K (apart from my PC, but I don't really want to set that to 4K as I doubt anything would run that well at that resolution with my current setup!) but still. I am ready for a bold new, tiny-pixeled future!

#oneaday Day 625: Tech Frustrations

Don't you love how technology has a mind of its own, and decides to break at the least convenient moment? Okay, in this instance it hasn't exactly "broken" — not completely, anyway — but it has decided to start playing up just as I spent a bunch of money on new computer parts.

It's my TV. My TV is about 6 years old now — which apparently is the lifespan you can expect from tech these days — and I've always rather liked it, despite never, ever, ever using its "smart features". It's a 55-inch Samsung with an LED display, it does 1080p, it looks nice and it fits nicely in the space it has available.

It's also started displaying a dark, hazy stripe across the middle of the screen. It's not distorting or corrupting the picture or anything, it's just noticeably less bright than the rest of the screen. And once you're aware it's there, you can't help but keep noticing the damn thing.

It's not the end of the world or anything, and Andie is going to try replacing the internal ribbon cable to see if that helps matters, but chances are I'm going to have to pick up a new TV at some point soon. Thankfully, prices have come down considerably since I acquired this one; less thankfully, that still means at the very least £350 or so for an equivalent model to mine. Right after I have, as I say, spent about that much on new computer parts.

Oh well. At least Microsoft Flight Simulator runs nicely now.

#oneaday Day 624: Not What Cessnas are For

I upgraded my processor and motherboard today. (Well, Andie did. She is better at fiddling around with electronics than me.) It was a painless process, so naturally I had to test it out with some Microsoft Flight Simulator. It was the reason for the upgrade, after all!

It runs way better. No more stuttering! Frame rate is a little variable at times, but that's expected for this sort of software, plus my video card is a few years old now. That'll be the next upgrade, then, but not for a few months.

In the meantime, I thought I'd share some pictures from pissing about in the simulator this evening. These are all taken at Medium detail level, if you were curious.

I flew into London to see how my new specs would cope with a "busy" area, and the answer is "just fine". I'm a little below 30fps there, but it's still perfectly playable.

One of the best things about Microsoft Flight Simulator is the combination of Active Pause, which causes your aircraft to stop dead wherever it is, and the Drone Camera, which can be freely positioned. Wanky artsy photos ahoy! This is my Cessna, as seen from the roof of the Tower of London.

I attempted to fly under Tower Bridge, but discovered in the process that Microsoft Flight Simulator appears to treat this as an entirely solid object, even if you turn crashes off. Consequently, my Cessna became a boat for a short period.

Undeterred, I tried again. This can be filed under "photos taken moments before disaster".

I then slewed the Cessna up to 20,000 feet, because that's what you do in Flight Simulator. I managed to get down to a safe altitude without ripping the wings off or anything.

By fortunate happenstance, my slewing north of London had put me in the vicinity of the small airstrip near where my parents live, so I landed there. I then taxied onto the road and decided to drive the Cessna into the village to see if I could find my parents' house.

It is indeed possible to drive a Cessna on British country roads, though do take care not to send your wings slicing through someone's lounge windows.

Since the ground detail is based on satellite photography, bits of road that are obscured by a canopy of trees can prove troublesome. I got a little lost here.

But I safely found my way home just in time for my Mum to put the kettle on. Okay, the house is wrong and the detail is blurry as all hell, but I wasn't expecting anything more for a little rural village like this. The fact that there was just enough detail to pick out my parents' driveway and the cars sitting there is impressive enough to me.

I sent out a drone to survey the surroundings and discovered on the day the satellite photography for this area was taken, someone from the local gliding club was obviously up in the sky. Now they are immortalised in the texture for this field.

And we close with a nice aerial shot of where I grew up. This is fun!

#oneaday Day 623: Saturday, What a Day

I say that as my title, but it's been relatively uneventful. I played some Atelier Rorona, recorded a podcast with Chris, recorded some footage ready to include in said podcast tomorrow, and now I'm sitting here considering going to bed.

I have also taken a chance on a new retailer that I haven't used before, but which I found reasonably good reports for online. After enjoying Nurse Love Addiction so much (and now starting to enjoy Nurse Love Syndrome, too) I decided I wanted to pick up Kogado Studio's other Switch visual novel Yumeutsutsu. Play-Asia had an Asia-English version a month or two ago, but it seems it was very limited in quantity and is no longer available. It seems this version is still available via NintendoSoup, however.

NintendoSoup is a peculiar website, in that it's both an online store that sells quite hard-to-find stuff (a lot of Asian imports, for example) and a traditional gaming site that some people don't seem to find all that reliable when it comes to the news. Judging by a look at some Reddit threads and a few other reviews, though, their store seems to be legit enough — the main comment is that their shipping can be a bit slow at times, and is especially likely to be slow during the current COVID-19 situation.

Still, that's fine with me, because they do free worldwide shipping and I'm in no hurry to read Yumeutsutsu — I would just rather like to have it on my shelf. So when it comes, it comes — along with all the other outstanding limited-run stuff from various boutique publishers I have waiting to arrive, too! (I ordered fault milestone one from Limited Run Games today, too.)

Ah, gaming. How easily you part us from our cash. Not that there's a whole lot else worth spending money on right now anyway!

#oneaday Day 622: Evercadification

Chris and I are recording a podcast tomorrow. It'll be the first of probably several episodes we do on the subject of the Evercade handheld, and it's going to be a ton of fun to talk about this system, its cartridges and the myriad unusual games contained therein.

Amid all the cynicism about modern gaming, it's nice to have a system that is just so suffused with enthusiasm and positivity. This is a system about celebrating games — and not just the games that we've all played a thousand times over in all the Sega Mega Drive collections that have been released over the years. The games that, in some cases, have never seen a rerelease — certainly not outside Japan.

We'll talk more about this on the podcast itself (which should be out on Monday, all being well) but one of my favourite things about the Evercade is discovering things I've never heard of, and finding out that they're wonderful experiences that I wish I'd known about sooner. So far, this has happened pretty reliably with everything on the Namco cartridges in particular — Star Luster, Warpman and Dig Dug II are particular favourites of mine now, and there are still plenty, plenty more games from the various collections that I'm yet to explore even a little bit!

I'm super-hyped for the two Lynx collections in particular. I love the dear old Lynx and I regret selling mine a few years back — even if I'm certain its LCD probably wouldn't have survived until now. To finally have a way to enjoy these games through an official rerelease will be just lovely — and there are some games among those collections I've never played before, too, so that will be exciting.

Anyway, as I say, we're recording tomorrow, I'll be editing on Sunday and the new episode should be out on Monday. If you've found any particular highlights from the library, be sure to let us know, too!

#oneaday Day 621: Up Up and Away

Flight Simulator arrived! I spent much of the day installing it from its 10 DVDs (and then the 16GB download it also needed), but it is now safely installed on my computer and ready to fiddle around with at a moment's notice.

So far I've taken a thoroughly unprofessional flight from Southampton Airport (my local airport) to the tiny grass airstrip in the village where my parents live. I didn't crash or anything, though the Cessna I was flying was getting battered around a bit while I was up in the air — I guess it was a bit windy. The whole thing took about an hour and, in theory, was rather boring, but I enjoyed myself.

It was fun looking out the window and trying to identify the areas I was flying past — I subsequently discovered you can turn on on-screen "city markers" to assist with sightseeing — and, when I finally set down on the grass strip, it was also enjoyable getting out the Drone Camera and flying off into the village proper to try and find my parents' house. I think I found it, though the detail is a little lacking in rural areas like this, so it was only a rough approximation; by contrast, my own house is completely recognisable — you can even see the big tree on my driveway and our extension out back!

My PC is only around the "recommended" specs for Flight Simulator (as opposed to the "optimum" specs) so it doesn't run amazingly on my machine. There's a bit of stuttering when it's streaming stuff in as you reach new areas — particularly if you're low to the ground — but once you're in flight things work perfectly fine. I have to play on "Medium" detail, but it still looks very nice indeed. And, having grown up with earlier versions of Flight Simulator, I'm very much accustomed to janky performance at times. I still just marvel at the fact it does what it does so well.

It's exciting to live in an age where something we looked forward to back in Flight Simulator 5 is finally a reality. A fun gimmicky feature in FS5, which was the first of the series to feature texture-mapped graphics based on satellite photographs, was the fact that you could zoom the "map" out so far that you could see the whole Earth from space. The game didn't model the whole Earth in detail — in areas where there was "no" scenery it simply had a generic patchwork texture — but the fact you could zoom out that far and the, in theory, go anywhere on Earth was an exciting possibility. Now, it's finally here; the whole world really is in this game, and you can go anywhere.

I'll write more or make some videos or something in the near future; I need to spend a bit more time with it first of all to get my head around everything it's doing. The daily Landing Challenges are fun, though!

#oneaday Day 620: Still No Skies

Still no Microsoft Flight Simulator. The package is in Southampton, but has not yet arrived at my door. It has apparently been "on the way" from the Southampton mail centre to the delivery office about ten minutes away from here since 4am this morning, so I'm not sure what it's been doing in the meantime. Whatever the reason, looks like I'm waiting another day. Oh well!

In the meantime, I've been watching a bunch of videos of various different types, and thought I'd share a couple of interesting channels with you now. These two channels come at the "sim" thing from two completely different angles, but they're both highly entertaining in their own right. They're both pretty popular, so you may well already be familiar with them, but humour me; I'm a fairly recent convert to them both.

First up is Squirrel, whose channel you can find by clicking here. Squirrel bills his channel as "the home of simulation", and indeed he's a busy boy — not only does he do a lot with various incarnations of Flight Simulator (including the most recent one, which he's done some very impressive and helpful videos on) but he also explores other varieties of simulator, too, most notably trucking and train simulators.

Squirrel's videos are all rather long as the majority of them see him playing through a particular scenario in real time. In the case of flight simulators, this means flying from one place to another; likewise, in the case of train simulators, this means travelling a real-life route on the in-game train. His videos are relaxing and enjoyable to watch and listen to, and a good choice for if you're the sort of person who enjoys having something on "in the background" while you work, or if you're trying to fall asleep or something.

And in stark contrast to all that, there's Airforceproud95, whose channel you can find by clicking here. Airforceproud95's channel mainly focuses on amusing shenanigans that happen in Flight Simulator multiplayer, particularly session where players are attempting to play with "realistic" takeoff, landing and control tower procedures. Needless to say, given the nature of online gaming — even in something that is perceived to be pretty "serious", like Flight Simulator — things often do not go entirely to plan, and there are plenty of hilarious happenings.

It helps if you have at least a passing understanding of what takeoff and landing procedures are supposed to be before watching some of Airforceproud95's videos, but most people can probably appreciate the absurdity of dropping a Cessna with a failed engine from 200,000 feet just to see what happens, or seeing a valiant attempt to land a plane that is much too large on one of the smallest runways in the world.

I really appreciate there are so many people out there making so many different types of entertainment, regardless of what you're into. And while I wait for my copy of Flight Simulator to show up, these fine chaps are certainly making me feel a little less impatient to get into the air myself!

#oneaday Day 619: Still Waiting to See My House From Here

Microsoft Flight Simulator did not arrive today, but it is in the country, according to tracking, and it has also left Heathrow. I'm hoping that means it will be here tomorrow. In the meantime, I've installed my new SSD ready for that 150GB monster and am looking forward to a few pleasure flights.

In the meantime, I polished off Nurse Love Addiction tonight, and am very much feeling like I picked the "best" order for the routes. I mean, chances are I'd feel that way regardless of the order I picked them because you end up with the same total amount of information, but wrapping things up with the wholesome ending provided by Kaede, played by Asami Imai, very much felt like the best possible conclusion to everything that had come before. More on that… possibly on Thursday over on MoeGamer.

You may also have seen that I've set up a dedicated Visual Novels page on MoeGamer. Since I'm writing about my experiences with the things I'm reading, and these are ending up as multi-part features, I figured I might as well collect all the specifically visual novel-related features together in one place so people can easily access them. This includes both specific Cover Game features that happen to be on VNs, and stuff like my recent coverage of Nurse Love Addiction.

I like writing about visual novels, as it brings back fond memories of English studies in an earlier life. Yes, I was one of those weirdoes who actually enjoyed writing essays for the most part, both at school and onwards into university. I don't necessarily go into an article about a visual novel with a particular hypothesis or "title" in mind in the same way that one would with an academic essay, but my thought process while writing often ends up feeling the same way. Whatever the specifics of it, I enjoy it.

And while said articles may well "spoil" the story (in the same way an essay about a work of fiction "spoils" that narrative by necessity), I find that writing about what I've just experienced is a good way to process everything. I found Itsuki's route in Nurse Love Addiction a whole lot more striking after writing about it helped me figure out a few things, for example!

I think my VN articles are probably the clearest example of why I never regard what I'm doing on MoeGamer as "writing reviews". I'm not there to offer a buyer's guide or say whether or not something is "good"; I'm there to explore the things that I personally found interesting, and to analyse them in depth. Hopefully they're interesting to those who have no intention of or who are unable to experience the original media, and also provide some food for thought for those who have experienced the narratives themselves. And for those who don't worry about "spoilers" — such people do exist, I know a few — perhaps these writeups might also convince them to explore some of these narratives and experience the emotions therein firsthand, because doing so is very different to just reading about them.

Anyway, I'm rambling. Should probably hit the hay. Fingers crossed that I'll be able to take to the skies tomorrow evening!