I absolutely loved the original Carmageddon. Like, way too much.
I remember discovering it. I was hanging out with my school bud Andrew, and we'd just grabbed the latest PC Zone with its demo disc. Said disc carried a demo of Carmageddon, and we fired it up out of curiosity, as a lot of the press we'd seen about the game (this was pre-Internet for the most part) had been overwhelmingly positive.
The demo in question carried a single level from Carmageddon, time limited to about five minutes in total, if I remember rightly. That may not sound like much, but a single level in Carmageddon was, in fact, a vast open-world environment in which the race circuit with checkpoints was a relatively minor and inconsequential detail. As such, pretty much every playthrough of the demo we had was totally different — though when we discovered that flinging the player car off the top of the tallest building on the map tended to do utterly hilarious things with the game's damage model, our sessions turned to being races to said building and seeing how many times we could throw ourselves into oblivion before the car became undriveable.
But I'll back up a moment for those who, for whatever reason, are unaware of Carmageddon.
Carmageddon was a series of PC games (later ported to consoles… badly) that were ostensibly racing games but were, in fact, automotive playgrounds that were absolute joys to tool around in. They were also some of the most unabashedly offensive games of all time, though the whole thing was suffused with such a ridiculous, over the top sense of humour that it was pretty much impossible to be upset by the splattering innards that made a regular appearance. You try not to giggle with glee when your car is pinging around a cramped city block like a pinball (complete with PINGPINGPINGPINGPING noises) and electrocuting passers-by with its "Pedestrian Electro-Bastard Ray".
Victory in a Carmageddon level could be achieved in three ways. First, you could actually complete the race by going through all the checkpoints in the right order. This was often referred to as "the boring way", though the later tracks were actually pretty challenging.
Second, you could wreck all of the other racers. This was rather challenging, especially early in the game when your car was a bit crap and couldn't hope to stand up to the might of a huge bulldozer. But it was immensely satisfying when you pulled it off — particularly when you successfully recreated David and Goliath with an appropriately ill-matched pair of vehicles.
Thirdly, you could run over every pedestrian wandering around the map. This was no small feat, given that most maps had anywhere between 500 and 1,000 pedestrians shambling around, going about their business. The best thing about taking this approach is that it forced you to explore the map fully to figure out where they were all hiding. Most maps included a powerup that showed where they all were on the map.
It wasn't just mindless carnage, though. You had to strategise somewhat, since there was a constantly-ticking timer putting paid to your best-laid plans. Doing damage to other racers, mowing down pedestrians and collecting certain powerups extended the timer well beyond its starting value, so an early priority when going for the more challenging victory conditions was getting the timer up to a level where you had a bit of breathing room.
It was, in short, a great game, and one of the earliest "sandbox" games that I can think of. I also have fond memories of the game due to the fact I spent a worthwhile and profitable summer playing it to death and writing a tips book which initially was provided free with an issue of PC Zone, and which was later thrown in for free with Virgin Megastores' special edition version of the game (that came in an absolutely massive box) one Christmas.
Basically, I would love to play a new, up-to-date version with, say, online multiplayer and all manner of other goodies.
And what do you know? Original developer Stainless Games has acquired the rights to the Carmageddon name and is — hopefully, anyway — going to make a new entry in the series. This is possibly the most exciting gaming news I have heard for years. The prospect of a new Carmageddon game on modern hardware with online play is an immensely enticing one. The original games had multiplayer, sure, but they were released at a time where playing online was something reserved for those who knew what an IPX network was. In other words, they were best played at LAN parties or with workmates in the office. Living out in the sticks at the time, I had precisely zero opportunities to do this, so you can imagine my excitement at the idea of being able to crash, bash and splatter friends over my windscreen.
If you, too, have fond memories of Carmageddon — or would just like an immensely fun, irreverent sandbox driving-and-chaos experience — get thee over to Kickstarter and back the new project. With 18 days to go, the project is already nearly three-quarters funded, and there are some pretty sweet rewards on offer for backers, depending on how much you pledge.
Stainless reckons the new game will be with us around February of next year. In the meantime, they're apparently looking into what it would take to get the first two games (the third had nothing to do with them) released on services such as GOG.com and Steam.
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I have fond memories of playing this…the first one had cow-destroying based level called Beef Curtains. Lovely.
That was the very last level. There were plenty of dreadful puns in the level titles, as I recall.
I remember when Carmageddon released way back, but the only thing I was playing on PC back then was Descent. My parents we're quite strict about game's content and something like Carmageddon wasn't allowed in our home at the time. Regardless, I did get my hands on a copy of Carmageddon N64 years later, and well, it was atrocious and stained me badly with an overwhelming feeling that the entire series was severely overrated. Sadly, I've never even thought to try the series again.
That's until now. I actually saw Carmageddon Reincarnation on Kickstarter a few days back and I literally laughed out loud when I saw it there. I've been carefully watching Aterdux Entertainment's Legends of Eisenwald for some time now and haven't really paid attention to much else. After reading this post though, and knowing your good taste games — your Raptr account's 48 hours sunk into Recettear: An Item Shop's Tale finally pushed me to fire it up, and I'm absolutely loving it. Thanks! — I visited the CR game page on Kickstarter. After the hilarious video and seeing how different the PC version of the game compares to the abysmal N64 version, I decided to back the game. Looks like a bloody good time!
Now to use my little bit of influence I've gained with the millions of readers on the sites I write for and see if I can do the same, and turn a few more people on to this series I've missed out on for so long now.
Cheers dude!
Oh, yes, the console versions of Carmageddon were atrocious. Carmageddon 64 was notorious for being one of the worst games on that console. Stainless, coincidentally, had very little to do with it, I believe.
The original Carmageddon and its sequel, though? Masterpieces. Utterly magical experiences that had you giggling with glee constantly while playing. And aside from the graphics, they still hold up pretty well today.
The prospect of a new one is very, very exciting to me. I hope it's good!
Wow this brings me back, I used to play the original all the time and had almost the exact same reaction to it. I actually bought my first 3d video card (a VOODOO banshee!) just for the 2nd game.
The powerups were the key though. Lunar/Jupiter Gravity mode, pinball mode, bouncy bouncy, the Acme Damage Magnifier and the Wall Climber. The damage models were amazing for the time. You could split your car in 2! How many games allow you to do that?
It was like a mario kart for grownups. Definitely going to be backing this project, that will make 4 kick starters I've backed in the last 2 months hope this isnt a trend, backing games on the promise of something. I backed the Overgrowth game a while back (almost 2 yrs) and only just recently remembered about it. At least with kickstarter they have a rough delivery estimate.
Also something to note, I think it was probably one of the first games that allowed you to replay your race. Slow down rewind camera move etc. And save the file.
It also had a crude video export tool too if i remember correctly.
That's (unsurprisingly) uncanny – I had EXACTLY the same first experience of Carmageddon as you! It's amazing how many hours we spent playing that five minute demo!
That was such a good demo. I can't remember the last time I spent so much time on a demo. Most ones I come across these days are "one shot and I'm done." After that, I'll either buy it or I won't.