#oneaday Day 667: Happy Easter

A happy Easter to anyone who happens to be floating past this page on this day. We don't really celebrate Easter in a particularly meaningful way — though I did buy us a couple of chocolate eggs to enjoy — but it is nice to have the extra-long weekend from Good Friday up until Easter Monday. Time with no commitments and no obligations is nice.

We're having a day off the diet today to celebrate the return of our Lord and Saviour, Jesus H. Christ, then back on it properly tomorrow. Technically speaking we also had yesterday off due to HeroQuest being accompanied by party food, Pringles and some dangerously addictive little cake bite things from Tesco. But yes. Tomorrow it is back to counting the calories and doing things properly, because it seems to have been working for the both of us.

I've not done much of note over the last couple of days, as I was in need of just a break from everything. It's been a really hectic, chaotic time at work of late, and being able to just step away for a bit is exactly what I needed. The end result of all this chaos is going to be well worth it; it's just been a lot of stress getting to the point we're at so far, and I suspect there's more still to come. But we're ready for it and we're going to kick it's ass.

We had all our windows and exterior doors replaced this week. We've got a new front door that is much sturdier than the old one (the entire front fascia would bend and flex when you used the old one!) and patio doors that open like doors instead of slidey doors. Andie's also finally finished the catio to add a little tunnel from the cat flap in the back of the house into the catio proper, so once the cats figure out that the cat flap is there (which I suspect will take a little while) they will be able to go outside when they please without having to get us to open the doors for them. I suspect they will still ask us to open the doors, but it will be nice for them to be able to go outside on their own initiative.

Anyway, we're currently awaiting our 7bone burger for our Easter dinner treat. Then I might give Resident Evil 7 a go in VR after dinner… I am totally brave enough, yes I am.


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#oneaday Day 666: Togetherness

I sometimes wonder whether I should try and get "into" a multiplayer game. All the positive buzz around Marathon at the moment has me mildly intrigued, but at the same time, it's an extraction shooter; a type of game in which the main point of things seems to effectively be bullying other players, and thus I'm not convinced I would actually enjoy it.

There was a bizarre piece on Rock, Paper, Shotgun earlier desperately attempting to convince fans of single-player games — and particularly stealth games — that they should give Marathon a go. I found it rather unconvincing. While I sort of get the core conceit — that you can play solo, and that you can treat the other players as if they are particularly intelligent "enemies" — it just rang hollow to me, and it bothered me a bit.

Thing is, I often tend to find I like the idea of multiplayer games more than the actual execution of them — because more often than not, I've found that out of necessity, multiplayer games have to cut out things that I specifically like about single-player games, like, say, lengthy story sequences. Final Fantasy XIV eventually had to make certain cutscenes non-skippable to prevent impatient players racing ahead while others were trying to enjoy key story moments, for example — and many other multiplayer games simply eschew ongoing narrative altogether, lest the people you're playing with get bored waiting for you to watch a cutscene.

I just haven't found a game that really clicks with me, other than my early years with Final Fantasy XIV a while back. And so many of them are designed to be timesink "lifestyle" games that are desperate to be the only thing you play. Battle passes, experience levels, lootboxes, all that junk — all of it's designed to keep you playing that game and that game alone, and honestly, I get to a point where I find repeating the same thing over and over again, which is what you end up doing in a lot of multiplayer games, to be rather tedious.

And yet I still feel like I would enjoy playing something together with a like-minded group. I still feel like it would be nice to have a group of online friends that I can enjoy something alongside. I just don't really know what that game would look like at this point, because I suspect the sort of thing that fulfils what I'm looking for — something reasonably social, not based on bullying, and which doesn't demand you make that game your entire personality if you want to have a good time with it — doesn't really exist.

Oh well. It's not as if I'm short of single-player things to enjoy. It'd just be nice to find something I enjoy that would help me make some friends — or indeed be able to have fun with my few remaining existing friends.


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#oneaday Day 665: Restlessness

I'm having one of those days where I feel, I don't know, restless and sort of dissatisfied with existence. It's a long weekend, and times like that tend to be prone to such feelings, because when you're given a nice block of time off from the day job, the natural thing — for me, anyway — is to wonder how (or whether) you can spend that time in a vaguely "productive" manner, doing something that adds some sort of "value" to your life.

This is not necessarily a good way of thinking about things, of course. Obsessing over whether what you're doing is "worthwhile" can lead to grindset nonsense, and those people are soundly mocked by well-adjusted individuals with good reason. But all the same, I do, at times, feel myself wanting to… I don't know, it's hard to even express. Achieve something, I guess?

I've had this conversation with myself before. I do achieve things in my daily life and with my day job. My contributions to my workplace are a critical part of the entire process of bringing actual physical, tangible products that are worth money to market. Shouldn't that be enough? Isn't that enough of a "legacy" to leave behind?

Well, perhaps. But I'm sure many of us have had grander plans in the past. Plans to write a book, make a game, compose an album of music, all those sorts of things. And, as we get older, it becomes easier and easier to tell ourselves that we "don't have time" to do those things — when, in fact, many of us probably have pretty much the same amount of free time as we did when we were younger.

I think with me, a significant part of it is loneliness. When I was younger, I would fill many of my days spending time with friends and enjoying the things I loved together with them. I can still sort of do that via the Internet, but enthusing about something over a chat application is a very different feeling from having them in the same room with you, reacting in real time to the things that are happening, discussing things as they happen and, you know, laughing and having fun with one another.

I guess I'm a bit sore because it's coming up on my birthday, and for several years I hosted an event with friends around that time where we got together, ate food, enjoyed drinks and played games together as a fun little competition. Last year the response I got to such an event was rather rude, and it upset me a great deal, following a few other things that had frustrated me in past years (including one occasion where I bought a prize for the event and ended up with it returned to me), and I've not heard a peep out of the people involved for nearly a year at this point, so I guess that's that.

Still, at least I have a game of HeroQuest to look forward to tomorrow, and a trip to The Cave towards the end of the month (around my actual birthday date!) so I guess I shouldn't complain too much. Now I think I'll go see if I can finish off Resident Evil 6, and stop worrying about whether or not I've spent the bank holiday "correctly".


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#oneaday Day 664: Visual novels!

I've been getting back into visual novels of late thanks to Path of Mystery: A Brush With Death (which I wrote more about over on MoeGamer recently, if you'd care to check it out) — and it hasn't taken me long to remember exactly why I enjoy this type of experience so much. I have been once again trying something that I did a while back with some success, which is to replace watching a TV show or YouTube videos over lunch with a visual novel on auto-play, and it's a fine way to enjoy the unfolding story. In fact, I've often found that the bit of time I get to enjoy some of the story at lunchtime makes me more inclined to want to continue after work in the evening.

Following Path of Mystery: A Brush With Death, I've started a VN that's been on my shelf for a very long time, but which I've not yet got around to. It's called WorldEnd Syndrome, and it's by the same company as Path of Mystery: A Brush With Death. In fact, it supposedly unfolds in the same narrative "universe", though exactly what that means is so far not clear; the main setting and core cast are different, so I suspect it may just be a case of the two games having a similar overall vibe.

One of the things I really like about visual novels is the fact it feels like you're really getting to spend some quality time with a (hopefully) interesting cast of characters — characters who you will doubtless have an initial reaction to, and may well change your opinion of over the course of a complete story that involves them. This was certainly the case with Path of Mystery: A Brush With Death, which has an excellent ensemble cast who have a lot of chemistry with one another, and plenty of interesting things to learn about them. The only unfortunate thing is that the concluding hours of the story are very much setting up a sequel and possibly a larger series of multiple games, and so I was left rather wanting more at the end of proceedings!

As someone who has often suffered loneliness, and who has difficulties with self-esteem and confidence when even contemplating socialising with real people out in the real, three-dimensional world, visual novels have always provided a certain sense of comfort. By their very nature, they include you in a close-knit group of people, and give you a sense of "belonging" — even if the way their narrative is constructed makes it clear that you are not the protagonist yourself; you just happen to be riding along in their head, able to hear their innermost thoughts.

A lot of visual novel writers are clearly wise to this particular appeal element of the medium, too, as many of them are set up with characters designed to be varying degrees of relatable, dealing with real-life issues that anyone can understand — and that is comforting. Although the people involved are not real, knowing that someone is aware enough of feelings that you have had to be able to compose a story that involves and acknowledges those feelings — and perhaps even provides some suggestions on how to cope with them (or how not to cope with them) — is reassuring and, in its own way, helps counter some of the loneliness the modern age brings with it.

I'm looking forward to seeing how WorldEnd Syndrome unfolds. I'm only a short way into it so far — still in the introduction, very clearly — but it's already intriguing, and from what I understand, this one does some interesting things with narrative structure. So I might just go and read a bit before bed, now…


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#oneaday Day 663: Ten of my favourite Evercade cartridges

I've got a relatively ambitious Evercade-related project in my mental "to-do" pile, but I haven't yet found the time to kick that off. So in the meantime I thought I would spend some time talking a bit more about the thing I spend my days working on.

There's a weird sort of culture a lot of people have about not talking about where they work. I understand it to an extent — if people know where you work, that can open you up to harassment as a result of something your workplace did or announced, plus people can (incorrectly) assume that anything you post on a personal account or site is you somehow acting as a "spokesperson" for that brand. In less enlightened workplaces, too, management can spy on the things you do in your free time and inevitably make the least charitable interpretation of the things you say possible so that they have ammunition to treat you like shit at work.

Thankfully I have not suffered the latter for a good few years now, and I am using this paragraph to make abundantly clear that although I work for Blaze on the Evercade project and related products, this post is my opinion only and does not, in any way, reflect the opinions, values and anything else about my employer. I am writing this post 'cause I love Evercade, and have done since I took a chance and splashed the cash on that "All-In" bundle back in 2020.

Anyway, what I want to do today is pick 10 Evercade cartridges I particularly like and share them with you. There may be some cartridges in this list that are no longer available due to the expiration of licensing agreements between Blaze and the license holders, or all manner of other circumstances, and I make no apologies for this; something good doesn't stop being good just because you can't buy it as easily any more.

With all that in mind then, let us begin:

Namco Museum Collection 1

Although both Namco Museum Collection cartridges for Evercade have not been available for a while due to Namco deciding to be extremely weird about releasing their stuff on physical media these days, they remain highlights of the Evercade's launch lineup — and since they formed the part of several launch bundles, there are a fair few copies out there to be found relatively easily.

I have a tough time picking a favourite out of the two, but on balance I think it has to be the first one, which features some all-time classics and favourites, plus some interesting curiosities. On the classics front, you have good versions of Pac-Man, Dig-Dug, Xevious and Mappy, while on the lesser-known front you have the excellent (and surprisingly accessible) strategy game, Metal Marines, plus the awesome space sim Star Luster. And this is just my personal favourites from the cart; there's also Mappy Kids, Libble Rabble, Battle Cars and Quad Challenge, too, making it a well-rounded and fun collection.

Data East Collection 1

If there's one cartridge I feel like I plop in the Evercade more than any other, it has to be Data East Collection 1, for two main reasons: Burnin' Rubber and Midnight Resistance. Both are truly excellent games for very different reasons, but they do have one thing in common: great music.

That's not all that Data East Collection 1 offers, though. There's the beat 'em up action of Bad Dudes and its spiritual sequel Two Crude Dudes, a good version of BurgerTime, the excellent (if totally unrealistic) pool game Side Pocket, the manic puzzler Magical Drop 2, the colourful platformer Joe & Mac 2: Lost in the Tropics and the one-on-one fighters Karate Champ and Fighter's History. All of these games have something worthwhile to offer in 2026.

Jaleco Collection 1

Jaleco is one of those publishers I feel people often forget about, but when you look at their library of stuff you realise they've actually put out a lot of bangers over the years. Jaleco Collection 1 features some stars from their console lineup, including the beat 'em ups Brawl Brothers and Rival Turf!, the firefighting action-adventure The Ignition Factor, the sci-fi top-down run-and-gun Operation Logic Bomb and more.

I don't think I've ever loaded up Bases Loaded but I believe it's a relatively well-regarded baseball game from the 8-bit era, and likewise for soccer with Super Goal! 2. Super Earth Defense Force is a solid scrolling spaceship shooter, Astyanax and Totally Rad are decent 8-bit platformers, and City Connection is a really fun arcade-style game that only really suffers due to its excruciating music. There's not a bad game in this bunch, so I come back to this cart frequently.

Gaelco Arcade 1

The two Gaelco Arcade cartridges are some of my all-time favourites from the Evercade library, but I think the first one just about has the edge in terms of the number of games I keep coming back to. My personal standouts are the brilliant World Rally, which has possibly the best handling of any isometric racer of the era; the unusual gameplay of Glass; and the wonderfully silly run-and-gun action of Biomechanical Toy.

If you're unfamiliar with Gaelco — and I'd forgive you if you are, since I'd never heard of them prior to us putting this cart out — this is a great way to get to know them. Expect polished visuals, challenging gameplay and some truly excellent digitised guitar noodling.

Renovation Collection 1

This one won't come as a surprise to anyone, as it's an oft-cited favourite from many longstanding Evercade fans. Featuring an extremely cool range of 16-bit games, many of which have an awesome anime style about them, there's a ton of value on this cart. Highlights for most are Valis and Valis III, El Viento and Arcus Odyssey, but there's plenty more to enjoy here, too.

Gaiares and Sol-Deace are good (if very tough) shoot 'em ups. Granada and Final Zone are great multidirectional shooters. Dino Land is a fun and quirky take on pinball. Traysia is a solid RPG if you go into it with the appropriate expectations (it's channelling Ultima, hard). Beast Wrestler is the weak link for many, but I bet you can find some fun there if you try hard enough.

TheC64 Collection 1

In the absence of some good Atari 8-bit cartridges — we haven't yet got a commercially licensable Atari 8-bit emulator we're happy to work with just yet — I will have to satisfy myself with its great rival, the Commodore 64. Fortunately, the three C64 collections we've put out to date include some of my all-time favourite games, and while I will always prefer the Atari versions in most cases, the C64 versions are good, too.

My personal highlights in this collection are Lee (originally Bruce Lee but now not for hopefully obvious reasons), Jumpman and Gateway to Apshai. There's a really broad mix of games in here, including some real legends (Impossible Mission!) — plus the two "Games" games are great with friends. I know home computer games are a hard sell for some people who grew up with consoles, but honestly, the three C64 collections plus the Thalamus cartridge are a great in-road for the curious.

Duke Nukem Collection 1

It felt like we'd finally hit the big-time with this cartridge. Duke Nukem is a huge license to land, and the fact we got the excellent Duke Nukem 1+2 Remastered as an exclusive was, for me, the moment we had really got a proper "killer app" for Evercade.

Duke Nukem 1+2 Remastered is, of course, great, and probably the best way to play these shareware classics today. Duke Nukem 3D: Total Meltdown has its detractors, particularly as there are more recent ports of Duke3D that run more smoothly and control a bit more elegantly with a controller, but it's one of those things where if you take it on its own merits and consider that it was running on a platform that, despite having a 3D focus, was still just a little underpowered, is actually perfectly competent and enjoyable. The exclusive levels are a hoot, too — if extremely tough!

Sunsoft Collection 2

Sunsoft is one of those developers that, again, I suspect few people would count among their absolute favourites, but they have a really solid back catalogue of titles to draw upon. This second collection of their games is my personal favourite, primarily due to the presence of the excellent Ufouria: The Saga, which is a truly great exploration platformer.

I'm also a big fan of Pri Pri Primitive Princess!, which is an interesting puzzle game that very much feels like it may have been a home computer game at some point in the past. By this I mean that it's clunky but creative, and if you come at it with the right mindset you'll be well and truly hooked.

Toaplan Arcade 3

I knew I wanted — no, needed — to include a Toaplan Arcade cartridge in this list, and after much deliberation I settled on this third one, primarily for Batsugun and its variant, Batsugun Special Version. Out Zone and FixEight are a hoot, too, Truxton II is just as punishing as its predecessor (but fun once you get into its groove), Ghox is a weird but cool take on Breakout, and Vimana is probably the company's most accessible shoot 'em up.

Toaplan's arcade games are among some of my favourites in the Evercade library, and this is an excellent cartridge full of some of their best titles.

The Turrican Collection

Despite being a home computer gamer in the '80s and early '90s, Turrican is a series that completely passed me by. I always saw gushing praise for it in magazines of the era, but never actually got around to playing it myself. I don't think I ever even played a demo for it. This is a shame, because with The Turrican Collection I've discovered that I like Turrican a lot.

I've also discovered that, unsurprisingly, those who criticise it for having sprawling, meandering levels in which it's easy to get lost were exaggerating somewhat; there's always a clear path forwards, and whether or not you go exploring for goodies is up to you. Plus as the series goes on, it settles into a more "Japanese-style" linear formula, culminating in the technically gorgeous Super Turrican 2. Absolutely banging soundtrack, too.


And there we are. Ten of my favourite carts. Ten of my favourite carts. They might not be yours. But they are mine. And, honestly, if you asked me on another day, I could probably pick out ten more favourites, and repeat the process many times over. In fact, I can find something to love on every single Evercade cartridge — and I'm not just saying that 'cause I work on them. I really am thrilled to do what I do — and I hope that comes across in my contributions to the products in question!

Now after all that, I think I'll go boot one of these up and have a nice retro evening…


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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