#oneaday Day 1061: Blasting away

Recorded all next week's videos (except for any Final Fantasy vids I can squeeze in for Rice) today. Highlight of the day was Blast Works for Wii, an adaptation of one of Kenta Cho's freeware shoot 'em ups — specifically, Tumiki Fighters.

Blast Works' main attraction is that in exchange for 127 blocks of your Wii's storage space (which is quite a bit, as it turns out) you can basically build your own game. You can construct your own ships, enemies, bullet patterns, levels, scenery objects and pretty much everything aside from sounds and music from scratch, then play your own custom game. Back when Wii online functionality was a thing, you could even upload and share them online.

Naturally, I did the only sensible thing when presented with such a comprehensive suite of editing tools.

That's right, I took one of the sample projects and replaced the player ship with a big, spunking cock. Because what better way to test the functionality of a game editor than with something needlessly offensive? Exactly.

I have some ideas for trolling my friends with this game, but it's a lot of effort for a bit of childish japery. I think it might be worth it though.


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