#oneaday Day 1031: Satisfaction and Dissatisfaction

I feel like I've had a productive week. My visit to the day job earlier in the week went well and gave me some good ideas on how to move forwards on various things I'm working on, and I've already managed to get started on some of those things. I have, of course, been enjoying the day job a great deal — hopefully that's already abundantly clear — but some of the things that came out of the discussions on Tuesday made me excited for the future. You may not necessarily see obvious results of these yourself, but rest assured I'm pleased with what's going on!

Blue Reflection: Second Light is also proving to be a delight so far. I've played a chapter beyond what I played for the demo a while back now, and it's definitely a huge improvement over the original — which I already liked a whole lot. The mechanics this time around are really satisfying — combat in particular is really fresh and dynamic — and, of course, it's all held together with some excellent characters and a strong narrative.

And, of course, it's almost certainly going to be completely ignored by 90% of the games press. Which is unfortunate, because as with so many games like this, it's exactly the sort of thing that a lot of critics should be falling over themselves to praise — but outside of the biggest names and the indie darling of the hour (Unpacking right now) most writers don't seem willing to look particularly far afield.

Speaking of Unpacking, I thought I'd elaborate a bit on some vague comments I made in my article about it the other day in the name of not spoiling anything (at the publisher's request). I'm beholden to no such embargoes here, of course — but if you're at all interested in playing the game and don't wish to be spoiled, please feel free to stop reading now; this will be the last thing today!

Basically, I wanted to like Unpacking a whole lot, and I do like Unpacking a whole lot — but I also feel it fell massively short of what it could have accomplished with its storytelling. And, to be honest, I'm finding it mildly frustrating that it's being showered with such uncritical praise because the aforementioned 90% of the games press have never played a game that made them feel emotions before.

I don't like feeling like this, 'cause I like the Witch Beam guys a lot and want them to succeed — Unpacking's success will, among other things, determine whether or not they get an opportunity to make a follow-up to Assault Android Cactus, which I'd love to see — but I also kind of feel like people are oddly hesitant to critique Unpacking properly, simply because it's a charming and progressive indie game.

Anyway, I have two real issues with Unpacking. One is that "this story about a female protagonist concludes with them being revealed to be gay and/or trans" (just gay in this case) is an artsy indie game cliché at this point. Obviously it's good for representation and positive LGBT+ blah blah blah… but it's also an incredibly unimaginative "twist" that I saw coming a mile off, particularly with how bleak the sequence where she moves in with the boyfriend is.

That whole sequence is, without a doubt, effective — you're given a really strong sense that you're invading someone's space rather than coming to live alongside them, and it's all muted colours rather than the vibrant pastels the game has been depicted in up until that point — but for it to go down the "well, men are terrible, guess I like girls now" route, which is what it felt like to me, just felt a bit… I don't know… off. Obvious.

I'll reiterate I have no problem whatsoever with LGBT+ relationships in games — hell, the aforementioned Blue Reflection is more explicit about them than pretty much any other semi-mainstream Japanese game I've seen for a long time — but in Unpacking, as I say, it felt clichéd and I guess tokenistic is one way to put it.

This perhaps would have been less of an issue were it not for my second beef with Unpacking, which is that it just fizzles out completely after its last stage. Our heroine and her partner have moved into a nice house and are preparing for a baby to arrive… and then that's it. Roll credits, the pair of them sit looking off into the sunset with the new baby, and there's nothing more.

Apparently I'm very much alone in this, but that didn't feel at all satisfying to me. There was no real "closure"; it was the beginning of a new chapter in the heroine's life and it didn't go anywhere.

What I would have liked to see was a few more stages that explored how the pair of them dealt with the child growing up and eventually moving out — and ultimately, after a number of further stages, taking a look at how one comes to terms with the inevitable passing of a life partner. Now that would have had me bawling my eyes out and declaring this game the absolute masterpiece that everyone else appears to think it is… but that's not what we got.

To be clear, I am very firmly disassociating myself from the people whining on Steam that it's "$20 for 3 hours of gameplay". No. Creative works cost money to produce and the creators of creative works have every right to charge what they feel it is worth. Judging "value for money" on an "hours to dollars" basis is stupid.

My objection to where Unpacking concluded is not about how long it lasted in a quantifiable sense. No; it's about the fact the narrative left me wanting more — and not in a good way. There was a ton of potential to do some interesting and deeply emotional things, and it didn't. So I was disappointed.

It's still worth playing, though. It's beautifully presented, and the ability for the player to be part of the game's creative process by simply playing it is inspired. I'm just not tripping over myself to declare it the most amazing game of the year or anything.

Blue Reflection, on the other hand… well, we'll have to see. Everyone has their own tastes, after all — and it most certainly isn't the first time I've been a lot more interested in something completely different to what the rest of the Internet is losing its mind over!

#oneaday Day 1030: Priorities!

Just a heads up for those following primarily for MoeGamer stuff: this weekend will likely be one without an Atelier MegaFeature chapter, since I just got a review code for Blue Reflection Second Light in, and you better bloody believe that is taking priority right now.

The first Blue Reflection is absolutely one of my favourite games of all time, and I've been looking forward to the sequel all year. It's going to get plenty of coverage over on Rice Digital for sure — but I'm mostly just looking forward to spending some time with it. The preview build I played a little while back was great, and I want to see what happens next!

My review code is on PS4 while my preview copy was on PC, so I've had to play through the prologue again. I've done that this evening, so I will likely be spending most of Saturday glued to brand new stuff in the game, then recording stuff on Sunday as usual. Obviously I can't talk much about specifics as yet, but suffice to say for now that for those who enjoyed the first game, Blue Reflection Second Light is going to make you very happy indeed. And for those who were less of a fan — Blue Reflection Second Light has tweaked a lot of things that will likely make you very happy indeed also.

I mean, you still need to be on board with the idea of a video game about teenage girls talking about feelings and then using those feelings to fight monsters, but, well… come on. Even if that's not your bag I'd encourage you to check out the soundtrack — much like the first one, it's a gloriously peculiar mix of gentle plinkyplonky piano numbers and dubstep electronica that will burn your face off. I love it.

Anyway. Cute girls getting in touch with their emotions is very much on the agenda for the weekend. Just wanted to let you know!

#oneaday Day 1029: All good

Today was, of course, fine. I knew it would be, but even being safe in the knowledge that everything is almost certainly all going to be fine, one can still feel anxiety and unease about familiar situations. And that's what I was feeling.

Thankfully, I had a good time. It was good to meet some people I've only ever seen on Teams calls before, and good to meet people I've only ever talked to via email. I even did a presentation and the Big Head Boss Man commented how impressed he was with what I prepared, so that's nice. At 40 years of age, it still feels good when someone who is "above" you in the hierarchy praises you.

Anyway, I'm absolutely exhausted right now after a long day of having to be sociable followed by a really long drive home. Thankfully (for the sake of my own tiredness, not because I don't want to do it again!) I'm not expected to go into the office all that often — it's likely going to be once every 6-8 weeks or so, which is absolutely fine by me. I think I've more than proven that I can be trusted to work on things independently at home — and getting together with people today helped established some things I can do together with my colleagues, too.

All in all, a big success, then. Now I'm going to go and fall asleep. Hope you had a pleasant Tuesday!

#oneaday Day 1028: First day?

Tomorrow I'm actually going in to the "real" office for the day job for the first time, and I'm oddly anxious.

I don't really have a reason to be, since I've been in this position for nearly a year now, and I think I've been doing a pretty good job. It's just always nerve-wracking to find yourself in a new situation for the first time!

Thankfully, I'm fortunate enough to work with some excellent people who value my work and rely on me for a whole bunch of things — things which I (hopefully) deliver on.

I can't stop myself feeling slightly uneasy though. It's how I've always felt about… "work" in general. I don't know if it's a sort of uneasiness with authority figures or hierarchical structures — neither of which are a particular "thing" at the day job, I hasten to add — or if it's just generic social anxiety. Either way, though, it's likely to keep me awake for an hour or two this evening!

Oh well. Only one thing for it. Retro games until I pass out!