Been playing a bunch of Quake since Bethesda put out that new version and I'm really impressed. Going to write more about it over on Retrounite in the week, but suffice to say for now that if you've been considering picking it up but have been on the fence, don't hesitate; it really is absolutely excellent.
They've learned a lot from the Doom ports from a while back, clearly. Modern Vintage Gamer was involved with the port of this one, and much like his work on Shantae with WayForward and Limited Run Games, he's managed to create a version that is magnificently authentic to the original while providing plenty of "modern" options for those who desire them.
I'm particularly enamoured with the fact that this new version allows you to keep all the textures unfiltered, so you have lovely pixelated walls and enemies and whatnot — but this can be combined with modern effects like motion blur and interpolated animation and suchlike. It really does allow Quake to get the "modern retro" treatment, where it's recognisable as a classic game, but also plays like how you want to remember it, rather than how it actually was.
And then there's the game itself. I have a lot to say on this subject, but I'll save that for in the week…
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