#oneaday Day 894: PC Unique

I don't play console games on PC — even if the PC versions are supposedly "superior" (and by that, people usually mean "run at a better frame rate" and little else). There are a number of reasons for this — the lack of physical versions being a major one, and the fact that games designed for consoles first often end up being buggy messes when ported to PC.

For me, the PC has the same value it had back in the late '90s — the fact that it plays host to a number of experiences that you can't get anywhere else. Back in the '90s, those experiences were things like strategy games and simulations… and the same is actually true today, too — though more and more popular titles are starting to show up on other platforms, these days, particularly the Switch.

Where the PC, for me, truly shines is in the more experimental side of things. I spent a bit of time playing BeamNG.drive this evening, since it was on sale on Steam — and while I've barely scratched the surface of it, I can see it being something highly entertaining over the long term through a combination of its developers continually working on it, and the community contributing too. It's the kind of thing that just wouldn't really work on console — and that, for me, is what PC gaming is all about.

The lines are a lot blurrier these days than they once were, what with the plateau in overall "power" today's computers and gaming systems are reaching. But those lines are still there to a certain extent; there are some experiences that just feel more "right" on the PC — and those are the games I keep a gaming-capable PC up and running for.

Well, that and 18+ visual novels… but those tend not to be too taxing on the ol' hardware!


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