I thought I was going to beat Atelier Lulua this evening but the final boss absolutely wiped the floor with me. Whoops. Guess I need to spend a little bit of time doing some endgame crafting, huh?
I'm in two minds about the final boss being the most difficult thing in a game. It all kind of depends on the overall structure of the game in question. If it's a linear thing where the final boss is literally the final thing you do in the game, then fine; in situations like RPGs, where there are often lots of optional things to do, it's sometimes nice to have a final boss that you can overpower relatively easily simply by virtue of having prepared properly.
I mean, I guess in this case I can probably still achieve that by crafting some better items/equipment, but still. It's a little frustrating to get wiped out repeatedly — particularly as in one instance it obliterated my team before I could do anything. But we can learn from this experience! I have learned that I need to increase the speed of my team to ensure they act first, bump up their resistances and preferably make them immune to having the item command sealed, because that absolutely gimps the alchemist characters in the party. Such as, you know, the protagonist.
I don't really have a point. It's after midnight, though, so I should probably stop trying for now and give it another shot tomorrow, huh?
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