I don't want to jinx anything by talking about it too much for now, but I might have some good news on the employment front soon. We'll have to wait and see, but Discussions have been Happening. That's all I'll say for now, but suffice to say if this comes to anything it'll be very exciting, and I'll be very happy.
In the meantime, I found some time to enjoy some more Mana Khemia 2 this evening. It's a lot of fun so far. I've only completed two chapters of Ulrika's route so far, but I'm anticipating that Raze's route will have a markedly different feel to it. Ulrika's is pleasantly silly, and appears to be escalating in that regard with each passing chapter, and I am all about it.
I've been finding the combat a bit more challenging so far, too, which is good. The game ties character progression mostly to crafted items as in the previous game, with the exception of HP and SP, which go up naturally every few battles. Thus far staying on top of the crafting has still made for some fairly challenging battles rather than overpowering the party, giving the whole thing a nice sense of balance — there's also an optional Hard mode for those who want the game to put up even more of a fight, too, so it seems at some point Gust took criticisms that some of the Atelier Iris games and Mana Khemia were a touch on the easy side to heart.
The characterisation is great, and it's been a delight to see how some returning characters from the first Mana Khemia have grown since the first installment. I'm looking forward to seeing how the whole thing develops — and how Ulrika and Raze's stories eventually intertwine, because presumably that's going to happen.
Anyway, that's a fair way off for now. Digging what I've played to date though!
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