Today I finally polished off Final Fantasy II's postgame scenario, Soul of Rebirth. The video for that will be up on Friday — it's rendering right now otherwise I'd share it with you all now!
Soul of Rebirth was a bit of an ordeal. I enjoyed it on the whole, but it was a stiff challenge that was very daunting at the outset thanks to the wildly varied position I'd left all the characters in.
For the unfamiliar, Soul of Rebirth takes the four characters that died as part of FFII's main story and gives them an adventure in the afterlife to complete. The state they were in when they died in the main game are the state they're at when you get them in Soul of Rebirth — and the enemies you're fighting are pretty much "end of the main game" standard, so you're going to take some beats to begin with.
In FFII, taking beats is one way to progress, of course, but you also need to make an effort to train all your peeps in an appropriate way. In the main game, every character is pretty much a blank slate from the outset; in Soul of Rebirth, however, you're basically taking "half-finished" characters and polishing them up to be able to take on some stuff challenges.
The whole thing very much has the feel of a dungeon crawler; it's light on story but big on carefully managing your resources to delve ever deeper into a lengthy dungeon, with powerful bosses along the way to test your skills — plus plenty of random encounters to gradually exhaust you too.
It won't be to everyone's taste — much as Final Fantasy II as a whole isn't — but I'm glad I stuck it out and made it to the end. I feel a real sense of achievement for having cleared that.
Onto FFIII next!
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