I was pleased to discover today that at some point in the near past I had remembered to back up all of the episodes of The Squadron of Shame SquadCast, which is a podcast I used to be part of quite a while back. The podcast — and the Squadron — have since scattered to the four winds for various reasons, but I was glad to rediscover these episodes.
So I've put them online! You can find them all in a handy playlist over on SoundCloud here: https://soundcloud.com/moegamer/sets/the-squadron-of-shame-squadcast
A bit of background for those unfamiliar.
I'm quite old. As such, I was around for the beginning of the Internet, and the gradual growth of various pre-social media community sites. One of those — which my brother launched and was in charge of, as it happens — was 1up.com, which was essentially an online counterpart to Ziff Davis' Electronic Gaming Monthly and other gaming magazines.
1up.com had a very strong community aspect; every user had their own MySpace-style profile, the ability to blog, and the ability to start and join "clubs" with communal message boards. There were also more traditional forums.
One of the forums was dedicated to the various podcasts 1up.com hosted. I frequented that forum quite a bit since, as my brother regularly appeared on the podcast, I listened to the show a lot. One day, the guys — my brother, Garnett Lee and Luke Smith, as I recall — were talking about the concept of "the pile of shame"; all those games you've bought and never got around to playing. They agreed that before the next episode, they'd all try a game that none of them had gotten around to yet: Tim Schafer's Psychonauts.
As it happened, none of them managed to do it. But we on the forum thought it was a good idea, so we picked it up and ran with it. And thus the Squadron of Shame was born, effectively acting as something of a "gaming book club", where members would play through the same thing at the same time, then discuss it together on the forums.
When 1up went through some… changes (which involved merging all the specialist forums into obnoxious NeoGAF-style "Games" and "Not Games" forums) there were some problems. People who weren't used to the Squad's "walls of text" (which used paragraphs and pictures and everything) got a bit abusive. So we jumped ship. It was around then that the podcast was born.
The podcast kept the "book club" spirit alive, at least for its initial run of 29 episodes. We'd all play a game, then we'd get together and talk about it. Later episodes took a more topic-based approach as this was a little more friendly to everyone's schedules, but we still took the time to cover a few specific, very special games such as Katawa Shoujo and Deadly Premonition.
I was the editor of the podcast because I knew how to use GarageBand and Logic — for the early part of the show, I was working for Apple, so I had had training in both — and because I did a decent, thorough job of it. The sound quality is noticeably worse than anything today, mind; the reason for this is the fact that back in 2008, people got a bit sniffy if a podcast episode weighed in at more than 100MB, so with the amount of time we typically rambled on for, I typically had to cut the bitrate down quite a bit to save everyone's bandwidth! Well, that and everyone had radically different microphone setups; I tended to have to do what I could with what I had.
I enjoyed being a part of the show. I was a little intimidated by all the smart, confident people participating alongside me, but I always appreciated how they gave me the opportunity to speak about the things that were important to me, and how they respected my editing skills. It's quite interesting to listen back to some of these shows and hear a very different Pete to the one you hear now in The MoeGamer Podcast and my YouTube videos.
Unfortunately, the podcast and the community eventually fell apart. Katawa Shoujo was the beginning of the end, really; it led to two of our number deciding that they weren't comfortable being associated with it due to the sexual content — despite the fascinating story behind the game's development being seemingly tailor-made for the Squad to discuss — and from there we kind of just lost steam after a few more episodes. It also didn't help that this roughly coincided with the uptick in obnoxious and overbearing political posturing online, with a few of our number regrettably jumping on that bandwagon.
I remained resolute in my refusal to get involved with that sort of thing and my desire for things to just carry on how they had been quite comfortably up until that point — any sort of conflict stresses me out immensely — and I ended up with some former friends making quite unpleasant (and untrue) assumptions about me. I knew around then that that really was it; the end of an era.
It's sad how it all came to an end, and the loss of some of those friends is something that still kind of cuts deep and upsets me. But the surviving podcast episodes are a reminder of happier and simpler times, before today's endless and pointless Twitter arguments, before anyone knew what "woke" meant, before everyone felt the endless need to prove what a "good" person they supposedly are. A time when everyone was just happy to sit back, chill out and enjoy some casual conversation about games.
I miss those times. But at least I can enjoy some of the best moments once again — and you can too.