#oneaday Day 322: Around and Around

After my initial playthrough of Gun Gun Pixies took approximately 25 hours, I wasn't sure that I was going to go through it again to get the other five endings. You have to play through the whole story mode again and fulfil a specific requirement to unlock each ending, after all, so I wasn't sure I had 1) the time or 2) the inclination to do that, particularly as there aren't any major changes to the story aside from a few optional scenes.

Well, uh, as of this evening I've got three out of the six endings done, including the "trickiest" one with the most exacting requirements, and I'm already about a third of the way through a fourth playthrough. In other words, I think this is probably happening. I'm invested. I like these characters. I want to see each of their short scenes at the end of the game. You don't "get" anything for this aside from a CG unlocked in the gallery — being a Switch game, there are no trophies or achievements, of course — but I'm enjoying the simple purity of just trying to see everything the game has to offer.

I'm also tantalised by the fact that there's a mystery "???" event at the bottom of the event library list, underneath where all the endings are. This suggests to me that there is some sort of "final" or "true" ending for seeing everything else, so I'm curious to see exactly what form that takes.

Thankfully, as you can probably surmise from the fact I'm already a third of the way through a fourth playthrough, each playthrough does not take 25 hours. On my first runthrough I was extremely thorough. On subsequent plays, you do not have to do this. In fact, you do not have to do this on your initial runthrough if you don't want to but… you know what, I'll talk more about this in the actual feature on the game, but it's interesting to me; let's leave it at that for now.

One of the things I respect about Compile Heart (and Shade, in this instance) is that they're not afraid to experiment and do things unconventionally. Gun Gun Pixies certainly falls into that category, making for a game that some people will almost certainly bounce off hard, but which I'm having a lot of fun with.

More to come!


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