#oneaday Day 205: Mario Makin'

Hello everyone! Sorry there wasn't a full-length article on MoeGamer today, but we spent a fair amount of today travelling (and stuck in traffic) and the remainder of the day has been spent being sociable with my family. Business will return to normal as of Monday, when we should be back at home with our cats, ready to face the trials and tribulations of life once again — hopefully refreshed from our time off!

I had the foresight to get my copy of Super Mario Maker 2 delivered to my parents' house instead of my own, so I've been able to give that a bit of a look today. Early impressions are very positive indeed — I've had a play with the course maker, the story mode and a couple of uploaded levels and had a lot of fun with each.

The course maker is mildly less intuitive than the original Wii U version simply by virtue of the fact that if you're playing it on a TV, you're no longer "drawing" things with the touchscreen, but I imagine that intuitive aspect returns if playing using the Switch in handheld mode — particularly if you have a stylus suitable for capacitive touchscreens. I did manage to knock up a quick course earlier and get it uploaded — I enjoyed the challenge of putting together one of the "objective-based" levels rather than the usual "get to the end", and this sort of thing will probably be my main focus with any levels I create.

I'm looking forward to seeing how the community takes to this new game. Despite being on such a niche platform, the original Super Mario Maker brought a community of people together to create some absolutely extraordinary things, so I have no doubt the same will be true of this game. I guess we'll have to wait and see!

There will, of course, be a proper writeup on MoeGamer next week when I get back onto a normal schedule. In the meantime, I hope you're all having a thoroughly pleasant weekend, and I will, as ever, speak to you soon!


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