#oneaday Day 867: Horrified

Apparently Nintendo did some thing today, but I haven't been paying attention. The reason for this is that I was (still am, in fact) at my friend's house playing a series of excellent board games, including Ticket to Ride, Puerto Rico, 7 Wonders and Arkham Horror.

I really like Arkham Horror, though it takes so long to play and we almost inevitably start so late that we rarely finish a complete game. Tonight, we actually got to the end of a game. Okay, it was by losing. But that's still something, at least.

For the uninitiated, Arkham Horror is a cooperative board game that uses HP Lovecraft's Cthulhu mythos to excellent effect, challenging players to compete against all odds in a desperate struggle to prevent various old, evil things from returning to the Earth. It is very strongly thematic, featuring a particularly prominent sense of emergent narrative as the players compete against the game itself in an attempt to come out on top… and usually fail.

The reason Arkham Horror is such a challenge is to do with its complexity. It's not complex in the sense that it's difficult to understand — each of the basic mechanics are pretty straightforward, in fact — but it is complex in the sense that there are a lot of rules to remember, many of which are very easy to forget. There really is nothing worse in a gaming session than snatching victory from the jaws of defeat and then realising to your horror that you've actually been playing it wrong somewhere along the line. It kind of takes the edge off your victory somewhat.

It's frustrating to lose, too. The game puts up a hell of a fight (no pun intended) against the players. Sometimes things seem to be going well then everything just goes disastrously wrong for reasons that seem to have been out of your control. On reflection, though, it is usually the case that such a fate could have been avoided — and anyway, if you were practically guaranteed a win every time, where would the fun be? As it is, Arkham Horror is the board game equivalent of something like Dark Souls — it kicks you repeatedly in the testicles each time you play, and the only way to improve is to practice. This isn't always practical, unfortunately, given that the game's large box contains approximately a million components and takes a long time to set up. The game is, however, possible to play solo, which is always a bonus in my book.

If you're looking for a fun, challenging cooperative game to play with friends on a long, rainy afternoon, Arkham Horror certainly fits that bill well. And if the base game isn't challenging enough for you, the various expansions ensure that not only will the play area take over most of your living room, but you'll be battling the Ancient Ones until the small hours.


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0 thoughts on “#oneaday Day 867: Horrified

  1. I actually just played my first game of Arkham Horror two nights ago and it was a lot of fun. We won just about as everyone was about to give up, mostly due to some killer rolling on the part of my wife. I'm glad that other people got to see the fantastic display that is her dice rolls, because she's great at it. She beats me in board games pretty much all the time.

    That night we were also playing at the house of some people that I know only through playing Pathfinder, but was interested in getting to know better. I'm glad to say the night went great. And that's one of the best things about board games. There's just the right amount of down-time to be able to chat with the other players and enjoy each other's company. And we've made plans to meet up again to play another shared, loved game (Lord of the Rings: The Card game).

    All the people I've meet in the last few months have all been through board gaming/tabletops and they're some of the best people I know.

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