1219: Yes, The Third Xbox Really Is Called 'Xbox One'

May 21 -- Xbox OneSo Microsoft announced the third-generation Xbox console today, and just to confuse everyone they called it the Xbox One. I can't quite make up my mind whether this is more or less stupid than the "Xbox 720" moniker that everyone inexplicably latched onto a while back, but the fact remains that it's a stupid name. And not stupid in the same way that the Wii has a stupid name; no, calling the third Xbox "Xbox One" is stupid in that it is misleading and confusing. Have Microsoft learned nothing from Nintendo's apparent difficulty at communicating that the Wii U is a completely separate system from the Wii?

It seems not. And apparently Microsoft are not particularly keen to learn from anything either — least of all the general buzz surrounding the machine prior to its official reveal today.

No mention was made of the rumoured "always online" requirement, at least — though that doesn't mean it won't be there, of course — but in possibly the biggest facepalm news of the day, it was revealed by Wired that the Xbox One will indeed feature some anti-used games technology — not an outright block as was originally rumoured, thankfully, but instead an apparent requirement that all games be installed, and that once a game is installed it is tied to a single "account". Other "accounts" (and it's not clear whether this refers to a single console or literally a single user) may install and run the game by paying a fee. It's not yet been announced what this fee will be… but it's there.

Here's the quote from Wired:

There’s one feature of Xbox One from which we can infer quite a few conclusions: You can install any game from the disc to the console’s hard drive, and then play that game whenever you like without having to put the disc in.

Wired asked Microsoft if installation would be mandatory. “On the new Xbox, all game discs are installed to the HDD to play,” the company responded in an emailed statement. Sounds mandatory to us.

What follows naturally from this is that each disc would have to be tied to a unique Xbox Live account, else you could take a single disc and pass it between everyone you know and copy the game over and over. Since this is clearly not going to happen, each disc must then only install for a single owner.

Microsoft did say that if a disc was used with a second account, that owner would be given the option to pay a fee and install the game from the disc, which would then mean that the new account would also own the game and could play it without the disc.

But what if a second person simply wanted to put the disc in and play the game without installing – and without paying extra? In other words, what happens to our traditional concept of a “used game”? This is a question for which Microsoft did not yet have an answer, and is surely something that game buyers (as well as renters and lenders) will want to know. (Update: Microsoft called Wired after this story was originally published to say that the company did have a plan for used games, and that further details were forthcoming.)

Some of that quote is, of course, drawing conclusions from the things that Microsoft said (and, for that matter, didn't say) but the fact that this "fee" is present at all is further evidence of the growing anti-consumer trend in the mainstream gaming industry. Between all the stupid preorder bonuses, season passes, DLC that should have been part of the game in the first place, Online Passes (recently discontinued by EA — now we know why!), the "business" side of things is not presently particularly friendly to the people who, ultimately, hand over the money at the end of the day: the consumers.

The fact that Microsoft implemented this system at all is utterly bewildering. Surely someone at the company noticed the overwhelmingly negative attitudes expressed towards even the slightest rumour that the new Xbox would either block or restrict access to used games. There is absolutely no way that no-one at Microsoft would have noticed this — which means that they've taken an executive decision to simply ignore public opinion. This smacks of arrogance — and of pride before a fall. Although there are already Microsoft apologists in comments sections across the land saying that they "don't mind" this proposed "fee" system, there are significant numbers of people saying they will jump ship to Sony if this is the way that things are going to be.

Sony learned this lesson the hard way after enjoying the huge success of the PS2 and then falling on their asses when they tried to overreach with the PS3 — something they still haven't quite recovered from. That left room for Nintendo to swoop in and corner the market with the technologically-inferior Wii, and then for Microsoft to catch up with its successful courting of the casual gaming "dudebro" contingent who play little more than Call of Duty and Madden. While Microsoft has built itself a considerable degree of brand loyalty over the last few years, they're in serious danger of "core gamers" (ugh) leaving them in favour of the PS4 if they're not careful.

But perhaps this doesn't worry them at all. The Xbox brand has gone from a hulking dark grey slab that featured a warning not to drop it on children in its manual (really) to an all-in-one entertainment solution with an appalling interface and an all-but-mandatory subscription fee if you want to do anything vaguely cool with it. People are still buying the 360 even though its user experience has gradually got significantly worse over the years — and despite a proven track record of hardware failure. The Call of Duty loyalists still see their beloved game as an Xbox-centric title. With all these people, perhaps they don't need the support of the more dedicated gamers who want to do more than indulge in brown-tinted manshoots. Perhaps the Xbox One will be little more than a Call of Duty machine so far as games are concerned.

To be honest, if that happens, it's actually fine with me — it saves me a few hundred quid. It's just a bit sad that what should be something exciting — new consoles for the first time in quite a long while! — is instead reacted to with caution and cynicism rather than genuine enthusiasm. How the times have changed.

I'll revisit my opinion on the Xbox One once I see some games for it. But for now, Microsoft have done a very bad job of selling it to me — someone who has been playing games since he was old enough to pick up a joystick. And I'm not alone in that viewpoint.

#oneaday, Day 288: Where's The UK's Netflix?

So the new Xbox Dashboard went live today. Pretty neat, isn't it? Lots of new sound effects, a clean white aesthetic, Kinect compatibility and all manner of other goodies. In fact, let's take a look at the list of new features, shall we?

  • Kinect Integration
  • ESPN on Xbox LIVE
  • Zune Music
  • Netflix Search
  • Improved voice chat quality
  • Improved Gamertag creation
  • Streamlined virtual keyboard
  • Improved wireless networking
  • Improved family settings

Pretty nice, I'm sure you'll agree. Particularly if you're an American, because here's the list of new features I got in the email today:

  • Kinect Integration
  • Zune Music

Granted, some of the features that weren't mentioned were fairly minor ones. But it's still pretty clear that if you're a European Xbox gamer, you're missing out quite a bit on some of the things that make the Xbox and its LIVE service particularly appealing.

One of the biggest things us poor Europeans are missing out on is Netflix. I don't watch many movies and thus feel rather ill-equipped to contribute to conversations that start with the words "Have you seen…". The reason I don't watch that many movies is that I have it in my mind that buying DVDs with movies on is a bit more of a waste of money than buying box sets of TV series that I'm more likely to watch several times. Once I've seen a movie, I tend not to watch it again unless I really, really loved it. As such, I don't own many movies on DVD or Blu-Ray, and I rarely remember to get to the cinema in time to see movies while they're on the big screen.

If I had access to a service like Netflix, however, I'd be more inclined to watch more movies, since paying a monthly fee for access to whatever I wanted seems like less like a waste of money than purchasing a DVD or Blu-Ray I might never watch ever again.

So then, Points of View, I ask why oh why oh why don't we have a Netflix-like service here in the UK? The company LOVEFiLM (or however the hell they capitalise it) already offer a similar DVD rental-by-post system, as well as a streaming service via web browser. So isn't it about time they pulled their fingers out of their celluloid arseholes and got on with integrating their service with the Xbox 360, PS3 and Wii? A huge number of households now have one or more of these devices hooked up to their fancy-pants HDTVs. So LoVeFILm would probably stand to make an absolute fortune from new subscriptions if they got on with integrating their service with various devices.

I'd go off on a similar rant about ESPN's lack of appearance on the 360 in the UK too, but for me watching sport on TV is an experience only mildly less appealing than having my eyes pulled out through my bellend.

So… Netflix-or-UK-equivalent YES PLZ. I'm sure it'll happen. Eventually. It's just a shame we get it years behind you pesky Americans. YES, YOU. You are pesky. You may gloat in the fact that while we have the greatest condiment in the world (HP Sauce) you have an awesome streaming movie service available via your Xbox.

Hmm. I'm actually not sure which one I'd rather have, thinking about it…

#oneaday, Day 225: This Post is Controversial

Want to get your voice heard on the Internet? Then you'd better have something contentious to say, or at the very least something to say about something contentious.

I've seen it myself on this blog. The day I wrote about Kevin Smith's experiences with Southwest Airlines (day 28, if you're keeping score) was one of the highest-traffic days that I've ever seen. Granted, this being a personal blog which not that many people know about, that still wasn't very many people. But it was enough to make a noticeable spike on that handy little pageviews graph that WordPress helpfully provides you with.

And today. I happened to tweet earlier that Xbox LIVE's prices were going up by $10 a year. Thinking nothing of it at the time, I returned about an hour later to discover that this tweet, out of the other 16,740 that there are (I know, I know) was retweeted by something in the region of three billion people. All right, that's an exaggeration. But you get my point.

And then, an article published by a colleague over on Kombo has seen one of our highest ever "temperature" ratings on gaming news aggregator N4G. The subject of the article? "Top Ten Most Overrated Games". Compare this to an article I wrote on the subject of women in the games industry, which attracted ill-informed, stupid comments from people who obviously had read nothing more than the title, and you'll see that at times, the Internet is not the place for reasoned discourse. Incidentally, this isn't a slight against Lucas' great article, which actually makes some fair points.

A friend and colleague described services such as Digg and N4G as "places where lazy people go to yell at each other over stories they didn't read concerning topics they don't understand". It's sad, but it's true. It's also an awesome quote. Thank you, Brad.

So it seems that in order to get people interested and reading what you have to say, it either has to be a contentious opinion, or an opinion on a contentious topic. It's possibly a side-effect of the celebrity culture I discussed the other day, where apparently our own lives aren't interesting enough and therefore we must go look for scandal, opportunities to accuse "the system" of screwing us and chances to argue and flame at every opportunity. Are our own lives really that boring, though? Do people really have that little to say about themselves? Should I turn this into a blog about what the latest celebrity idiots have been getting up to recently?

No. Because if everyone goes about doing that, it just makes the situation worse. I'm writing here for me. I write about what I want to write about, when I want to write about it… so long as it's still one thing a day. The fact that other people read and enjoy it is a happy bonus. And it gives me some faith that the Internet isn't solely populated by dribbling spastics.

Just mostly.

#oneaday, Day 63: Act Your Age, Joanna

Late again. And I hold one thing entirely responsible for this: Perfect Dark. Actually, two things. Perfect Dark and Cody "NintendoTheory" Winn.

I know I wrote about Perfect Dark the other day but I feel I should enthuse a little more about it because my experiences with it over the past few days have been highly entertaining. First up, I played some online co-op with Calin Grajko (who was brave enough to interview several members of the Squadron of Shame a while back and has stayed in touch since) – specifically, through the first few levels on Perfect Agent difficulty. This was great fun, as Perfect Agent difficulty is pretty brutal in its difficulty – you don't get much in the way of life, there are lots of (failable) objectives to complete and there are tough enemies all over the place. The best thing about playing co-op, though, is that it gives you the opportunity to have a laugh along with the game. Perfect Dark may appear at first glance to be taking itself rather seriously, but you only need to jump into a co-op game to see that really isn't the case. This is a game that shines when played with friends, be it co-operatively or competitively.

Which brings me to the next point – Counter-Operative mode. This is possibly the most broken game mode I've ever played, but it's brilliant in its stupidity. One player controls Joanna Dark, just as in single-player, and has to complete the missions. The other player, on the other hand, repeatedly respawns as random enemies around the level. Jo has one life. The Counter-Operative can keep coming back over and over again, and it's their job to make life a pain for Jo.

It's tempting for the Counter-Operative to rush in and confront Jo as soon as possible, of course, but if this happens the match can be over rather quickly. What is far more entertaining is when the Counter-Operative decides to play mind games with Jo's player, as Calin did to me.

As I made my way down the dataDyne building, I noticed it was oddly quiet, and there seemed to be something of a trail of destruction, like someone had got there first. The building was completely devoid of enemies, until I got to the bottom floor. I stepped out of the elevator and headed towards the level's exit when suddenly…

BIFF!

Jo's vision blurred and I whirled her round to discover an incompetent-looking guard in spectacles punching me repeatedly. It was Calin. He punched me again and knocked my gun out of my hand and suddenly, we were engaged in the sort of cack-handed fistfight that only ever happens in first-person shooters. As Calin realised that the enemy characters weren't capable of picking up weapons that had dropped to the floor, I seized my opportunity and grabbed my dropped pistol, shooting him in the head and escaping the level.

It's not entirely clear whether or not anyone bothered to playtest or balance Counter-Operative mode, but one thing's for sure – it's so ridiculous it is one hell of a lot of fun.

The thing that's kept me up tonight, though, is something which is always dear to my heart in online gaming: leaderboards. As anyone who battled against me in the Geometry Wars 2, err, Wars of last year will attest, leaderboards inspire great competition. And it so happens that Mission 1 of Perfect Dark on its easiest difficulty level provides an ideal arena for bitter competition to see who can clear it the fastest. Cody and I were ping-ponging times back and forth earlier until, as of this time of writing, I sit on the top spot of my friends leaderboard with a time of 40.95 seconds. I invite any of you to try and beat that – without using the apparently-infamous glitch that I'd never heard of before today which allows you to beat the level in 6 seconds flat. Challenge set!

As you can tell, I'm smitten with Joanna's adventures. I was back in the N64 days and I am again now. Perfect Dark is such a complete package that it is almost without a doubt one of the best uses of 800 Microsoft Points on XBLA. There is so much to do besides the basic single-player missions. There are the various multiplayer modes. There is co-op. There is counter-op. There are tons of secrets to discover in the Carrington Institute that forms the backdrop to the main menu. There are challenges. There are leaderboards. There are Achievements. It's a game that will keep you busy for a very, very long time.

The thing I'm most impressed by, though, is the fact that as a game it still plays brilliantly today – ten years later – with no modifications besides the resolution and framerate upgrades. It takes some adjusting to playing a game which doesn't point out your objectives in gigantic neon-coloured HUD arrows, but I find it far more satisfying than any shooter I remember playing in recent memory – both in single-player and multiplayer.

So if you haven't bought it yet, stop bitching about the N64, stop moaning about the framerate on the old version, stop complaining that it gave you motion sickness (at least until you've turned off "Head Roll" in the options to see if that makes you feel better), stop whingeing that the characters' mouths don't move when they talk… look, just buy it and enjoy it, okay?

Act your age, Joanna.