1686: Sunday Night

Back to work tomorrow, and after a rather gentle start last week I'm actually hoping I'll be able to get stuck in and make myself useful a bit more this week. I have a full-day company induction on Tuesday, I believe, but all being well the remainder of the week will see me actually doing my job, which will be nice.

Yes, that's right, I said "nice". I know in modern life it's fashionable to be cynical about your job and to merely tolerate it rather than enjoy it, but for the moment I'm actually relishing the prospect of having something to do each day — and that something being part of something bigger.

I've had this to a lesser extent when working on websites, of course, but when working remotely from a different timezone to the rest of your colleagues, it's easy to feel somewhat justifiably isolated at times. The advantage of what is effectively working "solo" alongside a bunch of other people who are also working "solo" on the same thing is that you can turn things around pretty quickly — more often than not, I'd have an idea for a feature on a website and be able to research, write and publish it within a space of a day. (Obviously things that require longer to research — by playing a whole game through for a review or walkthrough, for example — take a bit longer, but these can be worked on alongside other things.)

The downside of this I've already mentioned: you feel like you're kind of going it alone, even when the people you work with make an effort to get together online in some form or another and swap ideas.

Conversely, having switched work environments from working solo at home to part of a team in a big office, I've noticed two things related to the shift: firstly, things take a whole lot longer than if I was doing everything myself as in the past, and secondly, you're a lot more reliant on other people.

These things are a mixed blessing at best; it can be frustrating to be waiting on an important piece of information from a specific person and they simply don't get back to you for weeks at a time. On the other hand, it means that things are — theoretically, anyway — a whole lot less stressful, since the workload of getting something done is spread between several people, each of whom can concentrate on their own specialisms rather than having to dip their toes into unfamiliar waters on occasion. It also kind of means you can work on a lot more things at the same time — do your bit, pass it on to the relevant person or people, then get started on something else, only returning to the original thing if you have to go back and fix something.

None of this is news to any of you who have been happily chugging along in office jobs for years now, I'm sure, but this is still quite a new experience to me. Those who have known me a while will remember that my past lives have included being a teacher, a salesman, a software trainer and a video games journalist — all jobs that tend to involve you dealing with things by yourself, whether or not you're part of an overall "team". It's actually kind of nice to know that now, for the first time, I can share out some of the responsibilities a bit more as well as helping other people out when I can. I foresee it being a much more pleasant way to work — let's just hope I keep feeling that way after the initial "honeymoon period" is over!

Anyway. In line with my new responsibilities as a cog in the corporate machine, it is time for me to disappear in a bedwards direction. I hope you have a pleasant week.

1684: Honest Living

If you've been paying attention and/or know me, you're probably curious about how my first week at my new job went, right? If not, well, tough, I'm going to tell you anyway.

I've enjoyed it for the most part, though there have been frustrating hiccups, chief among which is I've spent a significant part of the week unable to actually, you know, do any work due to the fact that my access to the company's network wasn't, umm, working.

As of close of business today, my email still wasn't working, though I at least finally had sufficient access to be able to get a proper taste of what I'll be doing on a daily basis. Turns out I can do the job I was hired for, which is always good to know.

Over my first couple of days, I had the opportunity to sit down with the members of my immediate team and the related people with whom I'll most frequently be working. Without exception, they were all really nice folks, and I didn't get the impression any of them were putting on their "best face" for the new guy; they all seemed to be genuinely nice people.

I haven't found myself freezing up with social anxiety, either, which is something I was terrified of. Rather, I've found myself able to chat with my colleagues — including using their names without feeling weird — and generally relax about interpersonal reactions; no-one seems to think I'm a wanker, at least, which is nice, and my immediate team even seemed to be genuinely interested in actually getting to know me properly, which was nice.

The other interesting thing I found was that pretty much everyone I've spoken to over the course of the last few days has been with the company for numerous years, with many having moved around quite a bit during their time there. This suggests two welcome pieces of news to me: firstly, that it's a good place to work, and secondly that there's plenty of opportunity for development, advancement and sideways movement. (It may also suggest that people wanted to hold on to a stable job during the economic downturn, but I'm not one to judge; I took this job because I wanted financial stability.)

The lady who serves coffee on our floor is very nice, too. She's writing a book and a screenplay and decided to tell me all about it while she was brewing my latte this morning. We bonded somewhat; I confessed that I've had a book in my head for at least the last ten years or so and still haven't quite managed to tease it out in a finished form. Maybe one day.

So in summary then, it's been a good week. Now it's the weekend, I can simply switch off and forget about work until Monday morning. I won't lie, it's a good feeling. Whether or not it will last remains to be seen, but for now I'll take it.

Living a normal life, eh. Who'd have thought it.

1659: Time Off

There's still nearly a month before I start my new job. With the job search over, this means that I am now being left largely to my own devices on a daily basis, which sounds like a dream come true, doesn't it?

It isn't.

Much like working from home isn't the wonderfully liberating experience you might think it would be, having a protracted amount of time to yourself with not a lot that you really "need" to do is not everything you might think it is, either. Days are long, boring and filled with vast tracts of nothingness, unless, of course, you find yourself something to occupy them with.

Most days, I'm pretty good at occupying myself. In the simplest cases, I'll simply play some games, watch some TV or read some stuff. Others, I might go out — maybe into town, or down to the gym, or just for a wander around outside. Others still, I might do things that "need" doing, like mowing the lawn or cleaning or tidying.

But there are days — today was one of them — where nothing feels like it's quite "right"; nothing feels like it will satisfy you. It's days like today that often see me sitting on the sofa staring into space for surprisingly lengthy periods of time, caught between desires, wants and needs, and never quite being able to muster up the energy or motivation to pursue any of them. Doing something I know I'll enjoy feels like a waste of time; doing something "productive" feels like it's an insurmountable challenge.

All this, of course, is a side-effect of depressive tendencies; it's not that I actually don't want to do anything, it's simply that, for whatever reason, my brain decides that it wants to be sad today, and the jumbled impulses the depressed brain fires out have a tendency to override everything else and prioritise that feeling of sadness. It's not sadness about anything in particular, it just is; it's just a frustratingly dark feeling from which it's difficult to escape, particularly if you're home alone, like I have been.

It's for this reason that I'm genuinely looking forward to starting work again — and genuinely looking forward to the fact that, for the first time in four years, I'll be working in a place where there are actual other living, breathing people with whom I might be able to interact on a daily basis. (Said interactions will, of course, be prone to my other big issue — that of social anxiety — but that's a bridge we'll cross when we get to it.) I'm looking forward to having the change of scenery each day — the chance to drive my new car and spend some time listening to the radio, music or podcasts; the opportunity to spend several hours away from the house; the pleasant feeling of "coming home" after a hard day's work — and of just, you know, doing something.

Tell that to my twentysomething self and he'd probably laugh in your face. But, frankly, life without work is not as fun as you might think it would be. (Well, it probably would be if you had more money than you'd ever know what to do with — though I imagine even that would get boring after a while.) Consequently, I find myself counting down the days until I become just another cog in the great machines of business — and genuinely looking forward to that day, rather than dreading it.

1239: I Think I'm Actually Dying

Hello. It is 1:43 in the morning and I am still at work. I am actually in an office doing work, too — the nature of my new job means that I can actually pop in to the Eurogamer offices in Brighton on occasion and feel like I actually work with other people (when in fact my real colleagues are several thousand miles away, but eh.)

The reason it is 1:43 in the morning and I am still at work is because it is E3. I have been working since 11am yesterday, and I will likely continue working until approximately 4am, at which point I have to drive back to Southampton, which will take nearly two hours. Thankfully, this is the only day that this much crap is going on at E3, so I can live with it for now.

I can also live with it because I'm actually enjoying myself. I can tell I enjoy my job because I think about writing things for it when I'm not "on the clock," as it were. I want to post things. I want to talk about games. It's great fun. The other people who work with me on USgamer feel the same way, too, and we're building a great site through our collective enthusiasm and knowledge.

Speaking of USgamer, the site's now live after a somewhat hectic day. The sites have been up and down all day for various reasons, but they currently seem somewhat stable. Check it out here. Enjoy! And that's all I'm going to write for now, because I need to conserve my energy somewhat!

1094: Today: The Walkthrough

Page_1January 16

This is quite an easy day to get through — all you have to do is make sure you get all the tasks done by the end of the day and you're good to go. As always, save your game as the day begins in case you make a mistake, and use any free time you have to go secret-hunting. See the SECRETS section for more details.

Morning

You have three main objectives in the morning: wake up, have breakfast and complete your work. All can be easily achieved quite quickly if you focus on the task at hand and save item-hunting for later.

You'll start the day with "tired" status, which makes it more difficult than usual to wake up. After the cutscene where Andie leaves for work, repeatedly tap the Triangle button to force yourself out of bed. Don't worry if you fail, though — it's actually pretty challenging to succeed in this. You can try again, but you'll take a hit to your HP each time you do so, so you might find it easier to just fall asleep again and wake up once the "tired" status has evaporated — there's no real benefit to the early start beyond having more time available.

Once you're up, walk to the bathroom and press X to start the morning routine. Skip the animation if you want — you've probably seen it plenty of times by now. Once you re-emerge, walk to the kitchen and press X in front of the bread bin to examine it. Pick up the BREAD and make sure you examine it in your inventory rather than just eating it — it's mouldy, so use it on the bin unless you want to find yourself with a rather inconvenient toilet-focused status effect lasting the rest of the day.

Pick up the BREADSTICK instead, then open the fridge and pick up the EGGS. Open the drawer next to the fridge and take the SMALL PAN. Use the pan on the cooker, then use the cooker again to turn it on. You can stand and wait — there's some amusing comments if you keep examining it — but it's a better use of your time to walk over to the other side of the room and use the coffee machine. Pick a CAPSULE according to how much EP you have — if you've been following this walkthrough exactly so far, a green one will probably suffice. Use the capsule on the machine, then open the cupboard across the room from the machine to take a CUP. Use the cup on the machine, then use the machine. Voila! One coffee. Drink it immediately — coffee provides a nice boost to EP, but isn't nearly as effective if you allow it to cool.

By now the pan should be starting to boil, so use the eggs on the pan, then use your phone in your inventory to automatically set the timer. You have four minutes in which to wander around the house and its environs before the eggs are ready. A good use of your time is to empty the bin — walk up to the bin and use it to take the BINBAG out, then use the bag to pick it up. You won't be able to open your menu or access your inventory while carrying the bag, though you can put it down if you need to.

Open the front door while carrying the bag, run down the stairs and out of the front door. Use the binbag on the green bin, NOT the blue one, then run back into the building, up the stairs and back into your flat. You should be back just in time for the timer to expire and your eggs to be ready — use the cooker to automatically take them out and prepare them; use the breadstick on the resulting plate to finish preparing your meal; use the finished meal to trigger a cutscene.

When you regain control, you'll be in the study in front of the computer. Three battles will ensue as you attempt to get your work done, but you can pause to regain lost HP/EP between each one.

Battle 1: Blitz (HP 50,000)

This is an easy one. Kick off with a Comparison, follow it up with Context, Quip and finally Verdict.

Battle 2: Cross (HP 60,000)

This one's a little tougher. Kick off with a Comparison again, but use your phone in the second round for additional damage. Follow with Praise, Quip, Question and finally Verdict.

Battle 3: Snapper (HP 70,000)

Despite the higher HP, this is the easiest one of all. Quip, Question and Verdict is all you need to do here.

Afternoon

The main objective in the afternoon is to pick up the missing package, but it'll help you out to pick up some supplies at the same time. Fortunately, we can do both things in one expedition.

Pick up the CARD from the desk in the study. Then go to the living room and open the drawer to pick up the DRIVING LICENSE. It's very important you get both of these items!

Pick up your COAT and equip it — it'll be on the back of the chair as usual. Pick up your SHOES and equip them — they'll be in the hallway. Then open the front door and use your keys on it to lock it. You don't have to do this — burglaries are triggered by random chance, so you won't always suffer one if you don't lock the door — but it's best to be safe.

Run down the stairs and out of the building's front door. There's no need to use your keys on the building's main door — this one doesn't affect the odds of burglary.

Now we have a fair old trek ahead of us. You can trigger a time challenge now if you want to — the rewards are pretty worthwhile, so we might as well do so. Run around the back of the building to the  car park and look behind your car — you should see the icon there. Use it to start the clock.

Head out of the car park and on to the main road. Keep an eye out for cars and cross if it looks clear, but remember they don't stop for you! If you're worried about safety, you can use the crossing, but you'll find attaining the best rank on the time challenge difficult if you do so.

Follow the road west for quite some time. When you come to some more traffic lights, turn right and start heading north-west. You'll see there's a shop here, but we're not going to use that just yet — priorities!

Continue north-west up the road, and cross the road when you come to McDonald's — it's not a true crossing, but the small island in the middle of the road means you can keep safe if the traffic gets heavy. Continue north-west on this side of the road, taking care to avoid the hoodie-wearing enemies. They won't bother you if you don't bump into them, so keep a wide berth as much as possible.

Don't worry about finding the post office — you'll get a cutscene when you reach it. When you regain control at the counter, use the card then use your driving license to identify yourself. Pick up the package but don't open it yet.

If you were quick enough, an S-rank on the time challenge should be yours. Enjoy the reward in the gallery.

Now retrace your steps south-east back to the shop we saw earlier. Purchase some BREAD and some items of your choice to restore the HP and EP you've used up today. Then continue back east to return home. Run into the building, up the stairs and use your keys on your door to enter. Use any of the food items you bought in the kitchen if you need to.

Open the package when you're ready to trigger a cutscene. Oh my!

Evening

There's not much you need to do in the evening, so spend some time restoring your HP by playing with the rats in the living room. When Andie returns, you'll get a cutscene; after it finishes, talk to her again, then go to the kitchen, pick up the JUICE, open the fridge, pick up the WATER and use them both on a GLASS from the cupboard. Pick up the resultant DRINK and take it to Andie for a reward.

When you're ready to start the final events of the day, go to the study and use the computer. A battle will ensue as usual.

Battle: Inspiration (HP 109,400)

Whew, these battles are starting to get pretty tough now, huh? Charge up a bit by using Focus three times, then Ponder. This should give you the Inspired buff, which is when you should trigger your Tortured Metaphor ability. While this is active, simply repeatedly attack Inspiration and it'll all be over before you know it.

#oneaday Day 701: Deadline

First up, a shoutout to Mados' excellent post on Telephobia, which makes use of one of my cartoons as well as quoting me, making me look wittier than I remember being about that particular affliction. Thanks, Mados.

Now, onto today's discussion

At what age are you supposed to have "it" all figured out? And by that I mean be doing what you're "supposed" to be doing, looking toward the future rather than dealing with the immediate present and being in a position to buy super-expensive things like cars and houses. Is 30 a reasonable deadline? Because if so, I don't think I'm anywhere near.

Since leaving university, I've had a number of different jobs. I've been a teacher in both primary and secondary education. I've been a freelance writer. I've been a shop-floor salesperson. I've been an in-store personal tech trainer. I've been a regular long-term contractor for a video games website. This isn't even considering jobs I had while at university, which included mopping up sick, collecting glasses and making a badass prawn cocktail.

The thing, though, is that I don't feel like I've made a lot of "progress" along the way. The only position in which I've had what you might describe as a "promotion" was when I went from being a shop-floor sales person to an in-store personal tech trainer, and that was more a change of role (or, more specifically, the formalisation of something I was already doing anyway) than a "promotion" per se. That particular job was the one I held the longest, staying there for around about two and a half years. Other jobs I've move on from in a year or less, leaving no time to be promoted. And others still I've left simply because there wasn't a job there for me any more — this happened with my first teaching post thanks to the school being half a million quid in the red, and more recently with the sudden and sad closure of GamePro.

It's worrying me a bit, to be honest. I know plenty of people who found themselves jobs after university and have been steadily working their way up through the ranks ever since. They seem quite happy with what they're doing, even though it's not in the slightest bit related to their degree, and generally just seem to be far more "sorted" than I feel.

Now, granted, I don't live inside their heads and thus can't say for sure what they think about their whole situation. It's entirely possible, of course, that they feel that the job they've been making such good progress in is actually a dead end, and long to break free and do something they really want to do.

Thing is, the whole "follow your dreams" thing is sort of what I've been doing, only the trouble with dreams is they have a habit of not living up to what you expect — largely because, being dreams, you tend to ascribe somewhat unrealistic expectations to them. And after the fact you're just left feeling slightly bewildered and disillusioned by the whole experience.

I don't have a solution for myself. From January, I have some work that I'll enjoy, though I'll need more to be able to live comfortably. I do also have an interview for something lined up in January, too, which would, to be honest, solve a lot of problems if I do manage to get, even if it's arguably something of a step backwards in terms of salary and whatnot.

Fingers crossed, I guess. And if not… err, is anyone reading this looking for someone to write the news on their website? And pay?

#oneaday Day 146: Eve of Something

I have a job interview tomorrow — the first one for a while. Okay, granted, I haven't been looking for a while due to the fact that I've been enjoying the freelance work I've been doing, but the position in question (which I won't discuss for now for fear of jinxing it) is one that would be pretty much ideally suited for me, given my background, skills and indeed what I'm doing right now. As such, I'm looking forward to it.

The whole recruitment process is, a lot of the time, very artificial. I recall one time when I happened to catch a glimpse of a letter that someone had written to the place I was working at the time, asking if there were any jobs available. The language used throughout was all very flowery and took in pretty much every application cliché that there was along the way. Said applicant was "confident" and "enthusiastic" and I'm pretty sure she was "passionate" too. I'm not sure if she was a "talented generalist" (apparently that was the fashionable thing to be a little while back, I'm not sure if it still is) but she probably had plenty in the way of "transferable skills" and "relished" the "opportunity" on offer.

I mock, but I'm pretty sure everyone is guilty of it at times. But where does all that language come from? I remember sessions in English Language classes at school dealing with "formal letter writing", but that mostly focused on layout and ensuring you put the correct "Yours faithfully/sincerely" at the bottom of a letter — a practice which seems to have fallen by the wayside in the age of the email, incidentally. I don't remember classes teaching you buzzwords that you should use in job applications.

Perhaps that's where school career advice is going wrong, though. I remember the whole Careers Week thing, where you took that questionnaire and you laughed when the kids of questionable intellect got "shepherd" and "chimney sweep" suggested as potential career paths for them. But I don't remember getting any particularly useful advice out of them, barring thinking that I wanted to do something involving writing, even then. And I didn't need a Careers Week to know that — I had already pretty much figured it out.

Of course, it's not that easy, and your life follows paths that you might not have predicted along the way. Is it chance? Fate? Destiny? Or is it the result of free will and conscious decisions that you make? Either way, it's often fairly unlikely you find yourself doing exactly what you'd imagined you'd be doing straight away. You might get there in the end, but there seems to be an awful lot of "paying your dues" along the way initially — unless you're one of the very lucky ones, of course.

Well, I think I've paid my dues by now. It's time for awesome things to happen. Bring it on, tomorrow.

#oneaday Day 97: The Grindstone

For those of you who don't know, I'm currently writing daily for GamePro. This is, of course, awesome and I'm both happy and honoured to be able to do so, even if it means having to remember how all you Americans spell things and the fact that companies are singular nouns, not plurals.

Having been out of full-time (well, pretty much any work) for the best part of a year, coming back to actually having to do stuff in the daytime is, unsurprisingly, a bit of a system shock. Not in a bad way, though. On the contrary, it's nice to be able to get up and know that I have Things To Do. I don't know if you (yes, you, reading this) have ever experienced unemployment, but while it sounds like the best thing ever in many ways—just not having to commute is heavenly—after a while it does get both annoying and demoralising.

Which is why returning to work—even if it's work from home at curious, PST-friendly hours like I'm currently doing—can sometimes be a surprise. Having had entire days of nothingness to fill with any combination of sitting on the Internet, watching TV, trawling your DVD collection, playing video games or even—shock—going out—having a healthy chunk of your day taken up by Stuff You Have To Do means that you have to rethink things somewhat.

It's a lot more difficult to find the time to go out running, for example. I could go in the mornings if I woke up a bit earlier, of course, but still operating on a slightly-skewed body clock means that doesn't always (ever) happen. There's the weekends too, of course—but then weekends get filled up with socialising and doing things you don't have time to do in the week. You start to understand the expression "not enough hours in the day" all too well.

Don't get the impression I'm complaining—I'm really enjoying the work I'm doing and I hope that shows in what I produce. I like what I do and people who read it seem to like it, too. So that's all good. I just find it quite amusing that when you have the time to do everything you might want to do, you don't have the means to. And when you do have the means to, you don't have the time! Craziness.

I couldn't tell you for sure if things are going to stay exactly this way, but it's certainly better than the way things have been. It's been a long, difficult and not particularly pleasant road to get here, but it's entirely possible that the destination's in sight. What that destination is? No idea.

We'll find out, I guess. Watch this space.

#oneaday Day 68: What Now?

It's coming up on a year since my departure from the obnoxiously-named "world of work", when I left my employment at a primary school, went to PAX East and had what was to this day the happiest week of my life, then came home only for my life to completely fall to pieces two short months later.

Now, here I am, and some things have changed, and some things aren't any further along than they were even back then. I have some awesome new people of various descriptions in my life, for one thing, and while most of them are some distance away, none of them are so far away as to make it completely impractical to go and see them. This is a Good Thing.

I also have a sweet writing gig that I'm absolutely loving. I enjoy doing the news posts every day and I've had great fun at the events I've had the opportunity to attend so far. This is also a Good Thing.

But I get the impression that some Decisions are going to have to be Made at some point. How much do I want to be a writer in the games industry? Quite a lot, as it happens. Despite having been technically "unemployed" for the last year, I've been doing a lot of writing and I haven't reached that "jaded" stage that some writers have got to—the stage where they've forgotten to have fun with what was once their hobby. I don't see myself getting to that point any time soon because I'm a fan of games, the games industry and everything it involves, and hopefully that comes across in my writing. I believe that I'm a good writer and a valuable addition to any of the teams I've been part of over the years, and friends and colleagues would (hopefully) back me up on that front. I certainly have a heap of LinkedIn recommendations that would attest to this.

So what's the problem? Well, as much as I love it, it's not a full-time gig… at the moment, anyway. Making it into a full-time gig would likely, at this time anyway, involve having to whore myself around to a number of outlets on a freelance basis, without any particular guarantee of a particular amount of money coming in each month. I wouldn't have a problem with this were it not for the fact that the events of the last year have left me in a terrible state financially. The thing I find myself constantly coming back to is whether I should leave behind "the dream" and get a full-time job instead. Practically speaking, it's the thing that would probably make most financial sense, and anyway, there's nothing to say I can't continue contributing to sites on a freelance basis while I hold down another job.

So I have been applying for jobs. And applying. And applying. And tweaking my CV and cover letter and trying new templates and writing in different styles. And nothing. This is immensely frustrating as I know that I am Good At Stuff. But on paper I am qualified for just two things: writing and teaching. Teaching I have no desire to go back to as it's nearly killed me on two separate occasions, but I have a lingering fear that it's the only career path I can all but guarantee I'll be able to find myself a position in. I've held three teaching jobs in the past, all of which were in schools that could politely be described as "challenging" and as such my perception of the profession may have been coloured in a slightly negative light. But I'm not sure I want to risk my sanity and happiness (well, potential happiness, anyway) diving back in "just to see" if I was just imagining it was as awful as I thought it was.

In summary, I'm not sure what I "should" do. A job's a job, after all, and anything that gets some money coming in is surely better than doing nothing and having no money coming in whatsoever. My quandary is this, then: after this long out of full-time work, should I continue looking for that elusive something that's going to make me happy? Or after this long, should I just take whatever the hell I can get?

And are you hiring?

#oneaday, Day 309: One Of Those Days

Nearly everyone I've spoken to has had an absolutely terrible day today. If you are one of those people who has had a terrible day, I offer my sympathies, condolences, fistbumps, high fives, whattups, hugs, manly nipple tweaks or cock-punches (take your pick) and understand entirely if you're currently feeling a bit less-than-optimum.

Me, I'm right there with you. I too have had a pretty rubbish day. For starters, I had a job interview. That in itself is not, in fact, rubbish. It's something which should be celebrated and applauded, given the length of time I've been jobhunting without success. However, the fact that I drove 120 miles for said interview only to discover at the interview that the job in question was only likely to be for four or five hours a week? That was rather more irritating. Particularly as the interview itself was lengthy, stressful and presided over by one quite attractive and pleasant woman and one rather rude lady. I spent the whole day with bubbling bowels, and for what? Naff all, it seems.

I then had to drive 120 miles back home. Fortunately, I'd done the driving there last night, as I didn't fancy going there and back in one day. But, as luck would have it, tonight was National Traffic And Roadworks Appreciation Day, with everyone driving extra-slowly to admire the one set of roadworks on the M25, then the next set of roadworks on the M25, then the roadworks in the Hatfield Tunnel on the A1(M), then the roadworks about two miles further up on the A1(M). All told, it took somewhere in the region of A Very Long Time to get home, during which I was feeling very tired and a bit embittered at the fact I'd pretty much wasted a day I could have spent doing far better and/or more productive things.

Sadly, the surprises the day had to offer didn't end there, either. I knew that today I'd be hearing from another job—one that I was particularly enthusiastic about and very much looking forward to the possibility of doing—so I was prepared, but feeling reasonably confident after my interview and my contact with the employers in question. Unfortunately, it was not to be. Apparently I was near the top of the list, just not top of the list. Perhaps it was one of those situations where they just had to pick one person or the other. And, as luck would have it, it wasn't me.

In some senses, it's a bit of a lottery, applying for a job you really want. Because all the preparation in the world, all the confidence you exude in the interview, all the important buzzwords you try and drop into conversation, all the thought-provoking questions you provide; sometimes it just comes down to a simple choice. And sometimes that choice isn't going to favour you.

I just kind of think it's about time one of those choices did favour me, hmm?