#oneaday Day 659: Justice for RTS: achieved... again

I realised I never followed up on RoseTintedSpectrum's recent YouTube woes that I posted about a while back. Chances are if you're familiar with Rosie's work, you already know that there was, thankfully, a happy ending to the situation: he got his YouTube Partner Program status back, which means he can get paid again, with the only unfortunate news being that there would be a month or so's delay before he would be able to get what was owed to him during the demonetisation incident.

If you're not familiar with Rosie's work, however, I thought I'd take today to highlight some of the great things he's been doing, because he's a hardworking lad who makes consistently entertaining YouTube videos on a variety of subjects. He shot to (relative) stardom when he decided to cover the questionable classic UK TV show GamesMaster, and, having previously been a channel primarily about old games (and longstanding GamesMaster rival-though-not-actually-that-similar show Bad Influence!), he decided to lean into what had brought him some success, and cover old TV instead.

GamesMaster is still a recurring feature — his most recent video covers the legendary "Dave Perry Super Mario 64 Incident" — but he also looks at old kids' TV shows, too, and offers commentary that is both hilarious and insightful, and without dropping into either dry, boring quasi-academia or just straightforward summaries of the shows accompanied by occasional "oh my God, you guys, I can't believe they did that" reactions.

Anyway, here's some of my favourite videos from him. I recommend subscribing to his channel and giving them all a watch — many of them are on the long side by the very nature of covering entire series at once, but he punctuates these with short videos about fluff like Rainbow and Rosie and Jim if you want something a bit shorter.

Here's the aforementioned video about GamesMaster and The Dave Perry Incident. It's worth watching the prior videos in the run-up to this, as it's interesting to revisit the show and contemplate how it evolved (and not always for the better) from series to series, but this one, which many of the newer members of Rosie's audience have been eagerly awaiting for some time, represents some of his best work to date.

California Dreams is not a show I remember ever seeing back in the day, and having seen Rosie's retrospectives on it, I'm not sure whether or not I would have been into it. It's undoubtedly rubbish, particularly when viewed from a modern perspective, but it's also a really interesting show to explore, and Rosie's videos on the subject do a great job of explaining why. You won't come away from them desperate to watch the series as a whole, but even if you never saw it back in the day, you'll feel like you have a better understanding of its existence and its context.

Tottie: The Story of a Doll's House is another show I don't think I ever saw, and I'm not sure I would have watched it when I was a kid even when it was on. However, like his retrospective on California Dreams, Rosie manages to make a look back on the subject compelling, interesting and frequently hilarious — as well as pointing out the weirdly dark nature of a show about stop-motion animated toys, in which the title character is, by a significant margin, the least important character in everything that unfolds on screen.

And finally, from his earlier (pre-GamesMaster) channel, a video on Xenon 2, and how the reality of a game that was popular back in the day can differ quite significantly from the critical consensus on its original release — and how people who cling relentlessly to the latter can make it quite difficult to talk about something.

Rosie's a good lad who puts a ton of effort into his videos, and I'm happy to see he's enjoyed so much success over the last few years. His recent woes with YouTube — along with a similar, but worse situation back in 2024 — are an unfortunate reminder that this sort of success can be worryingly fragile through no fault of the creator. So go give him a view or two, and if you like what you see, consider becoming a YouTube member or a Patreon supporter. Good work — particularly when it's achieved without the usual manipulative "influencer" tactics — deserves to be compensated, or at the very least, appreciated.


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#oneaday Day 621: Tired

I am, as these things tend to go, back from my day at the office, following a horrible long drive home in the cold and wet, featuring a stop for a Burger King at Fleet Services that I honestly kind of regret now. I got back too late to pick up my prescription from Tesco, too, so that was annoying. If I hadn't stopped for the Burger King I might have made it. But oh well.

As a result of all this, I am extremely tired and my brain feels like it is firing on roughly 30% capacity. As such, I have started writing this without any particular topic in mind, so I'm just going to babble my way through it until I've done enough words to satisfy myself, and then, honestly, probably just go to bed.

Ooh, here's something I can talk about. Last night I got around to finally watching Pixels to Pages: The Story of Electronic Gaming Monthly, a well-regarded documentary put together as a collaborative affair between the My Life in Gaming and Game Sack channels. I have slightly mixed views on it, because while I cannot deny that it was a well-crafted, well-produced and beautifully edited documentary, it purports to be "the story of Electronic Gaming Monthly" while it is, in fact, "the story of Electronic Gaming Monthly's early years".

Since, as a Brit, I came to EGM rather late, primarily due to my brother taking up the Editor-in-Chief's reins in 1998, I only really knew it from when it was well into the Ziff-Davis era, and the documentary was disappointingly scant on anything from that age of the magazine. My brother got a passing mention as "they got some new guy in, I think he was from England?" and that was it; the vast majority of the documentary focused on the people who helped start it at Sendai Publications, with a few contributions from Frank Cifaldi of the Video Game History Foundation and Dan "Shoe" Hsu, who joined EGM in 1996 and remained with it until 2008.

For context, EGM ran between 1988 and 2009, and the Ziff era started in 1996. To be fair, the story of EGM's early days is fascinating, and its history is populated by real characters, but it just seemed a bit odd for the documentary to position itself as telling the story of a publication and then just… not really acknowledge anything that happened after 1996 beyond a brief, cursory mention. I'm not just saying this because I'm biased and want to see a family member's contributions to the publication's legacy acknowledged — though that is, of course, part of it — it just felt a little odd to rush through a good 12 years of the magazine's existence as if they didn't matter.

Still, like I say, the documentary is a worthwhile watch, and even with its specific focus it's quite a lengthy affair. It's entirely possible that they just decided to focus on the early days because they thought that was the most interesting story to tell — and I reiterate, it is an interesting story! — or perhaps there was some reason people from the Ziff era were unable or unwilling to contribute their voices to the whole thing. The net result was that it left me with somewhat mixed feelings about the project as a whole, but happy to recommend it to anyone interested in the subject matter.

Among other things, this documentary, along with the continuing excellent work of the Fun Factor podcast, has rekindled a desire to do more Magazine Stuff on my YouTube channel. So I'm going to do exactly that this weekend. There's a lot of different things I would like to cover, so you'll have to wait and see what I decide to do!

Anyway, that's enough of that. Time for bed.


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#oneaday Day 619: My kingdom for some new ideas

I watch a few YouTube channels that I would describe as "generic semi-mainstream entertainment". These include Good Mythical Morning, its spinoff Mythical Kitchen, and the Game Grumps spinoff, The Grumps (which primarily consists of their show, 10 Minute Power Hour). I enjoy all of these channels and generally watch most of the stuff they put out, but I can't help but notice a lot of channels like this seem to be stuck in a bit of a holding pattern of the same few ideas, over and over.

"We ate EVERYTHING by [brand]!" "We try VIRAL TikTok [trend]!" "We cook STRUGGLE MEALS!" The strength of the channels I've mentioned by name above is that they generally manage to put their own distinctive twist on things — Good Mythical Morning is heavily formulaic, but has a warmth to it that is very appealing to feel like you're included in; Mythical Kitchen's chaotic energy combined with genuine cooking skills and a willingness to experiment with unconventional concoctions is always enjoyable to watch; and The Grumps is always anarchic chaos — but I won't deny that I feel my heart sink just a little when I see those same old "content" trends being recycled over and over and over.

I think my least favourite of them is anything to do with TikTok, because that inevitably devolves into a significant part of the episode being watching people watching vertical videos of other people yelling at their camera, and I already find that format of video to be uncomfortable and annoying to watch. I also tend to dislike it when one creator's work is dependent on providing commentary on another creator's work; while none of the above-mentioned channels go about this in the "wrong" way, it absolutely can be a vector for abuse and exploitation, as veteran YouTuber Jacksfilms' spinoff channel JJJacksfilms highlights regularly.

My one exception to generally disliking "reaction" videos is when it's the Grumps reacting to their own stuff. A particular highlight in this regard is always any time the musicians "Sbassbear" get involved, remixing some of the more stupid moments from the Grumps' video game show into some real toe-tappers. Not only are the remixes brilliant in their own right, but the Grumps' reactions to them are always entertaining; it's a real "laugh along with them" moment in the same way as watching out-takes in which actors completely lose the plot and get the uncontrollable giggles is appealing.

Conversely, the one instance of the things above that I do tend to feel has legs is the "We tried everything by [brand]", because there's so many different types of things out there that you can explore, and each will result in quite a different video. Consider one video trying out every type of Oreo, and another trying every variety of Buldak noodles. Very different. The trouble is, even within this particular niche, you tend to see the same brands coming up all the time — with Oreos and Buldak being two of the prime offenders in this regard. It's one reason I'm quite fond of the CheapShow podcast's "Off-Brand Brand-Off" segment, in which they try own-brand and branded varieties of a single thing in order to determine which one, if any, is the "best".

I guess there are only a finite number of ideas in the world, and if you're making YouTube your career, you have to go where both the trends and "the algorithm" take you. And I guess that means making endless "We try VIRAL TikTok recipes!" videos. Which is a bit of a shame, because we, as humans, are capable of a lot more.


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#oneaday Day 617: Single screen

There are a few people I follow (and a few I've followed recently) that I primarily followed because I like what they do in terms of streaming — but I'm almost certainly never going to watch them. This is not because I dislike or do not enjoy what they do on their streams, but because I honestly don't understand how anyone has the time to sit and watch streamers.

This is probably at least partly a "me" problem. I am the sort of person who prefers to engage in a single activity at a time. If I'm playing a game, that's all I'm doing; splitting my attention between that and a podcast, video or stream feels like I'm being disrespectful to the developers of the game; they crafted it to be paid attention to, after all, and thus I feel like the least I can do is appreciate it as intended, with my full attention.

I sometimes feel like I'm in a bit of a minority in doing this, though. People talk a lot about "second screen content" — some streamers, like the excellent Josh Strife Hayes, make a recurring joke about it — but I've tried, and I just can't do it. The way my attentiveness works is that I can pay attention to one thing or the other, not both. If I'm paying attention to the game, I'm not listening to the podcast, video or stream; if I'm paying attention to the podcast, video or stream, I'm not giving the game my full attention.

I guess part of this is down to the games I play. I don't play any multiplayer-centric games or MMOs that demand you repeat things over and over again, and thus I don't really play anything that really lends itself to dividing your attention away from it. I am, as I always have been, generally inclined towards games with interesting stories or compelling mechanics, and in both of those instances you are robbing yourself of the full experience if you're not giving those your full attention. Perhaps I might feel a bit differently if I was grinding my way through a Battle Pass (ugh) or still on the Tomestone grind in Final Fantasy XIV, but I am not doing either of those things right now. I'm not ruling out a return to Final Fantasy XIV at some point, but I'm pretty certain my days of playing that game hardcore are well and truly behind me.

I mean, I guess I could have put a podcast or video or stream on while I was playing Hyrule Warriors: Age of Imprisonment recently? There are some repetitive missions in that, but then there are also story missions where I want to pay attention to what's going on, and I like enjoying the whole audio-visual experience of that game: the graphics; the sound; the music; the voice acting. Now I've reached the postgame, I could feasibly grind my way through some of those challenges with divided attention, but I'm not sure I'm going to do that; I'm likely going to move on to something else instead, and maybe dip into the postgame any time I just feel like punching Moblins.

My wife, meanwhile, has YouTube videos on constantly, whether she's playing Final Fantasy XIV or whichever farming and crafting game has caught her attention recently. She even does some work sometimes, inevitably with a YouTube video on.

See, I even find it quite difficult to do work with a distraction like a video, podcast or stream; I do work quite well with a musical accompaniment, mind. I think it's the talking. If someone is talking, my mind tells me, repeatedly, pay attention to this. And if, for whatever reason, I'm not able to, I start to feel genuinely stressed out. I know this because I'm very conscious of it any time someone tries to talk to me while I'm in the middle of, say, watching a video, or TV show, or something like that. Two people talking at the same time makes my brain melt and I don't like it.

The other completely unrelated issue is that many of the streamers I might otherwise be inclined to watch are often playing games that I want to play at some point. And if I haven't played that game myself yet, I will tend to avoid anything else about it online (including reviews) until I have at least tried it for myself. That's just a habit I've fallen into — although I must admit, there have been occasions where I have watched a YouTuber like GameGrumps or ProJared play something and thought "yeah, that looks fun, I'll give it a go myself".

Because yes, it's not that I don't watch any video game stuff online at all. We quite often watch Game Grumps with lunch or dinner. But those are 20-30 minutes at most, focused on the game (well, focused on Arin and Dan's experience of playing the game, at least) and coming to a clear conclusion after a set amount of time. Your average stream, meanwhile, is several hours long and includes boring bits of downtime, shout-outs to donations and subscribers and all that stuff, and I just find all that very distracting.

I dunno. I guess I just have to come to the conclusion that there are parts of the Internet experience today that I just don't really get and probably won't ever get. And I think I'm fine with that.


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#oneaday Day 608: Channel update

I posted an update on my YouTube channel yesterday. You can watch it right here! I also play some Galaxian on Atari 8-bit in an attempt to participate in the current "High Score Club" challenge over on AtariAge.

I thought I'd talk about the things I mention in the video for today's post, because… well, because I want to.

The main takeaway from the update is that I'm giving up on doing longer playthroughs of stuff on video. For the most part, anyway. I'm not ruling out the possibility of doing another full playthrough of something reasonably short like an adventure game, as those are fun videos to make. But long RPGs as a playthrough series are out of the window.

There are a few reasons for this, chief among which is it makes playing one single game take for-fucking-ever. If you're only playing a game when you're recording videos for it, that inevitably means you're not playing it all that regularly (I have a life outside YouTube videos!) and thus it takes ages to get anywhere. If you combine that with a game that involves a fair amount of going back and forth grinding for experience, money or whatever, that doesn't make for particularly fun video-making, and it almost certainly doesn't make for particularly fun watching, either.

The other reason is that although I don't really care about viewing figures in general, the number of people who were showing up for episodes of The Granstream Saga in particular was utterly woeful. And, I mean, I get it; if you get an hour and a half long video in your feed that's part 7 of a series, are you going to click on it if you're not already invested? Probably not, even if the video has a link to the full series playlist in its description — because you still have to actually click on the video in the first place to know that.

So what I'm going to do is that, in future, for long games that I want to cover on the channel somehow, I'm going to make sure that I record some footage of the game while I'm playing it, then write a proper script for a "review-style" video of the game to be posted at some point afterwards. This will probably also be combined with a written version of the piece for MoeGamer, because I know that some people prefer to read and some people prefer to watch, so it just makes sense to do the same thing in both places — and that's what I've been doing with a number of recent pieces.

This means that for the "Let's Play"-style videos, which I want to keep on doing, because I think they're a good means of exploring retro games in particular, I will focus on doing one-offs. I'm not going to fret over doing "series" or sticking to one platform specifically, because there are many, many, many retro titles that I would love to talk about (in many cases while I'm trying them for the first time) and I just think it will be best for my own sanity to keep things breezy. This isn't a job, after all, it's a hobby. Were I relying more seriously on income from YouTube, I'd be 1) fucked and 2) making a lot more effort to bait the algorithm, post consistently and all that other gubbins. But I'm not, so I don't.

Regular readers will know that I've been wrestling internally over what exactly to do with the YouTube channel for a long time. I enjoyed the period back in about 2018-2020 or so when I was doing up to five videos a week and specific series such as Atari A To Z, Atari A to Z Flashback and suchlike, but it's also pleasing when the scripted videos perform well — and they tend to do a lot better than the Let's Play-style stuff in general.

But, as I say, I think the Let's Play-style format is a good means of showcasing and explaining retro games. My "vision", if you want to be pretentious about it, is that of me sitting down with you, the viewer, to "go on the computer" and explore a game together. I have very, very fond memories of having friends over after school to "go on the computer" and play games together; in many cases, these were single-player games, and we'd take turns, or my friend would watch and ask questions, and what I at least attempt to recapture the feeling of with my Let's Play-style videos is that sort of thing.

So that's the plan. Go back to/keep doing one-shot Let's Play-style videos of Stuff I Just Find Interesting, then scripted review-style videos of stuff that benefits from being explored in a bit more depth, or which is too long to practically sit down and commentate over the entire duration of.

It was important for me to make this video, if only to "give myself permission" to admit that some things weren't working, and I didn't need to ride them out to the bitter end just for the sake of pride or whatever. I already feel like I've lifted an entirely self-inflicted weight off my shoulders by doing so, and hopefully this will mean some renewed enthusiasm for Doing YouTube in the coming weeks.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 350: What I'm doing this weekend

I think I pinned down what I want to do for some videos. As I've noted a couple of times recently, I've been feeling a bit short on inspiration and motivation of late, and I've been wondering how I might shake things up a bit for myself.

The answer is to do something a bit different to usual! So I'm going to do just that. Specifically, I've set myself the goal of doing two main things this weekend: one, a pre-scripted video on the subject of PS3 racer MotorStorm, which I've only just played for the first time and really like, and secondly, an "Exploring Together" Let's Play-type video on one of the Game Boy games that has just been added to Nintendo Switch Online: a Kemco title called The Sword of Hope.

I'm really interested in the latter. I've never heard of it before — although I must confess that's not hard with me and Game Boy games, since I only had a limited library when I was younger — but I saw someone describe it earlier as a cross between a conventional RPG and the Icom Simulations adventure games. You know, Deja Vu, Uninvited and Shadowgate.

I really like those games! And I really like the NES and Game Boy ports of them, even if they lack a fair old chunk of the text found in the computer originals. So the idea of playing something that appears to be inspired by them, but which adds some additional mechanics over the top rather than just killing you every five seconds, sounds very appealing to me indeed.

I'm going in as blind as possible because I want to include my immediate reactions to the game in the video. And I think, long-term, I'd like to cover some more Game Boy stuff — not just the stuff on Nintendo Switch Online, but in general, too. The Game Boy, Game Boy Color and Game Boy Advance each have vast libraries, and there are some thoroughly interesting titles among them. Presumably because development for these platforms was so cheap — and because they didn't have nearly as much critical scrutiny on them as the TV-connected consoles — developers were, seemingly, quite keen to be very creative with their work on the system. So there's some wonderfully experimental Game Boy (Color/Advance) games out there, and I think there's plenty of scope to explore those through both Nintendo Switch Online and the MiSTer Multisystem 2.

So that's my plan for this weekend. Some of it, anyway. It's a long weekend here in the UK, so I can take my time and enjoy it, then it's back to the ol' grindstone from Tuesday. We've been enduring a particularly busy and stressful period at work for quite some time now, so it's nice to have an extra day off to decompress a bit. It'll all be worth it in the end, though.

Before that, though, bed. Sleep! Sleep is good.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 346: In need of inspiration

I haven't made any videos for a little while. I haven't been feeling super-inspired of late for some reason. So I'm going to use this evening's post to brainstorm a few things that I might want to shape into some sort of structure.

First up, I have been mulling over some sort of "Games of Summer" ongoing feature, where I talk about games that I find particularly appealing to play when the weather is nice outside. It being nice outside does not necessarily equate to wanting to go outside, however, with how hot the summers have become here, so the thinking behind this is games that provide a pleasant feeling of "going on holiday" or "doing things outside" without having to deal with things like sunburn and heatstroke. Games that I would probably cover include Dead or Alive Xtreme 2 for Xbox 360 (I still like that one better than the third one, because jetskis), TrackMania (there's something about the stadium courses with watery sections that feels very summery to me), maybe Senran Kagura Peach Beach Splash and Kandagawa Jet Girls, and, of course, some classic Sega Blue Skies titles like OutRun and its follow-ups, and spiritual successors.

Secondly, I am once again mulling over my usual "format" of videos. I really like doing what I call the "Exploring Together" videos, where I provide a brief introduction to camera, then effectively do a Let's Play with a bit of foreknowledge (or prior experience) of what I'm playing. While this is a format that has somewhat declined in overall popularity on YouTube, there's still very much a place for it, and with the newly independent Giant Bomb getting its Quick Look series back underway after quite some time, I feel like it's sort of "timely" to get into doing this sort of thing.

The bit that's a little tricky is that I feel like I might want to cover some slightly more recent stuff. Stuff that's still a few years old at this point, but which is a bit more modern than early '80s home computer games. I'm talking Xbox 360 and PlayStation 3-era stuff. There are Considerations when doing this, however, not least of which is the number of games I might be interested in covering which have licensed soundtracks. I'd like to take a first look on camera at the MotorStorm series, for example — and the first two of these could probably also fit into the "summer games" theme, too — but the musical accompaniments to the action might be an issue. I guess I could upload some "test footage" and see if that gets dinged for copyright. In fact, I might do that.

Another thing that I kind of wish I could make happen but don't really see how I can do is getting someone else involved, so I have someone to talk to and riff off while I play. I've been watching the Giant Bomb guys since their big announcement, and it's a lot of fun to be included in their sessions of "hanging out" together, playing something and shooting the breeze while doing so. I've always made an effort with my videos to come across as if I'm a friend playing the game along with you, but, y'know, sometimes it'd be nice to have someone to talk to.

A third thing I've been pondering is doing a playthrough of the Ultima games. I'm fascinated by these, but have never really gotten deep into them. I've played a fair chunk of the first one and understand how that works, but I understand the second one in particular is a bit… obtuse. I think it would be an interesting and worthwhile pursuit to finally give those a go, though.

Then finally, of course, there are still myriad games left for me to cover on the classic microcomputer systems. There's all the built-in games on the C64, A500 Mini and Spectrum, for starters, plus the USB sticks full of other stuff I have for each of them. And, alongside that, there's still a ton of Atari 8-bit and Atari ST games I haven't covered yet, either.

That's plenty to be getting on with, surely. I just need to actually get my brain into a motivated space and actually crack on with one or more of these projects, I guess. The weather isn't helping, but I think I will do my best to make a start on at least one of the things I've outlined above this week, even if it's just falling back on my usual Let's Plays of microcomputer games.

On that note, I am at least feeling motivated to go to the gym this evening. So that's next on the agenda!


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#oneaday Day 296: Hefty project

I put together a new video this weekend. Just the one, because it turned out being quite a beefy one to put together, but hopefully you will appreciate the effort once it's live, which will probably be tomorrow.

Inspired by the recent launch of the Fun Factor Podcast, I thought it was high time I got back to my retrospective look back over the issues of Page 6/New Atari User magazine that I started a while back, but only got around to doing two issues of. The reason I've been putting off doing any more may well already be self-evident: each "episode" of this takes quite a bit of time and effort to put together!

I mean, to my satisfaction, anyway. I could just turn the camera on, rabbit on about what's in the magazine and leave it at that. But one thing I like about doing these videos — and the bit that's particularly time-consuming — is that I can supplement the magazine's contents with actual footage of the things that are being discussed, whether those are programming techniques or the latest games. Getting together all that footage as well as recording the actual run-through of the magazine takes quite a bit of time all together — but the end result is worth it. I like these videos.

If you haven't seen the previous ones, by the way, may I present them below. Here's a look at the very first issue of Page 6, including the back story of where it came from and what it means to me:

And here's a look at the second issue, in which we observe the rise of a mostly forgotten piece of '80s slang: the adjective "keen" to mean "cheap" or "eminently reasonable", which I had never come across before. Well, I mean, I had, because I'd read this issue before, but somehow it had never struck me as odd:

As I note in the videos, these old magazines are of tremendous importance to me, and I'm happy to have the opportunity to be able to share them with everyone through the medium of video. The ability to splice in footage of the stuff being talked about allows you to get some context that you might not have had just reading the magazine back in the day, and this is a part of retro gaming culture that I'm always happy to celebrate in one form or another.

The new episode is uploading and processing right now, so it should be live on YouTube tomorrow as soon as I've done a thumbnail and all the other gubbins for it. Watch out for it then — stop by my channel and subscribe if you haven't already. Go on. You know you want to.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 239: Two Quests in one day

I recorded some videos earlier. I really like doing adventure game playthroughs, so I decided to play through both King's Quest II (I've already done the first one) and Space Quest, the latter of which I've never played all the way through by myself, but which I've fallen asleep to Dan from Game Grumps playing on numerous occasions.

I was hoping to get The Dagger of Amon Ra done also, but it turns out playing and beating three adventure games in one day is just a little too ambitious, so I've settled for just the two mentioned. The Dagger of Amon Ra is still on the list, though; I found The Colonel's Bequest far too interesting to just leave Laura Bow hanging like that.

I mostly enjoyed the experience of these two games. King's Quest II is a game I have fond memories of playing as a kid, though I'm not sure I ever actually beat it when I was younger. Space Quest was mostly a pleasure, also, save for two truly awful and mandatory sequences you have to endure: a "skimmer" race where you have to dodge incoming rocks, and a slot machine sequence where you need to earn an obscene amount of money using a purely luck-based system. (If you're playing a later revision of the game, there is a cheat to bypass this sequence, but sadly, the ST version I was playing was not said later revision, so I had to do it "the hard way".)

I always find it fascinating to go back to adventure games, because when I was younger actually making it all the way through one seemed like a literal impossibility. Particularly if we're talking about Sierra games, which most certainly are not afraid to kill off the player regularly, or leave them in a situation where they forgot an item earlier in the game that is mandatory to progressing later. King's Quest is probably more notorious than Space Quest in this regard, but as it happens, of the two games I played today, King's Quest II was probably the gentler, fairer of the two, while Space Quest had several opportunities to miss important objects and completely screw your entire playthrough over.

But no. Those games that seemed impossibly huge and insurmountable as a child are almost laughable in their length today. Actually, no, I don't mean that; both King's Quest II and Space Quest (annoying bits aside) are just the right length to be satisfying, so far as I'm concerned, but I do feel like if a modern equivalent of both of these was released today, they would be quickly review-bombed by entitled Steam kiddies whinging about "lack of content" and "no updates, abandoned game".

For me, though, it's nice to be able to power through a game like this in the space of a couple of hours — possibly even quicker if you know exactly what to do and the best order to do it in. I certainly enjoyed recording these two videos today — and I'm looking forward to publishing them over on YouTube over the course of the next few days. Now, though, it's 1.15 in the morning and I should probably go to sleep. Adventure is calling, but an adventurer also needs his rest, to be sure!


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#oneaday Day 210: Making some video plans

I was hoping to make more videos over the course of December for "DOScember", but a nasty cold with a cough that's been lingering for a while (and still is a bit) put paid to those plans. I was really hoping to play through both The Dagger of Amon Ra and the spiritual successor to the Laura Bow series, The Crimson Diamond, but that hasn't happened. I did start trying to record a The Dagger of Amon Ra playthrough, but my throat gave out in less than ten minutes, so I abandoned that plan.

I mean, there's no reason they still can't happen, they just won't be "DOScember" features any more. And that's fine. So I think I may well still go ahead with those, 'cause doing adventure game playthroughs is always a lot of fun.

I've been pondering other things to do along the way, too. One thing I definitely want to do is spend some time exploring other microcomputer systems alongside the Atari stuff I've done a bunch of to date. There was some interesting discussion on Bluesky earlier today about how the overly "Americanised" canon of gaming history has a habit of erasing stuff like the European microcomputer scene, so I want to spend some time redressing the balance there a bit. I've obviously done a lot of Atari stuff already, and I intend to keep going that because it's a personal passion, but I also want to make some use of the C64 "Maxi", TheA500 Mini and The Spectrum that I have, because those are all thoroughly lovely machines.

As good a place as any to start with those would be to work through the built-in games on each, since that's actually not something I've done to date for anything other than The400 Mini. So a cautious plan I have is to spend a bit of time exploring each of those systems' built-in libraries, then onward into some other stuff on each of those platforms, just like I've done with the Atari 8-bit.

Assuming my voice holds out, then, I think that's what I'm going to try and make a start on this weekend, along with maybe a bit of The Dagger of Amon Ra.

I've also reached a conclusion I think I've known all along: I am absolutely not cut out for streaming. I just can't be arsed with it. It's a lot of setup and effort to get going, it's a pain to promote (particularly given my potential audience is all over the globe and thus there's no "good" timezone for it) and the number of viewers I get (both live and on the archived version on YouTube) is crap compared to my standard videos. I know that's something that improves with time, but this is supposed to be a hobby, not work, so I'm just going to stick with what I know and enjoy, and which works well — which is YouTube.

I'm not ruling out occasional "special" streams for events, charity drives and suchlike, or occasional chats with my buddy Chris in a quasi-podcast format. But I'm not going to make it a regular part of my routine. I know several people who want desperately to "make it" as a streamer, and they seem to spend a lot of their lives being miserable, and I have no desire to get into that situation. I do this for fun.

So, amid a bit of game room reorganisation that may be happening this weekend, I'm going to make a start on another year of retro computing fun. Broadening my remit will be an interesting journey for me to take, and it may well bring some new people to the channel, too. I know from previous times I've done this that there are a couple of people who get a bit sniffy when I cover non-Atari stuff, but y'know what? My channel, my rules. I am interested in gaming and microcomputer history, and while Atari stuff will always carry significant personal meaning for me, I want to know more about the other parts of this side of things, too.

So that means C64, Spectrum and Amiga stuff! There's a huge library of things for me to explore on all of those platforms, and still plenty of Atari material I haven't covered, either. So I certainly don't think I'm going to be short of things to play and talk about this year. Now I just need to make the dang videos!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.