#oneaday Day 810: Compiling information

It will probably not surprise you to hear that, as an autistic person, I quite like organising sets of information into a visually pleasing and/or easy-to-refer-to manner. To that end, ahead of my intention to reboot my Atari A to Z and Atari ST A to Z series, I have been doing something I have been meaning to do for a while that will aid with research.

I've been going through old magazines — just Page 6/New Atari User to begin with, but I will expand my efforts at a later time — to determine which issues had reviews (or otherwise substantial articles) of what in them, and recording that information in a big ol' searchable, filterable, sortable table. Or, y'know, a spreadsheet. (I guess this makes me a "spreadsheet person" after years of resisting such things.)

This will (hopefully) make it much easier to track down these articles when researching something — and might also give me some ideas on what to cover, too.

One of the things I find most interesting when either revisiting old favourites or discovering new ones is taking a look at what the "professionals" had to say about them, and seeing if they treated them fairly, or if they were talking nonsense. I don't really mind either way; there is value to both confirming a critical opinion from back in the day, and having the opportunity to look at it from a more detached, modern perspective and perhaps disagreeing with what was said back then.

It's also kind of interesting to, in some cases, give these games a bit more time and attention than they might have perhaps had back in the day, particularly if the reviewer in question clearly didn't have a lot of time to spend with them, or didn't understand them completely. I mean, we're only talking a play session of maybe 20-60 minutes when it comes to most of my videos, but sometimes you do notice properly intriguing things about games after spending a bit of protracted time with them, rather than spending a few minutes on them and then moving on to something else.

Alongside the traditional "reviews", I'm also recording mentions of games in things like topic-based roundups, type-in games (which can be just as interesting and worthwhile as commercial software!) and… basically any mention of something I might want to cover, and which I might want to refer to what was being said about it Back In The Day.

It's going to take a while to compile all this information — particularly if I want to throw other magazines into the mix — but I think it's going to be a worthwhile endeavour that will be helpful for the direction I think I want to take the YouTube channel (back) in. It also gives me a good reason to look back at old computer and video games magazines, and I will always welcome any opportunity to do that. Not that I need a reason. But it is nice to have a reason to do so.

Anyway, my intent is still to hold fire on YouTube until after our holiday, then get back into the swing of things with the rebooted Atari A to Z and Atari ST A to Z series in mid-September, likely with my first recording session being the weekend of the 19th (meaning the first of the new videos will come out the following week). I'm sure I'll have a good chunk of this organising done by then, and I think it will be enormously helpful in adding some additional insight to my videos that will hopefully be as interesting for anyone watching them as it is for me making them.

Right this second, though, after taking care of 28 issues of Page 6 today, I think I've earned a bit of video game time. So it's back to Ys VIII for me!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 489: You've got Fun Factor

I've written about this before, but I write a lot of shit on this blog, so you may not have seen it, particularly since I last wrote about it in March of this year, when you may not have even been reading this blog. (The viewing figures would seem to suggest that quite a few more people are reading this blog now than there were in March. Although the other day I had approximately 900 bot visits from China, so I may take those figures with a pinch of salt or ten.)

Anyway, what I would like to talk about is the Fun Factor podcast, hosted by the experienced writers and video game enthusiasts, Ty Schalter and Aidan Moher. "Oh great," you might say. "Another video games podcast. Like we need any more of those!"

To that, dear reader, I say fie and pfaugh and other such expectorations! Fun Factor is different. Fun Factor isn't just a bunch of dudes sitting around talking about what they'd played that week, maybe coupled with the gaming news headlines they'd picked off their favourite website. Fun Factor is, as you might have determined from the name, about something which is very close to my heart and soul: magazines.

Each episode of Fun Factor takes a close look at an individual video game magazine. The present "season" is focusing specifically on the "Generation Gap", which covers the years between 1995 and 1997. This was a time when gaming underwent a quantum shift as we moved from 16-bit pixel mastery into the brave new frontier of (texture-mapped, Gouraud-shaded) polygonal 3D thanks to platforms like the Nintendo 64, PlayStation and Sega Saturn.

It was an exciting time, and the press of the period reflected that — for many, this was a real golden age for games magazines, as the Internet was early enough in its mainstream adoption (i.e. a lot of us were still on dial-up, particularly outside the US) that it hadn't yet taken the place of traditional publishing.

Rather than attempting to summarise the entire magazine, an episode of Fun Factor instead primarily focuses on a single piece in that magazine: a "review of a review", as it were. Along the way, Aidan and Ty both take a bit of time to flip through the magazine as a whole and contextualise what they're about to do a deep-dive into, including commentary on what was going on in games at that time, what they were both up to in their own personal lives (and experience with gaming) — and even a look at some of the weird and wonderful adverts that cropped up in print.

What I particularly enjoy about Fun Factor is that it has a breezy, friendly tone that one iTunes reviewer quite correctly described as "being like reading old magazines with friends". It's unmistakably modern, as Ty and Aidan are not above pointing out how these magazines often demonstrate how social attitudes and conventions have changed over the years, but, crucially, this never becomes in any way overbearing or preachy. There is plenty to criticise and lessons to be learned in these old mags — but also plenty to celebrate, too, and the show always finds an excellent balance between reflecting on how we've grown (or not, in some cases!) and what a wonderful time it was to be interested in video games.

Both Aidan and Ty cite classic games magazines as being formative in their own decisions to get into professional writing, so it's all done out of love for the medium. I've seen all too many online discussions of '90s magazines and ads in particular descend into nothing but laughing at the terrible taste and attitudes we all had, but Fun Factor has never, to date, across 13 episodes at the time of writing, found anything completely irredeemable in the publications they've looked at.

Even in instances where both Ty and Aidan have disliked the review that was published — such as Edge's truly strange Final Fantasy VI review — there have been positives to pull out. And some of the best examples of reviews from that period have, so far, ended up coming from the most unexpected places — like, say, sports games.

I adore old magazines and have a small collection of them that I treasure — mostly from well before the era that Aidan and Ty are presently covering on Fun Factor — but I don't have many people that I feel I can talk and enthuse about them with, or who understand why they hold such meaning for me. One of the reasons I value Fun Factor so much is that it helps me feel like there are other people out there who get it, who understand why magazines, at one time, held such importance for us as video game enthusiasts — and why many of us miss those days greatly.

If you're after something new to listen to and the above sounds like fun, you can find more information about the Fun Factor podcast on their official website, funfactorpod.com. You can also subscribe to the podcast's channel on YouTube, and I'd encourage you to check out the video versions of the podcast, since each episode displays scans of the pages that Ty and Aidan are talking about, allowing you to "read along" with them to a certain extent.

Thanks for the entertainment, fellas, and I look forward to hearing more from you. Plus if you ever need to hear stories about old Atari magazines, Year 10 work experience on PC Zone or freelancing for the Official Nintendo Magazine here in the UK, you know where I am!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.