#oneaday Day 650: Games for Children

I read an article earlier that annoyed me a bit. I'm not going to link to it partly because I don't want to send any particular ire in the author's direction, and partly because it wasn't this specific article that annoyed me, but rather a common talking point that it used as its central thesis.

The relevant quote is this (and I'm aware this is probably as good as linking to it, but whatever; statistically speaking, most people probably can't be arsed to search for it, and the rest think asking an AI will get them a meaningful answer. That latter group are wrong and cunts, by the way.):

I think we need to start acknowledging that too many adults are evaluating games like they're up for the Booker Prize when instead they're well-constructed children's books. We don't need to pretend. We'd be better off being real.

This argument primarily came about because some folks have been looking at the recent Pokémon game, Pokopia, as a reflection on life in a world without humans, and life in a world living with the results of climate change.

The thing with art is that it's a subjective thing. There's authorial intent, to be sure, but there is also the very specific, very personal reaction that someone has to something. And that comes from somewhere. And if multiple people are saying the same things, independently of one another, there's clearly something in the work that speaks to people who are on a particular wavelength.

With that in mind, I feel like it's the height of arrogance to describe something as being childish, which is the main core argument that annoys me not just about this piece, but about other thinkpieces along these lines. Sure, Pokopia is a game designed to be sweet and colourful and friendly to kids or inexperienced gamers, but that doesn't mean it's completely incapable of saying something.

I add to this: being aimed at children does not mean something has lesser value, either. There's a vast canon of "children's literature" out there that is well worth reading by adults today, because it stands up not as "books for kids", but simply as well-crafted stories. Another objection I have to the argument above is that by using a phrase like "well-constructed children's books" as a diminutive, reductive way of talking about things, you are, by extension, implying that nothing designed for kids can have any broader cultural value.

It's an ongoing thing that certain portions of Terminally Online people in particular like to bring up: that Games Have Bad Stories. And it's bollocks! Just as in any medium, there are games that do have bad stories, yes, but there are also many, many examples of those that have good stories. Great stories, even. The implication behind the sentence "too many adults are evaluating games like they're up for the Booker Prize when instead they're well-constructed children's books" is that "games, as a medium, will never have the same value as another medium that I consider inherently more valuable".

I haven't played Pokopia so I can't comment on the specifics of that case. But I can comment on a vast number of other games that very much are worthy of exploring with detailed critique and analysis. I write about many of them over on my other site, MoeGamer! The most recent thing I have written about over there at the time of writing is the incredible Esoteric Ebb, a game that is about as far from being a "well-constructed children's book" as it's possible to be. (And yes, I know I said I wouldn't pick on that article specifically; it just so happens that this particular quote is especially symptomatic of the issue I'm talking about.)

The core thesis of the piece in question is that "we all need to be more honest" when we're talking about games. And I don't necessarily disagree with that. There's a lot of criticism out there where people look at a game and complain about something that it isn't — and which, in many cases, it has never purported to be — rather than evaluating whether or not it was successful at what it was actually trying to do, whether that was implicit or explicit. (I wrote about this back in 2013 on USgamer, now archived on MoeGamer. If you want to know more, look up John Updike's rules for literary criticism.)

But "being honest" doesn't mean that you just go "ah, games are all just children's books, not like real literature and art" and be done with it. Critical, artistic and literary analysis has a place in writing about the medium, whether the subject under discussion is something as seemingly breezy and lightweight as Pokopia, or something as dense and philosophical as Esoteric Ebb.

Video games have been around for a very long time now — and, moreover, using the medium as a means of storytelling is now very well-established in its own right. At some point, the thing we need to "be honest" about is the fact that the medium as a whole is mature, and that there's absolutely no problem with treating it as such.

If you want to treat video games as nothing more than a throwaway bit of fluff that makes you feel better of an evening, I'm not stopping you. There is great value in having something you enjoy that you don't need to engage with on a level beyond "I like doing this because it makes me feel good". But don't throw around "we all need to" like it's some great unacknowledged, universal truth. If someone finds greater artistic, creative value in something and you just don't see it — perhaps just be honest, say you don't get it yourself, and move on. No need to tell everyone else that they're doing it wrong.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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