#oneaday Day 715: Fuck Valnet

My distaste for groups like Valnet and GAMURS is hopefully well-established by this point, but today there's a whole new disgusting chapter to the sorry saga that, so far, has resulted in an almost entirely non-functional games press in 2026. According to Lex Luddy of startmenu, Valnet has just issued new contracts to writers on TheGamer (a site which Valnet had already gutted of its main features staff) saying that they will not get paid unless their articles reach a minimum viewership threshold. As Luddy points out, the remaining staff at TheGamer — and indeed across Valnet — already had pay that was tied to overall article performance, but this new step provides a hard cutoff on whether or not they get paid at all, based on viewership.

man in gloves sitting with hands on face over laptop
Photo by Never Dull Studio on Pexels.com

This is, I won't beat around the bush, disgusting. Tying pay to article performance is already a shitty thing to do, but to withhold pay completely based on view counts is outright exploitative. And it's not as if writers on Valnet sites are getting paid fairly anyway.

As several people replying to Luddy on that Bluesky thread pointed out, this has been a longstanding problem with online media in general. It should be the writers' responsibility to produce the material, and it should be the people running the website from a business perspective's responsibility to promote that material and ensure it gets read.

Unfortunately, for a long time now, writers have been forced into a position where they have to write provocative, baiting articles in the hope that they will get clicks, because the people running the sites seemingly just… don't do anything other than lay people off. And, of course, bring generative AI into the picture, because this type of Business Idiot has no understanding whatsoever of how the actual audience has zero desire to read AI-generated content, instead believing that because generative AI is fashionable and responsible for billions of dollars of imaginary money being thrown around, they might be able to get a piece of that pie by enshittifying their website.

And the really stupid thing is that you never can predict what is going to spread across the Web and "do well" if it's left up to the writers. There is no magic formula that says "IF you write an article like this, THEN it will always succeed". There are manipulative tactics — like clickbait and ragebait — that sometimes work, but more and more people are wise to them today, and refuse to share material that falls into that category. Video game enthusiasts are some of the most online-savvy people out there for the most part, so resorting to these tactics is declining in effectiveness as time goes on.

What does seem to work — to an extent, at least — is having someone who is responsible for making sure those articles get seen: advertising the website. Effective use of a dedicated social media manager is why longstanding sites like IGN and Eurogamer are still just about hanging in there, but they are the last few remaining holdouts of a once vibrant and thriving media sector — and they have their own issues. IGN, for example, is currently butting heads with its Creators' Guild union over fair pay rises in line with inflation, and Eurogamer cut its editorial staff considerably a while back.

Once again, I have to say that I am baffled by this. Video games, as a creative sector, are bigger than they have ever been, with a broader, more diverse range of releases than ever before. So why are we, collectively, apparently completely incapable of sustaining an enthusiast press?

Moreover, retro gaming is more accessible than ever before, too, meaning that there is a worthwhile place for some retro-centric sites to spring up and do a good job of covering classic gaming material — but so far, we've seen very few outlets even attempt to step into this space, with only Time Extension online and Retro Gamer in print coming to mind outside of the unpaid (or at least non-commercial) enthusiast blog sector.

The usual answer to this is "b-but YouTubers and streamers!" and I'm sorry, I don't buy it. YouTubers and streamers have a place in the modern media landscape, sure, but they fulfil a completely different function to a traditional press — and moreover, they demand a completely different sort of attention to written material. And if you've ever accused a traditional press outlet of "paid reviews", then I have some unfortunate news to tell you about a widespread concept known as "influencer marketing".

I am sad about all this! I spent a significant portion of my life looking at my brother with intense admiration for his role in helping to shape the games press in its prime, both in print and online, and hoping that I would one day be able to follow in his footsteps! And yet, by the time I did manage to get a meaningful foothold, things were already starting to collapse. I was, somehow, too late — and I am having great difficulty understanding why, because it's not as if video games have gone anywhere. One would think with the sheer number of the bloody things being released pretty much every day at this point, a functional games press would be a desirable thing to have. And by "functional", I mean "one with full-time employees who get paid a fair salary on which they can live, enjoy the medium that they have chosen to specialise in and be able to have a good work-life balance".

And yet here we are. I despair sometimes, I really do.


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#oneaday Day 502: Another reminder that traditional games journalism is all but dead

It emerged today that the entire Features team of the gaming website TheGamer has been laid off, after owner Valnet decided that it likes money more than having actual employees who are capable of writing.

I'll admit that I was never a particular fan of TheGamer for a variety of reasons, but regardless of my own personal feelings about the site, this sucks. It's the latest instance of something that has continued to suck for a while now, with even big names of the games journalism industry — if such a thing even exists any more — suffering widespread layoffs, cutbacks and significant worsening of what they offer for their audiences. Enshittification, if you will. And yes, even longstanding behemoths like IGN and Eurogamer have been subject to this. According to VideoGamesChronicle and PressEngine, more than 1,200 journalists have left the business entirely in just the last two years — and that's not taking freelancers into account. (That puts the figure nearer 4,000.)

Honestly, seeing this happen to TheGamer isn't a surprise, though. This is just what the site's owner, Valnet, does. They buy up sites that were once successful, rip out everything that made them distinctive and unique — i.e. the people who worked hard on establishing the site's identity — then proceed to replace everything with slop. I would not be surprised at all if in short order we start seeing casino advertorials and AI-generated garbage on what remains of TheGamer.

Valnet and their big rival, Gamurs, are a scourge on what was once a thriving sector. They both take this model: they buy "verticals" (ugh) that they want to add to their portfolio, and then think that just because they now own, say, Polygon, that they have unlocked an infinite money glitch. But they have not — for a variety of reasons, not which is the model on which ad-supported commercial games journalism has been forced to operate for years now.

This article by Luke Plunkett of Aftermath sums it up nicely: these sites had been stuck in operating in the same way as 2000s-era Kotaku, which is to post as much as possible, as often as possible, and it didn't matter too much if nothing of any real substance was being said. It was all about the content.

I've been through this, too. During my time on both GamePro and USgamer, I was specifically hired to be someone who operated on a different time zone to the rest of the staff, with my responsibility being to ensure that there were things ready to read on the site by the time North America woke up. These typically end up being "news" posts, which, in the churn of having to produce so much content every day, often end up being little more than you could learn from just following a company's social media account or signing up to their mailing list.

"Guide content", that odious practice where every single site has to have 5,000 articles explaining every minutiae of every hot new game (and often badly, to boot), is also at play here, with the entire Internet gradually being flooded by "what is today's Wordle solution?" posts, individual articles explaining each and every shrine in The Legend of Zelda (often badly) and inconclusive, vapid answers to questions no-one was really asking with any great seriousness. It's all about the pursuit of endless, relentless content, and it doesn't matter if it's any good or not, it just has to be fresh, constantly updated and now.

And it sucks! It's not doing anyone any good! It's not making the writers on these sites look good, it doesn't make the games they're covering look good, it doesn't make the site look good, and it doesn't inform the readership of anything worthwhile. It just means those readers have something new to scroll through every time they refresh the page while they're staring, glassy-eyed, at their phone for the 14th consecutive hour that day.

It sucks that it has to be this way, too, because the presence of a specialist press is important. The idea that we might, one day, be completely without a games press altogether is absolutely baffling, but with every round of layoffs like the one we've seen today, we get closer to that dystopia.

Reader-supported sites such as Aftermath, 404 Media (not games, but relevant) and Giant Bomb are doing great work, but it remains to be seen how sustainable that model is — particularly as so many of the bloody things are starting to pop up that it is no longer possible or affordable for anyone to be "widely read" when it comes to good-quality games coverage. That's not necessarily a bad thing, given that back in the '80s and '90s we tended to be loyal to individual magazines rather than reading all of them, but it's a big shift in how the Internet has traditionally worked.

I don't even know what to think any more. It's bleak out there. And I wonder if it's ever going to get better again. I just want to have some fun websites to read again, by people who know their craft and are passionate about it. We used to have that — why can't we have that again? Why can't we have 1up.com again?

Those are rhetorical questions.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.