2305: Fighting Talk

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I spent a bit of time playing some Dead or Alive 5 Last Round online with a friend from Final Fantasy XIV earlier. (Hi, Neon!) I've never really played a fighting game online before — it's a genre that has something of a reputation as being brutally unforgiving to newcomers, and with good reason, since the fighting game genre is one that attracts significant numbers of people good enough to actually get paid to play these games.

Thankfully, my friend Neon appears to be of a roughly equal level of skill to me, since we had a series of matches and we both came out roughly equal in terms of victories and losses.

So far in Dead or Alive 5 I'd been focusing on the Training mode, attempting to learn some combos and moves for characters I liked the look of, because I'd love to get past the "button mashing" phase that everyone goes through when they first pick up a fighting game. As such, I was a bit hesitant to even jump into the story mode, because I didn't feel like I knew any characters well enough. But I thought I'd give fighting another person a go — and I'm glad I did.

Fighting Neon gave me a potent reminder of exactly why I've always liked the Dead or Alive series in preference to perhaps more established, popular fare like Capcom's Street Fighter series. It's kind of hard to describe the exact feeling, but I think it's best described as the game feels instinctive, almost primal. You can spend hours learning the specific button combinations to pull off specific moves at the right time — and doubtless the really good players do that — but at a fairly rudimentary level, which is where I'd generously put myself, the fighting system works in such a way that you can look at what's going on on the screen, push directions and attack buttons and have something that "feels" right unfold in front of you. Opponent blocking high blows? Get in there with some low kicks. Taunting you? Charge in and tackle them with a running throw. Knocking you off balance with a flurry of blows? Block, block, block dammit, oh for fuck's sake. (I never have quite mastered blocking in fighting games; given how important and helpful — and tied to the series' iconic countering system — it is in Dead or Alive, I should probably do something about that.)

I haven't yet picked a "main" to play with. I will almost certainly end up going with Kasumi, at least initially, because Kasumi is hot and I vaguely know some of her effective moves. Today I also particularly enjoyed playing as Hitomi (who appears to have wonderful reach with her kicks) and Momiji (though I haven't done any training with her yet, so I was taking wild stabs at her moves). I also discovered that, as I previously thought, I want to steer clear of slower, heavy-hitting characters, because I very obviously don't know how to handle them effectively and tend to get my ass handed to me if I try and fight with them in the same way as the Kasumis and company of the world.

My few games today were an eye-opening experience, then. I'm definitely up for playing some more; if you, too, suck at fighting games and would like a punching bag to play with, feel free to hit me up on PSN under the ID Angry_Jedi.

2298: Holiday on Zack Island

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I wasn't just trying Dead or Alive 5 Last Round out of the blue yesterday; I was inspired to finally pick it up after playing some Dead or Alive Xtreme 3, which I've been enjoying a great deal.

For those unfamiliar, the Dead or Alive Xtreme series has very little to do with the fighting game series Dead or Alive save for involving some of the same characters — specifically, kickboxer and playboy Zack, who owns the various tropical paradises the Xtreme games unfold on, and a selection of lovely ladies from the series indulging in various holiday-ish activities.

The first Dead or Alive Xtreme game — Dead or Alive Xtreme Beach Volleyball, which many people thought might be a joke when it was first announced — was released on Xbox and largely focused, as you might expect, on playing volleyball, but there was a curious dating sim metagame attached, too, where you could give gifts to the various girls in the hope of getting them to partner up with you — you can't play beach volleyball without a partner, after all.

Dead or Alive Xtreme 2 on Xbox 360 was a very similar game but had a couple of additions to the original formula. Most notably, it added jetski racing, which was a hell of a lot of fun, and provided a reliable means of making money for those who weren't very good at volleyball or some of the smaller activities the game offered.

And so we come to Dead or Alive Xtreme 3 on PlayStation 4, which in many senses is a bit of a step backwards for the series in that it's closer to the original game in structure, but manages to remain enjoyable regardless. I miss the jetskiing in particular, but I'm enjoying the volleyball and other activities, and the fact that the game is a lot less obtuse about things like what gifts the girls like, what is happening to your relationship levels and suchlike makes it a much more pleasant experience. Couple that with a simple mission and levelling system plus a "grade" given at the end of every 14-day virtual vacation, and despite being pared back in terms of content, Dead or Alive Xtreme 3 is, in many regards, the most well-structured game in the series.

The thing I like about Dead or Alive Xtreme — all of them, but most recently in particular — is that it's just plain relaxing to play. Gentle, chilled out music plays in the background as you engage in various activities ranging from beach volleyball to rock climbing or a tug of war on floating platforms in the swimming pool. As day gives way to night, your chosen girl heads back to her hotel room and has the option to hang out in the casino and play roulette, blackjack or poker. Then the whole process repeats again.

The reason why it's so relaxing is that it doesn't put any particular pressure on you to play in a given way. "Mission" pop up every so often, either from the girl you're controlling or Zack, and these provide rewards for the overall metagame, but they're strictly optional. In the case of the girls' missions, they can provide a good indicator of how well you're doing on this playthrough, though — in order to get the best score at the end of her holiday, you need to have completed 7 of her specifically numbered missions, ending with "Satisfy [girl] by the end of the vacation".

Aside from that, though, you can tackle the game how you see fit. You can focus on trying to get a complete collection of swimsuits for a favourite character. You can work on trying to satisfy as many of the girls on the island as possible in a single playthrough — pretty difficult when you first start playing, but as you level up their "excitement level" over time, it becomes easier. Or you can switch to "Owner Mode" and just use the game as an attractive software toy, allowing the computer to take control of your chosen girl in various activities while you play with the camera angles and take photographs.

Dead or Alive Xtreme 3 is notorious for not getting an official English localisation due to some controversy a while back. There is some debate over whether or not publisher Koei Tecmo really believed that the game would be subject to backlash from social justice types when it was released, but you can bet if the game did see an official Western release, we wouldn't hear the end of it from the numerous holier-than-thou publications and writers on the market today.

The silly thing is, it's not offensive in the slightest. It's sexy, sure, but Dead or Alive has always featured spectacularly beautiful women, and this in itself isn't offensive. Some of the swimsuits are quite revealing, and some of the minigames cause an entertaining "swimsuit malfunction" for the loser, though the suit in question doesn't actually fall off or anything — it just comes untied and stays magically attached. In other words, there's no nipples, no fannies, no bumholes, no fucking, no kissing and definitely no holding hands. It's just an all-female cast hanging out on the beach, playing games and having fun rather than punching each other in the tits like they do in the mainline Dead or Alive games.

To put it another way, Dead or Alive Xtreme 3, like its predecessors, is a game that it's just nice to play. It's not a deep game, it's not a complicated game (unless you want to optimise your playthrough strategies for the fastest progress) and it's not a difficult game, but it is a game that it's just thoroughly pleasant to spend time with, and I predict it's one I'll keep coming back to when I just want to chill out and enjoy myself without thinking too hard about anything.

The perfect virtual holiday, in other words.