#oneaday Day 581: Another experiment with references

I present you with the author's self-portrait, in which he is a bit more generous to himself than he normally is, and which was based, once again, on a 3D reference pose. This was also an experiment at adding noses and ears to a character.

I still have a lot of fundamental techniques I need to work on — getting my pen pressure consistent as I draw something is a big one, though there are tweaks one can make to one's tools to mitigate that somewhat — but I'm quite happy with how things are going, and feel like I'm definitely learning some things every time I draw something. And I'm not taking a ton of time over these right now, as is probably readily apparent — so I'm sure if I were to take a lot more time over a single image, things might come out better.

I'm actually keen to experiment with some other ideas, too. I have vivid memories of "Computer Art" classes back at school, where I got very good marks for a digital recreation of an Impressionist painting, achieved on an Archimedes computer. The toolset on the art package we were using there was limited, but I was able to make creative use of it to produce a satisfyingly good image that looked vaguely authentically Impressionist — as close as one can achieve with a limited resolution and colour palette, anyway!

One of the nice things about Clip Studio Paint is that it has a lot of nice built-in tools — virtual pens, pencils, paintbrushes and painting methods. Thus far I've been keeping it simple for the doodles I've been doing on here, but I kind of want to fiddle around with drawing some completely different sorts of images — maybe something more abstract, maybe something a bit more landscapey, maybe something completely imaginative. That will be a project for another day, which I will chronicle on here for sure, but for now, I'm definitely having fun dabbling in the visual arts.

I recognise that I will almost certainly never be as good as someone who has been practicing this stuff their whole life — but you also never know what you're capable of until you try it, which is partly what this was all about. I haven't even really tried drawing of any description outside of a few idle doodles since I was a teenager; I didn't study Art or any related fields at GCSE, so my "formal" education in such things stopped around year 9. And I tended to find Art classes a little frustrating at times, since I never really got on well with real paint. I was bad at mixing colours — whatever I mixed, I always seemed to end up with brown — and I didn't have particularly good command over brush strokes. My paint would drip and dribble and my eventual compositions would end up looking a bit messy.

There were parts of it I enjoyed, though. I do remember enjoying sketching still lifes with pencils, and the brief period we did a bit of technical drawing was something I took to quite well. I'm sure I will rediscover some other things eventually, too. For now, though, like I say, I'm continuing to feel like this tablet was a good "investment". And by "investment", I mean "put on my Amazon wishlist so someone would buy it me for Christmas".


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#oneaday Day 574: Characters, remastered

For today's doodle, I thought I would reimagine the "characters" that occasionally appear on this blog in a new style, courtesy of my new drawing tablet and the capabilities of Clip Studio Paint. I think they all probably need some refinement, but I enjoyed making this initial sketch, and each new thing I draw gives me some ideas on what I might need to focus on when developing my skills. I don't have any grand designs on becoming an illustrator or anything, but it would be fun to develop if not "technique" then at least "a distinctive style".

Honestly one of the biggest challenges is fundamentals! Drawing a circle is surprisingly hard! Drawing a circle with roughly equal pen pressure all the way around is even harder! (And, as you can see, I have consistently failed in this regard across the entire image.) Part of me wants to figure out a way to refine that somewhat, but another part of me feels like those individual quirks and "brush strokes" (of a sort) give a piece some individuality and a sense of identity — and that's where a distinctive personal style stems from.

I'm not 100% sure where all the characters came from, to be honest, other than "my own brain". Obviously there's the version of me, which is a little bit less fat than me and a lot cooler than me.

Phillipe (the one who is 80% mouth, and who will almost certainly get his cock out at some point) was primarily introduced to the blog as an homage to a fellow blogger and Twitter enthusiast first time around the #oneaday train — and I was pleased to note recently that he appears to have made something of a name for himself as a voice actor. The character wasn't intended to resemble him in any way, either looks- or personality-wise; he was just named after him, which I recall us all finding quite amusing, given that in stickman form, Phillipe was always the most wilfully offensive of all of them.

Alex, the redhead, has changed her style a bit from her stickman form, sporting some '80s frizzy hair instead of the straight bob she previously had. I primarily created her because I like redheads. She was often designed to be something of a "foil" or "straight man" to me, tending to be something of a voice of reason and rationality even when things were taking a turn for the bizarre. She has canonically slept with Phillipe on more than one occasion, however, much to her disgust.

Lucy, the blonde, I believe first came about in this post, albeit as a brunette. She was initially intended as an embodiment of mindlessly chipper retail workers who stick rigidly to a script even when it's abundantly clear that all you want is a cup of normal coffee and minimal interaction with other human beings. Over time, she developed into what I freely admit is a blonde stereotype of being a ditzy dumbass who is painfully naive about pretty much everything, but she's actually one of my favourite characters to draw because her overly exuberant personality encourages me to make her as expressive as possible. For her new look, I gave her a bit more detail in the bow that ties up her ponytail, her key identifying visual feature.

Other characters that have put in more occasional guest appearances, and who are not pictured above, tended to be more explicitly based on people I actually know. These four, though, I think have always subconsciously represented parts of myself.

The "me" character is, obviously, partly represented by my own self-image, with a little more generosity than I would usually provide myself with. Humour in past images and comics I've used "me" in tends to be at my expense, but I have also used "me" to express my thoughts, worries and feelings about things.

Alex, I think, represents part of me that wants to be cool and popular and liked. I'm not especially desperate for this or anything (although to be perfectly honest, some more friends who live nearby and actually care about me would be nice) but there is part of me that thinks "if I wasn't so fat, ugly, stupid, socially awkward, cripplingly self-conscious and generally inept at living on this planet, I'm sure I could be a riot at parties". Or, you know, something to that effect.

Lucy, then, represents the part of myself that acknowledges that I, myself, am indeed fairly dumb and naive about things one probably should know better about by the time one is 44 years old.

So that's that. You will be seeing a lot more of all of them, particularly once I figure out how to do full-body shots of each of them without them looking weird. That's something to figure out another day, though!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 568: Doodling is fun

I'm going to make no attempt to convince you that my doodlings are in any way "good", because I know that I have precisely zero technique and don't do things "properly", but man, doodling is fun! I just spent a little while fiddling around with Clip Studio Paint (which I bought a copy of, because if I've got a tablet I might as well use some good software with it) and that resulted in the above nonsense. There wasn't any real thought behind it other than an experiment with how to bring the cartoonish representation of me into a slightly more "detailed" space than the stickmen I've been drawing up until now.

Don't get me wrong, I love stickmen and I doubt I will be abandoning them completely, but when one has better drawing tools at one's disposal, one inevitably feels like one should be doing a little "more" with them. And so we have the above.

With the above images, I was channelling some of my past cartoon-drawing experience — specifically that of my time in secondary school, doodling with my friend Ed in our "rough books". The styles I've experimented with over the years have a few influences, but one I keep coming back to is inspired to a certain degree by Jim Davis' work on Garfield — particularly in the area of the eyes. I've always liked Garfield-style eyes as two slightly "protruding" spheres on a character's face; it's not at all realistic, but it can be immensely expressive, which is why I think I've always been rather fond of it as a style.

The uncoloured top-right doodle in the above is somewhat akin to how Ed and I drew our shared "Edlock Holmes and Watson" cartoon strips when we weren't doing them as stickmen (which, eventually, we adopted as the "primary" style) — big noses, eyes inspired a bit by Sonic the Hedgehog's big "mono-eye with a perpetual frown. Fiddling around with that style today, I feel a bit less fond of it than the other approaches: the aforementioned "Garfield-style", and an adaptation of what I was doing with the stickmen, with simple lines for eyes.

One thing I've discovered with Clip Studio Paint that I'm quite fond of is colouring the images in! Using layers, you can leave your line art "on top" and paint behind it, and that, it turns out, is immensely satisfying to do. All of the above are coloured by hand using a paintbrush tool rather than a flood fill, and I really enjoyed doing that for some reason. Given the output of the tool is rather "solid" you probably can't see much in the way of "brush strokes", but I feel that colouring things in that way introduces just enough in the way of human imperfections to give it a bit more of a personal touch.

One thing I really like about drawing with a tablet on the computer is the smoothness of the lines it produces. There's still some "humanity" in there due to things like variances in pen pressure and suchlike, but there's a pleasing smoothness to lines drawn as one continuous motion that is hard to recreate even using real materials. You can't do that with a mouse, either — not even a fancy-pants high-DPI model — and, for me, it's one of the ways that computer art strikes a nice balance between the physical and digital spaces; a real way that the medium makes itself stand out as something unique, rather than an attempt to recreate something that already exists.

I'm looking forward to experimenting a bit more with this drawing tablet, and I'm going to try and scribble something as a companion piece to each post each day, just like I've been doing up until now with the stickmen. As I say, I can't promise that some days won't still have stickmen — I know they have their fans, and I still like them myself — but I also want to experiment with pushing myself a little more, and perhaps developing a bit of a style that I can absolutely call "my own".

Also the sassy gal in the bottom left is cute, no? She will definitely be making more appearances.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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