#oneaday Day 864: Grab bag

It has been a fairly boring day, so I will attempt to make it more interesting by talking about several things. Look at me go!

First up, my Analogue Pocket arrived today. Did I need another retro gaming handheld, particularly one that is quite pricy (and extremely pricy when you add the extortionate shipping and customs charges that come with getting one shipped to the UK)? No, of course I didn't. Did I get one anyway? Yes, of course I did. I have been interested in the Analogue Pocket ever since it was first announced and immediately sold out, so I have always been keeping an eye out for them becoming available again. As it happens, they became available again and I was in a position to be able to buy one without guilt, so that's exactly what I did.

I don't have a lot to report on it so far as I've only really set it up and given it a quick try with a few games so far. I am impressed from the little I've seen, though; the extremely, extremely high resolution screen means that it's capable of doing some wonderful display effects to recreate things like the original Game Boy's dot matrix display and the distinct "line" patterns on things like the Lynx and Game Gear displays. It can also do a nice Trinitron CRT simulation, as well as a number of other "generic" effects — or you can mix things up a bit, like applying a simulation of the DMG Game Boy screen onto something that would not have used that!

I'll doubtless have a lot more to say about it in the near future, but suffice to say for now that this thing seems to be built like a tank in handheld terms, and setting it up to use the MiSTer-style openFPGA cores using an application called PocketSync was quick and easy. PocketSync also takes care of things like downloading BIOS files, so it really is just a few clicks to get the thing set up to load any ROM you'd care to name on one of the supported platforms. It's nice to have the option for original cartridges, though, which was the Analogue Pocket's original unique selling point.

Anyway, that's the Pocket. Like I say, I'll do a more detailed writeup about it in the near future, as it's worth exploring in depth, I think. I'm particularly intrigued to try the nanoloop music creation software that comes built-in. It seems fiddly at first glance, but I'm sure once you get your head around the various button controls and know what everything does, it will become much more usable.

What else has happened today? I tried some American flavours of sugar-free Monster that one of our local convenience stores (the one we call "Funny Shop" to distinguish it from the nearby Tesco Express, and in homage to the fact that it sells unusual imported food products from around the world as well as domestic products) and they were both actually very nice. I tried the "Ultra Red White and Blue Razz" one, which is obnoxiously "patriotic", but, as the name suggests, just tastes of blue raspberry, while the Ultra Sunrise flavour might, in fact, be my all-time favourite Monster; it tastes like actual oranges. Not like orange soda flavour, like an actual orange. Highly recommended. I hope we see it more "officially" over here at some point; in the meantime, I will be counting on Funny Shop to keep me stocked.

I also tried the Taco variant of Buldak noodles. I have mixed feelings on this. It had a pleasant Mexican-esque smell once the powder and sauce went in, but in terms of flavour it was mostly overwhelmed by the Buldak hot sauce. The "flakes" pouch also contained some of the most unidentified foodstuffs I think I've ever seen. There was something that I assume was supposed to be a bit like taco meat, but I have no idea what it actually was, and it didn't really taste of anything. I am yet to find a Buldak variant that beats the regrettably discontinued Curry flavour, though the sweet fried chicken one is pretty good (yes, that means it is a sweet fried chicken flavour hot chicken flavour noodle) but seemingly getting a bit harder to find. I also tried the Rosé one the other day and had trouble distinguishing it from the Carbonara variant. It was nice, to be sure, and I'll probably seek it out again, but I'm not sure how it distinguishes itself from Carbonara.

Well, that's my day. I think a bit more handheld play is in my immediate future…


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#oneaday Day 276: Writer's Block, Occurrence #976,425

I've been pootling through the "Random Post" option at the top of this blog for the last half an hour, trying to think of something to write about, and nothing has been particularly forthcoming, so I'm just going to do what I usually do in this situation, which is to start typing and just see where things go from there. Expect stream of consciousness, and nothing of any real consequence.

I have the farts this evening. I don't think I've eaten anything particularly fartworthy, but I am cracking off some rippers. I had a bit of a stomachache last night, so perhaps it's a remnant of that. It doesn't really matter. All that does matter is that I am trouser-trumpeting like a good'un, and I haven't even shat myself. Winner. Nothing worse than following through on a fart, which is something I have, to my knowledge, only done once, and in my defence I was already quite ill with something else at the time. (It was not, before you ask, being intoxicated in any way.)

I've spent much of this evening chasing down additional endings in Tokyo Dark: Remembrance, which I've been playing on Switch. This is an adventure game that was recommended to me a while back, and happened to come up as a recommendation just as a limited-press physical release became available, so I snapped it up. Hearing that it was on the short side, I figured it would be an ideal game to squeeze into this gap between finishing Xenoblade Chronicles and Xenoblade Chronicles X arriving, and indeed it has been. I'll write in more detail about it on MoeGamer at some point in the next few days, but suffice to say for now that it's an interesting blend of detective work, a touch of yakuza shenanigans, and some Shinto-inspired ghost stories. Good times.

I reckon next up I'm probably going to work on finishing Soul Blazer on SNES. I'm into the fourth main chapter of that now — I believe there are seven, but I could be wrong — and have been really enjoying it. There's something about the tone of the whole thing that I really like; doubtless it's partly down to the relative limitations placed on the text (and the localisation) due to the platform it's on, but it has a strangely… earnest tone to its dialogue that I am finding rather compelling. Again, probably more about that on MoeGamer at some point in the near future.

More farts. And I've left this a bit too late to write anything of any real substance, so I think I'm going to go and have a poo (just in case, you know) then go to bed. Tomorrow is a new day that… will be much like this one. And now the robot vacuum has started up, so it's definitely time to go to bed. Good night!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.