1751: Speaking in Tongues

Page_1My Final Fantasy XIV Free Company was afflicted with something that seems to come to all MMORPG guilds at one point or another recently: that which is colloquially referred to as "drama".

Ultimately, the drama itself wasn't particularly serious — no-one was hurt and no damage was done, though arguably an ill-thought-out prank by an outgoing member was not the best means of handling the situation — but what I found interesting was the discussions that followed it up.

Essentially, the conclusion that many of us came to is that communication is important. It may sound like a simple piece of advice — common sense, obvious, even — but it's so easy to forget, even in an inherently social situation like a massively multiplayer online game. In a Free Company the size of ours, it's inevitable that cliques form, friendships blossom and smaller subgroups start doing things together. That's the natural way of things, and it's not necessarily a bad thing at all. That is, until it starts having a negative impact on the group as a whole for whatever reason — perhaps some members see these smaller subgroups as somewhat exclusionary; perhaps the subgroups find it difficult to relate to other people; perhaps everyone could just stand to be a bit more open and honest with one another.

There were a number of contributing factors in this instance that I won't bore you with now, but suffice to say that a lack of communication was the root cause of the issues we suffered. And, positively, said lack of communication was correctly identified quickly as the root cause of these issues, and people have been making determined efforts to try and make things right. Although the initial "drama" wasn't particularly pleasant or fun to witness, it turns out it ultimately had a positive impact; people are talking more, cooperating more and doing more things together. Plans have been put in place for more organised cooperation on the more difficult things the game has to offer, and people are just generally being more helpful and pleasant towards one another.

It's testament to the overall quality of people we have in the Free Company as a whole that the active members — many of whom could be argued to be implicated in the whole exclusivity/lack of communication thing — have taken this stuff happening on the chin, haven't got angry and upset and have done something positive from it: they've learned from it, identified things that we can do better and differently for one another, and ultimately the Free Company will hopefully be a far more pleasant place overall as a result.

Me, I'm mostly just glad it all seems to be over and done with for now. I hate to see friends fighting with one another, or — in this case — just misunderstanding one another. It's a great pity that the situation led us to lose a few Free Company members who had been with us since the beginning — and people I enjoyed playing with, moreover — but these things happen, and ultimately we'll be a stronger group as a result.

Now let's all just enjoy the game!

1745: Dreams of Ice

Page_1Andie and I journeyed all the way back from Aberdeen to Southampton today — a trip that took somewhere in the region of 11 hours altogether. I offered to drive some of the way, but Andie decided that she would be just as comfortable driving as she would be in the passenger seat, so I was relegated to the position of passenger and entertainment-chooser. (We have plumbed the very depths of everything the BBC Radio iPlayer catalogue has to offer.)

We were both quite keen to get back today due to the release of Final Fantasy XIV's fourth major patch, dubbed Dreams of Ice. This is the penultimate big patch in the series before the full-scale expansion drops next year, and as such the main storyline is starting to build to a climax. Alongside that, one of the principal "side stories" — that of the super-difficult endgame dungeons The Binding Coil of Bahamut — finally comes to an end in this patch, so the most dedicated of raiders can take on what is effectively the game's "true final boss" with their friends. Meanwhile, there is plenty of other stuff to keep slightly less hardcore players occupied.

I haven't done everything yet, not by a long shot, and I wasn't expecting to in the space of a few hours this evening. I have, however, had the opportunity to check out two of the new dungeons — Snowcloak and The Sunken Temple of Qarn (Hard) — and play through roughly half of the new episode of the main storyline. I haven't yet taken on this patch's "big fight" against ice queen Shiva, but that's coming up, and since my friends and I are yet to clear the Second Coil of Bahamut, the Final Coil of Bahamut is probably some weeks or even months away yet.

There's plenty of new stuff to get stuck into, though, and once the initial excitement of brand-new content has worn off in a few days, there's a lot of gear to set my sights on. The addition of a new endgame currency (and the retirement of one) has led to a new "tier" of equipment being added to the game, and I'm looking forward to seeing the impact that has on the already spectacular amount of damage that my Black Mage puts out without breaking a sweat. I'm also intending on gearing up my Paladin a decent amount, too, because 1) it's already catching up with Black Mage and 2) I'm really enjoying the tanking I've been doing. With our regular group seemingly putting me in one of the tank roles for the Second Coil of Bahamut, it will probably pay to have some better gear, too, anyway.

But now it is 2:45am and I am very tired. Both Andie and I rallied a bit once we got home and started playing, but now I am abundantly ready to go to sleep and hopefully wake up rather late and reasonably refreshed tomorrow. I have the rest of the week off, so I intend to enjoy it fully by bumming around not doing very much at all except playing Final Fantasy XIV. No change there then, huh?

1722: Shared Hardship on the Shores of La Noscea

I had an enjoyably bizarre experience in Final Fantasy XIV earlier on — and it's the sort of thing that couldn't possibly have been planned; the kind of emergent weirdness that only comes about when you put the unpredictability of humans into the mix with a set of systems that always play by set rules, regardless of context.

In order to explain the situation for those unfamiliar with Final Fantasy XIV, indulge me a moment, veterans, while I define a few things.

One of the main systems in Final Fantasy XIV is known as the Full Active Time Event (or FATE) system. These are essentially "public quests" that spawn at predictable points on the map, but on an unpredictable schedule. Some spawn more frequently than others; some are required to progress in certain quests; some are more "popular" than others owing to their convenient location or rewards on offer.

There are three important things to note about FATEs: firstly, they're time limited, usually providing you 15 minutes to complete the main objective, which is generally plenty of time; secondly, if you are standing inside the blue circle that represents the FATE area on the map and hit just one enemy once — even if it's just a glancing, accidental blow from a weapon better suited for channeling powerful magics than melee combat — you are considered to have "participated" in that FATE; thirdly, the number of people who participated in a FATE the previous time it spawned determines how difficult it is the next time around: in other words, at peak periods, FATEs are designed to be challenging for larger groups of people, whereas if the last time a FATE spawned no-one took part in it at all, the next time it appears it will probably be completable by a (well-geared) solo adventurer, perhaps with a chocobo companion in tow.

Completely separate from FATEs is a newer system called The Hunt, in which each area in the game has three Elite Marks that players can hunt down for substantial rewards: a B-rank mark, which you can fight solo, and which only offers rewards if you have a specific Mark Bill inviting you to hunt it down; an A-rank mark, which requires about 4-8 people minimum to take down, but which offers rewards according to how much you (and, in most cases, your party) contributed to the kill; and an S-rank mark, which is much more powerful but works along the same lines as the A-rank marks in terms of rewards. We're mostly concerned with A-rank marks here, since S-rank marks have special conditions that need to be fulfilled before they'll show up in most cases, whereas A-rank marks will just show up regardless.

A-rank marks spawn on predictable schedules — you can see the timers ticking away for the server I play on right here, for example — and appear roughly once every four hours. What normally happens is that hunting parties will gather when the first marks on the list are approaching the "four hours since last killed" mark, then spread out and start looking for the beasts to respawn. There then follows a phenomenon that has become known as the "A-Train", where hunting parties move from zone to zone and pick off all the A-rank marks on the list one at a time until they're all dead, at which point the parties will all disband — unless there's the possibility of an S-rank showing up — and reconvene again when the first timer on the list hits four hours. It's like clockwork; it's perhaps not how the designers intended the system to work when it was first designed — and indeed, it's been tweaked and reorganised several times since it launched — but if you can get involved (which is usually as simple as throwing up a Party Finder ad with the word "Hunt" in it) it can be both fun and rewarding, if not particularly challenging in most cases.

Anyway, the point here is that when an A-rank mark shows up, a horde of players normally follows — and I do mean a horde. We're talking maybe 30 or so people minimum, and usually much more than that.

When I was sauntering around the lands of Western La Noscea earlier today, hacking and slashing my way through some FATEs in an attempt to collect the very last Atma crystal I needed to upgrade my Paladin's relic weapon into its Atma form, I happened to stumble across one of these gatherings, who had showed up to fight the giant crab Nahn. Nahn, as it turned out, had spawned right in the middle of the FATE I had actually run to this area to complete, and as such there was something in the region of 50 people standing around, killing Sahagin indiscriminately to clear the area ready for the big group push towards Nahn. The important thing to note here is that the Sahagin they were hacking, slashing, punching and setting fire to (depending on class) were parts of the FATE I had shown up to complete, so as far as the game was concerned, when that FATE's boss fell, over 50 people had participated in it.

I'm sure you can imagine what happened a little later, after Nahn was defeated and after I returned to the area to complete the same FATE again as it happened to appear while I was passing through.

Yes, believing that 50 players being in the area, battering Sahagin left, right and centre, was a representative example of the zone's population at that particular hour, the game adjusted the difficulty of the FATE to cater not to little old me and the two other people who happened to wander into the FATE at the same time as me — oh no — but instead to the 50+ people who were no longer present, now doubtless considerably further down the tracks of this particular run of the A-Train.

I didn't notice this initially. I thought that the "trash" enemies that you have to defeat before the main boss monster showed up were a little stronger than I remembered, but I thought nothing of it. My companions and I slaughtered our way through them until the boss showed up, at which point I, as the Paladin — a protector "tank" type — got its attention by smacking it firmly upside the chops with my shield, and then began inserting my sword into various parts of its anatomy while my companions got busy with magic spells and poking it with a spear respectively.

I figured something was amiss when the health bar of the boss was moving very slowly despite us all unleashing our most powerful attacks. To put it in context, the boss' health was declining at roughly the same speed as a well-geared party taking on Ramuh Extreme, currently one of the most challenging fights in the game. Fortunately, the boss didn't receive a damage buff at the same time as his vastly increased hit points, otherwise we would have been in real trouble.

We persisted, though, shaving away a tiny sliver of health with each hit. Andie happened to be passing by at one point, and joined the fray to contribute a bit of extra damage from her Bard class. We were making progress, a tiny bit at a time, though the longer the fight was going on the more exhausted my Paladin was getting, my ever-declining TP (Tactical Points, used for triggering physical attacks) getting perilously close to the zero mark. I had the boss' attention pretty firmly, though, so I eased off the powerful attacks and let my (TP-free) automatic basic attack do its work for a little while.

The timer ticked down. We were into single digits of minutes remaining, despite the fact that we'd all entered the fray with the full 15 minutes on the clock. The boss was barely at 50% of his HP, and I was starting to doubt whether or not we'd be able to beat it. Still we persisted.

"DIE DAMMIT!" I typed in frustration, on the /say channel so that my companions (whom, aside from Andie, I didn't know) could "hear" me.

"for real!!!" came back the response from one of them. We'd shared a moment. It was nice. Still we fought on.

My TP had recovered a bit by now, so I triggered my Fight or Flight ability — which temporarily increases my Paladin's damage output — and started hacking away with a bit more gusto once again. I wasn't sure if it was my imagination, but the boss' health bar seemed to be going down noticeably faster. It looked as if we might just make it.

In fact, it was beginning to look like we'd make it just as the timer hit zero. Would we pull it off?

Sadly not. At less that 1% HP remaining, the timer expired and we failed the FATE. Our characters all fell to our knees and wept for the 15 minutes of effort we'd just put in — and, of course, to add insult to injury, I didn't get an Atma crystal from that FATE either.

I don't regret the experience, though. As I say, I shared a moment with those other people who were there at the same time as me, all doubtless thinking the same things, willing their characters to do just that little bit more damage. When I happened to run into them again doing another FATE in the area about half an hour later, we exchanged pleasantries and had a laugh about how the new FATE was quite a bit easier than our earlier tragedy. Then we went our separate ways. It was a real "ships in the night" moment, but it made what would have otherwise been a frustrating experience into something highly memorable — and, indeed, something I ended up wanting to write about at length.

I've got one more Atma crystal to go before my Paladin's weapon and shield can be upgraded, hot on the heels of my Black Mage's weapon reaching the powerful Novus (second-to-top) upgrade phase recently. If I can have more experiences like the one I just described, though, I really don't mind it taking a little longer; shared hardships like that — while fairly trivial in this instance — can bring people closer together, even if it's just for a moment or two.

1700: Showing Your Skills

One of the reasons I think I've stuck with Square Enix's excellent MMO Final Fantasy XIV for as long as I have now — I've been playing since the beta, which means my dear character Amarysse is now well over a year old — is that I actually feel like I'm quite good at it. This is a nice feeling.

I'm not saying I'm the best at it, or anything, and I'm certainly not one of those players who makes passive-aggressive comments in the vague direction of those they believe to be "beneath" their skill level (aside: earlier today there was one such jerk in 24-player raid Syrcus Tower berating a newbie tank for what he perceived as a lack of skills, and I was gratified to see all 23 other players admonish him for being an "Internet tough guy"; he shut up shortly afterwards) but I do feel pretty confident that I know how most of the things in the game works, and I'm comfortable helping and advising newcomers with how best to proceed.

As I say, this is a nice feeling, and it occurs to me that there haven't been all that many games — or indeed activities in general over the years — that I can honestly say that about. I like board games, for example, but I wouldn't say I'm an expert at, say, Agricola (as my unbroken losing streak will back up), Carcassonne or Catan. Likewise, I like performing music, but I'm realistic about my own abilities; I know there are plenty of people out there who are much better than I am. And likewise, I enjoy writing, too, but again, know that there are a lot of people who are better at that than me, too.

Final Fantasy XIV, though, I feel like I'm largely on top of my game. Sure, I haven't cleared everything yet — The Second Coil of Bahamut still remains elusive, though this is more a scheduling issue than anything else right now — but I have completed some of the most difficult content, such as The Binding Coil of Bahamut, Turn 5 and the Extreme difficulty version of the Ramuh boss fight. I have a damage-dealer, healer and tank class to level 50 and at least reasonably well-geared in all cases — very well-geared in the case of my "main", which is the Black Mage damage-dealer class. I know all the dungeons inside out because I've run them so many times. I know most of the Primal fights pretty well — with the exception of the Extreme mode variants, which I've only done once each — and I'm confident I could talk newcomers through most of The Binding Coil of Bahamut.

Knowing that I'm actually not some newbie scrub who constantly needs help from other people has actually helped me in a personal sense. Being able to complete all this content and even lead expeditions into some of the game's most challenging dungeons and encounters has meant that I've developed my own sense of confidence and assertiveness. I still have some way to go — I'm hesitant about asking people multiple times for something I really want to do, because I don't want to be a bother, for example — but I'm a lot better than I was.

This particularly comes to mind with regard to the game system added in patch 2.3, known as The Hunt. The Hunt is a take on Final Fantasy XII's system whereby you're given "marks" to find out in the world, then substantial rewards for beating them. In the case of Final Fantasy XIV's take on this system, there are three "tiers": B-rank, A-rank and S-rank. B-rank hunts can be soloed and you only need to do one per week to get a decent reward. A- and S-rank, meanwhile, require groups of people to beat.

The Hunt is, frankly, one of the most poorly implemented things in the whole of the otherwise pretty consistently excellent Final Fantasy XIV. It offers rewards that are much too big, and it is designed in such a way as to encourage enormous groups to power through it rather than smaller parties being able to take on these challenging monsters without being hassled by others. There's something of a reputation of A- and S-rank monsters getting "zerg rushed" by hordes of players looking to make some quick endgame currency, and on occasion the sheer number of people showing up for the more lucrative marks can cause game crashes and freezes. Not so good.

By far the worst thing, though, was the fact that it caused a fair amount of tension in the community because, at least initially, no-one quite seemed able to agree how they should be handled. Should the person who found a hunt mark be allowed to engage it in combat whenever they felt ready, or should they wait for other people to turn up first? Is it acceptable for someone to call out a "pull time" for a hunt, even if they weren't the person who found the monster? Is it acceptable to "reset" a monster (by moving it far enough from its spawn point that it restores all its HP and the fight effectively starts over again) in the name of giving people who haven't arrived yet the chance to get some credit for the kill? (In the latter case, the official answer to that is "no"; it's regarded as harassment due to the fact that doing so not only resets the monster's HP but also individual players' hidden "contribution points" to slaying the mark, which could potentially affect the rewards they receive.)

Said tension led to arguments — bitter, public, loud ones, as players formerly happy to cooperate with one another were suddenly at each other's throats over how they wanted to play the game. A number of people decided to take charge and say that this was how things were going to be done from now on, and if you didn't follow their arbitrary rules, they'd do their best to get you blacklisted by as many other players as possible. Not pleasant… and certainly not conducive to someone like me, who still suffers a certain degree of social anxiety in an online environment, wanting to join in the "fun".

However, the other day, I can't remember why, but I bit the bullet and gave it a go. I joined a hunt party and killed some monsters with them. And I had fun. The people involved were nice. No-one was yelling at each other or accusing others of "doing it wrong". (It helped that it was relatively early in the day in server terms, and consequently there were fewer people online.) It inspired me to go back again and get some more rewards. And then to make my own party and lead it — something I wouldn't even have considered even just a few weeks ago.

Having conquered that anxiety-inducing hurdle, I feel like I'm in a good place; I'm happy with my own level of skill at the game, and happy that I can help others out. I'm also happy to have a positive influence on those around me — I've defused more than a few potential arguments among hot-headed players in parties I've been involved with — and generally be a good member of the game's overall community.

Can't really ask for more than that, can you? And it's that feeling that means that, even as I have somewhat less time to play now that I have a full-time job, I'll be sticking with Final Fantasy XIV for quite some time to come, yet.

1416: Rooted

I haven't embraced the next generation of video games consoles as yet — except for Wii U, which people keep insisting doesn't count — and, barring something absolutely astonishing coming out on Xbox One (still a fucking stupid name) or PlayStation 4, I have very little intention of doing so until I absolutely have to for professional purposes.

Launch lineups are rarely much cop anyway, but it's not just a weak selection of games that's putting me off this time around; no, it's more the fact that neither of the two boxes really offer anything I particularly want out of my gaming time at present. That may well all change when they both have some decent exclusives — not to mention the variety of indie games we've been promised on both — but at present, they're two shiny black boxes that do a bunch of things I don't give a toss about and occasionally, if you ask them nicely, play games.

Let's take Xbox One first, because this is by far the least appealing of the two systems. Xbox One is a sprawling mess of "entertainment apps," rolled together into an OS that has seemingly been designed by someone who had no idea what things actually worked about the Xbox 360's already imperfect OS. Gone is the facility for cross-game party chat; gone is the ability to pop up the guide and quickly check your friends list in game; gone is the ability to see how much fucking hard drive space you have left — and instead we have "Snap" functionality, that allows you to do two things at once.

I do not want to do two things at once with my console. I barely even care about the limited social functionality already built into the PS3 and Xbox 360. I certainly don't want to make a Skype call while I'm trying to immerse myself in a game, and I definitely don't want to watch television at the same time as I'm playing a game. When I play a game, I devote my full attention to it; anything less is, to me, disrespectful to the people who worked hard on it. I won't turn off the soundtrack and listen to my own music — except in racing games, where the soundtrack is usually generic bland-o-rock anyway — and I certainly won't listen to podcasts or watch videos while I'm playing. I don't play games as idle wastes of time or just "something to do" — it's my chosen means of entertaining myself and consuming cultural content, so it deserves me showing it that much respect, and Xbox One doesn't appear to be built with that in mind.

PlayStation 4 is less offensive to me in this regard but it's still stuffed full of features I'll never use. I seriously doubt I'll ever use the video recording facility, for example, and I still do not see the appeal of streaming as either a broadcaster or a viewer — particularly if every bastard person in the world is doing it. The system is, at least, on the whole, seemingly designed more as a games console than an entertainment megabox, so there's that, but without any compelling games — save perhaps Resogun, which I'm certainly not buying a new console for — there is precisely zero reason to pick one up just yet.

I'm not convinced either of these systems have been designed with players like me — people who have grown up with the video games medium almost since its inception — in mind. I know for a fact Xbox One certainly hasn't been — it's trying desperately to replace the "family friendly box" reputation that the Wii had and the Wii U has, so far, failed to replicate, and in the process has decided to vomit a bunch of features only useful to those with chronic attention deficit disorder all over itself. Balls to that shit. Also, Microsoft's "experiments" with microtransactions can go eat a thousand dicks.

I will almost inevitably get both systems at some point in the future, either for work purposes or if some particularly compelling exclusive emerges — something from any of my favourite Japanese devs appearing on PS4, for example — but at present I'm more than happy working through my substantial PlayStation 3 backlog, dipping occasionally into a few Xbox 360 titles I'm yet to play and spending the majority of my gaming time on PC. Not to get all master racey, but PC still beats the pants off both consoles in terms of both performance and flexibility.

1246: Eeeeee Three

It occurs to me that I don't think I've written my own personal thoughts on E3 and the stuff therein yet. Allow me to rectify that.

Let's start with the Xbox One. While it would be tempting to just write "HAHAHAHAHAHA" and leave it at that, Microsoft's strategy, if you can call it that, bears some examination.

The Xbox One was received very negatively when it was first announced, thanks to the reveal's focus on the box's TV aspect. Things didn't get much better when Microsoft revealed an FAQ document detailing the fact that yes, the things everyone had been fearing — the console needs to "phone home" once every 24 hours via the Internet; publishers may choose to restrict the resale and/or trading in of games if desired; you can "pause" Kinect but you can't turn it off — were all true.

The company's E3 presentation was reasonable, but didn't show anything that particularly blew me away. We had Call of Duty: Roman Wars, sorry, I mean Ryse: Son of Rome and a host of other stuff so uninspiring that I can't remember a goodly proportion of it. The few things that were genuinely interesting and outside the "norm" were glossed over; Below, a new title from Sworcery and that weird Might & Magic puzzle RPG that was actually really good developer Capybara was given a minute-long trailer with no explanation, for example.

However, as I wrote over on USgamer the other day, these press conferences aren't designed for people like me — they're designed for people who, for want of a better term, don't know any better. They're designed for the more casual gameplaying public and shareholders, in other words, and consequently need to show off the biggest, the best, the most exciting-looking. It's unfortunate that a significant proportion of the "core" gamer population is growing increasingly weary of the biggest, the best, the most exciting-looking, particularly as their favourite studios regularly suffer rounds of layoffs when, say, their five million-selling game "isn't performing to expectations" or some such nonsense.

All in all, I was left underwhelmed by Xbox One. I didn't see a single title that sold the system to me, and Microsoft's determination to make the platform even more closed off and irritating than it already is is just baffling. It's like they're looking at feedback and then doing the exact opposite. That can't be good business, surely.

As for the PS4, I was impressed. I can live without all the social nonsense, though I can see that being a bit of fun on occasion — so long as you can turn it off. The fact that Sony simply said "we're doing things the way we do now" and they got a round of applause says it all, really, though; it's not a case of people being "set in their ways", it's a case of people actively wanting to resist the suspiciously anti-consumer practices that Microsoft are trying to put in place.

Let me go off on a tangent to explain for a moment.

I like owning my games as physical copies, particularly on console. I feel less strongly about this on PC for a reason I haven't quite worked out, but given the option between getting a physical copy and a digital download on console, I will always, without fail, go for the disc.

The primary reason for this is that I want to always be able to play this game, even if, say, PSN no longer exists one day in the distant future. A secondary reason is that I enjoy displaying my collection the way a movie buff displays their DVDs, a music lover displays their CDs and/or records, and a book lover displays their books. There's a growing movement to "declutter" our lives from all this stuff we've collected over the years, and I really dislike it, because it encourages us to think of things as impermanent. While it can be a pain to store and move all this stuff, I know that if I got rid of any of it, I'd regret it. Sure, once I'm done with, say, Ar Tonelico Qoga it's unlikely that I'll go back to it in the immediate future, but what about five years down the line when I hear a snipped of EXEC_COSMOFLIPS and think I'd really like to relive Aoto's adventures?

I'm saying all this for a reason: PS4 fills me with more confidence than Microsoft does in this regard. Xbox One will have disc-based games, sure, but it's abundantly clear that Microsoft mean business on the whole "you are licensing this piece of software, you don't own it" thing that everyone ignores in EULAs these days. We still don't have a straight answer in place for them on what happens when Xbox Live goes down, or when you don't have Internet access, or when your account gets banned or hacked… or years into the future when the Xbox One is a "retro" console and Xbox Live doesn't exist in the same form, or perhaps at all. Can you still play your games? Or does the lack of authentication render them completely useless?

Video games are the only art form where I see this discussion happening, and we're drifting in the wrong direction. As modern games get more and more advanced, they become more and more worthy of preservation as genuine works of art. And yet with each passing console generation seemingly determined to get more and more restrictive and based around connectivity, it's a real concern to me that some of these titles will one day be lost forever.

Anyway. It remains to be seen whether Sony does anything stupid between now and the PS4 coming out — because this is Sony, let's not rule it out — but at present, I'm feeling much more confident about them than Microsoft.

As for Nintendo, well, they're Nintendo. Nintendo has always been happy bumbling along doing its own thing… and I'm absolutely fine with that. I have no need for them to try and compete with PS4 and Xbox One or try to become yet another Call of Duty machine. I have no issue with the third-party support that people were whingeing about all the way through the Wii's lifespan but which didn't hurt its profitability at all.

What Nintendo machines do are provide "pure games" — experiences which tend not to have any aspirations to be considered "art", but which provide excellent examples of simply entertaining and fun things to do. For this reason, I'm actually relatively excited to see things like Wii Party U, as Nintendo Land is a big favourite any time friends come over; having something with even more games to play together will be even better.

Anyway, I'm not sure if anyone "won" E3 for me, because I didn't really come away from the show thinking "I MUST BUY THIS GAME THE SECOND IT COMES OUT" with regard to anything, but it was certainly an interesting show. The coming console generation is going to be an intriguing one to watch, and I have a feeling that Microsoft is going to get its nose bloodied more than once in the process. Whether that will take them down completely or just relegate them to the position Sony spent most of this generation in remains to be seen, but it's going to be a hell of a fight to watch.

1132: Stop Calling it "Gen4"

Page_1The eighth generation of video games consoles is upon us — yes, despite the fact that EA desperately wants everyone to believe that it's the fourth generation it is, in fact, the eighth. Don't believe me? Allow me to prove it before proceeding further.

  • First generation: Magnavox Odyssey, Atari Tele-Games Pong, Coleco Telstar, Nintendo Color TV Game
  • Second generation: Magnavox Odyssey2, Intellivision, Atari 2600, Atari 5200, ColecoVision
  • Third generation: NES, Master System, Atari 7800
  • Fourth generation: TurboGrafx-16, Mega Drive, Super NES, Neo Geo
  • Fifth generation: 3DO, Jaguar, Sega Saturn, Sony PlayStation, Nintendo 64
  • Sixth Generation: Dreamcast, PlayStation 2, Gamecube, Xbox
  • Seventh Generation: PlayStation 3, Wii, Xbox 360
  • Eighth Generation: PlayStation 4, Wii U, something from Microsoft.

See? Proof. Thank you, Wikipedia.

Anyway. My point was not that people are getting the generation number wrong (I KNOW it's the "fourth generation of 3D consoles" but it's still stupid, so sod off) but that we are well and truly into the eighth generation now. One of the "big three" game console manufacturers has already released their new console (Nintendo with the Wii U) while a second has announced some skimpy details about what is to come (Sony with the PlayStation 4). We can doubtless expect something from Microsoft very soon.

It's going to be an interesting generation, I think, because the leaps hardware is taking forward with each subsequent generation are getting smaller. Graphics and performance still have room for improvement, sure, but there's actually been something of a backlash towards the striving for photorealism that has been the driving force behind most new game-related technological enhancements. Turns out people still like games that look like video games, which explains the popularity of heavily-pixelated titles like Fez as well as the heavily-stylized artwork of a lot of Japanese games. It also explains why people are so cynical about the "brownness" of Western games, though this is actually nothing new — I vividly recall my brother referring to the original Quake as "the brown game" before the turn of the century, so a drab colour palette is something we've been enduring for a while yet.

Because the leaps in hardware are getting smaller, though, that means each platform has to distinguish itself in different ways. Nintendo has fired the opening salvo with the use of its Gamepad for asymmetrical multiplayer in titles like Nintendo Land, and it works very well when used appropriately — we just need some more games that make creative use of this second screen. The lack of games isn't really cause for concern as yet, despite what professional industry doomsayers like Michael Pachter might say, because it also took developers a while to get their head around the two screens of Nintendo's last handheld the DS, and that ended up being the most popular handheld in the history of ever. There's no guarantee the Wii U will catch on in the same way, of course, but it's far too early to declare it a failed experiment as some have.

Besides, Nintendo are doing some other interesting things, too. The integration of the console's proprietary social network "MiiVerse" into a variety of different games is a really nice idea — complete a challenge in Nintendo Land, for example, and you can see drawings and messages from other people who are playing, and you can interact with these people. In games that are built for playing socially — think of the possibilities in something like Animal Crossing, for example — there's a lot of potential here, though from a personal perspective I really hope that it's not something that makes it into all games. Or if it does, I hope you can turn it off. Seeing silly messages after a go on Donkey Kong's Wild Ride or whatever the minigame in Nintendo Land is called? Fine. Seeing "lol i cant beet dis bossss lol xx" message while I'm playing an epic RPG? Not OK.

This "social" thing seems to be a big deal with the PlayStation 4 too, though I'm yet to review the information about the new console in any great detail. Apparently the controller has a "share" button right there, allowing players to do things like record brag clips and share them with their friends. Perhaps fun for someone 15 years my junior, but I personally don't really see the point for the most part — we'll see if it's used for anything interesting in the long run.

I'm a bit torn about the increased emphasis on "social" aspects of games consoles. On the one hand, it's quite fun to be able to see what other people are playing and talk to them about it. On the other hand, the vast majority of games that I enjoy are single-player experiences that I don't want interruptions from. I can't help feeling that my experience with, for example, the Halo series was tarnished somewhat by continually being frustrated by popup messages from friends inviting me to play multiplayer when all I wanted to do was see if the dreadful story was going anywhere. I could have just gone offline, of course, but it felt a bit "rude" to do that. Irrational and silly, I know. But it's the way I felt.

As for "sharing"? We're yet to find a really good balance of that. Both the PS3 and Xbox 360 allow you to share Achievements/Trophies to Facebook to brag about cool things you've accomplished, but neither are implemented particularly well. Part of the problem is the tendency for modern (younger) Internet denizens to "overshare" and make absolutely everything they do public, which diminishes the meaning of these "brags". This is a trend which is perpetuated by a large number of mobile and social games, many of which post crap all over social networks without you really wanting them to or, in worse cases, bribing you to do so. It's a means of marketing the game, yes, but more often than not — among my circle of friends anyway — it's a turn-off rather than something that makes people want to check out the game in question.

I don't have much interest in the promise of streaming games to PS4 via Gaikai because 1) my experiences to date with game streaming via OnLive haven't always been optimal, 2) I like to own my games and 3) I'd rather the quality of experience I get from my games not be reliant on my Internet connection, thank you very much. I hope Sony includes some form of backwards compatibility in the PS4 through a means other than Gaikai, but I won't be surprised if they don't. Sony, Microsoft and Nintendo have all made it clear that backwards compatibility is not a particular priority for them, and this is a trend I expect to see continue in the next generation. Consequently, I don't see myself getting rid of my 360 and my PS3 (or my PS2, for that matter) when the PS4 hits.

In short, I'm yet to be totally won over by the PS4, but yet to be dissuaded entirely either. A number of developers that I like have reportedly pledged their support to the new console, so that's something, but I'll have to wait and see if there's anything I want to play before I'm convinced to pick one up. Triple-A just doesn't cut it for me any more; I need something that appeals to my specific and peculiar tastes, and if it ain't there, it ain't getting my support.