#oneaday Day 410: #StopKillingSoftware

There's been a lot of attention on the #StopKillingGames movement of late, and with good reason: they have a good point, and they've also had said point misrepresented quite severely on a number of occasions, but I think most people are starting to get it.

That's all very well and good for games, but what about software?

For various reasons, I decided to reinstall Windows today. I haven't lost anything important — the computer just needed a "refresh", plus it seemed like a good opportunity to finally take the plunge to update to Windows 11 (and then promptly "debloat" it).

Any reinstall is typically followed by trying to remember which applications you had on the computer that you actually need, and then going about reinstalling them one by one. This is one scenario in which I am grateful for the digital age, rather than requiring that I hunt down a million and one CD-ROMs, though it is still quite tedious having to download everything again — and, in some cases, find license information buried deep in your email archive.

One snag I ran into today is one that I thought I might come across at one point or another: the fact that the video editing software I use, Hitfilm Express, no longer exists. Moreover, it appears that the company which made Hitfilm decided to… stop doing Hitfilm in January of this year. In fact, I get the impression they stopped doing anything.

I had been using an old version of Hitfilm for some time, because upgrading to a newer version would mean abandoning the "pay what you want" copy I had, which was perfectly fine for my needs, and instead moving to the company's new subscription-based Software as a Service model. I was disappointed to see Hitfilm move to this model, but with the amount of other software packages out there doing the same — and the original developer of Hitfilm getting acquired by a larger company — I wasn't altogether surprised. But the old version still, at least, worked.

When I went to reinstall said old version today — which I used to be able to do from my account page on the company's website — that was no longer possible. All I could do was download the subscription-based version… or so it said. The downloads page had buttons to download it, but they weren't actually linked to anything. So the software was just… gone, basically.

If I had been paying a subscription, I would have been a bit annoyed, but recognised that this is always a risk when using Software as a Service. But I paid for a perpetual license to that software — granted, I didn't pay much for it, but I still paid for it, and expected it to remain available.

But no. Hitfilm Express has ceased to be. It is an ex-parrot. My only option was to either download the subscription-based one and then do some faffing around in the hope that a subscription would actually somehow "convert" to a perpetual license for that version, or to… well, to pirate it, frankly.

I know how to use Hitfilm. I like Hitfilm — at least I did before it went all Software as a Service. I don't really want to change to using something other than Hitfilm. I know DaVinci Resolve is well-regarded, but it's also several orders of magnitude more complicated than Hitfilm Express, and I'm not sure I want or need that.

So, well… I'll leave you to imagine which of the above options I went for.

Stop Killing Games has an excellent point. It also applies to software. If one buys a piece of software for a particular purpose, one should reasonably expect that software to be left in working order even after official support ends. That doesn't seem particularly unreasonable, and that's certainly how it used to work. Hell, I can still plug in an AtariWriter cartridge to my Atari 8-bit and use that, or load up Cubase on the Atari ST. If I still had a Mac, I bet I could still get my copies of Final Cut Pro and Logic Studio working, too.

So Stop Killing Software as well as Stop Killing Games, please. And if you could just generally Stop Making Everything Worse while you're on, that'd be great also.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 351: Mission accomplished

I did what I set out to do today, which was to record the voiceover for my MotorStorm video (I'd already taken the footage) and edit it together, plus record a Let's Play for The Sword of Hope. I actually ended up liking The Sword of Hope enough to record three episodes, and I'm going to play it through to completion, so some more recording of that is on the agenda for tomorrow.

This is good. This was fun. Sometimes what you need to do is just do something a bit different from the norm to get you reinvigorated and reinspired to work on things that are important to you. The fact I've just made a video on a PS3 game and a Game Boy game doesn't mean I'm abandoning the home computer stuff on my channel — it just means that I felt like doing something else for a bit, so I'm doing that. It is, after all, my channel, and while I'm creeping close to 4,000 subscribers now, none of my audience is so entitled that they've ever complained when I felt like taking a hard turn into something completely different for a while.

I've also decided to attend the RetroFest 2025 event in Swindon next weekend. My blog post a little while back about The Cave got me thinking that it's been a long time since I actually got out of the house to see some of the equally nerdy old men who also make YouTube videos about old computers from various different perspectives, and it would be nice to actually be sociable for once. Yes, I may have a cripplingly low sense of self-esteem due to my physical appearance repulsing me, but these folks are all nice people, and I had a nice time the last time I spent the day with them, so all good.

I also grabbed Roadcraft on PC yesterday, which seems to be a pleasantly relaxing sim about driving big Tonka trucks through the mud, laying roads and establishing infrastructure. I liked the developer's previous game Snowrunner, and this is a similar sort of affair, only with a bit of a different focus. The controls are simpler than Snowrunner, too, which has made some particularly hardcore simheads a bit sniffy about the new games, but honestly it's a change for the better. I still don't really know what "differential lock" does, but at least I can remember what button turns it on and off now.

Anyway. My MotorStorm and The Sword of Hope videos are all rendered now, so I'll be posting those over the course of the next little while. And I'll be recording some more The Sword of Hope — and maybe some other bits and pieces, too — tomorrow. So I should probably go get some sleep now, because, as ever, I have left this to the last minute. One day I will get into the habit of writing this at a time well before my brain starts entering its shutdown mode, but today is not that day. So, dear reader, I will bid you farewell before IT'S NOW SAFE TO TURN OFF YOUR PETE


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.