1225: Red Wizard Needs Z's Badly

May 27 -- SleepyI'm exhausted. I'm not quite sure why I feel so utterly exhausted because I slept well last night and today hasn't exactly been a particularly strenuous day. We played a couple of short games this morning before departing the pleasant country farmhouse we'd been staying in over the weekend, drove back, then, presumably, did our respective "Things" once we got home rather than immediately falling into a coma like I feel like doing right now.

The only thing I can possibly attribute it to is the two gin and tonics I had last night. I don't really drink any more so even a tiny bit of alcohol tends to have quite a strong impact on me — disappointingly, this doesn't tend to take the form of getting amusingly giggly or wobbly any more; rather, it tends to just make me a bit tired, particularly the day after I've been drinking. I guess what I'm enduring is a sort of hangover, albeit a rather pathetic one that will be immensely disappointing to those who used to enjoy past drunken (and post-drunken) ramblings.

The other thing it could be, of course, is the fact that we stayed up until about 2 in the morning playing various combinations of board, card and computer games, then tumbled into bed (not together) before waking up relatively early (for a bank holiday Monday, anyway) today.

Either way, it's not a particularly good show, is it? I vividly remember the days when I'd happily stay up all night just for the hell of it (and regret it for the majority of the following day, particularly if there were any university lectures involved) and consume several gallons of alcoholic beverages before texting people I fancied messages with lots of X's on the end of them (the number of X's was typically proportional to how much I fancied them) and collapsing into bed, quite possibly fully-clothed.

Depressingly, the time when I was able to behave like that on a regular basis was over ten years ago now. Longtime readers will doubtless note that the posts I linked to above were from relatively early in this whole #oneaday lark, but they were isolated incidents rather than something I was doing on a regular basis.

Actually, I say "depressingly", but I don't really feel the need to stay up until ungodly hours in the morning and stagger in as pissed as a fart on a regular basis. At the tender age of 32, I'm more than happy to spend my evening lounging on the sofa watching some entertaining videos or playing a game. It doesn't stop me from indulging in a late night once in a while, of course — apparently I just have to be prepared to deal with the consequences the following day!

Now I am going to go to bed and possibly sleep for about a thousand years. (Note: It will probably not be about a thousand years. Probably more like 8 hours or so, I imagine.) Good night, and hopefully I'll have a more lively brain that is willing to talk about something a bit more interesting on the morrow.

1148: On the Stage

I happened to be online earlier when a university friend of mine posted a Soundcloud clip of a comedy set he performed recently on Facebook. (That was a clumsy sentence. I apologise profusely. He posted the set on Facebook, he didn't perform it there.) I had a listen and found it immensely entertaining. Here it is:

At least, there it is if the embed code works correctly.

(EDIT: It did not. Here is a link to it instead.)

Anyway. Listening to Mr Millerick strutting his stuff and yell at British Gas on the stage got me thinking rather nostalgically about the reason I know him, and one of my favourite parts of university, which was my involvement with the university Theatre Group.

The Theatre Group was known at various junctures as Theatre Group, Blow Up and Rattlesnake! (with an exclamation mark) and I cannot for the life of me remember where the latter two names came from. I first joined it in my first year during that period of time when you feel like you should join some sort of club and meet people. I had enjoyed the two productions I'd been involved in at secondary school (The Wizard of Oz and Twelfth Night, if you're curious) and so I figured I'd try out for the university's luvvies society. One of my flatmates was also involved in the group, so I was glad to know there'd be at least one friendly face there.

The first production I was involved in was MacbethThe Matrix hadn't long come out, so this marked the beginning of that phase when it was seemingly obligatory for everyone doing Shakespeare to do something Matrix-inspired, particularly if you were a student theatre group. By all accounts our production was pretty spectacular (and massively over budget) — it was a hugely enjoyable experience, though to be honest I didn't feel I got to know that many people that well at the time. The fun of being on stage was enough to make up for that, though.

Over my time at university, I was involved in several other productions, including a double-bill of French play L'Epreuve (A Test of Character) by Marivaux and Black Comedy by Peter Shaffer; Turgenev's tragic love story A Month in the Country (which we took to the Edinburgh Fringe to modest success); Alan Ayckbourn's Round and Round the Garden from The Norman Conquests (which we also took to the Edinburgh Fringe to more noticeable success — turns out punters are more interested in relatable, gentle comedy in proper theatres rather than tragic Russian love stories performed in botanical gardens several miles away from the main Festival area); and doubtless some others that have slipped my mind along the way. As time passed, I got to know a lot of the Theatre Group peeps well, and they became close friends.

One of my favourite things that the group did, though, was our Monday night improvisation sessions, where we all showed up, played some theatre games that we normally used for "warmups" in rehearsals for shows, then went out and got really drunk. Although these sessions weren't particularly structured, everyone got involved (even shy, retiring wallflowers like myself) and everyone was immensely supportive of each other's efforts. So successful were these events that they eventually spawned a semi-regular event in the Theatre Group's calendar — Count Rompula's Showcase. It had a more grand title which I've sadly forgotten, but Count Rompula was certainly involved in there somewhere.

Count Rompula brought us a variety of memorable performances, including one known as The Web of Dan. The Web of Dan started as a running joke among the group at Edinburgh, if I recall correctly, in which we figured it would be amusing if we did some sort of experimental theatre that was just Dan (obviously) trapped in a web and saying vaguely profound things. Count Rompula helped make this a reality, and it was glorious — though I do have to wonder what those people who showed up and had no idea what the big in-joke was thought.

Of all the aspects of university, Theatre Group is the thing I miss the most. One day I might actually succeed in getting these people back together for some sort of entertaining improvisation session (or, more likely, a drinking session) but in the meantime, I have very fond memories that I believe will stay with me for many years.

1129: Disc of Memories

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For the longest time, I've kept a specific CD-R hanging around. Somehow it's survived all the different house moves I've gone through since leaving home and is still intact. I'm more impressed that I haven't lost it or accidentally thrown it out than by the fact it still works, but I guess that's pretty cool, too. (Edit from 2026: I have now lost it. I found the case but there was nothing in it. I am sad.)

The raggedy inlay lists a few bits and pieces on the front, but gives relatively little indication to its contents. "PETE'S STUFF" it proudly announces in green felt-tip pen. "\PIERRE\ (GENERAL), \KNP\ (KLIK GAMES), \FFCOLLECTION\ (FINAL FANT.)" it elaborates, also in green felt-tip pen. The last entry is simply a collection of emulators and ROM files for all the Final Fantasy games up until VI, including a translated Japanese ROM for the NES original version of III. But it's the other two that are more interesting.

The "Pierre" folder is from my first PC, which was a mighty Pentium 133 that could run Doom and Quake like nobody's business. It had both a DVD-ROM drive and a CD rewriter, and I also eventually installed a Sound Blaster Audigy into it, which took up another drive bay with a ridiculous front-panel audio interface that looked pretty cool. Said folder contained a wide variety of almost-organised bits and pieces, consisting almost entirely of MIDI files downloaded from CompuServe and the Internet at large — mostly music from Final Fantasy and Chrono Trigger, with a brief break into Wild Arms, Xenogears and Zelda territory — as well as saved walkthroughs from an early incarnation of GameFAQs. This was the age of dial-up networking, you see, and thus it wasn't possible to simply "quickly" hop onto GameFAQs to check a walkthrough; it was much more efficient to save it. (If you're wondering, my saved guides included Alundra, Bust-a-Groove, Rival Schools, Wild Arms and Xenogears.)

Also in this folder is an early form of a tabletop roleplaying game system called "The Returners," based on Final Fantasy, along with original text files for some of my earliest pieces of freelance writing work — a two-part guide to Final Fantasy VII for PC Zone, a 3,000 word Discworld II guide, a Lands of Lore II guide that was an absolute nightmare to put together, and a walkthrough to Turok 2 using the Official Nintendo Magazine's curious internal system of markup to include special characters and other layout bits and pieces.

Pleasingly, one thing that I have found among all this crap is a folder containing a bunch of half-finished creative writing works from a long time ago. There's a sci-fi epic I started working on that was loosely based on Sierra's excellent spacefaring strategy game Alien Legacy (kudos if you remember that, it was awesome) along with a piece I wrote for my A-Level English Language coursework. I liked it so much when I wrote it that I extended it somewhat. It's also probably my earliest example of writing creative prose in "stream of consciousness" style — we'd not long covered Jean Rhys' Wide Sargasso Sea in English Lit class, and the curiously disjointed method of writing had proven to be quite appealing to me, so I experimented with it. It paid off with a good mark, as I recall, though I'm not sure it holds up quite so well to further inspection some fifteen years later. Still, it's nice to have it.

(Oh, also, there's a subfolder in the "Pierre" folder just labelled "ANNA KOURNIKOVA IS FIT", which I think is fairly self-explanatory.)

The "KNP" folder is an interesting one, as it contains a selection of half-finished (yes, I have a habit of half-finishing things) games made with Clickteam's excellent software Klik and Play, later superseded by The Games Factory and Multimedia Fusion. This folder contains the earliest ever incarnation of the story "Dreamwalker", which I still fully intend to get out of my head and into some form of creative medium before I die. The original version of Dreamwalker was more an experiment to see if it was possible to make a Zelda-style action-adventure using the rather limited Klik and Play tools, and indeed it was, with a bit of creativity. Once I'd started making it, though, I found myself getting quite attached to the characters involved, even if I'd borrowed the basic concept (if not the setting and characters) from Alundra on PS1, which I'd played around the same time. I also actually composed some music for Dreamwalker, which I still have the MIDI files for, and which are in dire need of mixing properly. Perhaps that can be a project sometime — the tunes themselves are actually pretty solid, in my humble opinion.

The KNP folder also includes the original version of Pie Eater's Destiny, one of the only four complete video games that I have ever made. (The other three are London Taxi Chase, London Taxi Chase II and… a remake of Pie Eater's Destiny) Pie Eater's Destiny holds a fond place in my heart because it was a collaborative project between me and my two best buds in the late stages of school, and it's a running joke among us that one day we'll make a sequel. We've started several times, but somehow, well over ten years later, we're yet to get anywhere. Pleasingly, the data files for Pie Eater's Destiny also include the original .WAV file recordings of us doing voice acting for the game, including the outtakes which we saved. There are also .WAV files of us experimenting with pitch shifting and other special effects, including several alarmingly-convincing "Jabba the Hutt doing things he was never supposed to be depicted doing" files. JABBAWNK.WAV, indeed.

Anyway, I was happy to rediscover some of the useless crap on this disc when I opened it up on a whim today. It's missing a few things that I hoped I'd find on there, but I'm glad I found the other stuff. Perhaps when I can be bothered I might share some of it here. Those voice acting outtakes are crying out to be edited into some sort of YouTube clip.

1108: Countdown to Internet

Page_1We finally get Proper Internet installed in our new flat tomorrow. If you are, at this point, scratching your head and pondering how on Earth I am writing this post when I do not have Proper Internet installed in our new flat already, fortunate circumstances meant that our new neighbours have BT as their service provider and thus have part of their bandwidth set aside as a public hotspot. Because we're also with BT, it means that we're able to make use of this hotspot for free.

You may think that sounds ideal, and it's certainly been better than nothing — without it I'd have spent about a billion pounds on working from coffee shops by now, or have struggled on with a data-capped 3G dongle — but it's had its share of annoyances. The main issue is that our neighbours' router is just slightly too far away for a reliable connection on devices like the iPhone and iPad — it's been fine on my laptop, but my Mac steadfastly refuses to stay connected for more than five minutes at a time. Since my day job requires me to download a lot of stuff from the App Store, I need my phone to have a reliable connection, because apps over a certain size are impossible to download over a mobile data connection — and besides, my mobile data connection has a bandwidth cap, too, which I hit last billing month thanks to the very issues I'm describing here.

The other irritant is the hotspot's "fair use policy", which means that "unlimited" use is, in fact, not unlimited at all — instead, once you hit a certain number of minutes used on your account (cumulative between all devices which have logged in using those details) you get put in a special Naughty Corner for people who use the Internet too much, and disconnected without warning every half an hour. This is especially infuriating if you've been typing an article into a web-based content management system such as WordPress, idly hit Publish without remembering to check if the connection is still active and promptly run the risk of losing all your work. (Fortunately, Chrome seems to cache the body of your text when this happens, but tends to lose headlines, tags and that sort of thing.) I have taken to both copying the entire body of my text before publishing and opening a new tab to any old site — usually Facebook, since I only have to type the letter "F" into the address bar in Chrome for it to suggest that to me and it loads quickly — just to make sure the connection hasn't gone tits-up.

It could, of course, be significantly worse. I've been re-reading some old issues of PC Zone recently, and they hail from the pre-broadband days when getting unlimited Internet access via your phone line was a new and exciting thing, but most people were struggling on with 0845 numbers that charged them the same rate as a local phone call while they were online. The letters page of one issue features a letter from someone who wished that multiplayer-focused games would go away — not for the same reason people say this today (oversaturation) but because, in the UK at least, it was a relative minority of people who could play these games at a practical speed and without their phone bill going through the roof.

I remember vividly trying to get a two-player game of Quake going via a direct modem connection a while back, and it was just impossible to do so. And all the while I was trying to get this going, the phone line was tied up and pissing off my parents. (You young 'uns don't know you're born, I tellsya.) We got direct-connect games of Command and Conquer and Red Alert going a few times, but Quake continually eluded us. It wasn't until I got to university and managed to figure out a way to use our free phone calls between rooms in our hall of residence to fake a Windows network connection that I was able to play a PC-based first-person shooter against another person for the first time. (Not coincidentally, those days spent playing Half-Life against my flatmates Sam and Chris are some of my fondest gaming memories of all time.)

Still, as I say… Proper Internet tomorrow. You don't realise how much you miss it until it's not there. It's such a big part of everyone's daily life now that the fact we used to only be able to use the Internet for short periods of time at specific times of day (phone calls were cheaper after 6pm!) is all but unthinkable. Nowadays, I'm bitching about the fact I can't watch Netflix and Crunchyroll over breakfast.

The perils of living in The Future, I guess.

1100: The One where Pete Watches 'Friends' for the First Time in Quite a While

Page_1I went through a phase a few years back of watching just two or three different TV series over and over again on a cycle. They were my passive-consumption "comfort food", if you will — things I turned to when I didn't really want to do anything, but didn't really want to fall into that pit of depressed ennui that normally ends up with staring at the wall for hours at a time. Those shows included Spaced and Black Books, which are two series I still own the DVDs for and will never get rid of, and Friends, which I have never owned a complete collection of but have had scattered home-recorded VHS tapes and a few purchased DVDs and videos over the years — also, for many years, it was on a constant cycle of repeats on E4 alongside Scrubs.

Friends is something that I've watched so many times now that I can pretty much recite it word for word along with any episode that's on. It kind of fell out of favour with the public in its latter stages as many people saw it as outstaying its welcome, but I enjoyed it consistently all the way through. As I say, it was comfort food; you knew what to expect with every episode. It was never anything adventurous, but the characters were both relatable and attractive, the situations they got into often personally relevant, and the quips and jokes memorable and, yes, genuinely amusing.

I started re-watching Friends again the other day having come into possession of a complete collection, only this time around I'm watching the "extended cuts" that came out a few years back. These aren't Lucasesque "special edition" versions, they're simply about 5 minutes longer per episode, with numerous scenes restored to their full length and, in many cases, adding a whole bunch of additional context and depth to the characters and setting that simply wasn't there before due to the constraints of the TV scheduling.

I'm really enjoying them so far. This extra footage means that watching the show again after a few years' break strikes a wonderful balance between the comfortably familiar and the brand-new — and, given how well I know the original versions, I can immediately recognise when something is new. In many cases, scenes that had rather awkward and obvious edits on TV now make much more sense, and in some cases there are scenes that I simply don't think were even there at all in the first place — Joey's first meeting with his colourful agent Estelle, for example.

More than the pleasure of getting some "new" Friends to watch, though, I'm overwhelmed with the feeling of comfortable nostalgia that watching this show always infuses in me. I've spent so much time with these characters inside my TV over the years that I feel like they're my friends, too — a fact helped by the fact that I still, to this day, tend to group people in my mind according to which one of the main cast they most remind me of. (Shh. Don't tell anyone.)

One thing I'd forgotten about is that the show appeared to coin the term "friend zone" back in its first season, where Joey uses it to describe Ross having waited too long to make his move on Rachel. I shan't get into any of that endless discussion over people who use the term "friend zone" today because it's inordinately tedious and frustrating, but I wonder how many people remember where it actually came from and its original context. A few years back, I would have deemed it unthinkable for someone to not have knowledge of Friends, but a lot of years have passed since then.

And yet, I struggle to think of a recent TV show I've been quite as attached to as Friends. I've enjoyed various American comedies that have come since — How I Met Your Mother was originally sold to me as something of a successor to Friends in many ways, and I have major soft spots for Parks and Recreation and 30 Rock — but for me, nothing will ever be quite the same as the time I spent with Monica, Phoebe, Rachel, Ross, Chandler and Joey. However well (or otherwise) you think it may well have aged, there's little denying that for many people of a similar age to me, Friends was and is a touchstone of popular culture that will always carry at least some degree of personal resonance.

This is my 1,000th daily post on this blog

Well, there we are. 1,000 days of non-stop daily blogging. I am the best, I win, etc. Sorry this post is so late, but once you've read it you'll hopefully appreciate that it took a bit of time to put together. I felt I should make the effort, you know. Special occasion and all that.

Of course, I'm well aware that I'm not the first person to reach a thousand days — as I mentioned a few days back, Mr Ian Dransfield got there first due to… well, starting before me. I joined the initial #oneaday crowd a little late, on January 19, 2010, whereas the people who actually started the whole thing off began closer to New Year's Day. As I noted in that post I just linked to, however, I am officially the Last Man Standing and I don't mind admitting that I feel more than a little proud of that fact. Through thick and thin, I've stuck by this self-imposed project with no end and no goal, and I have enjoyed the experience immensely.

And, more importantly, I plan to continue enjoying it from this point onwards. Post number 1,000 — that's this one — is most certainly not a fond farewell and a hanging up of the… whatever implement best exemplifies blogging. (My computer keyboard, I guess.) No; it's a significant milestone, for sure, but I see no reason to stop. There are plenty of things to write about. And while they may not always be the most interesting or universally appealing, as I've noted on this blog a number of times before, the original intention of #oneaday was not to be interesting or universally appealing. It was simply a kick up the bum to get those of us who enjoyed writing to do more writing. Writing for ourselves, rather than for someone else. Writing without limits, without the necessity of sticking to a style (though those of us in it for the long haul naturally developed our own personal styles), without word counts, without anyone deciding whether or not the thing we were writing about was worth writing about. And, of course writing without editing.

Yes, these are the pure, unexpurgated contents of my brain you're reading every day. Unfiltered, uncensored, completely truthful. (Well, okay, regarding the latter, I might omit to mention a few things, but that's not exactly the same as lying.) A couple of people have commented to me over the course of the past thousand days that they're impressed by my ability to just lay my soul bare on the page like that, to confess to things that others might find difficult to talk about. For me, though, it's actually something of a relief to be able to talk about a lot of these things, be it my depression and social anxiety or my enjoyment of visual novels that, in many cases, have bonking in them. This blog has been a good "friend", as it were, providing me with a place to empty my brain of all the thoughts that have been floating around with it over the course of each day, and in the process I have made a few actual friends who have either related to the things I've written or just found them interesting. Which is, you know, nice.

More after the jump — it's a long one. (That's what she said, etc.)

Continue reading "This is my 1,000th daily post on this blog"

#oneaday Day 951: First Love

She was beautiful. He could tell even back then. There was no-one he would rather look at than her. Her long, blonde hair and beautiful, sparkling eyes enraptured him so, even at that young age. He didn't really know what these feelings meant, but he knew that he loved her; he loved her dearly; he loved her more than anything or anyone else in his life.

He had no idea how she felt about him. He was too young to understand the feelings rattling around inside his head, so how could he expect to make someone else understand them? His love lived purely in his imagination, and he was happy for it to remain that way. In reality, she was his friend; in his mind, every time he closed his eyes, she was so much more.

His imagination had always been powerful, but it seemed to outdo itself every time she entered his thoughts. As he drifted off to sleep at night, he would close his eyes and picture her face; shortly afterwards he would be involved in some grand adventure either with her, or in an attempt to rescue her. He had fought his way through caves, forests, dungeons, castles and surreal landscapes made of warped shapes and bizarre colours; always, she was there waiting for him at the end, or by his side as he struggled.

One day, the bad news came. "She's moving away," they said. "And soon." He didn't know what to do with this; he didn't think he could stop it, but he desperately wanted to. He had no idea how to start, though. He was still too young; too young to understand these confused feelings in his head; too young to understand the emotions welling up inside him. He wanted to talk about it to someone but couldn't muster up the courage. His love for her was locked away in the deepest, darkest, most private part of his soul, and he couldn't let anyone in, because he feared that he wouldn't be able to get them out again afterwards. He relished his inner peace, and resented anyone who tried to defile it without an invitation; he was the one in control of his feelings; he was the one who had to deal with them, always alone.

The fateful day approached, and he began to recognize the growing knot in his stomach as a yearning to be by her side; a longing to be the one she would always come home to; a desire to give her one of the few keys to that deep, dark, secret place within his soul. He knew that he had to tell her how he felt, and he knew that he would only get one chance to do it.

The day arrived. One by one, his classmates bade her farewell, and after what seemed like an eternity, it was his turn. He looked up into those sparkling eyes and she smiled at him the way she always did. He smiled back.

Though they had both only spent a few years together out of their own respectively short times on the planet, he knew she had had a profound effect on him, and he knew that he should say something meaningful at this point.

A tense feeling wrapped around his throat, like a noose trying to choke the life out of him. He tried to speak the words he longed to say — I love you, I'll miss you, please don't go — but they wouldn't come. They stuck in his throat, lodged beneath the invisible force that choked him so.

"Bye," he said quietly.

"Bye," she said, smiling.

He wanted so badly to embrace her; to kiss her; to tell her how he felt. But he couldn't. He smiled at her one last time, turned and walked away, knowing that he would probably never see her again.

He was sad for a long time after that. It felt like a piece of his very self had been ripped out and replaced with nothing but inky blackness. There was a void in his soul where she had once been; he had wanted to let her in, not realising that she was already there. And now she was gone.

The pair exchanged letters for a while; his heart raced every time one of those distinctive coloured envelopes plopped through the letterbox — he swore she either used perfumed envelopes or sprayed them with her favourite scents — and he wrote back as soon as he got some time to himself.

As time passed, though, the letters became less frequent and eventually stopped. His own life was moving on by now; moving too fast for him to keep up with, and certain things from his past started to fall by the wayside. He saw it happening and regretted it, but he knew deep down within his heart that she probably felt the same way too. The black void in his soul started to heal, and he focused on trying to enjoy the present rather than gazing into space reflecting on what once was, and what might of been.

New loves — always unconfessed, assumed to be unrequited — came and went, giving him the familiar feeling of butterflies in the stomach for a few fleeting weeks before disappointment set in. But though the gap she had left deep inside him had mostly healed, he still held a place for her, even though he knew it was futile. She was gone, far away by now, carried away by the winds of change to distant climes, well beyond his reach. The fog of forgotten friendship descended, and he no longer knew where to find her. She was gone.

He opened his eyes slowly. The light of the morning sun was streaming into his room through the window, blasting rays of light through the panes of glass and casting a pattern on the bedspread. It looked like a nice day outside, but he knew that this was all he would see of it.

He had lived a good life. If he could do it all over again, there were some things he would have done differently, but for the most part he had no regrets.

Except when it came to her. If he had confessed his love to her when he had had the chance, how might his life have unfolded? Would it have ended the same way? Would all the other trials had endured and good times he had enjoyed have come about? Or would it have been completely different?

There's no use wondering now, he thought to himself. It's much too late for anything but one last glimpse.

He closed his eyes again, and there she was, exactly as he remembered her all those years ago. He gazed into her sparkling eyes. which were now wet with tears.

"I love you," he said. "I always loved you. And I never stopped loving you. Not for one second."

"I know," she whispered, a tear rolling down her cheek, but a cheerful smile still playing across her delicate lips. "I know."

As the flame within him flickered and dimmed, he smiled to himself. It didn't matter that it was all in his mind. That was where she had always lived for all these years; that was where she belonged. But it was time to say goodbye.

"I love you," she whispered.

Then he was gone.

#oneaday Day 935: Edinburgh, How I Miss Thee

A brief Twitter conversation with the always-awesome Mitu Khandaker got me all nostalgic this evening. Y'see, Mitu has just come back from the Edinburgh Interactive Festival, where she was speaking about exciting and clever things to do with love, sex, relationships and obsession in games — a topic which I find particularly fascinating, as my extensive series of posts on Katawa Shoujo will attest.

But that's not what I want to talk about today, as I'm sure video and/or slides from Mitu's presentation will be available online at some point soon, and they will probably say things rather more coherently than I can. (I LOVE YOU EMIIIIIII)

No, instead I just want to look back on why Edinburgh is awesome. Because it is awesome, and if you've never been I strongly suggest you take the opportunity to do so.

My memories of Edinburgh stem entirely from my several trips to the Fringe festival with the Southampton University theatre group, known on various different occasions as SUSU Theatre Group, "Blow Up" and "RATTLESNAKE!", for reasons that I have, sadly, since forgotten.

My first trip there came during my first year at university. I'd joined the theatre group and had already had a small part in our overly-elaborate and rather pretentious production of MacbethThe Matrix was still fashionable, you see, so it was seemingly obligatory for every student theatre company in the country to do a Matrix-inspired Shakespeare production, and we were no exception. (It actually ended up being quite good, though vastly over budget.)

Anyway, Wachowski-Shakespeare crossovers aside, my association with the theatre group eventually led to me auditioning for the Edinburgh production and successfully securing a part. The play we'd decided to take up was Ivan Turgenev's A Month In The Country, which is a good play with interesting characters (I played Afanasy Bolshintsov, a character for whom I was legitimately able to leverage my legendary Harold Bishop impersonation), but quite heavy going. Our bright idea was to perform it outdoors in the Edinburgh Botanical Gardens, which sounded like a great idea on paper.

Actually, it was a pretty great idea that added some lovely atmosphere to the play, the only flaws in the plan being 1) the amount of rain that Scotland gets and 2) the fact that the Botanical Gardens were rather off the beaten track. As a direct result of 2), we had rather disappointing viewing figures, but soldiered on regardless, despite having no more than one or two people watching most days.

Performing the play was just a relatively small part of the whole experience, though.

In the mornings, we'd be flyering on the Royal Mile, one of the main streets in Edinburgh that attracts entertainers and promoters come Fringe time. Flyering was always fun, even if it was rather difficult to sell the idea of a tragic Russian love story performed outdoors in a venue no-one really knew the location of to passing tourists. We managed to get a few people coming along, though — and not just all our respective parents.

In the evenings, we'd take in some shows (all right, lots of shows) and then go drinking. Lots of drinking. You see, at the time, Scotland's licensing laws were significantly different to England's — in England, you could only drink until 11pm in a pub and 2am in a club; in Scotland you could drink until… actually, I can't remember what time you could drink until in a Scottish pub (I want to say 2am) but I certainly remember that the clubs were open until 4am.

Our two regular haunts for drinking purposes were the "Frankenstein" pub, a rather tacky (but awesome) theme bar that sold overpriced (but awesome… and deadly) cocktails; and a club just around the corner called Espionage, which had five floors, each of which was themed after a far-flung locale that James Bond had visited in one of his movies. (Incidentally, I am very pleased to note that both of those venues are still there. That makes me feel warm and fuzzy.) Following drinking until some ungodly hour in the morning, we'd often decide that The Thing To Do at that point was to get a pizza from the conveniently-located all-night pizza place that was near Frankenstein — an all-night pizza place which provided you with said pizza at an astonishingly high speed.

It wasn't all roses, though. On this first trip, I was enjoying the experience but found myself suffering considerably from the social anxiety that has wracked my personal life for as long as I can remember. I found it difficult to start up conversations with the people I was living with at times — despite the fact I was acting with them every day — and I found myself worrying that people would think the things I said would be stupid. I recall one evening getting very depressed, breaking down in tears and being very embarrassed about the whole situation despite the fact I was sitting by myself in the hallway when it happened.

Two of the guys I was staying with came to my rescue: Chris and Des (no relation to Des). I was very grateful to them, because they proved to me that the things rattling around in my head were completely wrong. They took me in to their room, talked to me, got to know me and let me stay the night in there with them. (To sleep. This was not a period of "experimentation" for me.) We had some laughs, particularly at Chris' expense when he fell asleep in mid-sentence, and I got up the following morning feeling considerably more positive about myself, my situation and my ability to make friends.

That night was a real turning point for me. Remembering that night gave me the confidence to go back to Edinburgh on two other occasions with the theatre group — once without a show, once with a double-bill of The Importance of Being Earnest and Alan Ayckbourn's Round and Round the Garden. Both visits were amazing, and neither were tainted by feelings of anxiety. In fact, the experiences I had on those two visits were remarkably akin to the way I felt when I visited PAX East a couple of years ago before my life went to shit — I felt like I was "home", "among friends", and completely comfortable. I would have given anything for it to have lasted forever.

But these things don't last forever, sadly. What will stay with me forever, however, is the memories — Des getting told off for trying to dry-hump a guy dressed as a dinosaur on the Royal Mile; recording our drunken conversations on a Dictaphone in the kitchen of the hostel we were staying at; climbing Arthur's Seat after a solid night of drinking, reaching the summit in time for sunrise, drinking sake in silence as we witnessed dawn breaking, then sliding down the muddy hillside on our arses.

Thinking about it, my positive memories largely revolve around what I did while I was there than the city itself. I've never been there when it wasn't Fringe time, see — and at Fringe time it's a magical place, infused with a wonderful atmosphere all day and all night for the entire duration of the festival. But from what I saw beneath the glitz and slightly grotty glamour of Fringe time, it's a beautiful city, too, and one that you really should visit if you've never had the opportunity. One day I'll make it back there, though whether or not it'll be at Fringe time I don't yet know!

#oneaday Day 894: Clip Show

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Clip episodes are TV shows' way of making a low-budget episode and not having to worry about being the slightest bit creative.

After 893 previous daily blog posts and having just been on my Couch to 5K run for the evening, I'm knackered and can't think of much to write about, so I'm going to do my very own clip show. In the process, I will highlight some posts from the past that you may have missed. There are likely to be a lot of these, as this blog currently has 953 posts on it (893 of which are, as previously mentioned, posted at daily intervals) so you would be forgiven for having not seen some of them in the past. (If, on the other hand, you have seen each and every one of these posts because you're good enough to read them daily, first of all, God bless you, and second of all… uh… thanks.)

I started blogging on this site back in July of 2008. I'd tried keeping a blog on a couple of other sites in the past — here's one from 2005 (composed almost entirely on a Nokia N-Gage, believe it or not) and here's another from the year prior on the subject of my experiences as a secondary school teacher. (The latter was a spinoff from a series of emails I used to send family and friends while I was training to be a teacher.) I did used to have a self-hosted blog on my own personal domain, too, but that is long since defunct. This ol' WordPress site here is probably my most long-standing web presence that is still actually updated. Which is nice.

Prior to starting posting things daily… well, things were pretty much the same as they are now. I'd post on a range of topics from video game-related business to board games, the death of a beloved family pet and even trying my hand at music review blogging. (The linked post there actually led to me being specifically invited along to another band's performance a short while later — the "review" in question is here.)

I've spent some time in curious virtual world Second Life over the years, and in February of 2009 I wrote a couple of posts on the subject — firstly, on the subject of virtual worlds in general, and secondly on the subject of how your on-screen persona can affect your own self-perception. You'll doubtless notice some parallels with my recent post on why I play as women in video games. I still find Second Life fascinating, sleazy elements and all, though I haven't paid it a visit for a very long time. Some of the people in that crazy world provided great comfort to me in lonely periods and just writing this is making me feel a bit bad that, to them, I must have just upped and vanished one day. Perhaps I'll return sometime — though whether it's as my male "real me" or female "total escapism" avatar I couldn't say! I certainly used to enjoy the whole "CG artwork" aspect of it, where I'd take pictures of things in the virtual world and then mangle them beyond recognition in Photoshop. (A great way to learn how to do crazy things in Photoshop, incidentally.)

In April of 2009, I revisited a game I used to play on the Atari 8-bit: Alternate Reality: The City. When I originally played it, I had no idea what a role-playing game was or what I was supposed to be doing. In 2009, I was armed with The Internet and a map I'd printed out, so was much better-equipped to go on some adventures. This post chronicled one character's ill-fated expedition into the cheerily-named city of Xebec's Demise, and I like to think it gives the reader a good feel for what this unusual game is all about.

A month later, I remembered that the "pictorial story" idea I'd done with Alternate Reality was rather fun (if time-consuming), and decided to give it another shot, this time with The Sims 3. Remembering my previous post on evil in games, I figured it would be interesting to see how messed-up it was possible to make a Sim. Very, as it happens; the many and varied mundane adventures of Lars the Bastard will attest to this fact.

You may remember the spammers' craze for sending bizarre narrative emails with unsubtly-embedded pornographic exhortations within from around September 2009. I took it upon myself to compile some of them and see if anything coherent came out. Nothing did, as you can see.

In December of 2009, I discovered Warhammer Quest. I also discovered the joy of writing down the emergent narrative which comes about during a game session of a theme-heavy board game such as Warhammer Quest. The result of this initial experiment was The Adventures of Count Kurt von Hellstrom and Company, a saga which hopefully will continue someday — though I haven't had the chance to play Warhammer Quest since writing that post, I don't think.

And in January of 2010, I started posting entries daily. But that's another story. And I'll compile a selection of my favourite One A Day posts for tomorrow's entry. I bet you can't wait.

#oneaday Day 801: Long-Term Memory

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It's funny what sticks in your mind and what you subconsciously decide to purge on the grounds that it's completely unimportant. It's not always a case of big life events staying in your mind and the day-to-day stuff disappearing, either — often the strongest memories are those from seemingly irrelevant happenings.

For example, I can think back to my own primary school days and have vivid memories of doing shoulderstands on the field with my then-best friend because we thought it would allow us to make ourselves fart. (It didn't. And to this day I'm too scared to try and make myself fart on the grounds I might shit myself instead.)

I also remember the fact I used to get very angry with one of the dinnerladies and regularly kicked the bin that stood in the corner of the playground. I do not, however, remember the reason I got so angry with her — though it was probably an attempt to exorcise the pent-up frustration I felt from being pretty ruthlessly bullied throughout most of primary school.

Or how about the time I discovered the word "shit" was a swear? I must have been about six or seven at the time (I was in "Class 2", anyway) and I was sitting on the "Blue" table with the other clever people, most of whom were rather fickle about who they were friends with — some days they'd accept me, others they'd specifically exclude me. We were doing some sort of spelling exercise, and Natalya Forrester (all names in this post have been changed to protect the not-so-innocent) was spelling out the words out loud as she wrote them down. "Ship… S-H-I-T…" she said. "Shit?" I responded. "UMMMMMM." replied my compatriots, who promptly reported me to the supply teacher covering the class, who in turn threatened to wash out my mouth with soap and water.

Once we'd left primary school and were going to our secondary school, which was seven miles away, we had to wait for the bus outside our old stomping grounds, which suddenly looked very small. Oddly enough these occasions of waiting for the bus provide some of my most vivid memories from the time. It was during these periods that I learned how to make myself burp under the expert tutelage of Dave Oyster, who could sustain an ejaculation of oral flatulence for an impressive ten seconds or more at a time — loud, too.

Other secondary school memories include sitting in our tutor room and my then-best friend (the same one I'd been attempting to fart with some years previously) sneezing all over his hand and spraying stringy snot all over himself — and then eating it. Urgh. It was also at this point that I decided that my then-best friend might not be best friend material any more. The final breaking point was when he inexplicably sat in his seat miming masturbation and muttering "I'm a wanker! I'm a wanker!" at me, presumably hoping I'd find it funny. I didn't. Next registration, I went and sat next to my new friend Ed and never looked back. The thunderous look I got from my former best friend burned like fire, but then I remembered that he thought he was a wanker, so I silently agreed with him and moved on with my life.

I don't remember a great deal about specific lessons at secondary school, though I do have oddly fond memories of GCSE Maths class — not because I liked the subject (I fucking hated it) but because of the various ways we used to mock our possibly-an-alcoholic teacher. His first initial was A — to this date, I don't know what that stood for — and we decided that this must stand for "Abraham" because that would be funny. There was also a group of three girls whom he often called on to answer questions (also I fancied two of them) who became known as "Abe's Babes". Also he liked to add context to the mathematical problems we were working out, so often referred to himself doing unimaginable things for his age and demeanour, such as windsurfing and hang-gliding.

There are plenty more memories lurking in there, too — both good and bad. And I have no doubt that these bizarre, seemingly irrelevant mental snapshots will continue to stay with me for a long time to come. I can't help feeling that maintaining these memories in my mind is what helps me call upon "childishness" or "immaturity" (for want of a better word) if the occasion demands it — for contrary to the way the world works these days, seemingly requiring kids to "grow up" at younger and younger ages, being able to draw on your "childish" side lets you enjoy life in a way that stuffy old adults can't. In my case, it's the side of me that lets me enjoy My Little Pony and colourful Japanese role-playing games; the side that lets me fantasise and come up with amazing stories that I rarely finish (or, in some cases, start); the side of me that lets me sit around with friends and casually insult them for a whole evening without anyone getting upset.

Of course, it's also the side of me that doesn't really understand what insurance is, how economics work and what the fuck the stock exchange is for, and the side of me that always forgets whether cream-coloured clothes with small bits of colour on them go in the "white" or "coloured" laundry load. But I think I can live with that.