1598: Filling a Niche

While the "next-gen" consoles are struggling to provide compelling reasons for people to pick them up beyond their launch lineup and a couple of more recent stragglers, there's never been a better time to be a fan of the more niche side of interactive entertainment — particularly the Japanese "otaku games" that I'm such a fan of.

This week alone there's Hyperdimension Neptunia: Producing Perfection and Monster Monpiece (in Europe, anyway; North America has had the latter for a little while already). Later in the month there's Atelier Rorona Plus, and prior to that we've had interesting, intriguing titles like Nippon Ichi's surprisingly bleak The Witch and the Hundred Knight and Kadokawa Games' excellent dungeon crawler Demon Gaze.

Hyperdimension Neptunia: Producing Perfection (Neptunia PP for short — stop giggling at the back) is a curious little game that I've been playing for the past couple of days. Ostensibly an "idol management" game — a genre we haven't really had in the West before — it's actually roughly equal parts stat-building life sim, relationship-building dating sim and visual novel. Unlike the rest of the Neptunia series to date, the game unfolds from the perspective of yourself as a participant narrator rather than an omniscient viewpoint which the characters occasionally break the "fourth wall" of. It's a fitting shift in narrative tone and perspective, because the relationship between a Japanese pop idol and her producer is a close one, and this is one of the many things the game explores. Mostly I'm just happy for the opportunity to virtually date Noire, but the game itself, while simplistic and straightforward, is proving to be an enjoyable little statbuilder accompanied by a strange "live performance" minigame that I haven't quite got my head around yet and an enjoyable, characteristically silly narrative starring the Neptunia gang.

Monster Monpiece, meanwhile, I'm yet to boot up but I'm looking forward to trying out. Notorious for its "First Crush Rub" system — I defy you to find a single article about it which doesn't mention this aspect of the game — in which you essentially have to wank off your Vita while tweaking erogenous zones on pictures of moe girls in order to power them up (a process which, in a somewhat Ar Tonelico-ish twist, causes them to become somewhat more disrobed with each increase in strength), the game is actually, by all reports from people who have actually played it rather than getting outraged about what is, essentially, a fairly minor mechanic, rather good. (That was a clumsy sentence, I know. But you get the gist.)

Monster Monpiece is, at heart, a collectible card game. You'll collect cards that depict various monster girls, and then throw your deck of up to 40 cards into battle against either AI opponents in the story or live online opponents via the Internet. Rather than a straightforward Magic: The Gathering-alike, the card battles unfold in a distinctive fashion, allowing you to summon your forces into several lanes, then pitting them against one another. Units advance along the "board" and clash if they run into each other, meaning you'll have to engage your strategic brain and think a few moves ahead in order to succeed. Like I say, I'm yet to actually play it myself, but its mechanics sound interesting and enjoyable to engage with. Plus, you know, Vita wanking.

Atelier Rorona Plus, meanwhile, is a considerably enhanced version of Atelier Rorona: The Alchemist of Arland, an RPG-cum-crafting-strategy-game-type-thing by Gust that I started playing a while back but held off playing further upon hearing the Plus version was coming. The Plus version in question features considerably enhanced graphics — the in-game character models now look like their 2D counterparts rather than their little brothers and sisters — as well as tweaked, refined game mechanics based on the later installments of the series (which have, themselves, also had Plus overhauls, but were less in need of them). Again, I'm yet to play this new version, but it certainly looks lovely and I really enjoyed what I played of the original Atelier Rorona, and as such I'm very much looking forward to getting stuck in to this.

So there's three games to get stuck into over the course of the next month — all of which are fairly lengthy affairs, particularly if you want to investigate all the narrative paths each of them offer. I know what I'm going to be doing for the next little while! Just as well, really, since I'm about to have a whole lot of time on my hands…

1590: Deluge

Why is it that the moment you know you're not going to have very much money on hand — like, say, when you lose your job — that all the awesome things suddenly come out and vie for your hard-earned?

Sod's law, I guess.

Considering a lot of people seem to consider gaming is going through a bit of a "dry spell" at the moment, there sure is one hell of a lot of things that I want to play that have either come out recently or are about to come out.

One of the chief games I'm interested in is Nintendo's Mario Kart 8, which is looking like a stonker, if you'll pardon the '90s parlance. I haven't loved the last few Mario Karts — though granted, I didn't play the 3DS one — and have instead preferred the company of games like Sonic and All-Stars Racing Transformed, which is a truly excellent game filled with Sega fanservice. Mario Kart 8, meanwhile, is looking like it will be a return to form for the series — from my perspective, anyway — with some creative tracks, some astonishingly good music, all recorded with live instruments, and the usual array of multiplayer funtimes. I'm looking forward to getting together with friends and having an evening of throwing shells at one another.

Aside from that, though, there's a glut of great RPGs that are dropping around the same time. On Vita, there's Conception II, which I'd very much like to play at some point but haven't downloaded yet, plus Demon Gaze, which I've been loving. On PS3, there's Drakengard 3, which is next on the list after I finish with The Witch and the Hundred Knight and Demon Gaze, and which I'm rather excited about as it's from the same people who did Nier, one of my favourite games of all time. I already have a copy of that ready to go and it's taking all my willpower to not just shove it in the PlayStation right now and start playing. But I am waiting until it can have my full attention.

Then there's Monster Monpiece, the fun-looking card-battling game for Vita that features the notorious "rubbing" minigame in which you power up your monster girl cards by rubbing your Vita until… well, there's no two ways about it: some of their clothes fall off. Aside from the pervy aspect — which, to be perfectly and unabashedly blunt, has me intrigued — the card battling gameplay looks solid and interesting, and a friend of mine who played the Japanese version seemed to have a lot of fun with it, so I'm definitely interested in giving it some time.

I'm sure there's more I haven't thought of, and this isn't even considering the most recent big triple-A release Watch Dogs, which sounds like it has ended up slightly disappointing a few people. I probably wasn't going to pick it up anyway, but it's a bit of a shame to see a game that's been hyped to absolute buggery for the last fuck-knows-how-long turn out to be received in a rather more lukewarm manner than its developers and publishers intended.

Well, with all this gaming goodness dropping now, I know at least I won't be bored while I'm twiddling my thumbs in my house waiting to hear back from all the jobs I've applied for…