#oneaday Day 598: Poptimism

There's been a lot of grumbling over a new game called Highguard just recently. I don't really know what Highguard is, which is part of the problem — apparently it was initially shown off at The Game Awards last year, then just went pretty much radio silent until its… launch? Now? Something like that?

From what I can make out, Highguard is a live service multiplzzzzzzzzzzz — ah, so that's why I haven't really been following it. But that's not precisely what I want to talk about today. I, instead, want to talk about the discussions that have been happening over the last few days on the subject of coverage of Highguard.

It started with an op-ed over on IGN written by Senior Editor Simon Cardy, whose article Can We Stop Dunking on Highguard Before It's Even Out, Please? is fairly self-explanatory in terms of its core thesis. Cardy argues that it's annoying when a game is seemingly randomly picked as a whipping-boy and becomes the butt of jokes before anyone has actually gone hands-on with it and is thus in a position to comment on it from an informed, experienced perspective.

I get this. I kind-of-sort-of agree with it. It is annoying when there's something you're interested in, and all you can find in terms of coverage is How Bad Does This Game Look?! clickbait. And it is a bit daft for people to be pre-judging Highguard based on a single trailer and a remarkably quiet marketing department.

At the same time, as this piece by Autumn Wright argues, there's a strong argument to be made that the press covering a particular medium is under no obligation to remain what they describe as "poptimistic". It is not the press' job to go to bat for a particular game or company — especially not ahead of its release — and there are a lot of things about Highguard that do warrant discussion. Exactly why has its marketing been so non-existent? Does the world really need yet another live service multiplzzzzzzzzz? I'm so uninterested in the game as a whole I can't even think of a third possible question, but I'm sure there's something else that needs asking.

The problem, as ever, is in how different people see the role of the enthusiast press.

Some see it as an extension of marketing — and indeed, there are plenty of outlets that operate like this. There are plenty of outlets that have since gone under that operate like this, and there will be more in the future. It's a bit of an occupational hazard; by engaging with the standard news-preview-review cycle, you are part of a Marketing Plan, whether you want to be or not. And that's always been the norm for the games press, dating right back to magazines. It was never really questioned all that much until relatively recently; people wanted to know what was coming up, and they wanted to know if the thing they had thought looked cool for the last six months actually ended up being any good or not.

Others see it as fulfilling a critical role — critical in the sense of "administering criticism", not as in "really important", though the people who feel this way would probably argue that also. People who feel this way are interested in the stories behind the games and how games can fit into broader cultural commentary. They ask what particular games can tell us about society, and what the artistic meaning behind a work — both intended by the author and perceived by the audience — might be.

The challenge, of course, is access. The former group gets access to games because they tacitly agree to being part of the Marketing Plan. They get invited to press events to try out a new game; they get sent preview and review codes early; they agree to embargoes so the publisher of a game, not the press outlet, remains in control of the coverage. The latter group, meanwhile, tends to have to fend for itself to a certain degree. This gives them a lot more freedom in terms of what they cover and how, of course, but they can't rely on having access — whether that means "getting an early copy of a game" or "being able to pick the lead writer's brain without a PR person breathing down their neck".

I don't really know what the answer is, or even if there is a satisfactory one. I don't quite fall into either of the above categories with what I do over on MoeGamer, but then that's a site by an individual run as a passion project, not a commercial venture. As such, I have the freedom to pick and choose what I cover, and to exclusively concentrate on things that I, personally, feel have some worth and value — or, at the very least, are interesting enough to want to talk about. That means my site skews positive, which is anathema to some people, but I'm not there to do a PR company's bidding — nor am I there out of any obligation to criticise things just because they "need criticising". I simply choose to focus all my attention on games that I think are worthwhile, and that I think more people should check out.

I hate to sound like I'm "both sides-ing" the issue, but the reality is, there are valid points from all angles here. It is silly to pre-judge Highguard with little to no information — or perhaps it's more accurate to say it's silly to make assumptions about what Highguard will be with little to no information. At the same time, though, outlets have no obligation to hype up a new release — and especially, one would argue, when the marketing department doesn't appear to have been doing its job at all.

This is, I can guarantee, the only thing I am going to write about Highguard. Because the one thing I have managed to glean from the discussion over it is that I don't really give a shit about it. So I'll just say I hope it's as good/bad as you were anticipating, and leave it at that.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 504: Enshittification comes for TV Tropes

Like it or loathe it — and there's an increasing number of people in the latter camp in more recent years, for reasons I'll get onto — but TV Tropes is an Internet institution.

At least it was, until today, when they decided that enough was enough with all those pesky users who didn't want their privacy invaded and their data sold and thus were running adblockers. Now, when attempting to view a page on TV Tropes, you get this screen:

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This will probably be familiar to anyone who has viewed any number of websites in recent years. It's a step back from being a complete paywall, in that they'll allow you in if you just disable your adblocker a little bit, pweeeze, we'll only share some of your data with unknown third parties. But it's still a shitty move — particularly for a site like TV Tropes, which has always been a community-driven site. In fact, without the community, TV Tropes wouldn't exist.

As writer Aidan Moher put it earlier on Bluesky:

Aidan Moher
@aidanmoher.com
(Games Journalist)

TROPE: Popular website built entirely on unpaid community labour dies after blocking content from community unwilling to submit to exploitative data collection monetization methods.

That's right. Part of the reason why TV Tropes was so beloved, even with its problems — we're getting to those, I promise — was because it was built by the people. Much like Wikipedia, albeit on a somewhat smaller scale, TV Tropes was absolutely dependent on its enthusiast, volunteer authors and editors. Without those people tirelessly cataloguing examples of tropes used in all manner of media to a frighteningly comprehensive degree, there would be no TV Tropes.

But… now what? People are not going to pay for TV Tropes, and an adblocker is pretty much essential for browsing the modern Internet if you want an experience that is in any way tolerable. So now someone who might otherwise have wanted to contribute to the community effort that is TV Tropes is now locked out from doing so, with their only choices being to pay up or open the floodgates to God knows whatever advertisers are doing these days. (No, I'm not opening up a non-adblocked browser just to see what it's like now.)

Not only that, but this is essentially TV Tropes saying that it wants to profit from the unpaid labour all those volunteer contributors and editors have put in over the years. Because you can bet your sweet bippy none of that $5 a month/$25 a year subscription fee is going anywhere near the pockets of the people who have really made the site what it is today.

This, obviously, sucks, and is just another example of enshittification. Specifically, it's almost a textbook example of what Cory Doctorow was referring to in one of his first pieces he wrote on the subject, The Enshittification of TikTok:

Here is how platforms die: first, they are good to their users; then they abuse their users to make things better for their business customers; finally, they abuse those business customers to claw back all the value for themselves. Then, they die.

I call this enshittification, and it is a seemingly inevitable consequence arising from the combination of the ease of changing how a platform allocates value, combined with the nature of a "two-sided market", where a platform sites between buyers and sellers, holding each hostage to the other, raking off an ever-larger share of the value that passes between them.

In the case of TV Tropes, you have your "users", who are the people who browse the site for fun, entertainment or in the hope of learning something; then you have your "business customers", who are the volunteer contributors, without whom the site wouldn't exist; the abuse of those "business customers" through locking them out unless they subscribe or open the adblock gates is the stage we're at now. I'd argue in this instance we skipped the usual "abusing users" part and jumped straight to "abusing business customers and users".

As I say, this clearly sucks, and it seems like a sure-fire way for TV Tropes to almost immediately make itself completely irrelevant to the rest of the Internet.

But! That might not be the worst thing in the world. Hear me out.

This is not to put down the incredible amount of time and effort TV Tropes contributors have spent cataloguing myriad tropes and even more countless uses across many, many different forms of media. I absolutely do not have an issue with the people who have taken the time to do that, because those people are creatives; they have made something.

No, the problem with TV Tropes is that, over time, it became a resource for the lazy. This is not TV Tropes' fault itself, but rather it's an extension of a general sense of dwindling media literacy across society. Why think for yourself about something you've just seen, played or heard, when there's a 3 hour YouTube video essay waiting to "explain" it to you in what appears to be authoritative detail? Why ponder the specific way a movie, TV show, video game or book chose to present its narrative, when you can just look it up on TV Tropes and get a ready-made list of "discussion points" that you can "borrow" and use for yourself? (Certain members of the "3 hour YouTube video essay maker" group are definitely prone to this, with some pretty much quoting TV Tropes pages verbatim in the name of "analysis".)

I have had conversations with people who will not even consider starting to watch a new TV show if there isn't a "companion" podcast (official or otherwise) ready and waiting to explain each and every episode to them. This is both frightening and baffling to me! Particularly when it comes to media that is designed to be fairly undemanding, mainstream entertainment!

TV Tropes isn't solely to blame for this, of course — blame can also be laid at the feet of reactionary, short-form video content on platforms like TikTok and YouTube Shorts as well as the generally dwindling attention span of people online these days — but it is a symptom of a broader problem. And one of those sources of that problem going away might not be a terrible thing in the long term, as callous as that might sound to those who have poured hours of time and effort into researching things for that site.

Regardless of your feelings on TV Tropes — on the whole, I've always been fond of it, but then I've always used it more as entertainment than a source of "serious" research or analysis — this is an unfortunate day for an Internet institution, and I suspect it absolutely will not be the last longstanding website to take this direction.

Once Wikipedia and the Internet Archive go that way — and no, them occasionally badgering you for donations doesn't count — that's when you know we're really fucked. Let's hope that never happens.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 247: Enjoying things as we used to

One thing I'm becoming increasingly conscious of as time goes on is how my attitudes towards enjoying my hobbies have… well, they've stayed the same, really, but other people are changing around me, even people who are older than me who I would have thought would be even more set in their ways than I am.

I'm thinking of two particular examples when it comes to this. First is the "I don't have time to play long games any more" person, who no longer wishes to commit to any game over the 20 hour mark because they'll "never finish it", ostensibly because they are "much too busy" now to be able to commit to it.

In some cases, this may be true, particularly if the person in question has started a family in the interim. But realistically speaking, I know a lot of people who say this actually have pretty much the same amount of free time as they had 20+ years ago, and are thus talking bollocks.

Why do they think they have no time, though? Because daily life has changed. We are so overstimulated with our daily lives — and particularly the ever-present nature of the Internet and its endless reams of Content™ — that it's easy to feel overwhelmed, like you simply don't have time to just switch off from all that and enjoy something that takes your full attention. What if you miss a pithy tweet from someone? (To that I would say "get off Twitter, it's a Nazi bar") What if you don't see breaking news happening as it breaks? (To that I would say "we used to do just fine with news bulletins on the TV at 1pm, 6pm and 9pm") What if you miss a message from someone you like? (To that I would say "most forms of online communication are inherently asynchronous, meaning it doesn't really matter if you reply now or in 6 hours' time")

But I get it. It's easy to get locked into that "loop" of cycling around the same three websites, hoping something interesting happens. And before you know it, several hours have passed — several hours you could have (and should have) spent doing something much more enjoyable. This is one of the biggest reasons I've tried to curtail my own social media activity as much as possible, and why I'm still not entirely convinced that signing up to Bluesky wasn't a big mistake. But we'll see on that. At least Bluesky isn't a Nazi bar now.

The other situation that gives me pause these days is when coming across people who won't even consider starting to watch a TV series if they don't have access to every piece of information ever written about it immediately. In a couple of Discords I'm in, there are people who won't start a new TV show if there isn't also a YouTube channel of some boring GenZ type holding a lapel microphone in their hand (clip it to your shirt, for fuck's sake) giving "summaries" of what went on in a monotone drawl.

This latter one is absolutely alien to me, because it makes watching a TV show into a complete chore — to say nothing of how much time it adds to the complete series' runtime if you insist on watching BrackityPoop420 read out an AI/Wikipedia summary of what you literally just watched along with each episode. I watched all of Star Trek: Deep Space Nine last year and the only time I looked at a wiki or any sort of commentary was to see if the actors I thought I recognised actually were the actors I thought they were. (They usually were.)

I feel like our overall sense of media literacy has taken a real tumble over the course of the last 20 years, and I feel it myself at times, too. Last night, I watched the first episode of The Wire, and I found it enjoyable, but a little hard to follow to begin with. By about halfway through, I'd settled a bit more into the rhythm of things and I think I'll find the rest of the series a little more palatable, but that first half an hour made me think "have I made a mistake here?"

20+ years ago, we would quite happily pick up a box set of some show that we liked and watch it repeatedly. This was partly down to how media was relatively expensive compared to what you can pick it up for these days, but I feel it also helped our overall sense of media literacy to be more willing to do the work ourselves and watch something again to see how we responded to it second time around. Today, there are two things standing in the way of that: one being the crippling fear of spoilers, and two being the constant desire to consume new content.

I've talked before on here about how much I object to the use of the word "content" (and "consume", for that matter) when we're talking about creative works and art. And nowhere is this more apparent than with folks' media literacy. It's not about watching something and understanding it deeply any more; it's about watching as much as possible, as fast as possible.

And this isn't an exaggeration; Netflix has gone on record as saying that numerous shows and movies on its service are specifically designed to be "second screen experiences" that people don't really have to pay attention to, and the proliferation of people who will quite happily admit to watching everything on 1.5x normal speed "just so they can get through more" is… well, I don't like it.

Just recently, I picked up a few box sets of DVDs from CEX because they were dirt cheap. I've grabbed The Wire, Angel, Scrubs and Friends — all complete runs. I already have Buffy the Vampire Slayer and Battlestar Galactica (which, probably 10+ years after acquiring, I must shamefully admit I am still yet to watch) and there's probably a couple of other series I might nab at some point (notably some Star Trek series, maybe Frasier and House) — and then I think I might be happy with just that. Watching new stuff is cool at times, but it can also be overwhelming — and it can also cause things you once loved and thought were a fixture in your head to just… fall out. I can't remember a lot of what happened in Angel, for example, and I fucking adored that series when it first came out.

I think it's okay if you don't "get" something first time you watch it, or if it takes a little while to get into the groove of a new series, like I suspect I'm going to be with The Wire. I'm going to consciously try to resist running straight to a wiki wherever possible, though; we used to live without these things and still be able to enjoy our media, so I'm pretty sure I still can live like that.

Also I still have time to play long RPGs. And I suspect I always will.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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