Here's a stumper for all you RPG fans: exactly how much does taking one hit point of damage hurt?
It's not a particularly straightforward thing to work out, given that hit points are a representative abstraction of physical condition rather than a measurable, uh, measurement. But let's assume for a moment that it is indeed possible to measure one's own hit points. How much, then, would taking one hit point of damage hurt?
The answer to that question would largely depend on what model of hit points you are using. If you're talking Dungeons and Dragons hit points, taking one damage would fucking hurt if you're not in tip-top physical condition. The average "man in the street" sort of person (i.e. not a warrior, rogue, wizard, cleric or what have you) is regarded as a "level 0 human" and generally has something in the region of 2 or 3 hit points, if that. Level 1 wizards often only have in the region of 4 or so. As such, taking one hit point of damage as an average person following the Dungeons and Dragons model would hurt a great deal, putting you potentially up to halfway towards death (or rather, being knocked out, since people don't officially die until bleeding out to -10 hit points in D&D).
Compare and contrast with the JRPG approach to hit points, however, where totals frequently extend into the thousands and, in some cases, the tens of thousands. As a beginning character in a JRPG, you'll often have a low three-figure hit point total to start with, which will progress towards that elusive 9999 (or 99999) as you level up. Assuming that your average person hasn't really levelled up a great deal thanks to a notable lack of monsters (big spiders battled with Hoovers notwithstanding) we can work on the assumption that a single hit point's worth of damage doesn't really hurt a great deal. 'Tis but a scratch and all that.
So, since it's late and my brain is starting to shut down a little bit, let's take this to the next logical extension and consider a variety of horrific injuries to determine exactly how many HP damage they'd do following the two approaches outlined above. We're assuming that the person being injured here is not a Destiny-chosen hero who has been infused by the power of the Goddess/branded by the fal'Cie/chosen by Fate/revealed to be the wielder of the legendary blade Monado but rather, say, that man who works behind the fish counter in Sainsbury's. As such, we'll say he has 4HP in D&D and 150HP in a JRPG.
- Getting an electric shock off an escalator handrail — D&D: 0HP, interrupt current action in surprise; JRPG: 1HP electric damage.
- Falling out of bed while asleep — D&D: 0HP, lose "Sleep" condition; JRPG: 1HP physical damage, lose "Sleep" condition, afflict with "Embarrassment" (special moves charge slower)
- Walking into a coffee table — D&D: 0 HP, maybe stun for a turn, staggering randomly around the room going "OUCH"; JRPG: 1HP physical damage.
- Paper cut — D&D: 0 HP, afflict with "very mild bleeding" status, lose 1HP every 500 turns unless the cut heals (use a bandage or roll a D20 every turn, on a number between 3 and 20, it heals naturally); JRPG: 2HP physical damage.
- Accidentally grating your fingers while attempting to grate cheese — D&D: 0HP, afflict with "very mild bleeding status" as with "paper cut" above; JRPG: 1HP physical damage.
- Stubbing your toe — D&D: 0HP, incapacitate for a turn, remove ability to use vocal components of spells and stealth due to yelling "FAAAAAAAHHHHK!"; JRPG: 3HP physical damage.
- Having a cat that is standing on you decide that it needs to hold on tightly with its claws — D&D: 0HP, 50% possibility of affliction with "very mild bleeding" status as with "paper cut" above, movement forbidden (you've got a cat on you); JRPG: 3HP physical damage, afflict with Rooted (you've got a cat on you).
- Inadvertently ripping off a toenail by catching it on something — D&D: 0HP, afflict with "bleeding" status, lose 1HP every 50 turns unless the cut heals (use a bandage or roll a D20 every turn, on a number between 8 and 20, it heals naturally); JRPG: 10HP physical damage, afflict with Slow.
- Burning your hand on the handle of a poorly-insulated saucepan — D&D: 0HP, interrupt current action, forced shouting of obscenity breaks any Stealth-related effects; JRPG: 10HP Fire damage.
- Standing on an upturned three-prong plug — D&D: 0HP, movement forbidden for 5 turns, remove ability to use vocal components of spells and stealth due to yelling "FUCK. Cunt! ARSE! SHIT that fucking hurts. AAAAARGH."; JRPG: 15HP physical damage, afflict with Rooted.
- Banging your head on a low ceiling even after seeing a "mind your head" sign — D&D: 0HP, dazed for one turn. temporary reduction to Wisdom and Intelligence; JRPG:10HP physical damage, 10MP magic damage for a blow to the head.
- Getting punched in the face by some drunk dude at a bar who thought you were eyeing up his missus but in fact you were trying to read the scrawled sign on the front of that fridge that said that the cheap drinks might actually be a bit out of date — D&D: 1HP; JRPG: 25HP physical damage.
- Suffering any sort of trauma to the testicular area — D&D: 2HP (probably won't kill you unless you've just been punched twice by a drunk dude at a bar who thought you were eyeing up his missus, but it bloody hurts), stunned for 5 turns, temporary reduction to Constitution; JRPG: 50HP physical damage, afflicted with "Stop" status as you wheeze and cough in an attempt to recover your dignity.
- Getting stabbed in the leg, whether accidentally or deliberately — D&D: 2HP, movement rate halved; JRPG: 50HP physical damage, afflicted with "Slow".
- Failing to escape the unwanted affections of an amorous gorilla — D&D: Your adventure is over. You have been adopted by an amorous gorilla as its mate. Any attempt to escape will result in death. JRPG: Perform a badly-executed stealth/platforming sequence to escape.
- Getting stabbed in the face — D&D: 5HP (you will likely bleed to an unhappy -10HP death), permanent reduction to Charisma; JRPG: 100-150HP physical damage.
- Suffering an apparently successful attempt to behead you — D&D: 14HP; JRPG: 150HP
- Getting the smackdown from an angry God/being hit with a planet by the final boss — D&D: 50HP; JRPG: 5000HP
- Standing quite close to the epicentre of a nuclear explosion, you know, enough to get a good view and think "ooh, that's a bit hot, I wish I'd stood back a bit more" — D&D: 998HP; JRPG: 9998HP.
- Standing in the epicentre of a nuclear explosion — D&D: 999HP; JRPG: 9999HP.
Should you find yourself suffering any of these injuries, though, fear not; for a good night's sleep cures all ills, as everyone knows. Unless you're already dead, in which case you'd better get on good terms with your local Cleric or purchase some Phoenix Down.

Oh, Twitter. You know I love you. But there are times when being with you is like being stuck in a convention of Dads. And then being stuck in a time-slowing-down machine. For several days, in many cases.
Sometimes it's not clear how video game heroes got themselves into the situations they're in at the start of a game. It's at times like this that I like to imagine they answered a job advertisement like one of the following. Can you spot the games they're from?
I like driving. It's fun. Whether you're negotiating twisty-turny country lanes, putting your foot to the floor on a motorway or simply contemplating the fact that you're actually sitting in a chair that is moving at 70 miles per hour (seriously, that's pretty mind-boggling when you consider the speed the other chairs in your life don't move at) driving is, for the most part, a pleasurable experience for those who enjoy using cars for the purpose they were designed for. (Obviously those who don't like driving or are scared of it are exempt from the above.)
Congratulations on your acquisition of one or more friends! To get the most out of your new acquaintances, you may find it necessary to perform one or more simple diagnostic checks to ensure that these people are, in fact, your friends and not just "people you know" whom you see occasionally. Interpersonal compatibility is a complicated issue and there is no guarantee of 100% compatibility between you and any friend(s) you may have acquired recently, particularly if said friend(s) were acquired via a third party.
Of all the items of technology the human race has ever invented, the humble phone is surely one which has the greatest hold over our lives. It can make us drop what we're doing and run off somewhere. It can make us laugh, make us cry, make us scared. And it can make us wait. Wait for hours.
Thank you for continuing to play Life. We are pleased to announce that Patch 2.0 is almost ready for release. It is currently awaiting approval from Apple, and we hope to have it available to all users very soon.











This is an exaggeration, of course. A lot of things are made to be shared. A meal for two. Sexual intercourse. That fart that made you chuckle for a good thirty minutes because it smelled like what you imagine a can of processed vegetables that's been left open for a month stinks like.











It has come to our attention that there are a number of sections of 

Do you know where the "Print" function in Microsoft Word is? Perhaps you even know what the shortcut key is! You'll be in charge of receiving emails from other members of this busy office who are too lazy to print things for themselves. Your task will be justified under the name of "top copying", which still means "print", don't worry. And don't worry about proofreading; these people are professionals! Any mistakes they made are entirely intentional and are probably the fault of the audio typists anyway. Those bastards.
Do you like children? You won't once you're finished with us! Have you long been frustrated that too much knowledge is imparted in classrooms? Then come and show us how it's really done! We'll put you into a classroom full of 9-year olds who act like they're stroppy teenagers! We won't tell you anything about the colourful backgrounds that their families have! We'll let you get threatened by parents who believe that their way, not the way of polite society, is the way to go! Polite society is boring, anyway!