I started typing out a post about how shit everything was. I got to about 600 words, and I even found a really good stock image of some horseshit.

Then I looked at what I had written and thought, "no, I should not give in to despair, even if it does seem like it has been a very long time since anything has happened which I can honestly say is to the betterment of humanity as a whole". So I deleted all of it, replaced the image of horseshit with a picture of Patti (above) and decided that a helpful thought exercise would be to ponder some Nice Things. Doesn't matter what they are, how big they are, how important they are — just that they are Nice Things that I thought were worth celebrating. So let's pick out… ooh, let's say, five, as that's a nice number to work with. And I'm going to focus on gaming because a lot of stuff in gaming sucks right now.
Mike Bithell's new game looks cool
Mike Bithell, of Thomas Was Alone fame, has been teasing his new game for a while, and yesterday he finally revealed it. It's called Vampirium: 1997 and is set in an alternate near-history where Dracula is the king of England, and you are one of his retainers, with dark powers all your own.
Bithell describes the game as an "immersive sim", but if you're thinking of a first-person adventure-style affair — which is what the term "immersive sim" usually gets applied to — you might be surprised to discover that this is a rather more abstract affair that, from what we've seen so far, looks to take a lot of cues from tabletop gaming. The "immersive sim" aspect comes from how you have a lot of freedom to tackle situations as you see fit — supposedly you can "click and combine game tiles to access verbs and craft your own diabolical resolutions". Sounds pretty interesting to me!
The game doesn't have a release date as yet, but will be launching into Early Access in the near future, and having a bunch of stuff added to it as the community gets to grips with it. It will then have a "1.0" release when all that is done, and we should have another great vampire game on our hands.
Wadjet Eye Games is 20 years old
If you (yes, you!) have ever uttered the fateful words "adventure games are dead" at any point in recent history, you have not been paying attention, because one of the absolute best developer-publishers to ever Do That Thing turned 20 years old today. Yes! Wadjet Eye Games has been releasing excellent adventure games since 2006, and their work has been going from strength to strength year after year — both in terms of the stuff they've made themselves, and the titles they've published from other developers.
I honestly, genuinely believe that the point-and-click adventure game is in a better place today than it ever was back in the LucasArts and Sierra heyday; don't get me wrong, I adore the "golden age" games and always will, since they were formative experiences for me. But you cannot look at incredible recent(ish) releases like The Excavation of Hob's Barrow (developed by Cloak & Dagger and published by Wadjet Eye) and Old Skies (developed in-house at Wadjet Eye) and think "nah, it was way better back then".
It fills my heart with gladness to know that amid all the chaos in the games industry right now, a company dedicated to releasing games of the kind it believes in — not what shareholders want, not what passing trends say you "should" be making, not what is supposedly the most profitable — is able to not only survive, but thrive. I sincerely hope Wadjet Eye Games continues to stick around for many years to come.
Scott Pilgrim EX is fun
My limited edition copy of Scott Pilgrim EX, which comes in a lovely oversized NeoGeo-esque clamshell case, arrived yesterday, and I spent most of the evening playing it through. It's a lot of fun! It successfully manages to feel true to the prior game — which is an all-time favourite — while shaking things up a bit and keeping things interesting.
I'll have more to say about this over on MoeGamer at some point in the near future, but suffice it to say for now that I had a lot of fun with my first playthrough — and with a full run through the game only being about 2.5 hours in total, I can see plenty more in my future, particularly with the possibility of online multiplayer in the mix.
Soul Blazer is great
I already knew this, but my recent starting-a-new-playthrough-and-I'll-probably-definitely-finish-it-this-time go at Quintet's awesome SNES action RPG Soul Blazer has reminded me how much I like that game. Again, I will write more about this on MoeGamer when I've actually beaten the damn thing — I'm a little shy of halfway through so far, I believe — but I am happy to say, right now, that if you have never played this delightful little game (and it is pretty little — I reckon it'll take less than 10 hours to beat, which begs the question why I've never gotten around to doing so) then you are very much missing out on one of the most charming 16-bit games there ever was.
I have finished "The Best Bit" of Final Fantasy XI
A lot of people seem to agree that Chains of Promathia is the best bit of Final Fantasy XI and now, outside of the epilogue quests and the optional Bahamut fight (which I might wait to do until I'm level 99 for the sake of simplicity) I have finally beaten it! This has been a kind of "gaming ambition" for me pretty much ever since I played Final Fantasy XI for the first time, and I have finally made it a reality.
This is another thing I would like to write about on MoeGamer in the very near future, so I will simply say that I enjoyed myself, and I'm glad I finally took this journey. I think I need at least a short break before heading off to seek the Treasures of Aht Urhgan though…!
Anyway, those are Five Good Things of Varying Relevance in gaming right now. I post these not to diminish the impact or importance of the Bad Stuff happening at the moment, but instead to hopefully provide a little reprieve. I sincerely wish that everyone who is going through tough times right now — and there are a lot of people going through tough times in the industry right now — is able to at least find some joy in the day-to-day, and doesn't give in to despair; I also hope that many of these people will tell their stories, frankly and honestly, because they need to be told. And they need to be told by the people who have been affected, not by some random idiot on the Internet.
One day, I hope these terrible times will be behind us, and we will be able to look back on them and go "fucking hell, never do that again". Until then, take care of yourselves. Don't give up. And play Soul Blazer.
Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.
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