#oneaday Day 695: Final Fantasy VIII was fine

I don't know what it is, but just recently there seems to have been a huge upswing in the number of people who feel the need to go off on a long, long diatribe about how much they hate Final Fantasy VIII. And those people tend to get weirdly aggressive about it. I've stopped posting on one forum completely because of one such discussion where people were getting very dickish about it, and it is, to be honest, getting a little tiresome. Particularly when it is impossible to have a reasonable discussion with someone about it if you, like me, happen to hold an opposing viewpoint.

I love Final Fantasy VIII! I played it at a particularly formative point in my life — my first year of university — and it left a significant impact on me. It's a game I played with someone who was very important to me, it's a game that I shared some good times with friends over, and it's a game that I legitimately enjoyed from start to finish.

The typical argument from the Final Fantasy VIII haters is that it's a "bad" game because "the best way to play it is not to engage with its systems". Bollocks. I beat the game, including its superbosses, precisely because I engaged with its systems. Junction up a bunch of Aura, Ultima and other high-level spells to your important stats, cast Aura on yourself to get your special attacks rolling as often as possible, and watch the damage fly. Immensely satisfying. And, as "game-breaking" as it felt to do that, it is 1) what the game is designed to allow you to do and 2) really no different to what you do in any number of other RPGs; one of the most fun things about them as a genre is that there is usually a way to "break" them beyond their usual limits and start dealing astronomical levels of damage. Certain games even design themselves around this philosophy; titles like Disgaea, Omega Quintet and Trillion: God of Destruction very much fall into this category.

But I've learned that it's not worth even attempting to have this discussion when someone has decided to start yelling about how much they hate this twenty-seven year old game. I don't know if it's a weird form of clout-chasing, algorithm baiting or what, but it just seems bizarre to me how often I've been seeing this come up, usually completely unprompted, just recently. Perhaps I'm just Baader-Meinhofing myself, but I don't think it's that; I mean, it's weird, right? That game came out twenty-seven years ago, and people have suddenly decided that they're mad about it? I really don't get it.

I especially don't get it because back when Final Fantasy VIII was current, everyone I knew loved it. We had a running joke among our friendship group that every time we went to visit the local independent computer shop, at least one of us would ask when Final Fantasy VIII was coming out. This was such a running joke that my friend Woody even incorporated it into his unfinished (barely started, really) Klik and Play project called Resident Evil EX, in which Agent Wesley Wilson infiltrated a zombie-infested mall, where one of the survivors was cheery ol' Richie, proprietor of First Compute, and, indeed, walking in there would prompt a conversation (voice acted by us) about exactly when Final Fantasy VIII would be coming out.

Final Fantasy in general seems to attract these sorts of passionate haters for some reason. People really hate the fact that the series has been constantly reinventing itself over the years — despite a stated, explicit philosophy of the creators being "if it's not new, it's not Final Fantasy". And this, in turn, leads to people just… making shit up about the various games that, for one reason or another, are perceived as unpopular. It seems that it is Final Fantasy VIII's turn right now, since Final Fantasy XIII hatred appears to have died down a lot just recently.

But I mean it! I don't remember seeing anything anywhere near this level of hatred for, just to remind you, this twenty-seven year old game, prior to this year. Perhaps it was out there. Perhaps I just didn't see it. But I find that a bit difficult to believe. It just seems to be nothing more than the fashionable thing to crack wise about right now — just another meaningless, pointless social media trend that takes away from the possibility of ever having a real, sincere, meaningful discussion with anyone online any more.

Anyway. I just felt like saying that today. This is not an invitation for you (yes, you) to come into my comments and start rabbiting on about how much you hate Final Fantasy VIII. I honestly absolutely do not care. Or, perhaps more accurately, I'm not interested. Put a bit of that energy into telling me about something you do like — perhaps something I've never heard of! That's much more fun. Believe me. I've been making that the basis of what I write about games online for quite some time now, and it's far more rewarding than just hate, hate hate.

But I guess it was forever thus. The "funny" bad reviews in games magazines were always the ones people remember the most. The bad reviews on today's websites are scientifically designed to maximise "engagement". And someone blurting out, completely unprompted, how much they hate a twenty-seven year old game that isn't even that bad? I don't know what that is, but I don't think I want to be part of it.


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#oneaday Day 396: The purity of early gaming

I consider myself quite fortunate in that I'm able to enjoy a full spectrum of video gaming, ranging from the very earliest titles up to the most modern releases. The only part of gaming that really leaves me cold is multiplayer-centric titles — I just find they don't hold my interest in the long term.

I feel particularly blessed to be able to enjoy stuff from the early '80s, because I know the primitive presentation of stuff from this era can be a turnoff to some. But I absolutely love it; settle me down in front of a bunch of Atari 2600 or Intellivision games — or, indeed, home computer games from the era — and I can quite happily fill an evening just as well as I could playing a modern, complex title.

As I've grown older and spent a significant portion of my life writing about and making videos about games, particularly those from this early era, I feel like I have a solid appreciation for simple but solid design, and games that are inherently designed to be highly replayable. Sure, you can't "finish" a lot of these games in the same way as modern titles, and to some that's inherently less satisfying, but you have to look at them a bit differently.

Take one of my favourite games of all time, River Raid, for example. River Raid is a vertically scrolling shoot 'em up that, in theory, goes on forever. You can't "beat" River Raid. But you can develop a sense of satisfaction from attaining a high score, or reaching a particular level when starting from the beginning, or overcoming a specific challenge that has given you grief for a while.

But it's not even about making progress sometimes. Sometimes it's just about engaging with an inherently pleasing experience. The best early '80s games feel good to play. They achieve this through good handling, effective presentation, a feeling of fairness, and plenty of other elements besides. I enjoy playing Night Stalker on Intellivision not in pursuit of high scores, but simply because it feels nice to play it.

So with that in mind, for this trip down to the office and the accompanying overnight stay — this time at my parents' house because my usual hotel was fully booked — I've brought nothing but early '80s fun to occupy myself. And before I head off to sleep, I think I'll enjoy a round or two of some all-time favourites. Maybe some Cloudy Mountain to start off…?

1825: The Happy Couple (or: How I Proposed For Real in #FFXIV)

It occurs to me that a Big Life Event happened during the period when I was doing creative writing on this blog, and thus those of you who only keep tabs on what I'm up to through this site won't be aware of it. So now seems like as good a time as any to share the happy news that Andie and I got engaged, and we're getting married in June of this year.

You probably want an engagement story, don't you? Well, all right, then. Settle down and I'll tell you one.

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As regular readers will know, Andie and I are both regular players of the massively multiplayer online RPG Final Fantasy XIV: A Realm Reborn. In a recent patch, developer Square Enix added the facility to perform a "Ceremony of Eternal Bonding" with a partner in the game — getting married, in other words. Any character can marry any other character, no matter their gender or race, making it a wonderfully inclusive part of a game that was already extremely inclusive to begin with. I mention this latter fact because Andie and I both play female characters: mine is Amarysse the Hyur Midlander (essentially a relatively normal-looking — albeit "Final Fantasy attractive" — human-type female), while Andie's is W'khebica the Miqo'te (a race of people with cat ears and tails).

As soon as the Eternal Bond stuff launched, Andie and I knew that we wanted to indulge in it. It's ultimately a silly thing that doesn't have a huge amount of relevance to the game as a whole — your main benefits for getting married are that you get a ring that allows you to teleport to your spouse's side once every 30 minutes and, depending on which package you signed up for, some of which cost real money, a selection of goodies including wedding attire, a two-seater chocobo mount and a minion to give to all your guests when they attend your ceremony — but we still wanted to do it. I also think it's quite a nice way to acknowledge a real-world relationship in the game itself — though, of course, there are plenty of people who are getting married just for fun.

Anyway. Andie and I got up early on Boxing Day to book our ceremony. Yes, you actually have to book; ceremonies occur at specific times on specific dates, so we had to get in early in order to get a practical slot. Given that we play alongside a lot of Americans, we wanted to book it for an America-friendly time that was also not in the middle of the night for us, so we eventually settled on Saturday January 3 in the evening our time, since you have to book at least a week in advance.

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Now, since we'd been talking about getting in-game married ever since the possibility was launched, I'd been pondering secret plans in the run-up to this, and decided that yes, I wanted to put those plans into motion. I had not-particularly-subtly hinted to Andie that I might be interested in buying her a shiny ring, and invited her to indicate a selection of acceptable choices that would not cause me to be thrown out on the street or anything. I did some research, shopped around and eventually settled on one that she'd indicated she particularly liked. I finished work early on New Year's Eve and snuck into town to see if they had one in stock. They did, but not in the right size; I bought it anyway, as it was more that I wanted to have it as a symbol to go with the proposal than something I could put on her finger right away. (It transpired that she put it on anyway, got it stuck and we eventually had to go to A&E to get the damn thing off again! We now have one in the correct size.)

That was that; the plan was in motion, and there wasn't really any turning back now. Well, sure, I could bottle it and save the ring for another occasion, but really, honestly, our in-game ceremony felt like an ideal time to do it.

I set to work determining how I was going to do it, including worrying rather more than I probably needed to about whether I should actually ask the question in the game's text chat function, or just disappear from my keyboard for a few moments and ask her in person. (When we're both playing, she's on her computer upstairs while I'm downstairs in the living room, so it's not as if I could have just turned to her and asked her.) Eventually, I wrote a speech that I felt expressed what I was feeling adequately (albeit perhaps overdramatically) and resolved to deliver it during the twenty-minute period of the in-game ceremony where you are invited to exchange your vows with your partner. Most players who are doing the wedding thing for fun skip over this part or just allow their friends to set off some fireworks, cheer, whoop and holler, but it seemed like the ideal moment to me. So that was what I decided to do.

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The day came, and we both logged on to play as normal. While it was tempting to surprise everyone with what I was up to, I decided that it would be prudent to share my plans with at least a couple of people so that I could ensure we had a decent turnout to our ceremony, and that people knew they had to behave themselves appropriately. I sent a "whisper" (private message) to my friend Cyra (aka Phil; we actually met him in the real world a while back when he happened to be in London the same day we went down to see the Distant Worlds concert) and informed him of my plans. He squee'd a bit (well, in a sort of manly way) and then told me to leave it with him; he'd inform some of the other regulars in our Free Company (guild) and between them they'd make sure people were 1) at the ceremony and 2) behaving themselves.

The appointed hour came, and Andie and I rode to the Sanctum of the Twelve in the East Shroud. Our friends were already gathered outside, and one had been crafting multiple copies of a hat that Andie's character habitually wears, then handing them out to the guests, so we were confronted with a crowd of people all wearing flowery hats. Then it was time to go in; Andie and I were escorted to our separate rooms to get ready, while the guests were taken to their separate waiting room to wait for us both to indicate that we were ready. We both changed into our wedding dresses, rang our Eternity Bells to indicate that we were ready, and then the ceremony began.

Conveniently, Cyra/Phil recorded the whole thing. You can watch it on his Twitch page, because WordPress doesn't want to embed the video for some reason. 🙂

And, well, this happened.

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