#oneaday Day 487: Deeanddee

One of my biggest regrets — all right, probably not biggest, but one I find myself thinking about occasionally — is not getting more into Dungeons & Dragons when I was younger.

Oh, don't get me wrong, I was interested — at various points I have owned Player's Handbooks, Monster Manuals and Dungeon Master's Guides for at least three generations of the game — but outside of a few isolated opportunities, I never really had much of a chance to play it. And I understand that these days, at least partly due to Fifth Edition and/or Wizards of the Coast's possible mismanagement of the franchise, interest in the system is, on the whole, waning.

That's not to say there are no people playing tabletop role-playing games out there, of course. And I'm sure someone, even now, is preparing to type an epic comment telling me how much better their roleplaying system of choice is. I'm sure it is. But I will always have a particular soft spot for Dungeons & Dragons.

Why? The video games, of course. I must confess, I haven't played many of them, and even less of them to completion — I think Baldur's Gate, Neverwinter Nights and its first expansion Shadows of Undrentide are the only ones I've actually beaten — but I like the ruleset(s), I understand the ruleset(s) and I often find myself wondering what it would have been like to get involved in a lengthy campaign.

I played a little bit at university as part of the Games Society. I had a thief character named Singol Nithryan, and he was constantly robbing my friend Tim, whose arrogant arse of a fighter was constantly asking for it with his behaviour. I don't remember a ton about the adventures we went on, but I do recall it being a lot of fun sitting there in the Student Union coffee bar while the Society took it over for a few hours, losing ourselves in our imaginations and the rolls of a bagful of dice.

"It's never too late," of course, and there are probably online groups and solutions also. But as an autistic adult with fairly severe social anxiety, self-esteem and body image issues, the prospect of finding a suitable group is a fairly daunting one. I don't even know where to begin, to be perfectly honest.

I'll tell you what I miss, and that is Neverwinter Connections, a website designed for aspiring roleplayers to get together with fellow enthusiasts of Neverwinter Nights and make use of that game's astoundingly good (and never since recreated) multiplayer mode, in which one player could take on the role of the Dungeon Master, controlling NPCs and monsters rather than leaving it all up to the game's AI. I have exceedingly fond memories of playing the sorcerer Jay Wrekin (and his pixie familiar Sianie, whom I was delighted to discover it was possible to "possess" and speak as during multiplayer) with several thoroughly lovely people that I miss quite a bit.

Ah well. One day I might get the chance to roll a THAC0 again. Yes, I know they don't do THAC0 any more (I don't think?), but Second Edition will always be special.


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#oneaday Day 911: Drizzt's Big Adventure

As promised at some point in the near past, we got to play The Legend of Drizzt as a larger group tonight, and it was fun.

The thing with a lot of dungeon-crawlers is that they often take a long time to set up, a long time to play and only tend to become especially rewarding if you have a group of players who can commit to a long-term campaign with player characters gradually increasing in strength through acquired treasures and levelling up.

The thing with The Legend of Drizzt is that it ignores all that, creating an experience very friendly to a board game group more normally accustomed to self-contained experiences. Each adventure in the Legend of Drizzt book is playable within an hour or two (less if you mess up particularly badly!) and is constantly moving forward thanks to mechanics that minimise "downtime" and help prevent the age-old Advanced Heroquest problem of a randomly-generated dungeon becoming so sprawling it covers the entire table.

Play is much more strategic than I was expecting, too. With multiple players, positioning and turn order becomes much more important as you carefully consider how to tackle the situations you face. Do you kill every monster you come across? Do you spread out and push "forward" in as many directions as possible or focus your efforts? When victory is in sight, do you race for the goal or play it safe?

The high level of difficulty in the game helps matters enormously. Because it's highly likely you'll get to each scenario's "endgame" with a sliver of health and a selection of depleted abilities, securing victory becomes a matter of making some very difficult choices as a team and determining whether or not taking big risks is going to pay off. In the case of the adventure we played this evening, we scraped victory by the narrowest of margins — one of our number was down for the count, and if the turns had come around to him one more time, we would have lost with the finish line in sight. Fortunately, we prevailed.

I'm very pleased with how the play session went this evening and look forward to playing it again in the near future. It's a great game that I can highly recommend to anyone who enjoys the dungeon-crawling experience but who doesn't have the time (or inclination) to commit to a lengthy campaign. I'm curious to try the other two games in the series — Castle Ravenloft and Wrath of Ashardalon — and see how it's possible to link the games' various components together, as the core system seems very much designed to be expanded and experimented with.

For now, though, bed, and dreams of being able to play games with friends on a more regular basis in the near future…

#oneaday Day 763: A Question That No-One Seems To Have Asked Regarding RPGs

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Here's a stumper for all you RPG fans: exactly how much does taking one hit point of damage hurt?

It's not a particularly straightforward thing to work out, given that hit points are a representative abstraction of physical condition rather than a measurable, uh, measurement. But let's assume for a moment that it is indeed possible to measure one's own hit points. How much, then, would taking one hit point of damage hurt?

The answer to that question would largely depend on what model of hit points you are using. If you're talking Dungeons and Dragons hit points, taking one damage would fucking hurt if you're not in tip-top physical condition. The average "man in the street" sort of person (i.e. not a warrior, rogue, wizard, cleric or what have you) is regarded as a "level 0 human" and generally has something in the region of 2 or 3 hit points, if that. Level 1 wizards often only have in the region of 4 or so. As such, taking one hit point of damage as an average person following the Dungeons and Dragons model would hurt a great deal, putting you potentially up to halfway towards death (or rather, being knocked out, since people don't officially die until bleeding out to -10 hit points in D&D).

Compare and contrast with the JRPG approach to hit points, however, where totals frequently extend into the thousands and, in some cases, the tens of thousands. As a beginning character in a JRPG, you'll often have a low three-figure hit point total to start with, which will progress towards that elusive 9999 (or 99999) as you level up. Assuming that your average person hasn't really levelled up a great deal thanks to a notable lack of monsters (big spiders battled with Hoovers notwithstanding) we can work on the assumption that a single hit point's worth of damage doesn't really hurt a great deal. 'Tis but a scratch and all that.

So, since it's late and my brain is starting to shut down a little bit, let's take this to the next logical extension and consider a variety of horrific injuries to determine exactly how many HP damage they'd do following the two approaches outlined above. We're assuming that the person being injured here is not a Destiny-chosen hero who has been infused by the power of the Goddess/branded by the fal'Cie/chosen by Fate/revealed to be the wielder of the legendary blade Monado but rather, say, that man who works behind the fish counter in Sainsbury's. As such, we'll say he has 4HP in D&D and 150HP in a JRPG.

  • Getting an electric shock off an escalator handrail — D&D: 0HP, interrupt current action in surprise; JRPG: 1HP electric damage.
  • Falling out of bed while asleep — D&D: 0HP, lose "Sleep" condition; JRPG: 1HP physical damage, lose "Sleep" condition, afflict with "Embarrassment" (special moves charge slower)
  • Walking into a coffee table — D&D: 0 HP, maybe stun for a turn, staggering randomly around the room going "OUCH"; JRPG: 1HP physical damage.
  • Paper cut — D&D: 0 HP, afflict with "very mild bleeding" status, lose 1HP every 500 turns unless the cut heals (use a bandage or roll a D20 every turn, on a number between 3 and 20, it heals naturally); JRPG: 2HP physical damage.
  • Accidentally grating your fingers while attempting to grate cheese — D&D: 0HP, afflict with "very mild bleeding status" as with "paper cut" above; JRPG: 1HP physical damage.
  • Stubbing your toe — D&D: 0HP, incapacitate for a turn, remove ability to use vocal components of spells and stealth due to yelling "FAAAAAAAHHHHK!"; JRPG: 3HP physical damage.
  • Having a cat that is standing on you decide that it needs to hold on tightly with its claws — D&D: 0HP, 50% possibility of affliction with "very mild bleeding" status as with "paper cut" above, movement forbidden (you've got a cat on you); JRPG: 3HP physical damage, afflict with Rooted (you've got a cat on you).
  • Inadvertently ripping off a toenail by catching it on something — D&D: 0HP, afflict with "bleeding" status, lose 1HP every 50 turns unless the cut heals (use a bandage or roll a D20 every turn, on a number between 8 and 20, it heals naturally); JRPG: 10HP physical damage, afflict with Slow.
  • Burning your hand on the handle of a poorly-insulated saucepan — D&D: 0HP, interrupt current action, forced shouting of obscenity breaks any Stealth-related effects; JRPG: 10HP Fire damage.
  • Standing on an upturned three-prong plug — D&D: 0HP, movement forbidden for 5 turns, remove ability to use vocal components of spells and stealth due to yelling "FUCK. Cunt! ARSE! SHIT that fucking hurts. AAAAARGH."; JRPG: 15HP physical damage, afflict with Rooted.
  • Banging your head on a low ceiling even after seeing a "mind your head" sign — D&D: 0HP, dazed for one turn. temporary reduction to Wisdom and Intelligence; JRPG:10HP physical damage, 10MP magic damage for a blow to the head.
  • Getting punched in the face by some drunk dude at a bar who thought you were eyeing up his missus but in fact you were trying to read the scrawled sign on the front of that fridge that said that the cheap drinks might actually be a bit out of date — D&D: 1HP; JRPG: 25HP physical damage.
  • Suffering any sort of trauma to the testicular area — D&D: 2HP (probably won't kill you unless you've just been punched twice by a drunk dude at a bar who thought you were eyeing up his missus, but it bloody hurts), stunned for 5 turns, temporary reduction to Constitution; JRPG: 50HP physical damage, afflicted with "Stop" status as you wheeze and cough in an attempt to recover your dignity.
  • Getting stabbed in the leg, whether accidentally or deliberately — D&D: 2HP, movement rate halved; JRPG: 50HP physical damage, afflicted with "Slow".
  • Failing to escape the unwanted affections of an amorous gorilla — D&D: Your adventure is over. You have been adopted by an amorous gorilla as its mate. Any attempt to escape will result in death. JRPG: Perform a badly-executed stealth/platforming sequence to escape.
  • Getting stabbed in the face — D&D: 5HP (you will likely bleed to an unhappy -10HP death), permanent reduction to Charisma; JRPG: 100-150HP physical damage.
  • Suffering an apparently successful attempt to behead you — D&D: 14HP; JRPG: 150HP
  • Getting the smackdown from an angry God/being hit with a planet by the final boss — D&D: 50HP; JRPG: 5000HP
  • Standing quite close to the epicentre of a nuclear explosion, you know, enough to get a good view and think "ooh, that's a bit hot, I wish I'd stood back a bit more" — D&D: 998HP; JRPG: 9998HP.
  • Standing in the epicentre of a nuclear explosion — D&D: 999HP; JRPG: 9999HP.

Should you find yourself suffering any of these injuries, though, fear not; for a good night's sleep cures all ills, as everyone knows. Unless you're already dead, in which case you'd better get on good terms with your local Cleric or purchase some Phoenix Down.

#oneaday, Day 182: The Game of Life

Gamers—be they the video- or roleplaying- variety—have a tendency to think things through in terms of their favourite hobby. This is perhaps best exemplified by the EpicWin app I discussed a few days ago. In fact, I'm astonished that no-one has thought to do that kind of thing before. Given that every single boring-as-hell social game that infests Facebook right now has its reward mechanic tied to experience points, it's curious that no-one has previously thought to apply this to the real world.

With that in mind, I'd like to present a situation that I encountered earlier today in the style of an event log from a rather tedious-sounding game.

You are sitting at your computer.

?>LOOK AT COMPUTER

The computer is on. The screen displays the Mac OS X desktop.

?>USE COMPUTER

For what?

?>PLAY A GAME ON THE COMPUTER

You decide to fire up Civilization IV.

You are Hungry.

?>STATUS

Pete, Lv 29 Nerd

HP: 489/521
MP: 12/90

Status: Hungry

Would you like more information?>NO

?>WEST

You are in a corridor. The front door is to the south. The corridor continues to the west and north. There is a door to the north-west.

There is a bunch of keys here.

?>WEST

You are in the living room. The kitchen is to the north-east. The corridor is to the east.

?>NE

You are in the kitchen.

There is a fridge here.

There is a cupboard here.

?>OPEN CUPBOARD

You open the cupboard.

You see:
crisps

?>TAKE CRISPS

Taken.

?>EAT CRISPS

You eat the crisps. They're tasty, but a bit dry in your mouth.

You are no longer Hungry.

You are Thirsty.

?>OPEN FRIDGE

You open the fridge.

?>LOOK IN FRIDGE

The fridge is pretty bare.

There is a jam jar here.

?>TAKE JAM JAR

You don't feel like you need the jam jar for anything right now.

Your throat is dry.

?>LOOK IN FRIDGE

The fridge is pretty bare.

There is a jam jar here.

?>HINT

There's nothing to drink in the house… maybe you should go find something somewhere else?

?>SW

Living room.

?>E

Corridor.

?>S

The front door is closed.

?>OPEN DOOR

You open the front door.

?>S

You exit the front door and let it slam shut behind you.

It occurs to you that you might not be carrying your keys.

?>INVENTORY

You are carrying:
iPhone
Wallet

You are not carrying your keys.

?>SHIT

There's no need for that sort of language.

?>FUCK

Who do you want to FUCK?

?>YOUR MOM

Let's not be immature.

You are afflicted with Mild Annoyance.

?>LOOK

You're in a hallway. Your front door lies to the north. The corridor continues to the east.

?>OPEN DOOR

The door's not locked, but it is stuck.

?>OPEN DOOR

It's still stuck.

?>OPEN DOOR

You can't open it.

You are afflicted with Irritation.

?>E

You walk down the corridor and exit your block.

You're outside your block. You can see your bedroom window from here. To the south is the alcove that holds the block's dumpsters.

Your bedroom window is slightly ajar.

You're really thirsty.

?>OPEN WINDOW

You can't reach it. It's on the first floor.

?>CLIMB WINDOW

You can't climb the window.

?>LOOK AT WINDOW

The window is a good certain-number-of-feet-that-is-too-far-to-reach metres off the ground. There are iron railings in front of it. There is also a narrow ledge leading along to it, and a drainpipe running up the wall next to it.

?>CLIMB DRAINPIPE

DEX check: Failed (Impossible)

You take 7 damage from Thirst.

?>CLIMB DRAINPIPE

DEX check: Failed (Impossible)

?>LOOK AT LEDGE

It looks narrow enough to shimmy along. But your throat tightens at the thought of doing something pretty dangerous like that. Also, it's broad daylight. You don't really want to get the police involved.

?>CLIMB ON LEDGE

WIS check: Success

You think doing this would be a really bad idea, so you decide not to.

?>HINT

You can't reach the window. Perhaps you should climb on something?

?>CLIMB DRAINPIPE

DEX check: Failed (Impossible)

?>S

You push your way through the jungle of trash and find yourself in the dumpster alcove.

There are some dumpsters here.

?>PUSH DUMPSTER

CON check: Failed

You reach out to grab a dumpster, but the sheer volume of rubbish in here makes you nauseous, so you run back out again.

You take 7 damage from Nausea.

?>INVENTORY

You are carrying:
iPhone
Wallet

?>PHONE LANDLORD

WIS check: Success

It's Sunday. What do you think phoning them will achieve?

?>TEXT FRIENDS

About what?

?>ASK FRIENDS FOR LADDER

You text a selection of friends whom you think might have a ladder.

You are afflicted with Mild Panic.

?>STATUS

Pete, Lv 29 Nerd

HP: 475/521
MP: 8/90

Status: Thirsty, Irritation, Mild Panic

Would you like more information?>NO

?>WAIT

Time passes…

You take 7 damage from Thirst.

?>WAIT

Time passes…

You take 7 damage from Thirst.

You are low on MP.

You are afflicted with MURDEROUS RAGE!!

?>W

You enter your block. At least you don't need a key to get inside the building.

Hallway.

?>N

The door is closed.

?>OPEN DOOR

Yep, still stuck.

?>OPEN DOOR

Yep, still stuck.

?>BASH DOOR

You attack the door.

You hit Door for 0 damage.

You take 1 damage.

?>BASH DOOR

You attack the door.

You hit Door for 0 damage.

You take 1 damage.

?>BASH DOOR

You attack the door.

You hit Door for 0 damage.

You take 1 damage.

?>BASH DOOR

You attack the door.

You hit Door for 0 damage.

You take 1 damage.

?>BASH DOOR

This doesn't seem to be working, does it?

You take 2 damage from Stubbornness.

You are still afflicted with MURDEROUS RAGE!!

?>RAGE

You channel the force of your MURDEROUS RAGE!!

You feel stronger!

?>BASH DOOR

You attack the door. (+5 Strength from MURDEROUS RAGE!!)

Door takes 50 damage.

There is a crunching sound.

Door is afflicted with Open.

?>OPEN DOOR

It's already open.

?>LOOK AT DOOR

Despite the crunching sound, you don't appear to have done any damage to the lock or the door.

?>N

You slip inside before the door closes again.

Corridor.

?>TAKE KEYS

Taken.

If only you'd remembered these earlier.

?>S

The door slams shut behind you.

?>LOCK DOOR

You lock the door.

?>E

You leave your block, and head for the shops to buy some Coke.

*** YOU WIN! ***

Would you like to RESTART, RESTORE a saved game or QUIT?>QUIT

C:\EVILDOOR>_