
I watched a potentially interesting new TV show the other day. I've only watched one episode so far and I'm not 100% sure if it was actually any good or not, but the concept was, at least, interesting.
The show is on the BBC and is known as Destination X. I was mostly attracted to it by Rob Brydon being in the presenting role; I have a lot of time for Brydon and his work, and this looked nicely different from his usual panel show stuff.
The concept of Destination X is that a bunch of randos are thrown together and, via various circumstances, placed in a situation where they don't know where they are going and, at various legs of their journey, where they are. At the end of each episode, each contestant has to plop an "X" down on a map of Europe where they think they are, and whoever's X is the furthest away from where they actually are is booted out of the competition.
Naturally, numerous obstacles are placed in the competitors' way, but they also have the opportunity to earn clues as to where they are, too. There are "challenges" along the way, which can potentially provide clues to everyone, but which also give a particular advantage to whoever had the strongest individual performance in the challenge.
In the first episode, all the contestants were stuck in a box, with various items of imagery adorning the walls. The box was split into an "A" side and a "B" side, and the group was asked a series of questions with two possible answers. Each contestant had to stand on the side they believed was the correct answer, and, without revealing whether the answer was correct or not, they would then have the opportunity to look out of a tiny window of the box to see either a clue (if they were on the "correct" side) or a red herring (if they were on the "wrong" side).
There's also some artificial drama added, at least in this first episode, by the person who "won" the challenge having the opportunity to bring someone else along to gain their particular advantage — and they also have the option to earn another clue, on the condition that no-one else must learn that clue, otherwise they'll be immediately disqualified. It sounds complicated, but it makes sense in the moment.
It's an interesting format, for sure, though there are some rather mean tricks played on the contestants even with the supposedly "helpful" clues — the worst of which was having a helpful guide tell them about a building they were standing in front of them in German… when they were actually in France. The added "drama" just felt a bit gratuitous, too, particularly given that the person given the opportunity to conspire with another contestant and/or screw the others over clearly was not at all comfortable with this side of proceedings.
As with any show featuring (supposed) members of the general public, too, the cast appears to have been picked to have the maximum possible number of annoying dickheads in it. There's a particularly odious-seeming individual who is obsessed with social media, and they come across as a complete tool. I have little to no doubt that there is heavy scripting and editing involved in order to make these otherwise boring members of Joe Public into "characters", but, again, it feels a bit gratuitous, and not really necessary in a show where the basic format is already kind of intriguing.
I'm not sure if I'm going to watch any more of it, but I didn't dislike the first episode that I watched. I may watch another one or two episodes to see if it's worth sticking with; you never know, you might enjoy it, though, so that's what today's post was all about!
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With the increasing mechanical complexity and narrative ambitiousness of many modern games, it's easy to forget the purity of how gaming used to be. Just a player, a joystick, and an arbitrary number representing how "good" the player was at the game. In other words, the score.
I used to hate maths lessons when I was younger. I mean pure, unbridled hatred; we're talking full on teenage strops here. Not at school, obviously—that would be bad and wrong of course, and would have done enormous damage to my "he's a good kid" reputation, something which was only really damaged once when I punched a bully in the face in front of the headteacher (it was justified… well, not the headteacher bit)—but… what was I saying? Oh right, maths and strops. No, maths homework used to piss me off enormously. I never used to see the point of it. Particularly the more esoteric, abstract side of things. When was I ever going to need to measure a triangle? (I know, now.) When was I ever going to need to "solve" an algebraic equation with no numbers in it? (I'm still a little stumped on this one.) What the fuck is a logarithm? (I still don't know; that's one thing we never did at GCSE, and I gave up at A-level.)