#oneaday Day 626: Restless

I'm having one of those frustratingly "restless" periods when it comes to my free time at the moment. I've got a few games on the go, but somehow none of them have quite "grabbed" me completely yet. I did at least manage to finish Hyrule Warriors: Age of Imprisonment a little while back, though, so that was nice to finally get that ticked off the list.

Let's ponder the other things I've got on the go, then.

First up is Wolfenstein II: The New Colossus, which, I don't know, just hasn't clicked with me in quite the same way as some of the other entries in the series. I feel like it's succumbed a little to the "bloat" that a lot of modern games end up with, boasting myriad collectables and optional little bits and pieces to make you feel like you haven't really beaten the game unless you've done all the optional stuff. And the optional stuff just… well, it isn't really very fun. I might just plough on with the story — which I am enjoying, at least — and leave it at that. I want to punch whoever decided that the documents you find around the levels are called "Readables", though. "Documents" or "Files" would have been perfectly fine.

Next up is The Legend of Zelda: Tears of the Kingdom, which I actually haven't really touched since before Christmas, but I hadn't really got that far in the story with anyway. I was enjoying it a decent amount and had got a fair amount done; the thing I particularly like about that game is something I also appreciated in Breath of the Wild: at any given time, you can just start walking in a direction and you'll stumble across something interesting, with many of these things being unscripted. I like this! It works well for Zelda. But, like its predecessor, the sheer size of the game is a little overwhelming, and starting it gives one the feeling that one will never, ever finish it. But I did finish Breath of the Wild — not to 100% completion or anything, because that seems like a fool's game — and so I'm sure I can do the same with Tears of the Kingdom.

Next up is Lost Odyssey, which I've been meaning to get to for ages. I was having a real hankering for just a straightforward, conventional RPG, so I thought it was time to kick it off. I really like what I've seen so far, though the first two bosses are absolutely brutal, which gave me a certain amount of pause. I understand that these two bosses are notoriously difficult, and the game should be a bit of a smoother ride from hereon, so given that I've been enjoying what I've played so far, this is probably going to be the "priority" for the immediate future.

Then there's Final Fantasy Tactics: The Ivalice Chronicles, which I started playing at the end of last year and was enjoying, but burnt myself out on a bit by getting a little obsessive over level grinding. I don't quite feel ready to go back to that one just yet.

At the same time as all this, I also kind of fancy playing a gridder dungeon crawler. But then I worry that having too many RPGs on the go will overload my brain. So that's probably not a good idea.

I think my immediate priorities are going to be Wolfenstein II: The New Colossus to get it ticked off the list so I can write about it, and Lost Odyssey, because that's probably the thing I'm enjoying the most at the moment. Tears of the Kingdom can be my "backup" game for when I don't fancy either of those things. And I shall repeatedly tell myself not to feel any guilt if there are evenings when I just feel like going and playing Sega Master System games all night.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 364: I should probably play Undertale

I've never played Undertale. More impressively, I have somehow not been spoiled on Undertale as yet, but I'm feeling increasingly like I should probably play it. I do own a copy, after all, and now its follow-up Deltarune is out on Switch 2, I feel like the risk of inadvertently stumbling across spoilers in the wild is about to take a sudden spike back up.

I don't really have a good reason for not having played Undertale. It's not that I don't want to play it, it's just never been a particularly high priority for me. Part of that is down to the "reverse hype" thing, where so many people are playing it and making memes about it that I just want it to go away in order to appreciate it on its own merits. In fact, I think that's probably most of the reason I haven't played it as yet. Which is arguably a bit silly, because as I have seen with a number of other games in the past — Clair Obscur: Expedition 33 and Mario Kart World being the most recent ones — it's sometimes fun to feel like you're part of the "current" conversation.

I'm still in the process of weaning myself off the habit of only playing one game at a time. While it definitely pays to devote yourself to something lengthy like Xenoblade Chronicles X (which I'm closing in on 90 hours of) it also certainly doesn't hurt to play some other things in the meantime, too.

The way I've found most helpful of thinking about it is in terms of TV shows: back in the prime of serialised TV shows in the late '90s, you'd watch maybe five or six ongoing shows all at the same time and still be able to keep them all straight in your head, even with a gap of a week in between each episode. While that's not how most people enjoy TV shows today, it absolutely is still possible to watch and enjoy multiple TV shows simultaneously (well, not simultaneously, but you know what I mean) without feeling like you've "abandoned" one in favour of another. And the same should be — is — true for games, too.

Very few games have such an intense structure that they demand your undivided attention for hundreds of hours; in the case of Xenoblade Chronicles X, for example, the main story is split into discrete chapters, and in between each chapter there are a bunch of "side" missions (which are actually also very important to fleshing out the overall setting and narrative) that can be tackled a bit at a time. With that structure, it's easy to find a natural stopping point — on the micro level, after completing a single mission; on a more macro level, after completing a story chapter, or clearing up all the accessible missions between story chapters — and then go do something else for a bit.

So y'know what? This weekend I might just start Undertale. I believe it's not particularly long, either, so it might be a nice palate-cleanser, and then I can play Deltarune and be part of the conversation over that. Maybe.

In fact, I will make that a commitment. Tomorrow I will start Undertale. I have no real commitments for the weekend, so I'll sit down with it, give it some time and see what I think. As I say, I know pretty much nothing about it at all, so I am very interested to finally give it some time.

For now, though, bed. Or maybe a Mario Kart race or two before that…


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 353: Too much media?

The world can be an overwhelming place for all manner of reasons, and one of the things most likely to overstimulate all of us at one point or another is the sheer amount of media that there is. There is more stuff in the world than one person can reasonably experience in a single lifetime, and most of us likely feel at various times like we're being pulled in multiple directions, the constant threat of Maybe Not Enjoying The Thing You Picked As Much As The Thing You Didn't Pick a common source of analysis paralysis.

Case in point: this evening, I happened to see over Andie's shoulder that she's watching a TV show called Shakespeare & Hathaway: Private Investigators. I can tell from the bits I've watched over her shoulder that I would almost certainly enjoy this show, but is it something that I "should" add to my plate, given I have games on my shelves I haven't played, DVDs and Blu-Rays on other shelves that I haven't watched, and an entire Internet full of possibilities just a click away?

The answer, of course, is "stop overthinking it, and if you think you might enjoy it, watch it". And I think I just might. It's not as if I have to commit to watching it to the exclusion of all else, and it's not as if I have to watch it every day without fail otherwise I'll forget what's going on. As a TV show, it's designed to be inherently "disposable", as horrible as that sounds to say about a creative work; perhaps "transient" is a better descriptor. It's something designed for you to enjoy in the moment, then not think particularly hard about. There are plenty of other TV shows that I've watched in the past that fall into this category — I quite often look back over past entries of this blog and see entries about shows I apparently watched but have absolutely no recollection of whatsoever — and I don't feel too bad about that. I enjoyed them in the moment, which was their purpose.

Not everything needs to have meaning, to be life-changing, or to have a particularly strong and powerful message to deliver. Sometimes entertainment is simply for entertainment's sake, and there's nothing wrong with that.

So y'know what? I think I might just start watching Shakespeare & Hathaway: Private Investigators. It looks like a fun show that I think I will enjoy, and my instincts are usually pretty good on these things. I may not remember it a year or two down the line, but does that really matter? Not at all; if it's enjoyable now, and it helps distract from the shitshow that is life in 2025, bring it on, I say. The planet might have burned down in a couple of years, and when that time comes it's not going to matter one jot what my media consumption habits were.

This isn't even a new problem. For as long as television has existed, people have doubtless agonised over which channel they should watch, or if they should do something other than watching television. That particular problem is compounded for those who had satellite or cable TV, of course, as they had even more choice. And in times before electronic media, were people agonising over which book they should read, which painting they should admire or which sonata they should play on the piano? Entirely possible.

Life is short; much too short to agonise over decisions as ultimately trivial as what you're going to do to entertain yourself of an evening. So if you feel like you might fancy something, just take the plunge and enjoy it. There are no wrong choices. (Well, there are, but that's not the sort of decision we're talking about here.) Taking care of yourself is of paramount importance, and allowing yourself to get trapped into a mental spiral of trying to prioritise things of equal unimportance is a sure-fire way to make yourself miserable.

So, y'know, don't do that. I am going to try and take my own advice here.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 345: For the sake of fun

I recently picked up the Capcom Fighting Collection 2, primarily on the strength of it having Project Justice in there — one of a few games from the PS1-Dreamcast era that I seriously regret letting go of at some point in the past, considering the prices they command now. (The other is Castlevania: Symphony of the Night on PS1.) And, spending a bit of time mashing buttons through a brief attempt at Project Justice last night, it got me thinking: I should spend more time with games that are not just about getting from beginning to end, and then being done with them.

I've had this thought before, of course. But I'm feeling particularly conscious of it once again, particularly after rolling credits on Clair Obscur: Expedition 33 at the end of last week. Games that have a clear beginning, middle and end are great, and nothing will ever make me want to step away from experiencing games with particularly strong stories. But I'm also very aware of the fact that there are gaming experiences I specifically shy away from because they're not something you can start, work your way through, and finish.

I'm not really talking about what some people call "lifestyle games" like Fortnite and Minecraft. I'm talking about things like arcade games, fighting games, that sort of thing. But also the kinds of games that are friendly to just dipping into for a bit, having a good time and then setting them aside again for a while.

I think part of the problem I have is that so many games these days want to attach a story to the experience. It can feel like a somewhat overwhelming commitment to have multiple titles on the go at once, if you hope to keep all these narratives straight in your head. Of course, some might argue that the stories in some games aren't really worth thinking about too hard — but at the same time, I've played enough games over the years that have been less than favourably received critically, but which actually turned out to have meaningful and worthwhile things to say. I want to pay attention, but sometimes it feels difficult and overwhelming to.

Having finished Clair Obscur, I'm heading back into the Xenoblade Chronicles X Definitive Edition trenches as my "main" game. But perhaps I shouldn't think of it like that. If I think of something as a "main" game, that invites a sense of guilt when I play something that is not that. And, realistically speaking, I have zero obligations to anyone in terms of what I play. I never have done, except perhaps when I was working on gaming publications and was obliged to have played the things that I reviewed. (And quite right, too.)

This is definitely, as I think I've said before, a mindset that I have accidentally conditioned myself into. Back in earlier times — I think probably Xbox 360/PS3 and backwards — I had absolutely no problem jumping back and forth between all manner of different games according to mood. When I found something that gripped me, I'd stick with it; when I wasn't in the mood for something, I wouldn't play it, and I certainly wouldn't spend any time feeling a weirdly anxious sense of quasi-panic about whether I really should be playing it just because I'd started it.

Part of what got me into this mental mess is the desire to create things online: videos and articles. I've always loved creating things, and having the opportunity to just share all these things that I love with the world is great. But it also, at times, affects my brain in somewhat unwelcome ways. Should I play this game For Fun, or should I play it with a mind to Making Something About It? The correct answer is "it doesn't matter, it can be both, or it can be just one, just do what you feel like you want to do at any given time rather than agonising over it".

I don't think the answer is specifically scheduling my time. I tried that a while back for a feature on MoeGamer, and while the experiment was an interesting one, I think it's too inflexible, and it takes things too far in the other direction. What if I'm not in the mood to play a sim on Tuesdays? What then?

This hobby is supposed to be fun, and with the sheer amount of stimulation it offers these days, it's easy to get very overwhelmed. At times like that, you need to take a step back, think "yes, I actually do feel like playing Project Justice this evening, even though I still have Xenoblade on the go" and then go bloody well play Project Justice.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 342: Palette Cleanser

Yes, I know it's "palate cleanser", but I'm making a Clair Obscur pun, see. 'Cause I finished it last night, and boy, was that ever a good game. So much so that I'm sort of sitting in this weird afterglow right now where I don't quite feel ready to go back to Xenoblade Chronicles X, but also feel mildly dazed and confused about what, if anything, I might want to play next.

I won't go into specific details about how Clair Obscur ends right now — that's probably a job for either a podcast or an in-depth article on MoeGamer — but suffice to say that I think, or I hope, anyway, that people will be talking about this game for a very long time. For me, it's the first game that has felt like a notable step forward in the medium for quite some time. Yes, technology has advanced, graphics have got better and load times have got shorter, but I'm not sure the games have got any better.

Clair Obscur, though, is one of the best RPGs I've ever played. Sure, if we're getting technical about things, almost the exact same game could have probably been made (with somewhat worse visuals) one, two, maybe even three generations of console hardware ago. We had the fundamentals of its game design, the way it tells its story, its mechanics and aspects of its presentation back in the PlayStation 2 era, but somehow, all of those elements have never quite come together in this exact form until just now.

In fact, I think one of the best things about Clair Obscur is that it takes influences from a number of different "eras" of gaming. It has the "world map" structure of PS1 and even 16-bit RPGs. It has turn-based combat that, in some regards, feels like it owes something to Final Fantasy X. It has timing-based parry and dodge mechanics that owe a debt to FromSoftware's work. And, of course, it all looks bloody lovely thanks to Unreal Engine 5. I think that's the reason we haven't seen something quite as sumptuous as Clair Obscur for quite some time, because we've needed all those previous generations of influences for them to be able to merge together into this piece.

Anyway, I said I wasn't going to talk a lot about Clair Obscur and then I went and did. What I'm mulling over as I type this is exactly what I might want to play next. And the reason I made the increasingly regrettable pun in the title of this post is that I'm feeling like I might want to play something fairly short as a palate-cleanser before I return to Xenoblade Chronicles X. Or perhaps to play alongside Xenoblade Chronicles X, because I feel like I should probably try and get out of the habit of only feeling "able" to play one game at once, particularly given how many of the bloody things line my walls.

I'm leaning towards something platformer-y. Maybe a Castlevania, or something like it. I have the Castlevania Advance and Dominus collections that I haven't explored yet, so that might be something. Or there's always a racing game. I like racing games. Fuel is currently in my PlayStation 3 because I've been playing that a bit recently, but I also think I maybe might want to play something different. Or maybe I do want to play Fuel. Fuel is good, after all.

In fact, yes. Decision made. I will play some Fuel. I like Fuel. It is a comfort game, and that is what I feel like I need right now. So let's go be comfortable!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 258: Mix it up

One thing I find myself having a bit of trouble with these days is feeling like I'm able to "mix things up" with regard to the things that are entertaining me. I feel a peculiar sense of "guilt" if I start on a new game, TV series or any other form of media before finishing one that I have already been working on for a while. And while in some respects that's not necessarily a bad thing — I estimate I finish more games and TV series than probably 95% of the average game-playing public out there — it's also a bit different from how I used to live.

When I think back to, say, the PS2 era, I had absolutely no problem chopping and changing between what games I was playing. Sure, if I found myself particularly compelled by an RPG or other narrative-based game, I'd probably make that a priority, but I also wouldn't feel any sort of "guilt" if I decided that no, that evening I really wanted to play Grand Theft Auto III. And I'm trying to figure out what, exactly, changed in my mind to create this, frankly, irrational feeling.

My initial reaction was that it might stem from the time where I was doing "Cover Game" features on MoeGamer, where I committed to playing a (usually long) game through from start to finish, penning at least four articles about it along the way. But then I remember while that was at its peak, I was also putting out pretty much daily articles about all manner of other games that I was playing. Granted, a lot of that came down to the fact that I was desperately bored at my day job and thus spent a lot of "work" time actually writing new articles for MoeGamer, but I still had to actually play the games in order to be able to write about them.

So whatever it is, it's happened since that time, so I estimate probably within the last 5 years or so.

Perhaps it's just generally feeling pretty run-down, and not wanting to have to think about too many things at once. That's a plausible suggestion, but inevitably I tend to find when I do have an evening where I just say "fuck it", put my current "big game" to one side and play something else for a bit, I have a good time. So it's not necessarily that I don't want to engage with something else; it's that I'm putting up a weird mental roadblock preventing me from doing so.

Part of it also may well be a false, completely unreal sense of "urgency" that is all in my own head. "I have all these games," I think, "so I have to get through all of them as soon as possible!" And this is nonsense. When I think back to that PS2 era and even earlier, I thought nothing of going back and replaying a favourite game multiple times, just because I enjoyed doing so. I thought nothing of playing a game with multiple endings repeatedly from start to finish without skipping anything. And those were good times!

I'd like to try and get back into that vibe I had when I was writing daily posts on MoeGamer. A while back, I experimented with the idea of "Gaming on a Schedule", and chronicled my thoughts on the process. I came away thinking that it was kind of a good idea, but that it was also possible to be too rigid about such things. The optimal balance is one where you still make time for your "big game" so you actually finish it, but also feel free to have an evening or two or three a week where you just… do something else instead.

So I think I just need to have a bit of a word with myself. If I have an evening such as I am having tonight, where I feel like "I don't really feel like playing Xenoblade Chronicles," there is no reason that I should feel guilt about that. I've already spent nearly 100 hours on that game, and I'll be spending at least that amount of time again on Xenoblade Chronicles X starting this time next month. So what does it matter if I have an evening "off" and play something else instead? It doesn't mean that I'm never going to finish Xenoblade Chronicles, which I think is where this whole roadblock stems from. Leaving aside the fact that I'm already very near the end, I have, after all, already beaten it once in my life, albeit on a different console.

So y'know what? This evening I'm going to play something else. Exactly what, I haven't quite got as far as deciding just yet. But I'm going to go with my gut rather than agonising over it for hours and then getting to bedtime having not actually done anything fun at all this evening.

So there. That's that. Here we go.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 169: Analysis paralysis strikes again

I'm having a bit of a "moment" this evening. I want to play something, but my brain is bouncing every which way while I try and actually settle on something to spend some time with. Part of the issue is that I've started several things, and when this happens I find myself feeling "obliged" to try and finish those off, but part of me also wants to experience something brand new.

To clarify: all the things I've started I absolutely want to finish. But I think I may have inadvertently overwhelmed myself with everything I have on the go already. So indulge me a moment, if you please, while I attempt to make some sense of what my brain is thinking.

Games I have started but not finished (and which I want to finish): Mon-Yu, The Eden of Grisaia, Ys VIII: Lacrimosa of Dana, Yakuza 5, Trails in the Sky Second Chapter, Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings, Little Busters!, Rance Quest Magnum

Games I am considering replaying for New Game+/DLC etc: Final Fantasy XVI, Final Fantasy XV, Stranger of Paradise: Final Fantasy Origin, Blue Reflection: Second Light

Games I quite fancy starting: Loop8: Summer of Gods (yes, I know it's supposedly pump but I want to try it anyway), Rhapsody II, Kowloon High School Chronicle, Collar x Malice, Nights of Azure 2: Bride of the New Moon

Games I feel like I "should" start at some point but which seem to get knocked down the priority pile regularly: Final Fantasy IV/V/VI Pixel Remaster

You can hopefully see the issue I have presented myself with: a veritable horde of long RPGs and visual novels, all of which I want to play and finish. And I've rather stupidly gone and actually started a bunch of them and left them half-finished, which is where my analysis paralysis is primarily stemming from.

So let's take those "games in progress" and look a little closer.

Mon-Yu: Dungeon crawler that I started on stream, but have subsequently been playing off-stream, because I'm not sure it's the best game to "build an audience" with. Has the advantage of being extremely light on the narrative, so it's a game that, in theory, can be dipped in and out of as mood dictates. Its main disadvantage is that it's quite tough, so rewards protracted sessions. It's not super-long, though: I believe there are seven main dungeons and I'm on the fourth. So a bit of determination can probably bash this one out before too long.

The Eden of Grisaia: Visual novel that I'm really enjoying and have been wanting to see the conclusion to for nearly ten years. This is easy enough to fit in whenever, since it requires no decision-making, just concentrating on the unfolding narrative. I am presently about 50% through its main storyline, though there are some other stories that unlock after that is completed. This is something that, perhaps, I can play over lunch instead of watching videos, since I can just stick it on auto and watch it unfold.

Ys VIII: Lacrimosa of Dana: I love Ys, but I started this at the behest of one of my wife's friends, who was drunk at the time and wanted to see it. This means I'm not particularly invested in my current playthrough, so it's pretty much at the bottom of my priority list, and I might even just start it over when I come to play it "properly".

Yakuza 5: I also love Yakuza and am keen to get up to date with the series, but doing so feels a tad overwhelming right now. I am fairly early in this and haven't gone through much of the plot, but I have been enjoying the side activities, as is the law with Yakuza games.

Trails in the Sky Second Chapter: I had bold plans to play through "all of Trails", which was a silly thing to promise myself. I enjoyed revisiting the first Trails in the Sky, but Second Chapter's similarity to it made me feel a little burnt out going straight into it. I'm not far into this at all, but I'm far enough that I'm not sure I'd want to start over.

Atelier Lydie & Suelle: I was doing great on the Atelier MegaFeature over on MoeGamer, but I kind of ground to a halt with this game, not because I wasn't enjoying it, but at least partly because I started working on Rice Digital and thus didn't have time to commit to personal projects like this. It has been long enough that I think I can probably start this over when I want to come back to it.

Little Busters!: I took this with me on an overnight trip to work to play out of curiosity, and enjoyed the few chapters I played through, but again, haven't got far. Again, I think I would probably start this over when the time comes.

Rance Quest Magnum: Another game with Yakuza syndrome: I want to catch up on the series, but doing so is a daunting prospect. This game at least has the benefit that its early hours are relatively light on plot, and its quests are bite-sized, making it a game that you don't necessarily have to devote hours to in order to get the best out of it.

I'll also say it's worth noting that recently I finished Silent Hope, which was one of those games that had been looming over my head for ages, and it felt good to finally knock that one on the head. I also played through 1000xRESIST the other day, and enjoyed that a lot.

Thinking about things sensibly, then, the thing that would make the most sense would be to play The Eden of Grisaia when my brain is alert enough to read, Mon-Yu when I fancy bopping things until numbers come out. I drop Ys VIII, Atelier Lydie & Suelle and Little Busters! without guilt for now, and come back to them fresh and from the beginning when I'm not so overwhelmed. I review how I'm feeling after finishing either Mon-Yu or The Eden of Grisaia (or both) and consider whether to pick up where I left off in either Yakuza 5 or Trails in the Sky Second Chapter at that point — in other words, defer that decision until one or two things are checked off.

That sounds good, right? Okay, The Eden of Grisaia it is for now, then.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 100: Do the Thing

As I reach 100 days of daily blogging for the second time around, this symbolically significant but practically unimportant milestone seems like a good place to reflect on the fine art of Doing the Thing, inspired by this video that I've seen floating across my YouTube feed a few times, and which I finally decided to have a look at.

For those disinclined to click on random video links — don't worry, I am too under most circumstances — the summary of the video is simple. A lot of us, particularly as we get older, find ourselves with more limited amounts of free time and, paradoxically, we seem to spend an awful lot of that "free" time agonising over what we "should" be doing. The focus of the video is on picking a video game to play, but really the principle applies to anything where you have a choice to make.

Analysis paralysis is the enemy. It's a peculiar form of anxiety where you get so overwhelmed by the possibilities that surround you that you find it impossible to decide to engage with just one of them on the grounds that it might be the "wrong" one.

The video maker uses the video game StarCraft II as an analogy. StarCraft II is a real-time strategy game, which means you control a bunch of little dudes and tanks and make them blow other little dudes and tanks up. Because it's real-time, it's rare you get the opportunity to stop and think, so the best StarCraft II players are those who make decisions quickly and decisively — to the tune of several hundred minor decisions per minute if we're talking about professional-grade players.

The secret is not to worry if the choice you make is the "wrong" one. If you make a choice and subsequently discover there was a more "optimal" thing you could have done, who cares? You made the choice, now all you need to do is deal with the consequences of it. And for the vast majority of decisions that we make in our day to day lives — particularly when it comes to our leisure time — neither those decisions nor the consequences of them are particularly important.

Let's take video games as the example again. Let's say you have about an hour and a half of free time before you need to go and do something important — and that thing is important, but up until it is time to do the important thing, your time is completely yours. You have, at least, made the decision that you would like to play a video game. This is one of those decisions where both your options and the consequences are unimportant. If you chose to play a video game, great, you get to play a video game. If you chose to do something else, great, you get to do that instead.

The only really "wrong" choice in this scenario is not making the choice in the first place, as sitting by yourself getting stressed out over something as inconsequential as what form of entertainment you want to spent 90 minutes of your day engaging with is the height of absurdity if you stop to think about it. This is supposed to be your time to enjoy yourself, not to put pressure on yourself about something that is supposed to be relaxing and enjoyable.

Most people can successfully make that first decision: "I would like to play a video game". The next step is, in many folks' minds, the harder one: "I would like to play this specific video game". And yet, really, that decision is just as inconsequential as the other one. No-one but you really cares what you're going to spend the next 90 minutes doing, so, again, the only "wrong" choice is not making a decision in the first place. Because then you've just wasted your 90 minutes, when you could have been doing something that relaxes or invigorates you.

If you're someone who does creative stuff online, I'm willing to bet you're probably prone to that second point of analysis paralysis, because there's that constant lingering thought in the back of your mind that you "should" do something that you can write an article or make a video about. But the thing we all need to get well and truly fixed in our mind is that deciding to Do the Thing is not the important part of the process; actually Doing the Thing is the important bit. And if you never get as far as even Starting the Thing, then you're probably going to be annoyed with yourself, regardless of whether or not the Thing you decided on is "productive" or not.

I'm trying to be better about this. I think back to how I enjoyed games before social media, blogging, the Internet and YouTube, and I want to recapture that feeling. I want to be able to be decisive enough to say "tonight I am going to play Yakuza 5" and not spend the next 90 minutes second-guessing myself.

Because taking time to engage with something you enjoy — and to take care of yourself — is never time misspent. Time agonising over things you're supposed to be enjoying absolutely is wasted time, however.

So, y'know, cut it out. Stop it. Stop it. And go enjoy something. Anything. I don't care what. Just go and do it now.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

#oneaday Day 23: Why The Steam Sale Is Less Fun Than It Used To Be

You know the cliché. Steam sale rolls around, everyone jokes about locking their credit cards up. Except I haven't felt like that about a Steam sale for a very long time. And I think this stems from a broader and well-documented problem that Steam has today: the fact it has too much choice.

Having too much choice is pretty much the very definition of a "first world problem", but at times like this it really does highlight how it's something of an issue. What's doubly sad is that this problem has come about at least partly as a result of attempting to sort out a completely different problem.

Years ago, Steam was still the leading PC digital storefront, but its catalogue was much smaller. This is because it was primarily the domain of big publishers. I don't know the ins and outs of what it took to get a game on Steam back in those days, but I know that it was out of the question for a lot of smaller developers. The few "indie" titles that did make it onto the platform tended to be celebrated, because they were often doing something very different from the highly commercial publishers. It's from those early indie titles that we got the first steps in the direction of the "art game" movement that is thriving today.

The Steam sale during those days was an exciting time, because more often than not it was an opportunity to pick up something you'd been thinking about for a long time at a knock-down price. And because the catalogue was still at a manageable size, it was easy to discover (or rediscover) games that you might want to grab. A simple browse of the homepage would almost always result in you picking up a virtual armful of games, then checking them all out for considerably less than the price of a single undiscounted new release.

Today, though? The front page is full of an overwhelming amount of choice, and clicking through to the various curated sections doesn't help, because those are also full of an overwhelming amount of choice.

This is the result of Steam's increasing permissiveness of small-scale and independent developers. It's theoretically a good thing that now pretty much anyone can get their game on Steam rather than having to sell their work independently — which means getting eyes on their own independent website — but it also means that Steam's catalogue is no longer at a manageable size, and hasn't been for quite some time.

I say "theoretically" a good thing, because the problem with this is self-evident: if you flood the market with that much stuff, it becomes difficult to find anything but the most high-profile titles. And that's got to be almost as bad for indies as not being able to publish on Steam at all.

And, as much as I was in favour of Steam allowing adults-only titles on the platform after many years of rather opaque policies in that regard — policies that developers, publishers and localisers still fall foul of at times, for reasons that often remain unexplained — it's been disappointing to see the absolute torrent of low-effort porn games flooding the market. And with the advent of AI-generated art that will actually draw dicks and fannies, that's only going to get worse.

It's one of those situations where, like the obsession with following the trends I talked about yesterday, it's difficult if not impossible to put the plug back in now the flood has happened. Steam now can't just suddenly turn around and say "actually, we fucked up and inadvertently filled our entire store with garbage, please get out". I mean, they can, but I feel like there would be significant challenges (and likely lawsuits) thrown their way if they were to do so.

This is one of the reasons I spend a lot more time browsing and using GOG.com these days. GOG.com arguably still has a bit of a curation problem, particularly since it stopped being about just "Good Old Games" (which is where it got its name from) but it's nowhere near as bad as Steam is. In a GOG sale, I can usually find a few things that I'm interested in playing without too much difficulty, whereas when a Steam sale rolls around, I tend not to bother even looking unless there's something specific I had in mind.

Just another example of the gradual enshittification of everything, I guess, and a reminder that the human race should probably never, ever have nice things.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

1639: Analysis Paralysis

One thing you'll almost inevitably have to deal with at some point if you play tabletop games is the matter of "analysis paralysis" — those moments where everything grinds to a standstill as one player takes ages over their turn, trying to determine what the best possible course of action will be.

It's a problem most evident in Eurogames, which tend to have the largest variety of different decisions to make each turn, as compared to more theme-focused titles where the emphasis is more on the ongoing narrative created by your play session. A typical Eurogame provides you with a wealth of options every single turn — and in many cases, those options get broader and broader as the game progresses. This means that as you get closer to the end of the game, turns slow to a crawl until, in some cases, you have to abandon the game altogether because it's getting too late — not a desirable outcome for anyone involved.

For the group I regularly play with, this is a particular issue with Uwe Rosenberg's Agricola, a worker-placement game that I don't like all that much, but which is enjoyed enthusiastically by two of our number and as such we break it out every so often according to our "different person picks each session" rota. For the uninitiated, Agricola is a game about building up a small medieval farm, and as the game progresses, more and more different action spaces become available to choose from, meaning the game gets increasingly complex as it progresses. This naturally leads to analysis paralysis, particularly as competition heats up for the more obviously useful spaces towards the end of the game.

So tonight we decided to try something different: timed turns, a la competitive chess. My friend Sam had acquired a funky little timer cube which had a different digital timer on each of its six faces, and we allocated ten minutes per player for the whole game, pausing the timer once a decision had been made so that players could move pieces and tokens around the board without being pressured by the clock.

It really, really worked! By the end of the game, the players most prone to analysis paralysis had nearly reached — but not exceeded — their ten-minute time limit, while the members of the group more inclined to take their turns quickly — usually by deciding what they were going to do during other players' turns rather than ignoring what was going on around them or getting distracted by phones, tablets or pieces of cake — had a couple of minutes left on the clock by the end of the game.

We all agreed that it made the game feel markedly different. One of the most traditionally analysis paralysis-prone players noted that he felt like he wished there was a little more time, but conceded that this was probably the point of the whole exercise. We also agreed that it wasn't necessarily desirable to play like this all the time, but that on occasions where it was necessary to get through games in a timely manner — playing on weeknights, say — it would be a good idea to implement in the future. More leisurely play sessions can still be had on those occasions where we have time for them — weekends away, holidays, that sort of thing.

I still didn't win Agricola, but I think I enjoyed the experience a little more than usual, which is saying something. And if I hadn't made a stupid mistake in the final turn, I would have probably done somewhat better than I ended up doing. Oh well! There's always next time.