#oneaday Day 376: The death of ambition

Earlier today, Dave Gilbert, renowned modern adventure game developer and publisher, happened to point out that Adventure Gamers, a website with a near 25-year history, had, at some point, sold out and become an online casino shilling site, leeching off the prior content — which, after 25 years, you can bet had some decent SEO juice, even with the myriad changes to such algorithms over the years — in order to hook people into shady gambling sites.

My immediate reaction to this was "ew, gross", shortly followed by "I bet I could make a really good adventure game site". Unfortunately, this thought was then almost immediately followed by "…but why should I bother?"

This isn't the first time I've thought something along these lines. The modern Web is killing, stifling any sense of ambition I might have once had. It's not one, single thing like generative AI causing me to feel this way — though you better believe the amount of AI slop out there is a big part of it — but rather a continual piling-up of little micro-enshittifications. Over the course of the last 10 years in particular, these micro-enshittifications have all accumulated into the garbage fire that is the Web of 2025: a place where it's hard to find reliable information, where it's even harder to verify whether what you're looking at is reliable information, and where the people with the power to make a difference don't seem to give a shit.

Let me tell you a little bit about myself, in case you've not been here on the previous occasions I've done so.

When I was a kid, I grew up surrounded by computers: specifically, the Atari 8-bit and ST, with MS-DOS and Windows PCs following along around the early '90s. For pretty much my entire childhood, my Dad and my brother were both regular contributors to an Atari magazine initially called Page 6 and later New Atari User, after it took over the name from a publication that was bowing out of the Atari 8-bit scene.

I loved getting a new issue of Page 6 every couple of months; I loved reading through all the features, even if I didn't understand all of them, and it gave me great pride to see my Dad and my brother's name in print pretty much every issue after a certain point. My Dad would cover flight simulators, productivity software and the use of music technology, while my brother would cover Atari ST games. We got a lot of free software out of this arrangement — much of which is now in my possession — and it's fair to say that this played an instrumental role in defining my interests and hobbies growing up.

When my brother left home, he had decided to forego university in favour of a staff writer position on a magazine called Games-X. This was a risky and ultimately unsuccessful venture on the part of publisher Hugh Gollner, but it was a nice idea: a weekly games magazine that covered new releases for the home computers and consoles that were around at the time — the tail end of the 8-bit era, the heyday of the ST and Amiga, and the days when the Mega Drive and SNES were just starting to get some attention.

I was immensely proud to have a family member in the games press, published every week in an actual magazine you could walk into a newsagent and buy. (Page 6 had a stint on newsstands, too, but it eventually went back to its roots as a subscription-only magazine, clinging on to dear life until 1998, impressively.) And my pride only continued after Games-X folded and my brother followed Gollner to the then-fledgling Maverick Magazines, where he initially worked as a staff writer on Mega Drive Advanced Gaming, while his girlfriend at the time held the same position on its Super NES counterpart Control.

It continued further still as he worked his way up the ranks, through several publications and publishing companies, until eventually he found himself in the United States working on the Official PlayStation Magazine and Electronic Gaming Monthly, and helping to launch the pioneering video game social networking site 1up.com — dearly missed.

Every step of the way, I followed his career with interest, conscious of the fact that I was 10 years younger than him, thinking "one day I'll get my chance; I really want to follow in his footsteps, and one day I'll have that opportunity if I just keep trying."

I did keep trying. I did some articles for Page 6, just as my brother had. I did some freelance contributions to PC Zone and the Official Nintendo Magazine, back in the days when one article would get you the money that two months' worth of news posts nets you today. I worked on some little sites, most of which have now disappeared, sadly, and I eventually had the opportunity to work on both GamePro and USgamer, two decent-sized but, admittedly, American sites.

For some reason I had found the UK games press perpetually impossible to crack after a certain point, and after attending a few PR events on behalf of both GamePro I understood why: there was very much a heavily cliquey, old boys' club thing going on, and as a socially awkward (and what I now know to be) autistic loser, that was not something I felt in any way able to crack my way into.

But still I wanted to believe. I wanted to believe that GamePro was the start of something big, until we were told via email one morning just before Christmas that none of us had jobs any more. I wanted to believe that USgamer was another opportunity for something big, until I found myself screwed over and, once again, informed via email, this time on my actual birthday, that I no longer had a job.

After that, I didn't seek any further positions in the games press. I'd taken too many beatings. But I didn't want to give up. That's when I started MoeGamer, which initially began as a means of continuing some of the work I'd done at USgamer covering Japanese games that other publications didn't give the time of day. This was work that people in both the industry and from the "public" side of things told me that they found valuable and helpful, because I wasn't just going "ew, anime art" and writing things off as "pandering" or whatever.

Long-term, I wanted to build MoeGamer into something that really stood by itself: a site where you could look up information on a wide variety of games and find some thoughtful, well-considered writing about it. And I think I have achieved that, even if I don't have the time or energy to update it as often as I'd like; the one positive about my previous job, which was beyond tedious, was that it gave me ample time and energy to write new articles and make new videos.

I still never really "made it", though. Few people online know who I am; even fewer go "oh, wow, a Pete Davison article, gotta read that" — although I do have a pleasingly enthusiastic following in the Evercade community, at least, thanks to my work on the official site — and I just find myself wondering… was all this for nothing? Is there even any point trying any more?

The Adventure Gamers thing stings, because were it 10-15 years ago, I'm pretty sure I could have put together a banger of an adventure game-centric website, developed a decent following and kept it up and running for 25+ years without selling out to online casino shills. But now, from every corner of the Web I read horror stories about sites struggling for discoverability, struggling to earn the money to keep the lights on and struggling to get anyone to give a shit about the written word. There are rare outliers, and the rise of worker-owned, reader-supported initiatives such as Aftermath and Giant Bomb is encouraging — but both of those (and others like them) already had ready-made, built-in audiences thanks to the people involved and their prior positions; how long would a brand-new website with a specialist focus even last these days, if it wasn't "the next project from [insert big name site] alumnus, [name]"?

I feel utterly demoralised. I feel like what was once my dream career just doesn't really exist any more. I recognise that I'm extraordinarily fortunate to have fallen into the position I'm in now, where I get to work on games that I care about, crafting written material to help people understand and appreciate quite why I love them so much — and hopefully help said readers learn to love them, too — but there are days of increasing frequency when I wonder if anyone really gives a toss. The days when I have people screeching obscenities at me on social media because they can't buy a cartridge that is out of print. The days when I have to deal with endless, mind-numbing, Queen's Duck-level "feedback" from people who absolutely don't care about the games I'm working on as much as I do. The days when I'm genuinely fearful for the history and legacy of the hobby I love so much, and where I weep for the traditional, written-word games press, a side of the industry which almost doesn't exist at all any more.

I was born 10 years too late. And believe me, it really sucks to have spent a significant portion of your life thinking "I really want to do that", only to find out, much too late, that "that" just isn't really a thing any more.

The obvious answer to all this is something I've thought of and felt before — that even if there doesn't seem to be a "place" for something, you should do it anyway, because someone, somewhere, will appreciate it. But with every site sold to private equity companies and gutted to turn into an AI slop factory, the motivation and ambition to do something significant and meaningful diminishes, bit by bit. What was once a roaring flame of determination is now little more than a flicker. And I hate that.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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2132: Calling

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How do you find your "calling"? In other words, how do you figure out what it is you're "supposed" to be doing; the thing you're good at?

I'm still not convinced I've figured it out myself, but I've been pondering it somewhat recently.

At one point, I thought teaching might be my calling, but the reality of the situation set in quite soon after I started my training; in retrospect, I'm pleased with myself that I managed to survive as long as I did, but annoyed that I wasted several years of my life and possibly left myself with some irreparable mental scars in the process.

At another point, I thought games journalism might be my calling, but going by the state of the modern games press and its contemptuous attitude towards both its audience and the things it covers, it's pretty apparent that I'm not particularly welcome in that field, despite it being one of my biggest ambitions when I was a bit younger.

Most recently, I've been working retail for the second time in my life, and I've been surprised how much I've been enjoying it. This week we've been setting up a brand new store, and I'm absolutely exhausted as a result of the long hours everyone on the team has been working, but it's extremely satisfying. And when I was in the existing store serving customers, it's been extremely satisfying to help people out, advise them or simply hand them a hotly anticipated product ready for them to go home and enjoy.

I shouldn't be that surprised, of course; the last time I worked retail, I enjoyed it a lot, too, though I attributed this to the corporate culture of the company I was working for at the time. My positive feelings towards said company — or, rather, the management team of the store I worked at — dissipated after both a colleague and I were treated rather badly, but I still look back on the majority of my time at that store with fondness.

The fact that I'm enjoying it just as much in a company with a somewhat more laid-back attitude — for the most part, anyway — suggests that it might be the work itself that I'm finding fulfilling. And indeed there are plenty of individual elements that I find oddly satisfying: things as simple as sorting out shelves and alphabetising discs, or as complex as talking an inexperienced customer through the various product lines available. It all adds up to something that I rather enjoy on the whole, with the only really sucky part of the whole thing being that retail, on average, wherever you go, tends to pay pretty poorly, creating a business sector where many employees are overworked, underpaid and underappreciated.

Still, at this stage, having suffered through a number of jobs that clearly weren't right for me, I'm more than willing to suck up a considerable cut in my overall pay in exchange for something that I seem to enjoy and be reasonably good at. Long may these feelings continue.

2110: Stacking

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I've been back in the retail sector for a little while now — part time, temporary, but still in there — and it occurs to me that, despite the pay being low, I actually don't hate it. I even quite like it, I hesitate to say.

This is not entirely what I had in mind when pondering my career choices towards the end of secondary school. This is not what I had in mind when it looked like I was starting to build a career in the games press. This is not what I had in mind when I obtained a teaching qualification. But, well, it's where I am now — and it seems to be "working" for me pretty much as well as anything I've done before, perhaps even better.

You may consider this to not be particularly ambitious, and I'd probably agree with you there; I've been conscious over the last few years of the fact that I'm simply not very ambitious when it comes to career prospects. All I really want is to be comfortable rather than rich, and I value the situation where I can completely "switch off" from work at the end of a day and just enjoy my evenings and weekends.

The other thing which occurs to me is that retail seems to provide an environment that meshes well with whatever it is that makes my brain work the way it does. I didn't cope well with the traditional office environment, for example, because I couldn't deal with all the gossiping, backstabbing, politics and outright lying that went on every day. It didn't help, of course, that I was forced out of the job in question as a result of my immediate superiors not understanding what depression is or how to help someone with it. But then I hated that stupid, shitty, pointless job with all its stupid, shitty, pointless policies and procedures anyway, so despite getting the boot from it costing me a reasonably healthy salary, I'm not sorry I don't work there any more; I'm just sorry that the circumstances under which I left it occasionally leave me with horribly unpleasant "flashbacks" when I'm trying to get to sleep.

But I shouldn't dwell on the past too much; as I say, retail seems to provide an environment that meshes well with me. And I've been thinking about why that is: it's to do with always knowing what I should be doing. because the things that there are to do are always obvious. Gap in a shelf? Fill it. Customer at a till? Serve them. Customer with a question? Answer it. Back counter messy? Tidy it. There's always something to do, which takes care of what was my biggest frustration with the aforementioned office job: the fact that there sometimes simply wasn't anything to get on with. (And boy, they didn't like that being pointed out to them.)

I make mistakes, sure, because I'm still learning how things are done at my current job, but I pick things up quickly and I seem to have been making a good impression so far. It's tiring, too, but coming off a shift feeling knackered makes me feel like I've done something worthwhile rather than sitting on my arse all day — plus it's a kind of "exercise" that I can do without thinking about it.

So while it may not be particularly ambitious to say so, so long as I can keep bringing in some pennies each month with a combination of retail and the freelance writing work I'm doing on a regular basis (not for any websites or magazines, I'm afraid, so you can't "see" it anywhere) I think I can probably muddle through like this for the immediate future. I hope so, anyway; I just want to be able to relax and just get on with life rather than wondering what amorphous, unclear, foggy target I should be aiming in the general direction of next. I just want to live, y'know?

#oneaday Day 701: Deadline

First up, a shoutout to Mados' excellent post on Telephobia, which makes use of one of my cartoons as well as quoting me, making me look wittier than I remember being about that particular affliction. Thanks, Mados.

Now, onto today's discussion

At what age are you supposed to have "it" all figured out? And by that I mean be doing what you're "supposed" to be doing, looking toward the future rather than dealing with the immediate present and being in a position to buy super-expensive things like cars and houses. Is 30 a reasonable deadline? Because if so, I don't think I'm anywhere near.

Since leaving university, I've had a number of different jobs. I've been a teacher in both primary and secondary education. I've been a freelance writer. I've been a shop-floor salesperson. I've been an in-store personal tech trainer. I've been a regular long-term contractor for a video games website. This isn't even considering jobs I had while at university, which included mopping up sick, collecting glasses and making a badass prawn cocktail.

The thing, though, is that I don't feel like I've made a lot of "progress" along the way. The only position in which I've had what you might describe as a "promotion" was when I went from being a shop-floor sales person to an in-store personal tech trainer, and that was more a change of role (or, more specifically, the formalisation of something I was already doing anyway) than a "promotion" per se. That particular job was the one I held the longest, staying there for around about two and a half years. Other jobs I've move on from in a year or less, leaving no time to be promoted. And others still I've left simply because there wasn't a job there for me any more — this happened with my first teaching post thanks to the school being half a million quid in the red, and more recently with the sudden and sad closure of GamePro.

It's worrying me a bit, to be honest. I know plenty of people who found themselves jobs after university and have been steadily working their way up through the ranks ever since. They seem quite happy with what they're doing, even though it's not in the slightest bit related to their degree, and generally just seem to be far more "sorted" than I feel.

Now, granted, I don't live inside their heads and thus can't say for sure what they think about their whole situation. It's entirely possible, of course, that they feel that the job they've been making such good progress in is actually a dead end, and long to break free and do something they really want to do.

Thing is, the whole "follow your dreams" thing is sort of what I've been doing, only the trouble with dreams is they have a habit of not living up to what you expect — largely because, being dreams, you tend to ascribe somewhat unrealistic expectations to them. And after the fact you're just left feeling slightly bewildered and disillusioned by the whole experience.

I don't have a solution for myself. From January, I have some work that I'll enjoy, though I'll need more to be able to live comfortably. I do also have an interview for something lined up in January, too, which would, to be honest, solve a lot of problems if I do manage to get, even if it's arguably something of a step backwards in terms of salary and whatnot.

Fingers crossed, I guess. And if not… err, is anyone reading this looking for someone to write the news on their website? And pay?